- Patch Notes - September 4 - 4 September 2026
Patch Notes - September 4Control rebinding for interactions & battle actions — You can now customize the keyboard and gamepad bindings for interaction and battle actions in the Settings panel, and the rebinding interface is fully localized.Elementalist — Element Release on overflow — When the Elementalist's elemental resources overflow, the corresponding Element Release effect will now trigger automatically.Elementalist skill visual effects — The visual effects of the Elementalist's skills have been optimized and polished.Save data corruption detection — Added detection for corrupted save files, which attempts to repair various issues that may arise from unexpected crashes.
- Patch Notes - September 1 - 1 September 2026
Patch Notes - September 1stFixed an issue where the elevator could get stuck and leave you unable to teleport.Fixed an issue where you could get stuck by the Shadow Invasion at the instant you teleported.Fixed an issue where some ladders could trap the player's collider.
- Patch Notes-August 28 - 28 August 2026
FixesThe Wooden Stake in Moonseek can now properly abandon combat with the Esc key.Optimized the auto-save logic, fixing the stutter that occurred during saving. (优化自动存档逻辑)Fixed the incorrect usage-range issue with Focus Qi in the Dantian. (气沉丹田)Card EnhancementsEldrak's Roar — Damage bonus changed from dealing damage equal to 5% of Max HP 3 times, to 10% of Max HP 3 times.Giant's Slash — The 30% Max HP bonus in the damage bonus is increased to 50% Max HP.Mighty Cyclone Slash — In the damage bonus: Slash Attack increased from 30% to 50%, Max HP from 10% to 20%.Mighty Cyclone Slash+ — In the damage bonus: Slash Attack increased from 45% to 75%, Max HP from 15% to 30%.Thunderra's Lightning Spear — The 100% Faith bonus in the damage bonus changed to 200%.Thunderra's Lightning Spear+ — The 150% Faith bonus in the damage bonus changed to 300%.Thunderra's Lightning Scales — Shield value gaine…
- Patch Notes-August 25 - 25 August 2026
Patch Notes-August 25Fixed Moonlight Herb's on-death effect failing to trigger.Fixed Echoes disappearing when the player dies on an elevator.Fixed an issue where, if you had multiple damage-immunity effects, consuming one of them also reduced the stacks of the others.Fast travel and Shadow Invasion encounters are no longer possible while an elevator is in motion.Added missing localization entries across several languages.Patched gaps in invisible walls that could let the player fall out of the map.Corrected Bone Spike's area of effect.Serene Apothecary: herb cards granted by this effect are now all 0-cost with Burnout.Shield Counter+: description updated, and Shield gain increased from 20% to 50%.
- Moon Corona Official Strategy Wiki is Now Live - 19 August 2026
Moon Corona Official Strategy Wiki is Now Live Portal: https://www.gamekee.com/mooncoronaCommonly‑asked quest info and basic game details are already available on the Wiki, with ongoing updates planned for the future. Please read the in‑site search guide first to quickly locate what you are looking for.We would also like to share our update guidelines:Content will be released alongside game patches to prevent spoilers and preserve your gameplay experience.Only fundamental information will be covered in the strategy entries. Not every secret will be laid bare — leave the joy of discovery for you to uncover on your own.If you have suggestions or content you would like to add, feel free to reach out to moderators in our community group.Everyone is welcome to contribute and improve this Wiki. Have fun playing!
- Patch Notes-Augest 17 - 17 August 2026
Patch Notes-Augest 171. Fixed the Bloodletting Curse+ card description. The original formula consumed 10% of Max HP; it has been corrected to consume 5% of Max HP.2. Fixed the missing description for the Dark Moon Ring.3. To prevent an issue where the Dark Moon Ring and Profane Blood could loop and drain HP until death, the Dark Moon Ring now triggers at most 5 times per turn.4. Fixed an issue where a pickup in the top area of the Flooded Warehouse was positioned inside a building wall.5. Fixed an issue where Reyna appeared at the wrong position in front of the academy gate.6. Relaxed the conditions for Ralph to appear in the Royal City Tavern. This does not affect the occurrence of subsequent events.7. Fixed gaps in air walls in some areas.8. Fixed an issue where Ice Spike could be purchased infinitely.
