- Devlog #13: From Blender to Unity – How I Create a Training Scene - 7 September 2026
Hey everyone! Welcome to Devlog #13. Today I want to show you the full process of creating one training scene — from the very beginning in Blender all the way to the final result in Unity. This is how a single scene usually goes from idea to something playable in Mansion University. ### 1. Blender – Creating the Scene Everything starts in Blender. Here I work on:Character poses and animationsI try to make the animation feel natural and readable, because later it has to work well with the first-person or cinematic presentation in-game. ### 2. Moving to Unity Once the animation and assets are ready, I export them and bring everything into Unity. In this stage I:- Import the models and animations- Set up the scene- Adjust lighting and post-processing- Hook up the gameplay logic (triggers, UI, training results, etc.) This is usually the part where things start looking closer to the final ga…
- Devlog #12: Career Endings & Graduation Rewards – What Happens After Training - 17 August 2026
Hey everyone! Welcome to Devlog #12! Thank you for the continued support — every wishlist and comment helps a lot! 🔥 Today I want to talk about one of the most important long-term goals in Mansion University: **Career Endings & Graduation Rewards** Training students is only half of the journey. The real payoff comes when they graduate and start their careers. ### How Graduation Works Once a student reaches high enough levels in the relevant stats (Classic, Service, S&M, and Grace), she becomes eligible to apply for different adult-oriented careers. The better her stats and the higher your academy’s prestige, the better job offers she will receive. ### Example Career Paths Students can specialize and graduate into roles such as: - High-class Companion / Escort - Burlesque Dancer / Stage Performer - Sex Therapist / Intimacy Coach - Professional Maid / Personal Assistant - Dominatrix / Sp…
- Devlog #11: A Tour of the Mansion – Welcome to your new academic journey! - 27 July 2026
Hey everyone! Welcome to Devlog #11! Thank you for sticking with the project — your support means a lot! 🔥 Today I decided to do something a bit different. Instead of talking about systems and mechanics, I just want to show you around the place. **Welcome to Mansion University.** This is the academy you’ll manage — a large, living mansion with many rooms and a beautiful surrounding garden. You can freely walk around almost the entire property. ### Main areas you can explore: **Player’s Bedroom** Located on the top floor in the central part of the building. From here you have a nice overview of the academy. **Classrooms** Several rooms dedicated to theoretical lessons. Students gather here during scheduled training sessions. **Kitchen & Dining Hall** Where everyone meets for breakfast and free time. It’s one of the liveliest places in the mansion. **Basement** Contains a special private…
- Devlog #10: Special Night Training – Private Sessions with Students [New GIFs] - 5 July 2026
Hey everyone! Welcome to Devlog #10! Thank you for your continued support! 🔥 After showing the daily training system, today I’m revealing one of the most important and intimate mechanics in Mansion University: **Special Night Training Sessions** As the academy manager and head trainer, you have the ability to conduct private, one-on-one sessions with students during the night. ### Key features of Night Training: - Can significantly increase **one chosen statistic** (Classic, Service, S&M, or Grace) - Gives a strong boost to **Motivation** - Much more effective than regular sessions, but also very demanding on the student’s Energy - Each student reacts differently — some open up more during night sessions, others may need time to build enough trust These sessions are completely optional, but they are often the fastest way to develop a student toward her full potential and unlock better…
- Visual Update: New Trailer & Fresh Screenshots Now Live! - 11 June 2026
Hey everyone!It's been a bit quieter than usual lately — thank you for your patience! ❤️Over the past few weeks I’ve been working hard based on your feedback from the comments and the first private tests with volunteer "University Managers".The result of that work is now live on the Steam page:- **Brand new trailer** — better pacing, atmosphere and overall quality - **Completely redesigned and improved UI** — much cleaner, more elegant and user-friendly - **Fresh batch of screenshots** showcasing the new interfaceYou can check them all right now on the **Steam store page**.I’m very happy with how the game is starting to look and feel. These changes are a direct response to your suggestions, so once again — thank you!I’ll be returning to regular devlogs very soon with more new content. - red_moon_studio
