Imperial Kingdoms news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID4406790
- PriceNo longer available on Steam Store
- Release dateQ4 2026
- DeveloperBaroxxTech
- PublisherBaroxxTech
- Parent gameNot available
Genres: Strategy
Company pages: Developer: BaroxxTechPublisher: BaroxxTech
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Imperial Kingdoms Steam news
Imperial Kingdoms news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Improved Accessibility, Expanded Tutorial and Help View - 18 September 2026
Over the last few updates, I focused on improving game accessibility.Expanded Tutorial: Updated the onboarding steps to better explain core systems and early-game progression:New Help View: Added a dedicated help section featuring short video clips that demonstrate key mechanics in action:Additional Tooltips: Added comprehensive tooltips across the UI to clarify context-specific actions, values and system requirements.These changes are live in the current build. If you have feedback on the tutorial or tooltips, feel free to share it in the Steam Community Hub or on Discord.
- The Imperial Kingdoms Demo is Live! - 14 September 2026
The playable demo for Imperial Kingdoms is now live!You can download the demo directly from the main store page and try the core strategic systems in both singleplayer and multiplayer.What you can play:Economic Logistics: Construct town infrastructure, assign workers, and establish trade route networks.Supply Management: Armies consume food while in the field, garrisons, or conducting sieges. Raid enemy regions to cut off their food production and starve out defender forces, or secure your own supply lines to keep sieges alive.Custom Unit Templates: Configure unit equipment based on your weapon and armor production.Diplomacy and Reputation: Manage alliances (max 1 per player), negotiate mutual trade privileges, send peace terms, and manage territorial expansion so your reputation does not collapse.Multiplayer: Play matches with up to 4 players to experience economic systems, diplomacy,…
- Diplomacy System and Reputation Mechanics - 13 September 2026
In preparation for tomorrow's demo release, a new diplomacy and reputation system has been implemented.The update introduces formal interaction options between factions alongside a global reputation tracker that impacts aggressive expansion and pillaging.Diplomacy Actions:Alliances: Form a alliance with another player (limited to 1 alliance per player, allowing a maximum of 2 two-player alliances per match at the same time).Relations: Options to actively improve or worsen diplomatic relations with other factions over time.Trade Privileges: You can agree on mutual trade privileges through the diplomacy menu. The dedicated trade offer interface itself is currently visual-only, as active trading functionality is still in development.War and Peace: Declare war or send peace offers (white peace, demanding resources/coins, or offering resources/coins).Reputation System: Taking control of regi…
- Battletest Imperial Kingdoms - 27 August 2026
I have implemented a new combat and military system for Imperial Kingdoms. Here is an overview of the new changes and features:New Combat and Military FeaturesCustom Equipment and Stats: Equipment now directly affects unit stats like armor penetration probabilities. Ranged weapons and projectiles are now produced through the economy.New Military Training View: Units are now trained using a queue system.New Template System: Assign equipment templates to your troops.Supply and Starvation Mechanics: Armies on sieges, raids, or stationed garrisons now consume food and starve if supplies run out.Global Army Management: Added new UI and tools for selecting and tracking armies across sieges and the global map.Playtest (August 27 to August 31)The Imperial Kingdoms Playtest is open on Steam.If you want to test the new military features and mechanics, head to the store page and click "Request Acc…
- Rival Kingdoms Awaken: Introducing Bot Rulers - 14 August 2026
Hi everyone,Over the past few weeks, I have been hard at work on the latest update, focusing on bringing rival realms to life with the first implementation of bot rulers.Feudal Bot Logic: The First StepFor this update, I built the foundational decision-making and economic systems needed for rival lords to actively manage their realms, build up their lands, and challenge you on the map.What the bot rulers can currently do:Map Construction: Build structures across their territoryLogistics and Labor: Manage workers and supply chainsTown Upgrades: Develop and expand their settlementsResearch: Choose and initiate technological advancesBasic Recruitment: Train scouts and militiaWhat I am working on next for the bots:Realm Scouting: Actively exploring regions and resourcesWarfare: Training specialized troops, including soldiers, knights, and archersFull ChangelogBelow is the complete list of c…
- The economy in Imperial Kingdoms - 25 July 2026
Imperial Kingdoms is a real-time with pause, 4X game with a medieval theme. The logistics is an important part of the economy. You have to create buildings on the map and roads to your capital to gather resources. The resources are used in the capital to produce goods and military equipment. There are three estates (serfs, peasants and burghers) with different tasks and production output. New resources and goods can be researched. The four kingdoms will have different military units and bonuses.Resources and LogisticsYou create buildings on the map and connect those buildings with your capital to get access to the resources.TransportationConnected resource buildings can be used to produce and transport resources to your capital.ProductionUnlock more buildings for your capital to produce goods and military EquipmentWishlist Imperial Kingdoms on Steam to get more updates.
- Let's playtest the economy and research - 21 July 2026
Imperial Kingdoms is part of Games Composed in Germany by Games+Germany. You can play the first Playtest version of Imperial Kingdoms till the end of the event.https://store.steampowered.com/sale/Games-Composed-in-GermanyThe playtest contains a short tutorial, the initial economy and research.
- New UI, constructions, transport system and estates - 24 June 2026
It's time for the first dev post. There are many changes so far. Here is a GIF with a small overview:Changes:New UINew construction system (map and town)New transport systemNew view for estates and militaryThe game still is in an early state. The first playtest for the economy systems is planned soon.
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