- Post-Vacation Update - 20 August 2026
Back from summer vacation — time to get some work done again!This update is mostly focused on fixes, quality-of-life improvements, optimization, and cleaning up a few annoying issues reported in the demo.🗺️ Map & UIThe Map List can now also be opened with M and shows all maps currently owned by the player.Added a notification while sleeping explaining that sleep can be interrupted at any time.Added a small description to the game slots widget to make its purpose clearer.Updated the Quest View for better readability.Added names to several interactable NPCs.The character selection screen now makes it clearer which characters are disabled in the demo.Fixed some annoying chickens in the main menu.Updated the Unreal Engine launch screen.⚙️ SettingsAdded mouse sensitivity setting.Added Invert X/Y-Axis option.Fixed missing key bindings in Settings when starting the game.Fixed Unlimited FPS se…
- Bandit Debt Collectors, Saving Improvements & More - 18 June 2026
Hello everyone!A new update for Bread and Blood is now live.The main focus of this update was improving the save/load system and adding a new way for your debts to come back and haunt you...New FeaturesBandit Debt CollectorsBorrowed money and forgot to pay it back? Bandits may now come looking for what they're owed. Whether you pay, run, or face the consequences is up to you.Improved Saving & LoadingI've gone through the save system and updated a lot of functionality. Everything should now save and load much more reliably than before.TrapsHunting traps have been added, giving you new ways to gather resources and survive.Thief Random EncounterKeep an eye on your belongings while traveling. Not everyone you meet has honest intentions.Other ChangesReduced bandit sight and hearing distance.Added some foliage sound effects.Added reputation penalties for attacking traveling merchants and trav…
- New Store Capsules & Artwork - 14 June 2026
Hello everyone!I've just updated the store capsules and artwork for Bread and Blood.The old capsules were created by me during development and always felt like placeholders. The new artwork does a much better job of representing the game's medieval survival atmosphere and overall direction.What's new:New main store capsuleUpdated library artworkImproved visual presentation across the Steam pageBetter representation of the game's world and themeThis update doesn't change any gameplay, but it should make the store page look much more polished and closer to the vision I have for the game.I hope you like the new look, and as always, thank you for following the development of Bread and Blood!See you in Krakowitz! 🍞🩸— Developer of Bread and Blood
- Trading Update - 3 June 2026
Trading UpdateAnother small update focused on expanding village life and introducing a new trading system.New ContentAdded several small jobs in Krakowitz.Added a Church with its own activities and interactions.Introduced Trading Places where goods can be sold over time.Added the Trading skill and supporting trading mechanics.Added 3 new trading-related traits.Trading ChangesSelling items directly to vendors has been removed.Players now require a special trait to sell goods directly to merchants.Trading now relies on dedicated trading locations, skills, and character traits.FixesFixed an issue causing the woodcutter to sell incorrect goods.Various smaller fixes and improvements.As always, thank you for playing and providing feedback. More content and polish are on the way!
- Debt, Dialogs & Survival Update - 23 May 2026
Update NotesFixed insert name font issuesUnified fonts across the game for a cleaner and more consistent lookAdded animated “Game Saved” text after sleepingMinor updates and improvements to beehivesAdded indicators for some interactable objects to make them easier to spotForaging now increases the Survival skillUpdated dialog visuals and layoutFinished dialogs for several NPCs in KrakowitzUpdated GUI with new Reputation, Info, and Tax/Debt widgets
- Faces & Fixes Update - 8 May 2026
Faces & Fixes UpdateA new appearance editor has arrived, letting you shape your peasant into someone slightly less miserable... or even worse looking than before.AddedAdded full character appearance customizerAdded more washing places around the worldAdded some home door interactionsAdded random loot drops when the brawler is killedChanges & ImprovementsAdded padding to the mapChanged bandit camp slot naming for better clarityUpdated game version handling for packaged buildsFixesFixed pillory remaining interactable after usageFixed pillory collision so NPCs no longer walk into itFixed brawler focus behaviorMore updates coming soon as the world of bread, blood, and bad decisions keeps expanding.