- Devlog #9: Meet the Students – First Three Characters - 21 May 2026
Hey everyone! Welcome to Devlog #9! Thank you for all the support and over 560 whishlist — we’re keeping the growth going! 🔥 Today I’m happy to introduce you to the **first three students** from a pool that will eventually contain **over 20 different girls**. ### **Lusi** 19 years old. A hardworking and attentive young woman who dreams of becoming a perfect professional housekeeper. Polite, detail-oriented and naturally submissive, Lusi takes deep satisfaction in serving others and keeping everything immaculate. She has excellent potential in Service training and shows great dedication during hands-on, one-on-one practical sessions. ### **Mila** A friendly, outgoing and naturally seductive girl who easily draws attention. She thrives in social situations and loves using her charm to please others. Mila has a real passion for cooking and "special service", performing particularly well i…
- Devlog #8: Training System Deep Dive – Stats, Sessions & Specializations - 11 May 2026
Hey everyone! Welcome to Devlog #8! Thank you for your continued support – we’re keeping the momentum with over 500 wishlists! 🔥 Today I’m going into detail about one of the most important parts of the game – the **Training System**. ### Training Statistics Students can develop four main erotic skill categories: - **Classic** - **Service** - **S&M** - **Charm** ### Daily Training Structure Each day consists of **3 training sessions**. As the manager, you assign: - A teacher - Student(s) - And a suitable training room ### Teachers & Specializations Every teacher has their own skill level and **specializations**. For example, some teachers cannot conduct practical S&M sessions, while others excel at them. Choosing the right teacher for the right training is a key strategic decision. ### Two Types of Training: **1. Theoretical Classes** - One teacher can train up to **3 students** simulta…
- Devlog #7: Fast Travel & The Driver – Exploring Beyond the Mansion - 3 May 2026
Welcome to Devlog #7! Thank you for all the support – we’re steadily growing past 460 wishlists! 🔥 Today I’m revealing a bit about how you’ll move around the world outside the academy: **Fast Travel & Exploration System** In Mansion University you can always choose to walk everywhere on foot. Leaving through the main gate or back gate allows you to explore the surrounding area naturally, discover new locations, and sometimes stumble upon random events. However, walking to farther locations can be quite time-consuming. That’s where **our Driver** comes in. She is an NPC who can take you quickly by car to various destinations along the main road, such as:- The nearby farm- The old monastery- The beach- And several other locations that will be revealed later This makes traveling much faster when you want to focus on management or specific goals. However… nothing is ever that simple. The D…
- Devlog #6: The Mansion & Its Grounds – Explore Your Academy - 23 April 2026
Hey everyone!Welcome to Devlog #6! We're steadily growing and the support from over **430 wishlists** keeps motivating me a lot. Thank you! 🔥Today I want to show you something different – the world where all the management, training and events take place:**Mansion University – The Academy Grounds**The game takes place in a large, three-dimensional mansion and its surrounding gardens. You can freely walk around the entire property as the player character.**Key locations inside the mansion:**- Your private **Master Bedroom** located on the top floor in the central part of the building – offering a perfect overview of the academy.- Multiple **classrooms** for theoretical lessons.- Fully equipped **kitchen** and dining hall where students gather for breakfast.- **Basement** – which contains a special, more private training room for certain types of sessions.- Various corridors, common area…
- Devlog #5: Daily Schedule & Time Management – A Day in Mansion University - 13 April 2026
Hey everyone! We're back with Devlog #5 and the academy keeps growing – thank you for pushing us over **400 wishlists**! 🔥 Today I want to show you how time flows in Mansion University and how the **Daily Schedule & Time Management** system works. ### A Typical Day at the Academy: - **Morning**: The day starts with breakfast in the dining hall. All students and trainers gather together – a perfect moment to observe relationships and overall mood. - **Training Phase**: After breakfast there are **3 training sessions** during the day, separated by short breaks. You decide who attends which session and what type of training (theoretical or practical) they will do. - **Free Time**: Students who are not in training wander around the academy grounds, gardens, or relax in common areas. This is when the academy feels alive. - **Evening & Night**: After the last session comes free time and even…