- Patch Notes-Augest 14 - 14 August 2026
Patch Notes-Augest 141. Opened remaining areas of the Royal City. Some areas have unlock conditions in the Duke's Mansion and are temporarily inaccessible.2. Fixed save file corruption caused by certain events.3. Effects that consume the player's own HP can no longer be blocked by Blood Demon Barrier, Parry, and other immunity effects.4. Warrior class attack cards that consume the player's own HP will now scale based on maximum HP.5. Fixed issues where characters would fall into the void during map loading when teleporting in certain regions due to loading speed.6. The Equipment screen's weapon swap interface now correctly displays the attribute requirements for non‑proficient weapon equipping.7. Fixed issues where the lantern would disappear in certain areas.8. Optimized stuttering issues with X‑cost cards and AOE spells.9. Extended time windows for certain quests.10. Edmund's Soldier…
- Patch Notes-August 10 - 10 August 2026
Patch Notes-August 10- Fixed a mismatch between Bow Guard's card description and its actual effect. - Improved the description of the Ranger Leader's Insignia mark. - Fixed the Order Knight Greatsword being able to hit the wielder. - Fixed blurry portraits on some NPCs. - Fixed the Dueling Rapier disappearing after purchase. - Fixed several incorrect localization strings. - Optimized shader loading to reduce stutter when launching the game. - Fixed "Return to Last Crystal" not restoring HP. - Reworked Incense equipping to behave consistently with Marks and Inspiration Slots. - Fixed the Dragon Tail Greatsword's description. - Added the missing achievement localization.
- Patch Notes-August 7 - 7 August 2026
Patch Notes-August 7- Unlocked "Sheriff" Alaric - Players can now globally toggle AI cutscene animations on/off in the Settings menu - Attempted fix for some cards being unselectable in the discard/burn card selection window
- 更新日志-8月6日 2.0 - 6 August 2026
Patch Notes 2.0-August 61. Fixed a bug where windows for burning, discarding, or discovering cards would remain open after a monster dies while these windows are active, causing them to incorrectly appear again in the next battle.2. Added a function to return to the last Crystal Checkpoint.3. Fixed abnormal triggering of monster passives caused by the Seed of Corrosion.4. Increased the health of the training dummy from 2000 to 99999.5. Fixed a mismatch between the passive skill description of Centurion Godam and its actual in-game effect.6. Added permanent rotation stock of cards Frenzy and Frenzy+ to Beck's Combat Skill Shop.7. Fixed an issue where the weapon texture of Tempered Blade failed to render properly.
- Moon Corona – Update Summary - 6 August 2026
Patch Notes – August 6- Cancelling a Job Change now opens a confirmation window before the process is interrupted - Improved scene loading speed after combat ends - Weapon descriptions in the Inventory, Shop, Upgrade, and Equipment panels now display Cooldown (CD) - Adjusted the size scale of certain enemies - Incense of Burning Fire adjusted: duration reduced from 3 rounds to 2 rounds, and damage changed from 5% of Max HP to 5% of Current HP - Rogue Coat equip requirements increased to 22 Strength / 22 Agility - Improved the conditions for the Grand Marshal to enter Phase 2 - Slowed the rate at which Shadows become clear in the Demosteel Fortress area, and partially rolled back the HP of Shadow Invasion enemies - Fixed an issue where Enchantment effects repeatedly triggered certain trigger-based effects
- Moon Corona – Weekly Update Summary - 5 August 2026
Moon Corona is currently in Early Access, and we have been continuously collecting suggestions and feedback from players across various channels.Over the past week, we have made a series of adjustments and improvements to the overall gameplay experience based on your feedback. Please find the full details below:Patch Notes – August 1Added an option in Settings to change Hold-to-Sprint into Toggle Sprint.Fixed an issue where the resolution could not be selected in Borderless mode.Fixed an issue where the player's skeleton could occasionally become distorted after a Shadow Invasion.Fixed an issue where the Adventure Manual would not display its content in some cases.Fixed incomplete localization for the Elementalist's three elements.Adjusted the text length and descriptions of the Elementalist's cards.Patch Notes – August 2Lowered the growth curve of Shadow Incursion monstersFixed the wea…
- Patch Notes – August 5 - 4 August 2026
