- 1.2.1 released! - 27 December 2016
Hey all! Just a minor bug fix release to fix some of the issues from 1.2 - Fixed loading times being weirdly long - Hopefully fixed jerky physics - Optimized a whole bunch of shaders - Minor bug fixes
- 1.2.1 released! - 27 December 2016
Hey all! Just a minor bug fix release to fix some of the issues from 1.2 - Fixed loading times being weirdly long - Hopefully fixed jerky physics - Optimized a whole bunch of shaders - Minor bug fixes
- 1.2 "The Holiday Update" Released! Holiday World, Performance improvements & more! - 22 December 2016
https://thumbs.gfycat.com/ClumsyAdorableArmedcrab-size_restricted.gif Gameplay & Content: Holiday world added! Play all the levels you love on a new, holiday themed world! Featuring Christmas Trees, Candy canes, Glowing lights, Snow, Santa Hats for all your worshipers & more! Level select now has the option to change the world you play levels on, support for multiple level playlists (for now, this is just the main game & the tutorial playlist, more to come soon!) We use a 'cartridge' system for this, to select a playlist, simple put that level cartridge into the console in the level select. To override the world, put one of the world override "cheat cartridges" in first, then the playlist into that! Bomb blocks are now slightly harder to set off, as if your tracking is a tad shaky, they'd feel like they were on hair triggers! The tutorial levels have been scaled down slightly, to match…
- 1.2 "The Holiday Update" Released! Holiday World, Performance improvements & more! - 22 December 2016
https://thumbs.gfycat.com/ClumsyAdorableArmedcrab-size_restricted.gif Gameplay & Content: Holiday world added! Play all the levels you love on a new, holiday themed world! Featuring Christmas Trees, Candy canes, Glowing lights, Snow, Santa Hats for all your worshipers & more! Level select now has the option to change the world you play levels on, support for multiple level playlists (for now, this is just the main game & the tutorial playlist, more to come soon!) We use a 'cartridge' system for this, to select a playlist, simple put that level cartridge into the console in the level select. To override the world, put one of the world override "cheat cartridges" in first, then the playlist into that! Bomb blocks are now slightly harder to set off, as if your tracking is a tad shaky, they'd feel like they were on hair triggers! The tutorial levels have been scaled down slightly, to match…
- 1.1.3 released! Bug fixes! - 27 June 2016
Fixes: - Fixed an issue where the tutorial jumped to the level select and the game uh, broke! Sorry about that, thanks to all who reported it! - Fixed some audio issues - Fixed some error spam - Fixed certain numbers on the clipboard always showing as 0 - Fixed a case where the settings screen may not have weapons, hopefully! - Other minor fixes. Improvements: - Level select now should now not always start on the first level! Note: I've noticed an increase in the amount of dropped frames. I'm not sure if this is just something wrong with the latest unity version, or something my end, or if I've broken something! If you're having performance issues, please let me know, and I'll get it fixed asap!
- 1.1.3 released! Bug fixes! - 27 June 2016
Fixes: - Fixed an issue where the tutorial jumped to the level select and the game uh, broke! Sorry about that, thanks to all who reported it! - Fixed some audio issues - Fixed some error spam - Fixed certain numbers on the clipboard always showing as 0 - Fixed a case where the settings screen may not have weapons, hopefully! - Other minor fixes. Improvements: - Level select now should now not always start on the first level! Note: I've noticed an increase in the amount of dropped frames. I'm not sure if this is just something wrong with the latest unity version, or something my end, or if I've broken something! If you're having performance issues, please let me know, and I'll get it fixed asap!
