the cabin game news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players152 · 22 September 2026 - 05:16:03 UTC
- SteamPulse tracked peak676
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score87% positive
- Total reviews60
- Release dateAug 27, 2026
- DeveloperTwisted Corridor👻
- PublisherTwisted Corridor👻
Genres: Action, Indie, Early Access
Company pages: Developer: Twisted Corridor👻Publisher: Twisted Corridor👻
the cabin game Steam news
the cabin game news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- The Lightbulb Lady - 20 September 2026
Hello cabin folk! Apologies for the lack of recent updates, there were a couple setbacks, but this update brings some fun things along with some bug fixes!In this update:The Lightbulb Lady eventA mid-game event that should compete alongside "red balloons" for attention.Shuffle CardThis is a progress card (30 minutes) that will swap all the current cards the player is holding with new, random ones from the deck. This only applies to the person that plays the card.Candy compensation gift in the lobbyFixed text chat bug that hid the player's cursor on their turnFixed Thief card bug where if played near the end of the game would sometimes prevent new cards from spawningFixed Basement event from happening if there are no available spawns for SparkyFixed a lot of SFX volumes not being applied with the appropriate volume settingsFixed some issues with the "Feeling Small" event(Train getting st…
- Patch 7! - 9 September 2026
Slowly, but surely, everything is finally starting to come together!Fixed jittery movement finally!This was the big one for this update which should also fix some other minor issues as wellFixed bug with knight statue killing player on the same turn they win the event, resulting in a soft-lock.Made adjustments to the Red Balloons clown monster spawning so he won't get stuck nearly as often!(maybe) fixed customization widget blocking the player character on higher resolution settingsA handful of optimization changesMinor adjustments and patches to some eventsThe big priority now is figuring out the random disconnections a lot of players are experiencing (some might notice some improvements with this current update) and to work on a tutorial. Thank you all for the kind comments and please keep posting feedback and bugs! They are all getting read and written down, and like always, more pat…
- Patch Number Five! - 5 September 2026
A few things...Fixed bug where players could not start their turn sometimesThere might be a very special case when the option doesn't show up but you should still be able to press T to begin your turn.Fixed a lot of random chair related bugs when sittingFixed bug where players would return to the void instead of the lobby when a player disconnects during the gameHopefully light switches are finally fixed for clients(maybe) fixed bug in lobby where some players weren't always getting the customization widget to appearSome many other random stuffStill exploring methods for a smoother multiplayer experience, but please make sure you and everyone in your lobby is playing on the most up-to-date version of the game! Thank you everyone so much for all the reports and support! Like always, there will be another wave of fixes and optimizations around the corner!
- Patch #.....4? - 3 September 2026
Hello, cabin folk!This patch will probably introduce more bugs than it solved, but here are the update notes:Fixed bug where clients were disconnecting when returning back to lobbyThere should also be some minor latency improvement for some peopleYou can now use the 'Esc' key to close the game manualThe skeleton introduction will auto-disable itself after the first time it plays for a player(you were always able to disable it in the lobby)Updated 'The Knight' event to only have 1 statue instead of 3Added a settings toggle for visual gameplay effectsSuch as the Vomit girl dizzy effect and Clovers of Doom head rocking if you were sent to the doom.As of right now, you will need to turn this off prior to the start of the eventAdded a settings toggle for ArachniphobiaRemoved player collision from dead bodiesFixed bottom purple Oni mask to sit on both player models' faces correctlySome other…
- Small Patch + connection issue status - 1 September 2026
Hello cabin players! This update was supposed to come out a couple days ago, but there were some setbacks. Here you will find:If the attic event doesn't automatically end when won, it will force end once all players sit downPlayer cursors will automatically center to the start of their screen on every turn(this was for some new players that thought they were frozen when their mouse moved to another monitor)Fixed bug where players' cursor would turn invisible if they opened their manual/goodie bag/settings on their turnFixed bug where The Neighbor 'Delay Visitor' choice wasn't delaying the visitor(maybe) fixed bug where light switches were missing/in wrong locations for clientsMade the game more forgiving for player deaths on weenie and first-timer difficultythis is heavily influenced by number of players (ex. a 4 player game will only lose 15 minutes of game time per death instead of 30…
- Optimization Update - 30 August 2026
This update was mostly about pushing some big changes for optimization.Made some optimization changes so a lot of you should see a big improvement in performanceImplemented a version mismatch to prevent players from playing on different versions of the game together - which introduced bugsFixed join code saying failed to join when it didn'tminor rewording to game manual and some cards to make things a bit more clearsome other small changesThe game is still in the very early stages and should have been left in the oven a bit longer. I am sorry to everyone whose PC caught fire and I would like to thank all of you so much for tolerating these issues! The idea of an in-game tutorial is being conceptualized at the moment. For anyone that has figured out the clues, please feel free to reach out and share what stumped/confused you the most that should be made more clear (also events as well)!…
- PLEASE READ IF YOU ARE HAVING ISSUES STARTING TURNS - 29 August 2026
If you are playing in multiplayer and are having issues with someone not being able to start their turn, have everyone verify their game files. There is a version mismatch issue causing this bug so make sure everyone is on the same version.
