SPSTEAMPULSELIVE ANALYTICS
Eclipsed

Eclipsed Steam metadata

Christ Laurenz Sambrano | Feb 17, 2016 | game

Released

0players observed · 7 October 2026 - 02:28:55 UTC

AdventureCasualIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)623
  • Revenue (VGI)$2,874
  • Review score81% positive

Eclipsed metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)623
  • Revenue (VGI)$2,874
  • Review score81% positive
  • Total reviews16
  • Release dateFeb 17, 2016
  • DeveloperChrist Laurenz Sambrano
  • PublisherChrist Laurenz Sambrano

Genres: Adventure, Casual, Indie, Early Access

Company pages: Developer: Christ Laurenz SambranoPublisher: Christ Laurenz Sambrano

Top Steam chartsTop 100 gamesGame directorySteam Store page

Eclipsed Steam metadata

Eclipsed metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/439740/metadata
Steam Storehttps://store.steampowered.com/app/439740/
Steam Communityhttps://steamcommunity.com/app/439740
PCGamingWiki search
IGDB searchSearch IGDB for Eclipsed

Reviews, pricing, and metadata

Review summary

Positive

81% positive, 13 positive, 3 negative

Price and discount

$5.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Includes level editor, Family Sharing

Achievements

7

Platform releases
  • Steam 17 February 2016

Latest Steam announcements

  • Unmentioned hiatus - 4 April 2017

    I strongly apologize for the lack of update with the game. There has been no time in progressing the game. Yes, it has been a long time, but due to my schedule, Work/class/assignments/relax(smallest). It is hard, just hard. I am in hiatus without mentioning it which I do apologize for. From the game developing classes I AM getting, The game will be better when I get back to it. There are so many things I have not thought about in developing the game. I will be reducing some visual effects and changing some details. All for a better gameplay and better story development. I would let you know that I am now more than able to make games with unity. Which is awesome. However, if I have a solid team to work with, I WILL be prioritizing the new game which will put Eclipsed on hold. There are a lot of things that I have considered, a lot of things I have thought through (now), and I am set to p…

  • Unmentioned hiatus - 4 April 2017

    I strongly apologize for the lack of update with the game. There has been no time in progressing the game. Yes, it has been a long time, but due to my schedule, Work/class/assignments/relax(smallest). It is hard, just hard. I am in hiatus without mentioning it which I do apologize for. From the game developing classes I AM getting, The game will be better when I get back to it. There are so many things I have not thought about in developing the game. I will be reducing some visual effects and changing some details. All for a better gameplay and better story development. I would let you know that I am now more than able to make games with unity. Which is awesome. However, if I have a solid team to work with, I WILL be prioritizing the new game which will put Eclipsed on hold. There are a lot of things that I have considered, a lot of things I have thought through (now), and I am set to p…

  • In the process - 11 November 2016

    Alright, I am glad to know you bother to read the news. And I am glad to say there is a lot of change coming to the game. Changes that I meant to do and changes that I should have done. I have been busy these days with work, studies and life. Barely, BARELY have time to progress the game. I apologize for that, but the changes will be great, hopefully... I'm still testing out some things and adding more things. I will see to get as much done as possible by the time of the next sale comes up. Which I am more than sure that I could produce one rough changed game. Wish me luck on some things, by chance I could finish this an update soon with a lot workin. Till then, Good luck, Good gaming ( ^_^).b

  • In the process - 11 November 2016

    Alright, I am glad to know you bother to read the news. And I am glad to say there is a lot of change coming to the game. Changes that I meant to do and changes that I should have done. I have been busy these days with work, studies and life. Barely, BARELY have time to progress the game. I apologize for that, but the changes will be great, hopefully... I'm still testing out some things and adding more things. I will see to get as much done as possible by the time of the next sale comes up. Which I am more than sure that I could produce one rough changed game. Wish me luck on some things, by chance I could finish this an update soon with a lot workin. Till then, Good luck, Good gaming ( ^_^).b

