Falling Stars: War of Empires news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score69% positive
- Total reviews16
- Release dateApr 27, 2016
- DeveloperRiveted Games, Lock 'n Load Publishing
- PublisherLock 'n Load Publishing
Genres: Indie, Simulation, Strategy
Company pages: Developer: Riveted Games, Lock 'n Load PublishingPublisher: Lock 'n Load Publishing
Falling Stars: War of Empires Steam news
Falling Stars: War of Empires news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch 1.05 - Morale, Battle formations - 26 June 2017
The long awaited 1.05 patch is here! Some notable additions and changes have been made to the gameplay in the form of the morale system, formations in battle, some streamlining of controls and so on. We've showcased most of the featureset of this patch in our previous post: http://steamcommunity.com/games/439960/announcements/detail/812157060060517411 It might be worth taking another look at the tutorial to get a refresher on how the updated controls and new mechanics work, as a number of problematic control methods have been either removed or changed. (ie moving units by clicking on them directly, instead they are moved by the right-click system context menu) Let us know your thoughts and suggestions on the steam forums! Here's the full list of changes in this patch: Added Morale system, a fleet may retreat from battle when their will is broken", Fighters may now attempt a flanking man…
- Patch 1.05 - Morale, Battle formations - 26 June 2017
The long awaited 1.05 patch is here! Some notable additions and changes have been made to the gameplay in the form of the morale system, formations in battle, some streamlining of controls and so on. We've showcased most of the featureset of this patch in our previous post: http://steamcommunity.com/games/439960/announcements/detail/812157060060517411 It might be worth taking another look at the tutorial to get a refresher on how the updated controls and new mechanics work, as a number of problematic control methods have been either removed or changed. (ie moving units by clicking on them directly, instead they are moved by the right-click system context menu) Let us know your thoughts and suggestions on the steam forums! Here's the full list of changes in this patch: Added Morale system, a fleet may retreat from battle when their will is broken", Fighters may now attempt a flanking man…
- Huge patch for Strategy, Politics, Battles, UI, HUD, and more. Details here! - 1 August 2016
We've been heads down on some huge updates! First, battles. Now you can move an entire squadron of ships just by one drag and drop. It also shows you how many of those ships you have, and how many have been killed on each side. Battles will also allow formation changes in real time during battle instead of the "regroup" + "lock coordinates" flow: http://imgur.com/TniIZhV.png http://imgur.com/Uq5ooqo.png We are removing the symbols from the HUD and have cleaned up all of the button styles for clarity and crispness. the victory point panel has been redone to make it absolutely clear what victory points belong to who, as well as all applicable hovers and symbols. Race symbols will be used to denote fleets and leaders on the board: http://imgur.com/i9OCiwN.png Strategic button will now show you all of the details about your strategic ability, plus allow you to browse all other strategic abi…
- Huge patch for Strategy, Politics, Battles, UI, HUD, and more. Details here! - 1 August 2016
We've been heads down on some huge updates! First, battles. Now you can move an entire squadron of ships just by one drag and drop. It also shows you how many of those ships you have, and how many have been killed on each side. Battles will also allow formation changes in real time during battle instead of the "regroup" + "lock coordinates" flow: http://imgur.com/TniIZhV.png http://imgur.com/Uq5ooqo.png We are removing the symbols from the HUD and have cleaned up all of the button styles for clarity and crispness. the victory point panel has been redone to make it absolutely clear what victory points belong to who, as well as all applicable hovers and symbols. Race symbols will be used to denote fleets and leaders on the board: http://imgur.com/i9OCiwN.png Strategic button will now show you all of the details about your strategic ability, plus allow you to browse all other strategic abi…
- UI Enhancements, AI Overhaul, and more! - 10 May 2016
Path 1.04 comes in packing some heat, with an enhanced look and feel, usability improvements, more informative interface, and AI that scales better in larger galaxy sizes. Barters received more attention in this patch two, in both diplomacy benefits and benefits for you the player. Now, improving relations with a planet before bartering will grant over double the barter effects, and all of the unit barters will affect any planet you own that contains an OCF! So give the new features a shot, and let us know what you think! As always, we will be posting what's coming up next in patch 1.05 tomorrow. Have fun!
- UI Enhancements, AI Overhaul, and more! - 10 May 2016
Path 1.04 comes in packing some heat, with an enhanced look and feel, usability improvements, more informative interface, and AI that scales better in larger galaxy sizes. Barters received more attention in this patch two, in both diplomacy benefits and benefits for you the player. Now, improving relations with a planet before bartering will grant over double the barter effects, and all of the unit barters will affect any planet you own that contains an OCF! So give the new features a shot, and let us know what you think! As always, we will be posting what's coming up next in patch 1.05 tomorrow. Have fun!
- Price Reduction Announcement - 30 April 2016
After receiving a large volume of feedback from the community here on Steam, reviewers, and elsewhere, we listened. A lot of gamers view publishers and developers as being completely immovable, stubborn, or just greedy... but if there is one thing that David at Lock 'n Load Publishing and Philip (me) at Riveted Games care most about, it is the long term relationship with our gamers. After David and I discussed the price in more depth, and talking with the community, we decide to take a chance. Our reason was simple: We value the years of effort that went into making this game, the depth of strategy and gameplay it contains, and most importantly our dedication to supporting this game and listening to the community for as long as possible. If you look at our first patch notes alone, this is clear to see. However, we know this relationship must be cultivated and that we need to build trust…
- Price Reduction Announcement - 30 April 2016
After receiving a large volume of feedback from the community here on Steam, reviewers, and elsewhere, we listened. A lot of gamers view publishers and developers as being completely immovable, stubborn, or just greedy... but if there is one thing that David at Lock 'n Load Publishing and Philip (me) at Riveted Games care most about, it is the long term relationship with our gamers. After David and I discussed the price in more depth, and talking with the community, we decide to take a chance. Our reason was simple: We value the years of effort that went into making this game, the depth of strategy and gameplay it contains, and most importantly our dedication to supporting this game and listening to the community for as long as possible. If you look at our first patch notes alone, this is clear to see. However, we know this relationship must be cultivated and that we need to build trust…
- We're live! So what's coming up next!? - 27 April 2016
So after 3.5 years of development and tons of community feedback from our diehard fans, we're finally live! ...but that's not all, we already have a long list of ideas on how to make this game even more enjoyable for (hopefully) years to come. Here's what you can expect in the coming days, weeks, and months: Patches as often as needed to address issues Mac build Linux build Localization Enhanced multiplayer tooling additional free content for the first month or 2 Once those are finished, we will take a look at what players want more of and incorporate that into the first major DLC pack. What you can expect to get in future DLC would be: additional races MORE content tournaments and stats additional new features Updated assets So that's the short term plan, if you have any feedback or requests, Im always available on the community hub!
- We're live! So what's coming up next!? - 27 April 2016
So after 3.5 years of development and tons of community feedback from our diehard fans, we're finally live! ...but that's not all, we already have a long list of ideas on how to make this game even more enjoyable for (hopefully) years to come. Here's what you can expect in the coming days, weeks, and months: Patches as often as needed to address issues Mac build Linux build Localization Enhanced multiplayer tooling additional free content for the first month or 2 Once those are finished, we will take a look at what players want more of and incorporate that into the first major DLC pack. What you can expect to get in future DLC would be: additional races MORE content tournaments and stats additional new features Updated assets So that's the short term plan, if you have any feedback or requests, Im always available on the community hub!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 26 June 2017 | Patch 1.05 - Morale, Battle formations | 4249665521684186326 |
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