SPSTEAMPULSELIVE ANALYTICS
Last convoy

Last convoy Steam metadata

Twohuyak Production | Coming soon | game

Coming Soon

GameSteam Store content

ActionCasualIndieEarly Access

  • Steam app typegame
  • Steam App ID4396640
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperTwohuyak Production

Last convoy metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID4396640
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperTwohuyak Production
  • PublisherTwohuyak Production
  • Parent gameNot available

Genres: Action, Casual, Indie, Early Access

Company pages: Developer: Twohuyak ProductionPublisher: Twohuyak Production

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Last convoy Steam metadata

Last convoy metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4396640/metadata
Steam Communityhttps://steamcommunity.com/app/4396640
PCGamingWiki search
IGDB searchSearch IGDB for Last convoy

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Custom Volume Controls, Keyboard Only Option, Playable without Timed Input

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • The toxic cloud is no longer a green filter - 16 September 2026

    The toxic cloud rework is finally done. You can see the difference here: I didn't quite reach the look I had in my head, unfortunately. The result is still good. The part I enjoy most is mixing the toxic cloud with the swarm. Luring the mindless things in and watching them go is real fun. What I can't work out is how to build that into the gameplay. Anyone got ideas? A wagon with toxin? Or gas traps out on the map?

  • The asphalt cracks for real now - 14 September 2026

    Small update — but you can see it. Cracks Reworked the road decay effect. Cracks used to spread across the ground as pale smudges; now the asphalt itself splits — the fractures open up around the locomotive and stay behind you. Driving over them is still a bad idea: the convoy bogs down and loses speed. Faction art The run loading screen now has its own picture for each faction — you can see straight away whose door you are knocking on. A small thing, but I was the first one to get tired of staring at an empty loading screen.

  • My name is Legion — enemies now come in the thousands - 11 September 2026

    So, now that the visuals are more or less sorted out, it is time to add some action. This is a bullet heaven after all: you need to shoot a lot, and for that you need a lot of enemies. I mean, a couple of dozen mobs — hardly the end of the world, right? A couple of thousand, now that is impressive. That is exactly why I am not moving to 3D: so I can throw thousands of enemies at you even on weak machines.The hordeThis is the big one. A line shows up on the horizon, it grows — and a couple of seconds later you realise it is not a squad. It is a crowd moving as one solid front, flowing around the rocks and coming at you from both sides.The whole convoy works on it: turrets, cannons, mines. The minimap shows which side it is sweeping in from, and the HUD has its own bar so you can see how much of it is left. And no, it does not tank the framerate.The horde is brought in by its own event. R…

  • Nobody asked, but I redrew the wasteland - 1 September 2026

    Honestly, the visuals were fine. The road read clearly, enemies stood out, resources didn't look like debris — functionally everything worked. It just wasn't anything to look at.And I wanted it to be. I wanted the frame to be worth something on its own: for the wasteland to feel like a place you're actually driving through, not a backdrop a train sprite slides across. For the atmosphere to come through — scorched earth, rusted hulks, a few lights in the dark (a day/night cycle is a problem for future me) — instead of a set of legible icons.What bothered me most was how mismatched it all was. Objects on the map looked like they'd been carried in from different games: the ground its own thing, the wrecks another, event points just icons sitting on top of everything. Each one lit from somewhere in its own world. So the main change is that everything now stands under the same sun. Props, wr…

  • The Rescued Get to Work - 28 August 2026

    Why The story is about rescuing people, and the whole meta layer was built around that: the base, the foremen, the buildings. But in the run itself the rescued didn't take part at all — you pulled someone out of a shelter, and until the base they just rode in the locomotive. I wanted them to matter right away, not only in the base window. Crew Now the rescued work right in the run. A person climbs out of the shelter, takes a post along the locomotive and gets to work. Bring them to the end of the sector — they step off at the base and become a worker. Fail the run — they scatter with everyone else. There's no fixed number of posts: however many people are aboard, that's how many workers you have. Four roles: Shooters each cover their own side — nobody shoots through the train, but a locomotive packed with people is covered all round. Repairers patch the most battered wagon back to full…