  • Switch Mode, Level Editor, and Summer sale - 23 June 2016

    Good day dreamers, I got a heavy update for Eclipsed, First off, after careful consideration, I have added a mode where you can switch with the girl. Me and a few that I know are able to call the girl easily and direct her, which was one of the main feature of the game. Since its actually hard for most. I added a feature where the player can control her on certain levels. It makes it easier for them and it pokes a hole to my AI system but, its worth it for a greater cause. The second thing, Level editing. Lucid dreaming is active for level editor. It is more of a teaser, but you can make and play some levels. Yeah, seems weird to have it available and just show pieces of it, but that's how Early Access is. On another note, there are a LOT of variables that are needed to be thought about when making a level, I am insuring that nothing goes wrong when updates happen. And I am planning to…

  • Switch Mode, Level Editor, and Summer sale - 23 June 2016

    Good day dreamers, I got a heavy update for Eclipsed, First off, after careful consideration, I have added a mode where you can switch with the girl. Me and a few that I know are able to call the girl easily and direct her, which was one of the main feature of the game. Since its actually hard for most. I added a feature where the player can control her on certain levels. It makes it easier for them and it pokes a hole to my AI system but, its worth it for a greater cause. The second thing, Level editing. Lucid dreaming is active for level editor. It is more of a teaser, but you can make and play some levels. Yeah, seems weird to have it available and just show pieces of it, but that's how Early Access is. On another note, there are a LOT of variables that are needed to be thought about when making a level, I am insuring that nothing goes wrong when updates happen. And I am planning to…

  • Workshop being worked on - 11 May 2016

    Good day and good news. first thing, I apologize for the brief hiatus. I have been developing a different game, that is 64x64 size RPG game. A minimum at least. And took a long break after. To better news, I am looking to make level designing available. I am looking to have the steam workshop available for the game, having the community be able to make levels of their own. The level editor is ready but still needs more content to add. I am looking on to how to publish your own levels to steam and having other people like you try random/listed levels. I have not a clue how workshop works, but nothing stops me from learning new things. So, Bare with me on making this game even livelier, of which, I am thinking out designs and decoration that is randomly set every time the levels are loaded.

  • Workshop being worked on - 11 May 2016

    Good day and good news. first thing, I apologize for the brief hiatus. I have been developing a different game, that is 64x64 size RPG game. A minimum at least. And took a long break after. To better news, I am looking to make level designing available. I am looking to have the steam workshop available for the game, having the community be able to make levels of their own. The level editor is ready but still needs more content to add. I am looking on to how to publish your own levels to steam and having other people like you try random/listed levels. I have not a clue how workshop works, but nothing stops me from learning new things. So, Bare with me on making this game even livelier, of which, I am thinking out designs and decoration that is randomly set every time the levels are loaded.

  • Game Jam, so postponed - 9 April 2016

    I apologize for delaying in the progress of the game. BUT, I am trying to enter a game jam that is taking a while, I am both behind on the progress of both eclipsed and the game jam game. I just hope that people are patient for progress. both games are made on my free time, so after work and the game jam, I will put eclipsed on higher speed of development. I already know that as time pass, even a day of no progress is a big waste.

  • Game Jam, so postponed - 9 April 2016

    I apologize for delaying in the progress of the game. BUT, I am trying to enter a game jam that is taking a while, I am both behind on the progress of both eclipsed and the game jam game. I just hope that people are patient for progress. both games are made on my free time, so after work and the game jam, I will put eclipsed on higher speed of development. I already know that as time pass, even a day of no progress is a big waste.

  • Achievement Achieved - 27 March 2016

    Small update after getting the achievements to work. It may seem easy to get the achievements but its not. But a challenge makes the rewards more valuable. You can achieve the current and available achievements IF you play in YOLO mode. Its one life, one chance, one run. The farther you go into the world, the better your title of reward

  • Achievement Achieved - 27 March 2016

    Small update after getting the achievements to work. It may seem easy to get the achievements but its not. But a challenge makes the rewards more valuable. You can achieve the current and available achievements IF you play in YOLO mode. Its one life, one chance, one run. The farther you go into the world, the better your title of reward

