Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4399790 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $6.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $6.99 |
| Current price USD | $6.99 |
| Release date | Feb 25, 2026 |
| Developer | ISOCUBE SOFTWARE |
| Publisher | ISOCUBE SOFTWARE |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 1 user reviews |
| Positive review percent | 100% |
| Positive reviews | 1 |
| Negative reviews | 0 |
| Total reviews | 1 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4399790/ |
Short description
Cassette Tape Bouncer is a digital approximation of a good quality three-head cassette tape deck from the mid-80's. As such, it is an emulator which attempts to mimic the audio characteristics of cassette tape through modeling different parameters considered influental on the audio.
About this game
Cassette Tape Bouncer is a digital approximation of a good quality three-head cassette tape deck from the mid-80's. As such, it is an emulator which attempts to mimic the audio characteristics of cassette tape through modeling different parameters considered influental on the audio. Tape types: Type I (normal) Type II (chrome, CrO2) Type IV (metal) There are no user settings, other than tape type selection. Full transparency: Tape bouncing is degradation of the original signal. There is no objective improvement of the audio in fidelity or accuracy. Why use tape bouncing: Tape bouncing introduces characteristics like high-frequency roll-off, non-linear distortion, transient softening and many more. Such characteristics can be perceived as pleasent sounding, removing harshness, introduce warmth and noise can mask quantization noise for a less sterile sounding mix. Some users of tape bouncing states that it adds musicality. This is somewhat suspect, but it might be better explained like this: We do not add bounce because it is better, we add it because we want certain artifacts. I tape bounce all music and sound effects I create. List of some of the parameters used: LF High-Pass Cutoff Head-Bump Frequency Head-Bump Gain Presence Center Frequency Presence Gain HF Roll-Off Cutoff HF Tilt Gain Saturation Drive Saturation Curve Strength Wow Depth Wow Rate Flutter Depth Flutter Rate Hiss Level Hiss Modulation Amount Hiss Spectral Tilt Stereo HF Offset Range Stereo HF Offset L/R Output Gain ....and others.
Supported languages
English * * languages with full audio support
