Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4401420 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $4.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $4.99 |
| Current price USD | $4.99 |
| Release date | Apr 27, 2026 |
| Developer | Diego Álvarez Allas |
| Publisher | Diego Álvarez Allas |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 2 user reviews |
| Positive review percent | 100% |
| Positive reviews | 2 |
| Negative reviews | 0 |
| Total reviews | 2 |
| Steam recommendations | Not available |
| Achievements | 22 |
| Average playtime forever | 262 minutes |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4401420/ |
Short description
A dark fantasy squad-builder where units are living cards. Draft recruits, shape your build, and stack synergies, then watch real-time auto-battles play out. Meta progression carries over, so every run starts stronger and goes deeper.
About this game
What if your army was made of cards that could bleed, grow, and become something far stronger? In The Eighth Squad , you don’t control heroes in battle. You build the squad that survives it. Recruit living cards. Place them carefully. Train them. Fuse them. Break them. Rebuild them. Every decision you make before combat echoes through a brutal real-time battle where your strategy either comes to life... or falls apart in seconds. This is not a game about quick reflexes. It’s a game about building something clever, powerful, and slightly unhinged. So... what do you actually do? You assemble a squad from a pool of units, each with its own role, strengths, and scaling potential. You decide who stands in front, who stays protected, who carries the run, and who gets sacrificed for a bigger plan. Then the battle begins automatically. If your formation makes sense, your synergies click, and your upgrades were smart, your squad rolls forward like a machine. If not, it dies exactly as it deserved. Why are the units cards? Because cards are readable. In the middle of a run, you should be thinking about decisions, not squinting at tiny fantasy blobs crashing into each other. Each unit is a living card that shows you what matters: role, stats, progression, and power at a glance. Less clutter. More strategy. Fewer excuses. What makes one run different from the next? Runs evolve around what you find, what you invest in, and what kind of squad you dare to commit to. Sometimes you build a disciplined frontline that refuses to die. Sometimes you create a glass-cannon backline that melts everything first. Sometimes your whole run mutates around a fusion or synergy you didn’t expect. The point is not to repeat a script. The point is to discover how broken your squad can become before the abyss finally pushes back. Can units actually change, or do they just get bigger numbers? They change. You can improve them, specialize them, and transform ordinary recruits into much stronger forms through training and fusion. A unit that starts as disposable can become the center of your entire build. That means your squad is not just a roster. It’s a project. Do my choices matt…
Supported languages
English, Spanish - Spain
