SPSTEAMPULSELIVE ANALYTICS
Switchcars

Switchcars Steam metadata

Altfuture | Apr 30, 2021 | game

Released

0players observed · 4 October 2026 - 02:12:16 UTC

ActionIndieRacingAction RoguelikePixel GraphicsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)14,010
  • Revenue (VGI)$96,277
  • Review score90% positive

Switchcars metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)14,010
  • Revenue (VGI)$96,277
  • Review score90% positive
  • Total reviews465
  • Release dateApr 30, 2021
  • DeveloperAltfuture
  • PublisherAltfuture

Genres: Action, Indie, Racing

Company pages: Developer: AltfuturePublisher: Altfuture

Top Steam chartsTop 100 gamesGame directorySteam Store page

Switchcars Steam metadata

Switchcars metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/442210/metadata
Steam Storehttps://store.steampowered.com/app/442210/
Steam Communityhttps://steamcommunity.com/app/442210
PCGamingWiki search
IGDB searchSearch IGDB for Switchcars

Reviews, pricing, and metadata

Review summary

Very Positive

90% positive, 419 positive, 46 negative

Price and discount

$8.99

Platforms

Windows, Linux

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 4 March 2016

Latest Steam announcements

  • 10 Years of Switchcars! - 4 March 2026

    Hello everyone!Today is exactly 10 years since Switchcars was first released! While I'm not entirely ready to accept this shocking fact, I sure am happy to celebrate it with a -75% discount for the next two weeks, alongside a little storefront refresh!There's no new update, as the game was wrapped up in 2021 after all, but there is something cool and new still, that most of you might be unaware of:Remember that a vehicle editor was added in the last 1.1 update, to help keep things fresh? A few amazing members of our community have put it to good use, and created mods with not 100, not 1000, but 2000 (two thousand) vehicles! Above you can see some of my favorites.OrcinusC7, AJdex (MiloBob), YelloLight, MisterKenneth and a few other contributors - thank you! You've absolutely nailed the style, and added a ton of additional fun to the game with these mods.If you'd like to download and/or d…

  • After many years, Switchcars is done and has left Early Access - 5 May 2021

    Switchcars is a very strange game. One where you run along, throw a hook into cars to speed up, pinch all sorts of vehicles and try to outrun strange alien creatures. Read the full article here: https://www.gamingonlinux.com/2021/05/after-many-years-switchcars-is-done-and-has-left-early-access

  • Switchcars 1.1 - Now out of Early Access! - 30 April 2021

    More than eight years after work on it began, Switchcars just graduated to a full release alongside its biggest update so far! Switchcars was rather polished at the time of its initial launch in 2016. I kept it in Early Access all this time, however, because I wanted to add more to it. An amount of 15 hefty updates were made in the meantime, and today’s one is the biggest so far: It adds almost 200 new vehicles (totalling to 1305), an editor for players to create their own vehicles and props, a new “Rally” game mode and many smaller improvements and bug fixes. The game is filled with lots of content, polish and replayability. Full changelog of the 1.1 update is available here. The biggest addition is the new editor. I hope to inspire you all to create your own vehicles and props and share them with other players! Switchcars is already in IGCD top 10 for its amount of road vehicles, so s…

  • Switchcars 1.1 Changelog Preview - 30 April 2021

    In about 7 hours from now, Switchcars will be released out of Early Access! With that you'll get a massive update 1.1, a new trailer, store page overhaul and some extra videos! Stay tuned for the second news post later today! In the meantime, I thought you'd like a tease with the update changelog below. Enjoy! v1.1 - April 30, 2021 Customization: - Added Vehicle Editor - Used to create sets of vehicles, animals and props, in-game - Accessible as a game mode - Features simple icon-selection interface for most object parameters - Features colorized input fields for easy behavior overview - Features sprite browser - Features object operators (copy, delete...), with keyboard shortcuts - Features previewing of sounds (e.g. horns) - Features automatic paint-area and collider settings - Features simple descriptions for every setting - Made vehicle features into pre-installed passive powerups (…

  • Progress report - Vehicle editor screenshots, new vehicles - 2 June 2018

    Hi everyone, It’s been a long time since Switchcars was last updated, so I want to let you know the current situation. Beta update in development: As many of you know already, the upcoming beta update has been in the works since late 2016. Some of its features and fixes were released in updates 13, 14 and 15, and the most difficult part of it (for me at least) was the integration of Steam API to the Switchcars engine. Being made in Pygame, this actually required some work that no other Pygame game ever did. That work was done by Damir, a friend of mine, over a year ago. One of the update’s major new features are many new vehicles, but also something that was kept a secret until recently - Switchcars will have a vehicle editor as well as Steam Workshop available from within the game! This will allow you to create and share your own Switchcars vehicles, making those original 1000 seem lik…

