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Neon Pulsefire

Neon Pulsefire Steam news

Marian Kunz | Jun 22, 2026 | game

Released

0players observed · 24 September 2026 - 04:45:31 UTC

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Neon Pulsefire news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJun 22, 2026
  • DeveloperMarian Kunz
  • PublisherMKBW Games

Genres: Action, Casual, Indie

Company pages: Developer: Marian KunzPublisher: MKBW Games

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Neon Pulsefire Steam news

Neon Pulsefire news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch Notes #2 (Crashes and something personal) - 2 July 2026

    Patch Notes #2- Fixed Achievement Progress bars displaying wrong states when completed- Finally managed to fix the last issues with the final difficulty achievement- Fixed a ton more crash cases at the end of a run- Fixed crash cases related to the in-run shop screen and frozen items not being handled correctly- Fixed some issues with unconventional resolutions- Some achievements that were previously not triggering correctly on Steam should now retroactively be added on first startup of the game.Some personal post-release insights regarding crashes and technical issues:I wanted to use these Patch Notes to talk to the players that really enjoyed Neon Pulsefire and have in some cases been disappointed with technical issues.I'm a person that really values transparency and communication. That's why I wanted to address a few things here:Neon Pulsefire is a passion project I developed complet…

  • What a crazy week! Post-Release Patch #1 - 29 June 2026

    First of all, thanks to every single one of you who supported me by buying the game. It has been a wild week for sure. You all reported quite lot of bugs and crashes to me. Thankfully, nothing troubling was included in the first live build. The worst offenders were post-run crashes, especially in higher difficulties. With one exception (that being the final difficulty sadly), progress was always saved at least. With this update, I hope that almost all of the problems are now fixed. I couldn't reproduce any post-run crashes anymore, but please keep reporting if you find any issues, I will try my best to adress anything that comes up as quickly as possible! Here are the relevant patch notes: Fixed post-run crashes. Most causes were achievement related. Fixed the final difficulty achievement not working at all. Ouch. Fixed some color issues that some upgrades had. Fixed a bug where "Shield…

Patch notes and updates

S.noRelease datePatch nameGID number
12 July 2026Patch Notes #2 (Crashes and something personal)1836506165568819
229 June 2026What a crazy week! Post-Release Patch #11836506165561007

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