- Easter at Mansion University – The Bunny Hunt Has Begun 🐰 - 3 April 2026
Happy Easter, everyone! 🐰Spring has arrived at the academy, and our students have taken the celebration into their own hands.Today the Mansion University grounds turned into a giant Easter egg hunt. Dressed in their cutest bunny outfits, the girls are on a mission to find as many eggs as possible… with some very tempting rewards waiting for the winners.Wishing you a relaxing and joyful Easter – whether you're hunting for eggs, eating chocolate, or just enjoying some well-deserved rest. See you back in the academy soon!- red_moon_studio
- Devlog #4: Money & Economy System – Build and Grow Your Academy Budget - 31 March 2026
Hey everyone!We're continuing our devlogs and I'm happy to say we've just crossed **330 wishlists** – thank you for all the support! 🔥Today in Devlog #4 I'm showing you one of the most important management layers in Mansion University:**The Money & Economy System**At the beginning of the game your academy has a very limited budget and low prestige. Every decision involving money matters.**How the economy works:**- You start with a small budget that must cover: - Initial hiring costs for trainers - Weekly operating expenses (bills, maintenance, etc.)- **Hiring trainers**: - You pay an upfront recruitment fee when hiring a new trainer. - After that, they receive a weekly salary at the end of each week. - There is no hard limit on how many trainers you can hire, but sometimes it's smart to fire underperforming ones and replace them with better (and more expensive) staff.- **Income sources…
- Devlog #3: Recruitment & Reputation System – Grow Your Academy Team! - 22 March 2026
Hey everyone! We're now well over **260 wishlists** – thank you so much! 🔥 In just a few weeks we've gone from 0 to 260+ and it's all thanks to your support and feedback. As a solo dev working part-time, this really keeps me motivated every evening and weekend. Today in Devlog #3 I want to show you one of the most important long-term systems in Mansion University: **The Recruitment & Reputation System** At the very beginning your academy is small and you have a very limited pool of both students and trainers. Everything changes as you build **Reputation**. **How Reputation works:** - You **gain** reputation every time one of your students successfully graduates and receives a good job assignment. - You **lose** reputation if a student becomes so demotivated that they quit and leave the academy. The higher your reputation, the more new students and trainers become available to recruit.…
- Devlog #2: Motivation & Energy System – Don't Burn Out Your Students! - 13 March 2026
Hey everyone! Over a week has passed since our first devlog and hitting 100 wishlists – thank you so much for the support! 🔥 As a solo dev working part-time after a corporate job, every wishlist and comment keeps me going. Today I want to dive deeper into the **core gameplay loop** of Mansion University: the **Motivation & Energy System**. Every student has two critical resources that you must carefully manage: • **Motivation** – Acts as a powerful multiplier for stat gains during training. – **Special Night Training** sessions are very exhausting, but they can dramatically increase motivation (high risk, high reward). – When a student successfully increases any stat through training on a given day → their motivation grows. – If on a particular day they **don't** gain any stats from training → their motivation starts to drop. • **Energy** – Limited resource that depletes during trainin…
- 100 Wishlists in Under a Week! 🎉 First Devlog: Student Graduation [GIF] - 2 March 2026
Hey everyone! HUGE thanks to all 100 of you who've added Mansion University to your wishlist in less than a week! 😍 Your support as a solo dev (part-time after corporate job, self-taught Unity/Blender in 3+ months) means everything. Big shoutout to r/lewdgames – your feedback is gold! To celebrate, here's your **first look at core gameplay**: A student finishes her training at the elite adult academy, graduates, and gets assigned a job base on her developed stats. **Core mechanics tease**: • **Train stats**: Targeted sessions boost skills – higher gains with good "motivation"! • **Manage energy**: Overwork drops "energy", slowing progress. Balance wisely for max points multipliers. • **Strategic sim**:employ more talented teachers , schedule trainings, unlock career, students and new teachers.Early prototype – tuning energy/motivation for addictive loop. Thoughts? "More events for moti…