  • Tighter Update 0.47.5 - 19 March 2016

    An update has been uploaded after reviewing gameplays and getting feedbacks from some of the players of eclipsed. New update: * 2 lover levels * Added friction an answer to people who are not used to the movement. * Added info and details too much button mashing as it seems that some may not have read the info about calling the girl * Added a new creature something fun and new that people don't usually see in games. And no, it will not teleport like those other ones you know. * Fixed a few details I have to say, from the things that had happened there might be errors that might occur due to an error saving on my part. I have been checking and trying to get the game to run with steam to start having achievements too but there seems to be a problem with just starting. I thank those who have played the game and especially those who had videos of them. There are still things that I am fixin…

  • Tighter Update 0.47.5 - 19 March 2016

    An update has been uploaded after reviewing gameplays and getting feedbacks from some of the players of eclipsed. New update: * 2 lover levels * Added friction an answer to people who are not used to the movement. * Added info and details too much button mashing as it seems that some may not have read the info about calling the girl * Added a new creature something fun and new that people don't usually see in games. And no, it will not teleport like those other ones you know. * Fixed a few details I have to say, from the things that had happened there might be errors that might occur due to an error saving on my part. I have been checking and trying to get the game to run with steam to start having achievements too but there seems to be a problem with just starting. I thank those who have played the game and especially those who had videos of them. There are still things that I am fixin…

  • Tighter Update 0.47.5 - 19 March 2016

    An update has been uploaded after reviewing gameplays and getting feedbacks from some of the players of eclipsed. New update: * 2 lover levels * Added friction an answer to people who are not used to the movement. * Added info and details too much button mashing as it seems that some may not have read the info about calling the girl * Added a new creature something fun and new that people don't usually see in games. And no, it will not teleport like those other ones you know. * Fixed a few details I have to say, from the things that had happened there might be errors that might occur due to an error saving on my part. I have been checking and trying to get the game to run with steam to start having achievements too but there seems to be a problem with just starting. I thank those who have played the game and especially those who had videos of them. There are still things that I am fixin…

  • Tighter Update 0.47.5 - 19 March 2016

    An update has been uploaded after reviewing gameplays and getting feedbacks from some of the players of eclipsed. New update: * 2 lover levels * Added friction an answer to people who are not used to the movement. * Added info and details too much button mashing as it seems that some may not have read the info about calling the girl * Added a new creature something fun and new that people don't usually see in games. And no, it will not teleport like those other ones you know. * Fixed a few details I have to say, from the things that had happened there might be errors that might occur due to an error saving on my part. I have been checking and trying to get the game to run with steam to start having achievements too but there seems to be a problem with just starting. I thank those who have played the game and especially those who had videos of them. There are still things that I am fixin…

  • Update Coming from feedbacks - 4 March 2016

    I have seen and heard of the feedback about the game. Prob: * "floaty" "loose" "sliding" movement Solution: Added more friction, may need testing and some work around it. Prob: * AI Things players don't notice: 1. The girl follows the player after calling 3 times. and I seen players just bashing away. 2. The girl avoids dangers but will get hurt when lead on to hazards Solution: Let players understand how the girl works Considerations: Narrator, More decoration, More gamepad friendly I Apologize for the delays of updating but, I will do what I can to fix the higher priority problems.

  • Update Coming from feedbacks - 4 March 2016

    I have seen and heard of the feedback about the game. Prob: * "floaty" "loose" "sliding" movement Solution: Added more friction, may need testing and some work around it. Prob: * AI Things players don't notice: 1. The girl follows the player after calling 3 times. and I seen players just bashing away. 2. The girl avoids dangers but will get hurt when lead on to hazards Solution: Let players understand how the girl works Considerations: Narrator, More decoration, More gamepad friendly I Apologize for the delays of updating but, I will do what I can to fix the higher priority problems.

  • Different Menu - 20 February 2016

    Update *Menu As I have noticed many do not understand what the menu is since they are not used to it so I added some notes for the menu.

  • Different Menu - 20 February 2016

    Update *Menu As I have noticed many do not understand what the menu is since they are not used to it so I added some notes for the menu.

