- New HUD - 29 May 2026
Gave the HUD a fresh redesign. New look across the board — the status bars (Health, Stamina, Radiation) and the bottom belt all got reworked. Same info, cleaner read. More guns coming with new solo expeditions.
- Steam Thought We Were A Different Game - 22 April 2026
They banned us for four days to check. We kind of are one now. Here's what changed. The Renderer Built our own renderer on top of UE5. We call it FDR. Feeders Dynamic Renderer. Version 2 because version 1 never existed. It draws the world at a lower internal resolution, runs a dithering pass, kills most of the post-process stack, pushes it back up. The engine does less work per frame. A lot less. Nobody does this inside Unreal. We did it anyway. Frames Runs way better. Old builds choked on mid-range cards. This one doesn't. Size 18 GB → 3.2 GB. Every texture rebuilt. Every model retopo'd. Geometry cut by 60%. The pixel pass hides it. You can't tell. We checked. If you're on a laptop or a five-year-old PC, you can install us now. That wasn't true two weeks ago. NPCs Repainted All twelve. By hand. For the new pipeline. Worm, Bug, Cosmonaut, Cable, Clone, Clown, Fungi, Hazmat, Manic, Sunbu…
- Smoother Entrances, Better Frames - 15 April 2026
Optimised Subway and Carnival map entrances for better FPS. Subway entrance fully reworked, reduced reflections, trimmed meshes, solid performance gain. Carnival entrance relocated, easier to find now. Subway drone landing spot moved, less running, faster start.
- Hotfix: Performance Pass & Ambient Sound - 15 April 2026
Major performance pass on Factory entrance, removed unnecessary clutter, FPS improvements. Underground improvements coming soon. Started optimization pass on Market Rooftop, and other maps more coming. Added ambient audio to the main menu that nobody asked for.
- Hotfix: Default Graphics Settings - 15 April 2026
Default graphics preset is now Low for new players. The game ran fine on potato, you just didn't change the settings. Now we did it for you. Fixed a lighting issue on one scene when running on Low settings.
- The Farming Update: Seeds, Speeds & NPC Funerals - 13 April 2026
Added seed system, water system and placement system. Penthouse farming is live. Added Pot and Seed vendors to Rooftop Marketplace. Added News view to the FEEDERS UI. Fixed third-person attack animation speed and speed glitch. Fixed decal issues on repair day. Fixed NPCs standing over your dead teammate like they're attending a funeral. They move on now. Removed leftover wrench and flashlight from Rooftop Marketplace. You were never meant to have those for free. Consider it a bonus while it lasted. Faster teleport times between Underworld, World and Penthouse/Rooftop Marketplace. Interaction times reduced from 2.5s to 1.5s on buttons and switches. Less waiting. Drone inner light is now warmer/yellowish. Feels better, trust us. Coming this week: performance optimizations across the board, slimmed down entrance maps for faster loading, and a big NPC mechanics pass. We're talking fast-char…
- Hotfix: Fixed Clone's walk animation speed - 10 April 2026
Fixed Clone's walk animation speed
- Hotfix: Rooftop Market shader & Intro door fixes - 10 April 2026
Removed leftover low-fidelity stylized shader Fixed a bug where the door animation would stack on itself, causing it to open multiple times, fixed, now well-behaved door.
- Hotfix: Fixed right click zoom FOV glitch, decreased NPC on entry level - 9 April 2026
Fixed right-click zoom FOV glitch Decreased NPC count on entry level
- Faster Legs, Fixed NPCs - 9 April 2026
Increased walk and run speed, you're faster now. Fixed dead NPCs still blocking/damaging player.
- Animation Fix & New Visual Experiment - 8 April 2026
Fixed hand animation glitch when transitioning between running and idle states Added an experimental shader for testing new visual communication design, press 9 in-game to check it out and would be great to hear feedback.
- Faster Swings, Placement Fix & Shader Preload - 8 April 2026
Fixed multiplayer object placement bug. Preview no longer shows on host screen, and client-placed objects now sync server-side properly. Melee weapons (wrench, hatchet, hammer) swing faster now. Thanks for the reviews, you were right, they were sluggish. Fixed. Added PSO preload to Introduction and Market levels. No more shader stutter on entry. In progress: Merge global save system with Building+Farm systems, for placed objects and growing ones, finalizing this week. Building system is nearly done, planning to ship it together with Farming. Maze system, dynamic platforms and physics interactions are next.
- Hotfix: Fixed Play with Friends - 7 April 2026
Fixed a bug affecting Private Expeditions, should now work as expected.
- Hotfix: Faster Boot, Clone Hotfix - 7 April 2026
Removed the long startup loading screen, no more PSO cache wait on main menu. Temporarily disabled Clone voice mimicking, it was causing disconnects for some players. We're testing and will bring it back.
- Hotfix: Endless zoom on Hex - 7 April 2026
Fixed HEX right-click endless zoom bug.
- Hotfix: Smoother Maps, Clearer Voices - 7 April 2026
Optimised Subway and Factory maps for FPS drops — should be smooth now (thanks for very valuable feedbacks again Nushy and LaNaveIndie for awesome bug reports at exact reproducable screenshots) Fixed voice chat / push-to-talk bug. If you still have issues, go to Audio Settings, hit Reset to Defaults, set your preferences and save. Shader preload system fixed and expanded. Now tracks shader compilation, PSO cache and async asset loading before dropping you in. Less stuttering on map load.
- Hotfix: Map Transition, Voice Chat & Factory Entrance - 7 April 2026
Fixed a bug where players would lose their state and get stuck in darkness when exiting procedural maps, especially in multiplayer. Thanks Nushy Bryan and LaNaveIndie for catching this, and sorry to ruin your stream :/ Fixed a critical voice chat bug where proximity channels would get mixed up after dying and respawning. Should work properly now. Again, thanks Nushy Bryan + LaNaveIndie for detailed error feedback. Factory entrance merged with the building.
- Seed Bags - 5 April 2026
Added seed bags to the penthouse. Soon, you can grow things. Don't get too excited, they're sometimes mutant plants.
- Intro Level Fix & Placement Fixes, Coming Soon Seeds - 5 April 2026
Fixed a bug where your money wasn't resetting on death in the intro level. Fixed placeable items pushing other items when placed/moved nearby. Fixed excessive lens dirt effect on the Rooftop market area. Added seed mechanism. Farming is coming to the Penthouse's soon.
- Multiplayer was broken - our bad. Fixed now, go play with your friends. - 4 April 2026
Fixed a bug causing online games to start in single player mode, multiplayer now works as expected. Sorry about this one :/ Fixed "New Game" options not resetting game instance