- Small Update: Enemy Voices and Control Improvements - 13 June 2026
1. Enemy voice feedback improved New voice reactions have been added for enemies when they encounter SCP-XXX, including suspicion, alert states, and combat callouts. The goal is to make enemies feel less like silent targets and more like Foundation personnel reacting to an active containment breach.2. Character control logic improved Some character control logic has been adjusted to make movement, attacks, and ability usage feel smoother. This update is mainly aimed at reducing awkward input moments and making SCP-XXX feel more natural to control during movement and combat.The demo is currently available, and the game will also be part of Steam Next Fest in June. As always, feedback is very welcome. Thank you to everyone who has played the demo or added the game to their wishlist.
- Localization Update: 8 New Languages Added - 22 May 2026
Hello everyone,This update adds new language support to the SCP: Pale Weaver Demo.In addition to the existing English and Simplified Chinese versions, the demo now supports the following languages:- Traditional Chinese- Russian- Japanese- Spanish- Brazilian Portuguese- German- Korean- FrenchThe goal of this update is to make the demo more accessible to players from different regions, including menus, basic UI, gameplay prompts, and story-related text.Some text display and UI layout adjustments have also been made to better support different language lengths.Since the game is still in the demo stage, some translations may continue to be improved in future updates. If you notice any inaccurate translations, display issues, or unnatural wording, feedback is very welcome.Thank you for your support!
- Demo Update: Map Assets, Character Visibility, and Combat Feedback - 21 May 2026
Hello everyone,This is a small demo update for SCP: Pale Weaver, mainly focused on improving visual presentation and combat feedback.Update highlights:1. Improved map assets Some areas have received additional environmental details and asset adjustments, making the levels feel more complete and atmospheric.2. Improved character visibility Character display has been adjusted to make the player, enemies, and environment easier to distinguish during gameplay.3. Improved combat feedback Attack impact, hit reactions, and combat feedback have been adjusted to make battles feel clearer and more satisfying.I will continue improving the demo based on player feedback, including controls, level pacing, combat feel, and overall polish.Thank you for your support, and feedback is always welcome.
- Demo UI Redesign & Control Improvements - 17 May 2026
Hello everyone,This Demo update focuses mainly on UI presentation and overall control feel.In this version, several parts of the Demo UI have been redesigned, including menus, pause screens, and interface elements, giving the game a more unified visual style that better matches its dark containment-breach atmosphere.We have also adjusted parts of the control logic to make movement, attacks, web interactions, and general gameplay feedback clearer and smoother. These changes are intended to reduce accidental inputs and improve the overall flow of combat and exploration.Update highlights:Redesigned parts of the Demo UI;Improved pause menu and interface presentation;Optimized several control interactions;Improved feedback during movement, combat, and web-based actions;Fixed and polished several minor experience issues.Thank you for playing the SCP: Pale Weaver Demo and sharing your feedback…
- Demo Update: Pachinko Machine, Recursive Echoes, and a New Level - 5 May 2026
Hello everyone,A new content update for the SCP: Pale Weaver demo is now available. This update focuses on gameplay systems, narrative presentation, and overall level experience. Here is what has been added and improved:Added the Pachinko Machine system, allowing players to obtain and configure SCPs through the machine;Added the Recursive Echo mechanic, further reinforcing the anomaly and time-loop core experience;Completed the broadcast system to strengthen atmosphere and narrative immersion;Improved story progression to make several transitions and narrative beats clearer;Improved the attack patterns and combat feel of several Boss encounters;Added a brand-new mini level to expand the demo.This is an important update for the current demo and another step toward a more complete experience in the future. Please keep playing and let me know what you think about the new mechanics, the new…
- Demo Update: New Story Stage, Control Changes, and Replay Fixes - 23 March 2026
This Demo update includes the following changes:Control layout improvementsBone Spike attack has been moved to Right Mouse ButtonGrab has been moved to QThis should make combat feel more intuitive and make the most frequently used actions easier to access.Respawn now uses the saved positionFixed an issue where the player would return to a fixed spawn point after dyingPlayers will now respawn at their most recently saved positionReplay system fixFixed an issue where web shots were not being replayed correctlyReplay behavior should now better match actual gameplayNew Demo stage addedA new stage has been added between Chapter 3 and Chapter 4This stage focuses on the story involving the Chaos Insurgency, SCP-066, and SCP-076It helps bridge the flow of the Demo and adds more narrative context to the events inside the facilityThank you again for playing and for all the feedback. I’ll keep imp…
- Demo Patch: Web Feel / SCP-682 Anim / SCP-096 Performanc - 9 March 2026
Hi everyone! A small demo patch is now live, focused on feel and performance:Improved elevator collision handling (more stable movement/positioning)SCP-682 action/animation improvements (smoother, clearer feedback)Optimized SCP-096 attack performance (more stable, lower overhead)Refined web grappling feel (more consistent and controllable)Added breakable effects to some props (richer environment feedback)Thanks for playing and sending feedback! If you run into any issues or have suggestions, feel free to comment below.
- Demo Update: Boss HP Bar / Atmosphere & Feel Improvements - 5 March 2026
Hi everyone! A small demo update is now live, focused on clearer combat feedback and overall atmosphere/feel:Boss HP bar is now visibleImproved music atmosphereRefined death state (clearer & smoother)Improved on-screen tips/tutorial promptsWeb no longer tangles on your own bodyImproved movement SFXDoors now open automatically after boss fights (smoother flow)Thanks for playing and sending feedback! If you run into any issues or have suggestions, feel free to comment below.
- Demo Patch: Grapple Fix / Blood Splatters / Knockback Tuning - 1 March 2026
Hi everyone — a small demo update is now live. Main changes:Fix: occasional “retract / unstable grab” issue when right-click grabbing objectsAdded: blood splatter VFX for dismemberment (clearer combat feedback)Tuning: added an impulse threshold/limit for enemies to prevent them from being launched too farMisc: other minor bug fixes and stability improvementsThanks a lot for playing and sending feedback! If you run into any issues or have suggestions, feel free to comment here or post in the discussions. And if you enjoyed the demo, please wishlist the full game — it really helps 🙏
- Demo Out Now | Play the Demo Today - 28 February 2026
The demo is officially live — thank you for your support!This demo includes around 30 minutes of gameplay featuring the first 4 levels, with the core experience focused on:Tentacle grappling / swing movement for fast traversalWeb pulling mechanics for grabbing, pulling, and quick repositioningChase & pressure-driven escape inside a locked-down facilityIf you enjoyed the movement and atmosphere, please wishlist the full game — it helps a lot. And if you run into any issues, I’d love your feedback: where you got stuck, how the controls feel, performance, and steps to reproduce bugs.👉 Feedback: please leave a comment in the pinned “Demo Feedback & Bug Reports” thread in the Community Hub. Thanks again for playing!