  • The Last Brick — Victory Screens and a Softer Start - 21 August 2026

    In the last news post I admitted the victory screen was still missing. It was the final brick — and here it is. We even overdelivered: there are five of them now.Faction downfall. Every captured invasion point now greets you with a full-screen splash: the defeated boss on the ruins of its lair, the war progress, and what you earned on this faction’s soil — sectors cleared, people rescued, blueprints recovered.Campaign finale. When the last of the four falls, the game will honestly tell you the wasteland is yours. The convoy, the survivors, the sunset. Leave for the menu with a sense of duty fulfilled — or stay and mop up the rest, your save isn’t going anywhere.Softer start. Based on your feedback: the early game was overloaded — the very first sectors handed out 5–6 runs each. Difficulty now grows along the “base → faction capital” corridor: calm near home, brutal at the lair. And once…

  • The game is ready for Early Access - 20 August 2026

    A surprising thing happened today. After three months of hard work, I looked at the game and realized: it's ready for Early Access. There's nothing big left on the list — only polishing and balancing what's already there.What that means in practice:— All four factions are finished. Mutants, raiders, the alien hive and the machines — each with its own roster, habits and dirty tricks: acid pools, harpoons that drag your steering, EMP blasts that silence your wagons, and a speaker truck whose metal drives the whole gang into a frenzy.— Every invasion point has its own final boss. The Patriarch, the War Rig, the Hive Queen and the Goliath are waiting in their lairs. For the first time ever, you can clear the entire globe — destroy every enemy down to the last hex.— The base got more flexible. Which wagon to unlock next — repair, generator or cargo — is now your choice, not the upgrade order…

  • Demo Update: Base, Radio Tower & Quests - 13 August 2026

    Last time I promised the next post would be about the radio tower and quests. Keeping my word: it's all in the demo now. What's new Between runs there is now a base — the place your convoy returns to after a run, where you spend everything you risked hauling back. Buildings. The Garage unlocks locomotives, the Workshop — wagons, the Arsenal — weapons, the Warehouse sets the storage cap, the Barracks decide how many people fit on the base, the Hospital heals, the Radio Tower brings in work. I deliberately avoided “+3% to something” buildings: each one gives you a mechanic the game simply doesn't have without it.Foremen. Remember the specialists this was all about? Buildings level up with people, not money: to upgrade the Garage you need mechanics — named ones, with nicknames. Nut, Crutch, Sledge. You rescue them on the maps, they ride in the locomotive, and if you've turned the head of y…

  • Dev Diary: Base Upgrades, Specialists, and the Radio Tower - 4 August 2026

    It's been a while since I last shared what I've been working on. Time to fix that!What I'm working onTwo weeks ago I mentioned I'd started on meta progression. Since then I've also released the demo, and marketing takes time too — but the main focus right now is \base upgrading\.Why it's taking longer than expectedIt's taken more time than I planned, because one thing leads to another. In the story, we don't just scavenge scrap and gas — we rescue people, and not just anyone: \specialists\. So they need to be useful for something — for example, for developing the base. And among the base buildings there's a \radio tower\ that unlocks access to the story and quests — which means the story and quests themselves need to exist. I'm not ready to ship all this piecemeal: the mechanics are too tightly connected. That's why there's no big news yet, even though a colossal amount of work has been…

  • Demo's out: we're rolling toward release - 2 August 2026

    The Last Convoy demo is live on Steam — free, no sign-up, no strings attached. In short: a survivors-like where, instead of a character, you've got a growing road train. We drive through a dying world, and every car you hook on adds a gun or some function. The longer the train, the stronger you are — and the clumsier. The monsters don't just chase you, spit after you or blow up — they latch straight onto the cars. If a car gets swarmed or catches fire, you can cut it loose and watch in the rear-view mirror (well, you could, if the view weren't top-down) as it rides off into the sunset with everything bolted to it. Sometimes that's the right call. It never feels good. What's already in the demo: runs and the world map — a living globe where you plot your route and take hexes back from the enemy. And the pinch of RimWorld — the base with upgrades between runs — is exactly what I'm finishi…

  • The Playtest Lives: New Global Map - 27 July 2026

    Remember signing up for the Last Convoy playtest? Well, it's still alive, and a big update just landed — a brand-new global map interface.When I was making the global map, I looked to RimWorld for reference. And there, as you know, there's nothing fancy — a plain hex globe, and everyone's fine with it. But I looked at it and decided: it has to be pretty. So I made it pretty. At least I think so.Now you plot your convoy's route on a living globe: biomes, factions, invasion zones — everything visible, everything highlighted.So what do you think — did it turn out pretty, or did I waste my time? The game is already in your library — look for Last Convoy Playtest. And while you're there, tell me: is it clear from the map where to go and why?By the way, the public demo drops July 31 — but you playtesters get to see everything first.Let me know what you think.