  • Update 15 - Drafting, 2 new car sounds, EBS, win-based unlocks and much more! - 8 April 2017

    Hey guys! A new update is here - this time primarily focused on your suggestions from the forum, mainly the Random ideas thread! Thank you everyone for the awesome suggestions - keep them coming! The update includes some not yet visible work too, but more on that in a later update. Drafting effect: Switchcars now features a relatively advanced simulation of drafting! It's an aerodynamics thing: if you tail a vehicle that is clearing air in front of you, you will reach a higher top speed due to reduced resistance. However, when you steer to the side to overtake a vehicle, hitting the air wave will slow you down again. This feature is very analog and varies from situation to situation, as it is calculated using both player's and traffic vehicle's speed, mass and height, as well as their mutual distance at every moment, so understanding it is mainly based on a feeling. Bicycles can take gr…

  • Update 15 - Drafting, 2 new car sounds, EBS, win-based unlocks and much more! - 8 April 2017

    Hey guys! A new update is here - this time primarily focused on your suggestions from the forum, mainly the Random ideas thread! Thank you everyone for the awesome suggestions - keep them coming! The update includes some not yet visible work too, but more on that in a later update. Drafting effect: Switchcars now features a relatively advanced simulation of drafting! It's an aerodynamics thing: if you tail a vehicle that is clearing air in front of you, you will reach a higher top speed due to reduced resistance. However, when you steer to the side to overtake a vehicle, hitting the air wave will slow you down again. This feature is very analog and varies from situation to situation, as it is calculated using both player's and traffic vehicle's speed, mass and height, as well as their mutual distance at every moment, so understanding it is mainly based on a feeling. Bicycles can take gr…

  • Update 14 - Mech, 2 new animals, lane age variants and more! - 20 February 2017

    Hey all! The new Switchcars update is up! While it's got a lot of small fixes and a ton of work that's yet to be utilized in the coming builds, here are some of the highlights: Note: Hardcore mode and database entries for four specific powerups will need to be unlocked again, due to changes in the savegame system. Lane age variants: Remember how, apart from vehicles, different eras all looked the same? Now, the year you're in affects the look of the lanes as well! Human-made lanes, such as roads, will look differently in 1950's compared to 2030's. Free Roam now lets you change the year during gameplay, which makes it easy to explore the new lane designs. 3 new "vehicles": Switchcars now has a Mech (a military piloted robot) and two new animals, all animated and with new sound effects! More will be coming soon! Volume control: At last! Thanks to Damir (and this was no trivial task, mind…

  • Update 14 - Mech, 2 new animals, lane age variants and more! - 20 February 2017

    Hey all! The new Switchcars update is up! While it's got a lot of small fixes and a ton of work that's yet to be utilized in the coming builds, here are some of the highlights: Note: Hardcore mode and database entries for four specific powerups will need to be unlocked again, due to changes in the savegame system. Lane age variants: Remember how, apart from vehicles, different eras all looked the same? Now, the year you're in affects the look of the lanes as well! Human-made lanes, such as roads, will look differently in 1950's compared to 2030's. Free Roam now lets you change the year during gameplay, which makes it easy to explore the new lane designs. 3 new "vehicles": Switchcars now has a Mech (a military piloted robot) and two new animals, all animated and with new sound effects! More will be coming soon! Volume control: At last! Thanks to Damir (and this was no trivial task, mind…

  • Announcing a new VR game: Derail Valley! - 8 February 2017

    Hey guys, As I wrote in December, something new has been cooking for about 8 months now. Today I’m super excited to introduce you to our new upcoming VR game - Derail Valley! Before I continue, let me just say this - Derail Valley actually already helped fund further Switchcars development! There’s a ton of interesting things to share, but I’ll try to keep it as short as possible and stick to the key points, so please bear with me: https://youtu.be/p5PEKotBNfo What is Derail Valley? Derail Valley is a next-gen train simulation made for VR. You drive a train using your own hands in a virtual cab, tasked to reposition rolling stock between trainyards on time. Derailment is a big part of it and it also brings some advancements to the realistic train sim genre, such as decayed railway simulation. More info on its Steam page and announcement. If you have an HTC Vive, you can try the free dem…