- Kitchen Work & Punishment Systems Update - 30 April 2026
🔥 Crafting & Cooking Update + World ImprovementsThis update focuses heavily on expanding the cooking and crafting experience, introducing new activities, world interactions, and a bit more consequence to your actions.🍲 Cooking & Work SystemsAdded a new tavern workplace with interactive job rolesYou can now work as a kitchen helper and learn recipes while workingNew waiter activity — earn coin by serving customersAdded cook-related traits that improve performance in the kitchenRebalanced cooking recipes difficulty and crafting parameters🌍 World AdditionsAdded apple trees and new spawn locationsIntroduced searchable dung piles with a small chance to find coinsAdded training dummy (buildable in Hill Camp) that displays weapon damageTraining dummy and targets can now also be built in Bandit Camp decoration slots⚖️ Punishments & ConsequencesAdded pillory punishmentAdded hanging punishment…
- Gameplay Update & Fixes - 23 April 2026
Hi all!This update brings a mix of balance changes, fixes, and general improvements across gameplay, combat, and systems:⚖️ Balance & GameplayFixed some animals having too much healthReduced overeating limit to 10% of max foodAdjusted robbery chance while sleeping outside to 10% (higher in populated areas)Increased fox and boar populationAdded additional rabbit spawn pointsAdded heavy load debuff (player can only walk when inventory is full)🛠️ Crafting & SystemsUpdated workbench and carpenter’s bench recipesFixed workstations not clearing required item imagesSeparated camp upgrades into slots with clearer layout⚔️ Combat & ControlsReworked combat states to reduce errors and prevent getting stuckAdded auto-arm on attack and auto-unarm after 15 seconds of inactivityAdded sound effects when player receives damage🐾 Fixes & ImprovementsFixed blood splash to correctly appear on skeletal mes…
- Crafting Update & Improvements - 21 April 2026
Crafting Update & ImprovementsHi all!This small update focuses on improving the crafting experience and fixing a number of related issues:🔧 Crafting ImprovementsUpdated crafting widget with clear success/fail notificationsFixed incorrect player position during crafting when movingReduced energy usage while craftingImproved crafting progress bar and fixed issues when stopping mid-craft⚙️ Other Fixes & TweaksAdjusted and optimized camp light flickerDisabled default motion blurRemoved ability to use unstuck while deadFixed demo quest starting in the arena mapMore improvements coming soon—thanks for your feedback!
- Small Helpful Update - 20 April 2026
Hi all again!I’m releasing a small update focused on improving the early game and helping players get started:Added a map item that shows locations and points of interestAdjusted the starting location to be more centralAdded a few additional starting itemsHope you enjoy it!
- Update and some minor bugfixes - 19 April 2026
Hi all again!I’m releasing a small update focused on balancing and a few minor fixes:Added armor defense values and adjusted pricesUpdated weapon damage rangesUpdated arena fights and their rewardsAdded blood splashes when animals bite the playerAdded flinch animations when the player is hitFixed an issue where currency was not updatingFixed bandit camp workbench not appearing after constructionFixed various missing or incorrect texts (weapons, armor, items, crafting, skills)Fixed missing removable trash piles in the camp near the first villageFixed some upgrades not appearing in the camp near the first villageAdded new recipes to hunting workstationsA lot of you mentioned getting a bit lost and asked for some kind of tutorial or introduction. I’m working on adding some starting items to help guide you, and possibly a simple map as well.More updates coming soon—thanks again for all the…
- Devlog #01 - 17 April 2026
Hey everyone!Welcome to the very first issue of my devlog 👋Q: So… who are you?I guess it’s time for a proper introduction. I’m the developer behind this project — yes, just one person working on the game.It’s a big journey, but I’m fully committed to seeing this game through to the end.Q: What is this game all about?A bit of backstory first.I’ve always had two main hobbies: playing games and writing code. About three years ago, I decided to combine them and start building something of my own.I’ve always been a big fan of survival games — especially medieval ones — and that’s what inspired this project. At the beginning, it was just a game for myself, built the way I wanted it to be.But now it’s reached a point where I feel it could be interesting to others as well, so I’ve decided to share it.Your feedback will play a big role in shaping the direction of the game, so don’t hold back —…
- Bug Fixes - 16 April 2026
Hi everyone!I’ve just released a small update with a few fixes:Fixed missing sound mixer classes for some of the most common sounds, so they now react to sound settings.Fixed sound settings — volume now updates when the slider changes.Fixed the unstuck functionality.Added missing functionality for the beehive.Added the “Bee Friend” trait, with a 5% chance to obtain it when interacting with a beehive.Added a makeshift torch, now craftable at all worktables and campfires.More updates coming in the next few days...I’ll continue refining the game based on your feedback — thank you for your support!