Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4414460 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Nov 4, 2026 |
| Developer | zlorky |
| Publisher | zlorky |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
A short-run roguelike city builder. Gather timber, craft crowbars and magic potions, fulfill demands from frogs, plague doctors, and swamp dragons. Explore the hex map, survive the King's moods, and find the artefacts that break your economy wide open. Repeat.
About this game
A short-run roguelike city builder. Gather timber, craft lanterns and magic potions, fulfil demands from frogs, plague doctors, and swamp dragons. Explore the hex map, survive the King's moods, and find the artefacts that break your economy wide open. Repeat. Collect, Craft, Build Gather resources, construct workshops, and keep your fragile little economy from collapsing under its own ambition. Appease everything - until the world stops yelling (or at least lowers its voice). Turn raw materials into progress, and progress into new problems. Creatures with Personalities, Grudges, and Unreasonable Demands Every tile comes with opinions. Wolves hold grudges, spiders spread rumours, and villagers have suggestions no one asked for. Some want tribute. Some want attention. Some want you gone. They all want something. Timing is your only defence. Explore a Hex Map That Fights Back Politely Expand across a living grid where every hex offers opportunity, risk, or paperwork. Unionised clouds drift in, block your plans, and refuse to elaborate. Every tile is useful. Some are just… less cooperative. Seasons That Change Everything (Including Your Plans) Summer rewards growth. Winter demands preparation. Neither cares what you were trying to do. Adapt to shifting rules, resources, and an overall decline in emotional stability. Every cycle is a new opportunity to be unprepared. Features Short roguelike runs that respect your time, but not your feelings. Fail quickly, learn slowly, and come back slightly wiser (or at least more stubborn). Engine-building gameplay focused on efficiency and questionable decisions . Optimise your resource chains, overcomplicate everything, and pretend it was all intentional. Hex map exploration where every tile has potential… and expectations. Expand your kingdom across a world that politely demands your constant attention. Resource gathering and crafting, now with mild existential pressure . Collect, produce, and assemble what you need - before something else needs it more. Constituent demands and rewards that are never entirely reasonable . Animals, villagers, and “stakeholders” will ask for things. Many things. Immediately. A…
Supported languages
English * * languages with full audio support