- 2nd wave of bug fixes! - 29 August 2026
Patch notes:Fixed the Feeling Small puppet event bug where the toy would disappear from players' handFixed one of the attic ladder's collision bug (still investigating others)Fixed keybinding issues with the attic ladder that was causing a lot of players to get stuck when trying to climb itFixed keybinding issues with the basement breakersShortened the turn length for The Knight event(still working on trying to make this event less grueling)Balanced some audio volumes throughout the gameMade some slight optimization updatesAdded a lot more in-game tips as well as changed several others to hopefully make things a bit more clear, so please reread those when you get a chanceThe Dining Room is the starting room, and that has been made clear on the table now as wellThere were some other minor bug patches and changes as wellLike always, please keep the reports and feedback coming! There are s…
- First Round Patch - 28 August 2026
Hello cabin players! Thank you for submitting your bug reports and feedback! This is currently a first round of bug fixes with more to come soon!In this patch update:(Maybe?) fixed the end game where some players thought they had escaped by teleporting to the forest outside of the cabin.Fixed the popcorn balls for musical rooms and removed the monkey's collision momentarily so he doesn't block narrow hallwaysAdded a lot more gameplay tips during the gameUpdated The Attic stalker to be more forgiving when running away and fixed bug where players couldn't drop totemsFixed issue with AI getting stuck on drawers and cabinetsReduced chase speed for some monsters(Maybe) fixed some location/rotational issues with the camera when sittingFixed bug where the max FPS wasn't setting (this should help with some optimization issues)Added separate audio slider for the ticking clock in the settings men…
- the cabin game is now available! - 27 August 2026
the cabin game is here! It's been a long journey, but many obstacles, tedious nights, and life contemplations later - the cabin game is finally here!This game is going to be continuously developed for a long time to come and has a robust future planned ahead!This means...Much more card varietyThis includes many, many more Event Card Types - which are the driving force behind the gameplay and variety itself. Every progress card, too, will eventually be its own unique card with its own unique action.Holiday EventsHalloween and Christmas are planned to be large, themed events that occur yearly!An ever-expanding storeThe Boo Factory (which is the in-game store you spend candy at) will be stocked with more and more goodies!Misc.Achievements, player backgrounds (perks), localization, and many QoL updates are all planned for the future as well.In the mean time, this game is in early access so…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 3 September 2026 | Patch #.....4? | 1842846814444740 |
| 2 | 1 September 2026 | Small Patch + connection issue status | 1842212951314651 |
| 3 | 30 August 2026 | Optimization Update | 1842212951306775 |
| 4 | 29 August 2026 | PLEASE READ IF YOU ARE HAVING ISSUES STARTING TURNS | 1842212951304942 |
| 5 | 29 August 2026 | 2nd wave of bug fixes! | 1842212951304701 |
| 6 | 28 August 2026 | First Round Patch | 1842212951302302 |
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