  • Dev Diary #1 - 20 July 2026

    I haven't abandoned the game, whatever some of you might have thought. I just overslept, spaced out, dropped the ball, fumbled it, blanked, choked, goofed up, froze — long story short, I missed the registration deadline for the summer Steam Fest. Then family stuff knocked me out for a month, and after that a couple of other projects pulled me away. But I'm back with you ːsteamhappyːAnd I decided to tackle meta progression before the next Steam Fest. So right now I'm building out base upgrades.Here's how it's going to work. We gather resources out on the map, rescue valuable specialists and construct buildings at the base that grant all kinds of perks. The radio tower especially — it'll let us pick up desperate cries for help, so we can then agonize over impossible moral dilemmas. Save the valuable specialist, a widower and father of five, or the fuel tanker. Personally, I think the choi…

  • Gamepad and Steamdeck Support - 9 March 2026

    This is more of a test post I'm writing to figure out how the news and announcements system works. I spent my weekend adding gamepad and Steamdeck support. I'm happy with the result, and I hope you like it too.

Patch notes and updates

S.noRelease datePatch nameGID number
19 March 2026Gamepad and Steamdeck Support1826362059929444

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4396640
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperTwohuyak Production
PublisherTwohuyak Production
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Speed or firepower? Survive or dominate? Build your armored convoy car by car in this survivors-like auto-shooter. The fate of the planet rides on your choices — and your convoy.

About this game

The Last Hope On Wheels Civilization has fallen. Four powers carve up what's left: mutants, an alien hive, rogue machines — and raiders scavenging the scraps. The survivors are silent; the airwaves are dead. Your armored convoy is the first to go back on air. Every rescued survivor, every radio tower, every liberated territory gives a voice back to those still alive. Build Your War Machine Start with a locomotive. Add cars as you level up: turrets, cannons, mine layers, generators, repair and cargo cars. Each car strengthens the convoy in its own way, turning it into a rolling fortress. But the longer the convoy, the harder it is to control — and the more vulnerable it gets. Every Car Counts Each car has its own health. Take too much damage and the car breaks off, along with everything behind it. Enemies don't just shoot: some latch onto your cars and drag the convoy down, others hit you with harpoons. Scrape them off against obstacles — or watch your convoy grind to a halt. Driving recklessly? Hit your own tail and you lose it. Masters use this to their advantage. Crew On Board Rescued survivors don't sit at the base — they work right in the run. Gunners man the turrets, mechanics patch cars on the move, scavengers strip wrecks and tankers. Stop, drop your people, grab the loot — and get moving before the swarm arrives. Ram a wreck and you get a pile of junk instead of loot. Carve Your Path Roads are fast. Off-road slows you down, rubble stops you cold. Wasteland, ice, swamps, dead forest — every biome has its own roads, its own obstacles and its own quirks. Choose your route wisely. Take The Planet Back The global map is your sandbox. Each hex is a sector of several runs with its own events: swarms, elites, storms, toxic clouds, supply drops, survivor signals. Clear territories for resources, build outposts, take contracts from the radio tower. But victory isn't clearing the map: you have to reach the four invasion points and drive each faction out of its lair. Each one has its own enemies, its own boss and its own ending. Build Your Base Bring survivors home. Build a garage, a workshop, an arsenal, a hospital, a lab, a radio tower. Named specialists unlock n…

Supported languages

English * , French * , German * , Spanish - Spain * , Portuguese - Brazil * , Russian * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
68Custom Volume Controls
75Keyboard Only Option
74Playable without Timed Input
69Stereo Sound
23Steam Cloud
62Family Sharing
63Steam Timeline

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Last convoy's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Last convoy's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Last convoy at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.