- 1.1.2 released - minor fixes - 8 June 2016
Fixes: - Fixed an issue where the on construction level the totem may have immediately broken upon start - sorry this took so long to fix, we were away for Unite! - Fixed an issue where the totem would spawn a lot of particles on breaking Improvements - Added a 'sunset' version of Corinth - Added a subtle particle effect for the target height to build to on construction levels
- 1.1.2 released - minor fixes - 8 June 2016
Fixes: - Fixed an issue where the on construction level the totem may have immediately broken upon start - sorry this took so long to fix, we were away for Unite! - Fixed an issue where the totem would spawn a lot of particles on breaking Improvements - Added a 'sunset' version of Corinth - Added a subtle particle effect for the target height to build to on construction levels
- 1.1.1 released! Scalable, Improved physics & more - 27 May 2016
Improved physics! Room scale size changing! Turn off controller models! More interaction with followers! Office improved slightly! Improved hand grabbing! Graphical improvements! (Some of these changes were already live in the beta channel, they are now in the main build!) KNOWN ISSUES: - Totem makes a lot of particles when broken. Full changelog: - Major physics stability changes. Please give us feedback on how these affect the game! - Changed grabbing physics to be more stable & consistant. - Options screen added - Can adjust world scale to fit smaller rooms - Can now disable controller models from being shown & relocate held weapons to hands (instead of infront of the contollers) - Weapons in office re-organized and should now all be pickup-able! - Fixed the drawer physics in the office from glitching. - Fixed an issue where some blocks that shouldn't of been breakable could be broke…
- 1.1.1 released! Scalable, Improved physics & more - 27 May 2016
Improved physics! Room scale size changing! Turn off controller models! More interaction with followers! Office improved slightly! Improved hand grabbing! Graphical improvements! (Some of these changes were already live in the beta channel, they are now in the main build!) KNOWN ISSUES: - Totem makes a lot of particles when broken. Full changelog: - Major physics stability changes. Please give us feedback on how these affect the game! - Changed grabbing physics to be more stable & consistant. - Options screen added - Can adjust world scale to fit smaller rooms - Can now disable controller models from being shown & relocate held weapons to hands (instead of infront of the contollers) - Weapons in office re-organized and should now all be pickup-able! - Fixed the drawer physics in the office from glitching. - Fixed an issue where some blocks that shouldn't of been breakable could be broke…
- 1.1.0beta released! - 21 May 2016
SUMMARY: Major physics stability changes. More interaction with followers. Minor graphical improvements. To opt into the beta, right click on Babel: Tower to the Gods on Steam, go to properties, go to the betas tab, and change from NONE to beta. Then close the window, it should now update to the beta! Full change log below! KNOWN ISSUES: - Grabbing blocks is buggy & difficult. Should be fixed for the next update. - Totem makes a lot of particles when broken. Major changes / fixes: - Major physics stability changes. Please give us feedback on how these affect the game! - Fixed an issue where some blocks that shouldn't of been breakable could be broken. - Worshippers can now be knocked around a bit more! - Level start dialog should not replay after every reset! Sorry for the annoyance! - Blocks should no longer 'jerk' when released with hands. Minor fixes: - Worshippers should no longer d…
- 1.1.0beta released! - 21 May 2016
SUMMARY: Major physics stability changes. More interaction with followers. Minor graphical improvements. To opt into the beta, right click on Babel: Tower to the Gods on Steam, go to properties, go to the betas tab, and change from NONE to beta. Then close the window, it should now update to the beta! Full change log below! KNOWN ISSUES: - Grabbing blocks is buggy & difficult. Should be fixed for the next update. - Totem makes a lot of particles when broken. Major changes / fixes: - Major physics stability changes. Please give us feedback on how these affect the game! - Fixed an issue where some blocks that shouldn't of been breakable could be broken. - Worshippers can now be knocked around a bit more! - Level start dialog should not replay after every reset! Sorry for the annoyance! - Blocks should no longer 'jerk' when released with hands. Minor fixes: - Worshippers should no longer d…
- Version 1.0.3! - 26 April 2016
v1.0.3 is now live! If there's any issues, let me know! Fixes and changes: Gameplay / Design Blocks now fall in faster after resetting a level. Totems are now more volatile! If you interact with them for too long they'll glow and shatter! (Fixed level cheesing) Added a button to replay the tutorial on the start screen (Will only show after tutorial has been completed) When going to the level select, there's now a transition screen to ensure you're not standing in the middle of a desk! Fixed some cases where the totem would fall but not count as a fail - the totem will now shatter if too far away from the tower horizontally. Tutorial blocks aren't breakable again - there were some issues with this. Should be fixed again at a later date. Scaled the tutorial levels down a tiny bit - they're still a bit bigger than I'd like though! Audio: Blocks now have breaking sounds. Audio stutter shoul…