Patch notes and updates

S.noRelease datePatch nameGID number
123 June 2016Switch Mode, Level Editor, and Summer sale4249665521684184850
227 March 2016Achievement Achieved4249665521684185164
319 March 2016Tighter Update 0.47.54249665521684185282
419 March 2016Tighter Update 0.47.54249665521684185400
520 February 2016Different Menu4249665521684185666
618 February 2016Memory Leak Plugged4249665521684185794

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID439740
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$5.99
Free to playNo
Discount0%
Original price USD$5.99
Current price USD$5.99
Release dateFeb 17, 2016
DeveloperChrist Laurenz Sambrano
PublisherChrist Laurenz Sambrano
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent81%
Positive reviews13
Negative reviews3
Total reviews16
Steam recommendationsNot available
Achievements7
Average playtime forever77 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/439740/

Short description

Eclipsed is a monochromatic adventure platform puzzle game. This is a story about a boy who wakes into a world ever changing. He finds beauty and mystery in the dark and strange world as well as a girl who seems to be as unique as him. Together they venture forth to rid of the world they are in.

About this game

Steam Greenlight Note: this is an early access, meaning it does not have all that it should. Consider the game being a percentage of what it should be when you are buying or reviewing. A sale would be available to compensate that. About the Game Eclipsed is a monochromatic adventure platform puzzle game. This is a story about a boy who wakes into a world of darkness. He ventures deep into the world ever changing. He finds beauty and mystery in the dark and strange world as well as a girl who seems to be as unique as him. Together they venture forth to rid of the world they are in. The game follows the story of the Major Arcana of a Tarot deck. The game has numerous features such as a variety of puzzles some unique to the game with combinations of it; Semi rogue-like levels that give each computer a set of levels that is unique for each one; A smart AI that you can avoid danger but may still be lead to its death; Challenge modes and YOLO mode that can give a more rogue-like experience with a cost of a life; and more to follow. There is more to the game, as an early access it is still under construction. So please, bare with me as I make more levels and features. Only one person is working on the game with only his free time to work with. Which I am hoping to change.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
17Includes level editor
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 7, 2026 to Oct 7, 2026
  • Lowest observed: $5.99
  • Highest observed: $5.99

Eclipsed's USD price history spans from Oct 7, 2026 to Oct 7, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $5.99, the highest is $5.99, and the first visible tracked price is $5.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Eclipsed's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $5.99, from Oct 7, 2026 through Oct 7, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $5.99. The latest run records $5.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $5.99
  • Current list price: $5.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Eclipsed at $5.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$5.99$5.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $5.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$5.99$5.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $5.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-07$5.99$5.99No discountSteam Store

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Indie

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Early Access

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Project Zomboid46,3697 October 2026 - 00:20:53 UTC122,811467,999The Indie Stone
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RuneScape: Dragonwilds22,2117 October 2026 - 01:01:44 UTC39,10324,686Jagex Ltd
The Isle18,2696 October 2026 - 20:31:47 UTC27,916121,501Afterthought LLC
Path of Exile 217,6366 October 2026 - 23:34:53 UTC578,562209,717Grinding Gear Games
BeamNG.drive14,0907 October 2026 - 01:52:54 UTC44,232392,944BeamNG
ARK: Survival Ascended12,2277 October 2026 - 01:50:24 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
Schedule I11,6746 October 2026 - 23:16:40 UTC455,652297,022TVGS

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat145,9527 October 2026 - 01:35:28 UTC193,859110,826Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero56,0727 October 2026 - 02:41:17 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine50,9797 October 2026 - 00:52:06 UTC150,2711,008,495Wallpaper Engine Team
Deskrawl: Idle ARPG39,2726 October 2026 - 23:28:18 UTC46,509Not availableFirst Day Games
VRChat35,1457 October 2026 - 01:38:36 UTC74,217269,026VRChat Inc.
Dressmaker33,9457 October 2026 - 01:38:37 UTC37,946Not availableelyaradine, raithza, oomsarel
Diablo® IV23,4326 October 2026 - 19:24:35 UTC64,51869,242Blizzard Entertainment, Inc.
The Sims™ 420,7216 October 2026 - 22:44:43 UTC96,185193,399Maxis
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Garry's Mod17,4547 October 2026 - 02:28:59 UTC73,7501,258,308Facepunch Studios
MapleStory14,5157 October 2026 - 01:22:46 UTC17,65515,380NEXON Korea Corporation
How to Fish14,3676 October 2026 - 22:25:52 UTC373,97130,342Dazed Games

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