  • Announcing a new VR game: Derail Valley! - 8 February 2017

    Hey guys, As I wrote in December, something new has been cooking for about 8 months now. Today I’m super excited to introduce you to our new upcoming VR game - Derail Valley! Before I continue, let me just say this - Derail Valley actually already helped fund further Switchcars development! There’s a ton of interesting things to share, but I’ll try to keep it as short as possible and stick to the key points, so please bear with me: https://youtu.be/p5PEKotBNfo What is Derail Valley? Derail Valley is a next-gen train simulation made for VR. You drive a train using your own hands in a virtual cab, tasked to reposition rolling stock between trainyards on time. Derailment is a big part of it and it also brings some advancements to the realistic train sim genre, such as decayed railway simulation. More info on its Steam page and announcement. If you have an HTC Vive, you can try the free dem…

  • Switchcars and Altfuture: a look at 2016 and future plans - 20 December 2016

    Hey everyone! Only a news update this time - but a rather important one: I made a blog post detailing some key information related to Switchcars, which was never posted so far. It's related to the game's success since release, how it almost never got made, as well as future plans for both the game and the company! Switchcars and Altfuture: a look at 2016 and future plans Just keeping you guys up to date - soon there will be more concrete news on the new features, can't wait to share those! Now heading back to work, and see you next time with another game update. As always if you have any questions, comments or suggestions, feel free to post on the forum! Happy holidays and have a great New Year guys!

  • Switchcars and Altfuture: a look at 2016 and future plans - 20 December 2016

    Hey everyone! Only a news update this time - but a rather important one: I made a blog post detailing some key information related to Switchcars, which was never posted so far. It's related to the game's success since release, how it almost never got made, as well as future plans for both the game and the company! Switchcars and Altfuture: a look at 2016 and future plans Just keeping you guys up to date - soon there will be more concrete news on the new features, can't wait to share those! Now heading back to work, and see you next time with another game update. As always if you have any questions, comments or suggestions, feel free to post on the forum! Happy holidays and have a great New Year guys!

  • Update 13 - Resolution options, Free Roam themes, improved input system and more! - 22 October 2016

    Hey all! Before diving into update details, I'd like to announce that I was temporarily joined by a programmer and a friend of mine, Damir Veapi, in solving some technical issues in Switchcars. He already did some notable work prior to release, but also in the previous update 12 and now, 13. His involvement with the project likely won't be long, but it's very meaningful already. In this update, and throughout next several ones our aim is to make the game as stable as possible, so that it will be able to leave alpha and have its development continue in a more mature beta state. This also means that, besides getting more stable, the game might get some awesome new features! I'm not going to announce them just yet - first we want to make sure they work. Now onto the update! Resolution options: Yes! The game now lets you run it at your monitor's native resolution, such as 1920x1080. Alterna…

  • Update 13 - Resolution options, Free Roam themes, improved input system and more! - 22 October 2016

    Hey all! Before diving into update details, I'd like to announce that I was temporarily joined by a programmer and a friend of mine, Damir Veapi, in solving some technical issues in Switchcars. He already did some notable work prior to release, but also in the previous update 12 and now, 13. His involvement with the project likely won't be long, but it's very meaningful already. In this update, and throughout next several ones our aim is to make the game as stable as possible, so that it will be able to leave alpha and have its development continue in a more mature beta state. This also means that, besides getting more stable, the game might get some awesome new features! I'm not going to announce them just yet - first we want to make sure they work. Now onto the update! Resolution options: Yes! The game now lets you run it at your monitor's native resolution, such as 1920x1080. Alterna…

  • Update 12 - 1000+ redesigned vehicles, starting years 2040-2054, and a ton of more improvements! - 24 September 2016

    Hey everyone! The new update is up, bringing us the biggest Switchcars changelog yet, not only since launch, but since Switchcars development began in 2012! The shear amount of general small changes is enormous. Here are some highlights, although I recommend reading the full notes too. Note: this update will reset the "config.ini" file which contains your graphics, controls and other settings. 1000+ redesigned vehicles: The update is mainly focused on vehicles. They were all revised, and most of their graphics updated for better consistency, looks and purpose clarity. Some received minor graphical changes, whereas others complete overhauls. For example, nearly all aircraft and future vehicles were remade from scratch, looking closer to how they might look in real life. Magnet and plasma vehicles are now easily distinguishable with featuring cyan or light purple glowing pads underneath,…

