- ๐ข Patch Notes: Update Now Available! - 05/15/2026 - 15 May 2026
๐ Talent Tree: Improved visibility for talent points. It is now much easier to distinguish between locked and unlockable talents. Additionally, a new visual animation has been added for already unlocked talents! ๐ฉน Healing Fix: When equipping the healing character (who regenerates 4 HP per wave) while at 98 HP, the heal would push you to 102 HP. This has been fixed: your health is now properly capped at the 100 HP limit. ๐ Portals & Max Wave: If you die immediately after taking a portal that skips 5 levels, your "Max Wave Reached" stat will now correctly record the level you reached after the portal jump. Fixed a visual bug on the death screen where the text announcing your max wave displayed the wrong variable. It will now accurately show the exact level where you died. โ๏ธ Settings Shortcut: Added a Quality of Life shortcut: you can now press the Esc key to instantly open the in-gameโฆ
- ๐ข Patch Notes - 04/23/2026 - 23 April 2026
๐ Translations & Shop: The "Buy", "Equip" and "Unequip" buttons, as well as the "Shop" image, have been translated for the French version. Several texts concerning the Decks have also been adjusted. โ๏ธ Balancing: The dodge chances of enemies having the 40% dodge debuff have been reduced from 40% to 30%. ๐ฅ๏ธ In-game Interface: The current theme is now displayed right below the current wave indicator. โฉ Game speed: Addition of an acceleration option (x2 and x3) during a game! Ideal for those who wish to pass the animations more quickly. ๐ Discard pile overhaul: The visual aspect of the discard pile now adapts to the currently equipped Deck. The overall rendering has been reworked to be cleaner and much more stylish. โจ Visual indicators (Buffs / Debuffs): An aura animation now appears on your cards if your Deck has a damage buff against the current combatant's theme. A similar aura appeaโฆ
- ๐ ๏ธ Update: Leaderboard Overhaul! ๐ - 04/19/2026 - 19 April 2026
Greetings, dear variables! A new update is available to improve your experience in the Prism Arena. โจ New Visuals & Technical Overhaul: The old parchments have been tossed into the fire! The leaderboard has been completely rebuilt from the ground up, both visually and technically. No more annoying display bugs: make way for a much cleaner, smoother, and stylish look to honor your best statistics! ๐ Your feedback matters: If you spot the slightest anomaly, or if Symbolikus has slipped another bug into the archives, please don't hesitate to let me know. ๐ฌ Join the community: To share your feedback, report a bug, or just discuss your strategies, join the Symbolika Discord server! Simply click the dedicated button directly from the game's main menu. Thank you for playing, and good luck in the Strata! โ๏ธ
- ๐ ๏ธ Patch Notes 04/17/2026 ๐ ๏ธ - 17 April 2026
๐ Bug Fix - Character Healing: The character that is supposed to restore 4 HP at the start of each round was only giving back 2 HP due to a bug. This has now been completely fixed! You will correctly receive your 4 HP right at the beginning of every round. ๐ง Leaderboard Maintenance: The Leaderboard is temporarily unavailable in-game. I am currently rebuilding the entire system behind the scenes to make it perfectly stable, smooth, and bug-free. Don't worry: all your stats and scores are still being safely saved in the background! You won't lose any of your progress. A new patch is scheduled for this weekend to bring it back online. Thank you for your patience!
