Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4393820 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Ganim Bicoli |
| Publisher | Dangi Studios |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Your voice is the enemy. In this co-op psychological horror, an entity records what you say then uses your own words against your teammates. When you hear a friend call for help... is it really them?
About this game
THE FEAR ISN'T WHAT'S HUNTING YOU — IT'S WHAT'S ALREADY LEARNED YOU False Positive is a co-op psychological horror game where separation breeds paranoia and your own voice becomes the weapon used against you. WHAT MAKES FALSE POSITIVE DIFFERENT This isn't about jump scares. This is about the moment you hear your teammate's voice calling from down the hall and realizing they're standing right next to you. The entity doesn't speak. It listens . It records your callouts, your panic, your pleas for help. Then it plays them back at the worst possible moment, from behind a door you're about to open, from the hallway where no one should be. CORE EXPERIENCE YOUR VOICE, WEAPONIZED Everything you say is captured. The entity doesn't generate fake dialogue — it uses your actual words, making every playback horrifyingly authentic. FORCED SEPARATION Objectives require players to split up. You can't stay together. And when you're alone in that corridor, every sound becomes a question. RADIO INTERFERENCE Your comms work... mostly. But during critical moments, interference makes it impossible to verify who's really speaking. THE "IT KNOWS I KNOW" MOMENT When you catch the impersonation, the entity doesn't fight. It panics. That brief freeze, that sharp inhale then it's gone. And you're left wondering when it'll try again. THE HORROR OF UNCERTAINTY "Was that you?" becomes the most terrifying question Trust erodes naturally through gameplay, not scripted betrayal You can never prove who just spoke — only suspect The enemy wins by making you doubt your teammates FEATURES 2-4 player online co-op — designed for friends with voice chat Real voice manipulation — the game uses your actual recordings No cheap jump scares — tension built through systems, not scripts Objectives that enforce separation — coordination under paranoia The entity learns — its deception improves during a match WHO IS THIS FOR? Players who loved the social horror of: Among Us (but want it embedded in gameplay, not voting) Lethal Company (but want the fear focused on each other) Phasmophobia (but want something that listens back) If you've ever looked at your friend's character and thou…
Supported languages
English * * languages with full audio support