  • Update 12 - 1000+ redesigned vehicles, starting years 2040-2054, and a ton of more improvements! - 24 September 2016

    Hey everyone! The new update is up, bringing us the biggest Switchcars changelog yet, not only since launch, but since Switchcars development began in 2012! The shear amount of general small changes is enormous. Here are some highlights, although I recommend reading the full notes too. Note: this update will reset the "config.ini" file which contains your graphics, controls and other settings. 1000+ redesigned vehicles: The update is mainly focused on vehicles. They were all revised, and most of their graphics updated for better consistency, looks and purpose clarity. Some received minor graphical changes, whereas others complete overhauls. For example, nearly all aircraft and future vehicles were remade from scratch, looking closer to how they might look in real life. Magnet and plasma vehicles are now easily distinguishable with featuring cyan or light purple glowing pads underneath,…

  • Update 11 - Hardcore game mode, changelog viewer, battery degradation and more! - 16 August 2016

    Hey everyone! A new update is out and brings a number of new things to Switchcars! Hardcore game mode: For all of you who've beaten the game many times a new mode is now available - Hardcore! Hardcore mode, which only becomes available once you've beaten The Run, features 3 stages rather than 10. They are very long and the timer ticks only 5 seconds before not one, but two aliens show up chasing you. The idea behind the game mode was to have a tough challenge from the very start of a round, without the usual build-up present in The Run, yet make it still possible to beat it. Right now Hardcore is quite fun and beating it is highly satisfactory, but it is also in experimental phase, meaning that some things could be changed over time based on your feedback. Please let me know your thoughts about it, and I'm looking forward to seeing hardcore gameplay videos and end-screen captures! Ingam…

  • Update 11 - Hardcore game mode, changelog viewer, battery degradation and more! - 16 August 2016

    Hey everyone! A new update is out and brings a number of new things to Switchcars! Hardcore game mode: For all of you who've beaten the game many times a new mode is now available - Hardcore! Hardcore mode, which only becomes available once you've beaten The Run, features 3 stages rather than 10. They are very long and the timer ticks only 5 seconds before not one, but two aliens show up chasing you. The idea behind the game mode was to have a tough challenge from the very start of a round, without the usual build-up present in The Run, yet make it still possible to beat it. Right now Hardcore is quite fun and beating it is highly satisfactory, but it is also in experimental phase, meaning that some things could be changed over time based on your feedback. Please let me know your thoughts about it, and I'm looking forward to seeing hardcore gameplay videos and end-screen captures! Ingam…

  • Planes, Trains And Everything Else: Switchcars - 15 August 2016

    I’ve been mostly absent from the internet for a week, enjoying a holiday that involved as little in the way of online interaction and vidputergames as possible. I did take some time to play a rather splendid game though. I’m not sure if you’ve heard of it. It involves procedurally generated worlds, littered with resources, and you must navigate those worlds in vehicles that run out of fuel extremely quickly. Sometimes, alien slugs will attack. The game is called Switchcars and it’s delightful. …

Patch notes and updates

S.noRelease datePatch nameGID number
130 April 2021Switchcars 1.1 Changelog Preview4074045878075700961
216 August 2016Update 11 - Hardcore game mode, changelog viewer, battery degradation and more!4249665521684206312
316 August 2016Update 11 - Hardcore game mode, changelog viewer, battery degradation and more!252585986937902023

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID442210
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$8.99
Free to playNo
Discount0%
Original price USD$8.99
Current price USD$8.99
Release dateApr 30, 2021
DeveloperAltfuture
PublisherAltfuture
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeVery Positive
Positive review percent90%
Positive reviews419
Negative reviews46
Total reviews465
Steam recommendations164
AchievementsNot available
Average playtime forever263 minutes
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/442210/

Short description

In a science experiment gone wrong, there's only one way to survive - traverse dynamic environments in over 1300 realistic vehicles, as fast as possible.