- ๐ ๏ธ Patch Notes 04/16/2026 - 18PM ๐ ๏ธ - 16 April 2026
โฑ๏ธ Leaderboard Cooldown Timer Update: The "Refresh Leaderboard" button is now disabled during the 5-minute cooldown and directly displays the remaining time. You no longer need to click it just to find out how long you have to wait! ๐๏ธ View Shop & Talents In-Game: While a match is in progress, you can now safely open the Shop and Talents menus from the main menu to check your currently equipped characters and active talents. Note: These menus are "view-only" during a game. You cannot buy, equip, or unequip items until the match ends. This lets you review your current build without waiting! ๐ Buffs & Recap Visual Overhaul: The UI for your chosen buff percentages has been polished for better clarity. To view your buff recap, you now need to click the "Buff Recap" icon instead of hovering over it. Once open, you can hover your mouse over each specific buff to see the exact bonus damage iโฆ
- ๐ ๏ธ Patch Notes 16/04/2026 ๐ ๏ธ - 16 April 2026
๐พ Save System Overhaul: To prevent bugs and ensure a smoother experience, the save system has been reorganized across the game: During a match/round: Saving is automatic and occurs after every action. Once you or your opponent finishes an attack, the game saves instantly. Your mid-fight progress is safe! In menus (Settings, Talents, Quests, Shop): Saving now occurs only when you press the "Return/Back" button. (โ ๏ธ Note: For example, if you claim a daily quest reward or buy an item and force-close the game with Alt+F4 immediately after, your progress will not be saved. Always remember to press the Return button to confirm your actions in the menus!) ๐ฐ Daily Quests Bug Fix: I noticed an issue where claiming a daily quest would mark it as completed, but the gold wasn't being added to your total. This has now been fixed, and you will receive your gold correctly! ๐ Leaderboard Rework & Coโฆ
- Update - Patch Notes 04/09/2026 - 9 April 2026
โจ Visual & UI Improvements Dynamic Parchment: Overhauled the enemy malus display. The parchment background now dynamically scales (expands or shrinks) based on the text length for a perfect, overflow-free visual experience. Endgame Readability: Touched up the text on the end-of-game screen to ensure better visibility and optimal reading comfort. Buff Colors: Minor visual adjustments and color tweaks to the chosen buff icons to make them stand out better. ๐ Community Join the Discord: A new "Discord" button has been added to the main menu! A single click will provide the invite link and let you directly join the Symbolika community.
- Update - Patch Notes 04/08/2026 - 8 April 2026
๐ Bug Fixes Deck Icon Visibility: The card icon used to access your deck mid-round is now hidden during enemy attacks or when hovering over the chosen buffs icon. Daily Quests: Fixed the issue that prevented daily quests from resetting correctly (this time, it's really fixed!). Text Overflow: The enemy's malus text would sometimes overflow its parchment background depending on your screen resolution. This UI issue should now be resolved. โจ UI Improvements Experience Bar: Improved the visibility of the text on the EXP bar located in the main menu profile. Buff Readability: Increased the text size when hovering over your chosen buffs icon during a round. We also streamlined the descriptions by removing unnecessary words (e.g., "Three of a Kind Symbol" is now simply "Three of a Kind") to make them much easier and faster to read at a glance.
- Update - Patch Notes 04/07/2026 - 7 April 2026
๐ Bug Fixes Daily Quests: Fixed an issue that prevented daily quests from resetting correctly. โจ UI & Buff System Improvements Improved Readability: Buff texts have been streamlined for quick reading during a round (e.g., "+2% Three of a Kind Symbol"). Full detailed descriptions are still shown by default, but you can now toggle this option in the settings to use the simplified text. Dynamic Color Coding: Added a visual system to spot key information at a glance (specific colors for values and symbols, green text for HP, and blue for your current buffs). You can also toggle this color option in the settings. ๐ ๏ธ Quality of Life (QoL) Quick Deck Access: You can now access your Deck Archives directly during a round. The access button is a card displaying your currently equipped card back, located just below your HP bar, right after your chosen buffs. Seamless Navigation: A "Return to Gamโฆ
- Hotfix - Card Softlock Fix - 4 April 2026
Card Softlock Fix: Fixed an issue where players could get stuck indefinitely with no playable cards. To resolve this, a new game-over condition has been added: from now on, if you are left with fewer than 2 cards, the game will immediately end (Game Over).
- Hotfix - 4 April 2026
- Missing Cards Fix: The issue where cards would vanish for no apparent reason has been resolved. The save system has been thoroughly reworked. From now on, if the game closes abruptly (crash or Alt+F4) in the middle of an action, that specific action will simply be canceled upon restarting. This prevents any desynchronization bugs between your deck and the enemy's HP. Don't worry, this doesn't change anything about the normal save system when you quit the game properly through the settings menu! - Anti-Save Scumming (Enemy Dodges): Because this new save system could have allowed players to repeatedly restart the game to avoid an enemy's dodge, combat RNG is now locked (fixed seed system). If a monster was going to dodge your attack, they will still dodge it, even if you restart the game! - Buff Selection Overhaul: The random buff selection has been adjusted to prevent duplicate optionsโฆ
- Hotfix: Leaderboard Synchronization - 2 April 2026
I've optimized the code to prevent overloading the Epic Games servers when fetching stats for achievements and leaderboards. This should resolve the issue where leaderboards disappear after playing for a while.
- Hotfix: Leaderboard Synchronization - 2 April 2026
A patch has been deployed to fix real-time leaderboard updates. Please note that this is currently in a testing phase, so occasional synchronization issues might still occur. I am keeping a close eye on it. If you encounter any further bugs, please let me know via email at: [email protected]