- Version 1.0.3! - 26 April 2016
v1.0.3 is now live! If there's any issues, let me know! Fixes and changes: Gameplay / Design Blocks now fall in faster after resetting a level. Totems are now more volatile! If you interact with them for too long they'll glow and shatter! (Fixed level cheesing) Added a button to replay the tutorial on the start screen (Will only show after tutorial has been completed) When going to the level select, there's now a transition screen to ensure you're not standing in the middle of a desk! Fixed some cases where the totem would fall but not count as a fail - the totem will now shatter if too far away from the tower horizontally. Tutorial blocks aren't breakable again - there were some issues with this. Should be fixed again at a later date. Scaled the tutorial levels down a tiny bit - they're still a bit bigger than I'd like though! Audio: Blocks now have breaking sounds. Audio stutter shoul…
- Version 1.0.2! - 16 April 2016
v1.0.2 is now live! Let me know if you have any issues! https://giant.gfycat.com/UncomfortableMedicalBovine.gif FIXES & CHANGES On the tutorial, you now get your weapons BEFORE the tower falls in. This should some accidental tower destruction. Tutorial re-ordered to feel like there's a bit less waiting around. (Still needs less) Tutorial level 3 is now slightly different from the previous levels & easier to complete :) Clipboard numbers should now be set on level end. There's now landing-area when going to the level select that prompts you to stand in a safe area before automatically going to the level select, to make sure you don't end up standing in a desk, etc :) Achievement messages should no longer play when already unlocked. You now have a left hand and a right hand instead of two right hands! They also animate! Picking up works a lot better too now! :) Totem will now break if mov…
- Version 1.0.2! - 16 April 2016
v1.0.2 is now live! Let me know if you have any issues! https://giant.gfycat.com/UncomfortableMedicalBovine.gif FIXES & CHANGES On the tutorial, you now get your weapons BEFORE the tower falls in. This should some accidental tower destruction. Tutorial re-ordered to feel like there's a bit less waiting around. (Still needs less) Tutorial level 3 is now slightly different from the previous levels & easier to complete :) Clipboard numbers should now be set on level end. There's now landing-area when going to the level select that prompts you to stand in a safe area before automatically going to the level select, to make sure you don't end up standing in a desk, etc :) Achievement messages should no longer play when already unlocked. You now have a left hand and a right hand instead of two right hands! They also animate! Picking up works a lot better too now! :) Totem will now break if mov…
- Babel - Initial release & known issues - 6 April 2016
Thanks for everyone who's expressed an intrest in Babel: Tower to the Gods! A few warning about current issues in this build: On the tutorial, once the tower falls in, please keep your controllers facing away from the tower! We drop your weapons into your hands a second later, and generally people seem to be trying to poke it with the controllers when this happens, the weapons will spawn infront of the controllers inside the towers an uh, blow it up, usually. Yeah, we'll fix that. The tutorial intro is really long - We'll shorten this out / add some more stuff for you to do soon! The clipboard in your hand after the level finishes does not have the correct numbers of it - looks like this isn't updating! The tutorial is a tad long. You'll have to complete 3 levels, then will be taken to the level select. When you go to the level select from the tutorial - your placement migtht be off. Wa…
- Babel - Initial release & known issues - 6 April 2016
Thanks for everyone who's expressed an intrest in Babel: Tower to the Gods! A few warning about current issues in this build: On the tutorial, once the tower falls in, please keep your controllers facing away from the tower! We drop your weapons into your hands a second later, and generally people seem to be trying to poke it with the controllers when this happens, the weapons will spawn infront of the controllers inside the towers an uh, blow it up, usually. Yeah, we'll fix that. The tutorial intro is really long - We'll shorten this out / add some more stuff for you to do soon! The clipboard in your hand after the level finishes does not have the correct numbers of it - looks like this isn't updating! The tutorial is a tad long. You'll have to complete 3 levels, then will be taken to the level select. When you go to the level select from the tutorial - your placement migtht be off. Wa…