About this game

🚗 All kinds of vehicles in all kinds of environments Use more than 1300 realistic drivable vehicles, of all kinds, to get across challenging environments. The vehicles all have different properties and can get damaged, run out of fuel, get stuck, etc. You'll need to change them often - and can upgrade them, too. 👾 A failed science experiment that takes you to the future In a teleportation experiment gone wrong, dimensional rifts opened. Suddenly, you find yourself chased by interdimensional time-whales. Drive through the rifts and advance forward in time. In the year 2055 there is a special vehicle that will save you and all of humankind. The only problem? It is 1950 now! Luckily you posses experimental teleportation technology that lets you store up to 3 vehicles on you, so you can switch between them at any moment on your journey, as you encounter various environments and obstacles. Can you make it far enough into the future and save humankind? 🕹️ Replayability is key A typical Switchcars run takes about 10 minutes. Every run is different and as you get better you'll unlock new environments, years, and vehicles. The game features 100 environment lane types, all procedurally arranged. 💛 Switchcars was born from a passion for vehicles Over 1300 detailed and realistic vehicles, spanning years 1950-2055 Cars, bicycles, buses, trucks, trains, ships, planes, spacecraft, construction vehicles - you name it 40 powerups and upgrades that can be stacked on all vehicles Made by a single dev in the span of 8 years 🛠️ Editor and mods Switchcars includes an in-game editor, where you can create your own vehicles and props The community has created over 2000 additional vehicles and props, so far. Check them out on our Discord server!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $8.99
  • Highest observed: $8.99

Switchcars's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $8.99, the highest is $8.99, and the first visible tracked price is $8.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Switchcars's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $8.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $8.99. The latest run records $8.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $8.99
  • Current list price: $8.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Switchcars at $8.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$8.99$8.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $8.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$8.99$8.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $8.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$8.99$8.99No discountSteam Store

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Delta Force123,0773 October 2026 - 13:27:22 UTC246,418192,933Team Jade
Rust80,1594 October 2026 - 03:28:50 UTC259,6461,403,838Facepunch Studios
Marvel Rivals77,3124 October 2026 - 03:43:17 UTC642,333409,518NetEase Games
Overwatch®75,1624 October 2026 - 03:31:54 UTC164,636420,984Blizzard Entertainment, Inc.
Aniimo74,6804 October 2026 - 00:28:12 UTC140,219Not availablePawprint Studio
Tom Clancy's Rainbow Six Siege73,3524 October 2026 - 03:35:39 UTC200,4761,547,383Ubisoft Montreal
Team Fortress 266,9634 October 2026 - 03:25:34 UTC253,2251,230,475Valve

Racing

GameLatest observed playersTracked peakReviewsDeveloper
Grand Theft Auto V Enhanced35,7474 October 2026 - 01:45:51 UTC161,805217,159Rockstar North
BeamNG.drive28,0103 October 2026 - 16:01:03 UTC44,232392,944BeamNG
Rocket League®20,5434 October 2026 - 03:32:31 UTC146,902579,707Psyonix LLC
Forza Horizon 612,3234 October 2026 - 02:53:16 UTC302,645100,307Playground Games
Forza Horizon 510,8403 October 2026 - 16:04:02 UTC80,745270,901Playground Games
Assetto Corsa7,6904 October 2026 - 03:20:35 UTC20,019169,192Kunos Simulazioni
Le Mans Ultimate6,8813 October 2026 - 16:22:15 UTC7,01418,993Studio 397
F1® 253,7284 October 2026 - 02:29:58 UTC17,19527,609Codemasters
MX Bikes3,1183 October 2026 - 21:40:16 UTC4,25734,592PiBoSo
Assetto Corsa Competizione2,9293 October 2026 - 11:53:45 UTC5,93248,092Kunos Simulazioni
Need for Speed™ Heat2,2444 October 2026 - 03:40:06 UTC85,230147,492Ghost Games
My Summer Car2,0983 October 2026 - 17:16:11 UTC7,812116,594Amistech Games

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS186,9234 October 2026 - 03:39:44 UTC399,748Not availableBULKHEAD
Bongo Cat156,5404 October 2026 - 03:37:22 UTC193,859110,826Marcel Zurawka, Julius Krüger
Valheim126,5643 October 2026 - 12:07:01 UTC498,478533,888Iron Gate AB
Rust80,1594 October 2026 - 03:28:50 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine67,0644 October 2026 - 03:37:11 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero63,7734 October 2026 - 03:38:23 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 260,0334 October 2026 - 02:53:22 UTC574,638199,438Mega Crit
Project Zomboid56,4384 October 2026 - 02:54:16 UTC122,811467,999The Indie Stone
Palworld53,4914 October 2026 - 03:31:02 UTC2,101,535451,088Pocketpair
Stardew Valley53,1864 October 2026 - 03:17:33 UTC236,6141,016,067ConcernedApe
Crosshair X40,6143 October 2026 - 16:03:34 UTC87,92844,617CenterPoint Gaming
Geometry Dash38,8244 October 2026 - 03:16:12 UTC108,707590,977RobTop Games

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