After being killed by Shadow Invasion, the next Shadow incursion will be weaker.Added approximate drop area descriptions to upgrade materials.Fixed memory corruption in death map data that could prevent new accounts from entering the Death Memory map.Enlarged the clickable close area on the battle result screen.Fixed cards disappearing when rebuilding the deck as the Heavy Armor class.Modified Elena's Stasis Device submission storyline and moved it earlier.Attempted to fix falling to death due to movement inside elevators.Echoes now drop at the station position when killed by Shadow Invasion.Added a new passive for the Grand Marshal, “Imperial Bulwark”: forces the player’s turn to end after every 12 cards played.Fixed the Emergency Resupply card description not matching its actual effect.Significantly reduced the Priest's healing in the Fortress Cathedral: increased base HP, decreased b…
- Patch Notes 2.0 – August 3.1 - 3 August 2026
Optimized the card selection interaction when discovering cardsFixed a bug where the gamepad couldn't properly trigger lantern healing; pressing the X button now directly uses lantern healingFixed text issues on some cardsAdded Siphon Echo and class advancement features to crystals outside Moonview VillageAdded more hint crystal lamps in the FortressAdjusted Kara's quest line with more lenient conditions
- Patch Notes – August 3 - 2 August 2026
1. Siphon Fruits no longer count toward the stat point allocation cap2. Reworked the discard/draw card selection effect — fixed the issue where cards could not be selected when hand size was large3. Fixed card dragging not following the cursor correctly at high resolutions4. Fixed an abnormal display issue with the iron gate on Coffin Street5. Fixed a gap/exploit in the bathhouse's invisible wall6. Fixed an issue where the Hypocrite's Holy Ring could not kill the player themselves
- Patch Notes – August 2 - 2 August 2026
Lowered the growth curve of Shadow Incursion monstersFixed the weapon type of the False Holy RingAdded more guide crystal lamps to the FortressFixed the unstable trigger on the Plague DoctorShow all monsters' attack ranges when playing a movement cardAnti-aliasing can now be toggled on/off in Graphics settingsAdjusted the Heavy Armor class's innate cards
- Patch Notes – August 1 - 1 August 2026
Added an option in Settings to change Hold-to-Sprint into Toggle Sprint.Fixed an issue where the resolution could not be selected in Borderless mode.Fixed an issue where the player's skeleton could occasionally become distorted after a Shadow Invasion.Fixed an issue where the Adventure Manual would not display its content in some cases.Fixed incomplete localization for the Elementalist's three elements.Adjusted the text length and descriptions of the Elementalist's cards.
- Update Patch Notes - 31 July 2026
Thank you for your support of Moon Corona! We have implemented fixes, optimizations and content updates to the game.I. New ContentNew map areas unlocked: "Demosteel Fortress" and parts of "Leolas"New classes unlocked: Gambler, Veiled EmissaryAdded the card Enchantment system — find the corresponding landmark while exploring to unlock itSteam Achievements are now supportedSteam Cloud Save is now supportedNew localizations added: Korean, French, German, Traditional ChineseNew armor equipment obtainable in the open worldNew cards obtainable in the open worldNew shop inventory addedII. Experience ImprovementsUI & ControlsImproved fonts and layout in the Warehouse, Job Change, class advancement, and Add Incense panelsImproved the starting class selection screenImproved scroll-wheel precision in the weapon upgrade, Mark selection, deck building, and Job Change panelsImproved the attribute res…
- Notes on This Early Access Build - 30 July 2026
his Early Access release is not a plain, unchanged port of the demo build.We’ve expanded the game by over 60% of all map content based on feedback gathered throughout the demo playtest. Two major new zones — Demosteel Fortress and Leolas — are now accessible. We’ve fully implemented two brand-new classes: the Gambler and Veiled Emissary, alongside a complete Card Enchantment system. Steam Achievements and Steam Cloud Save functionality are also live for all players.We’ve carried out comprehensive overhauls, optimizations and bug fixes covering combat feel, stat balancing, equipment effects, UI interactions and overall frame performance. The mechanical logic behind most pieces of gear and cards has been completely reworked. This Early Access version delivers a full core gameplay loop with all early and mid-game content intact, offering dozens of hours of exploration, collection and adven…
- Moon Corona – Early Access Launch Countdown · 1 Day Left - 30 July 2026
Greetings, adventurers! Only one day remains until our journey begins. I believe you can hardly wait — and I feel exactly the same.Thank you for your support and patience. If you’re curious about all the additions, optimizations and changes made from the Demo to Early Access, keep an eye on our next post. A detailed infographic listing all updates will be shared soon.The Red Mist Continent opens its gates on July 31. We look forward to venturing alongside all lantern bearers and witnessing the growth and evolution of Moon Corona together.