- Version 0.7.0 - Struggle and Grind - 9 August 2026
Hello, everyone - things are turning pretty sour in real life, but I've managed to work on a lot of stuff. I've decided to drop this update early and start figuring out how to better support myself. For manual installs, please do a fresh install. While I'm a bit short on the extent of event improvements that I want for the whole month, it's also only the 9th. Version 0.7.0: Characters can now be asked about other characters! See what they think of each other. Cleaned up everyone's "ask about" options. Did a little cleaning up of some portraits. ADDED: Yotsu now has some personal moves. ADDED: Yotsu can now train you to use some of her moves. ADDED: Akota's Theme. ADDED: Ikata's Theme. With these two, the OST is now functionally complete! ADDED: New Abilities for Akota, Etzla, Oyati, and Totli. Improved nearly all of the hazard events - while some will need bigger overhauls, almost all o…
- OHYAD Version 0.6.3 - Intense Heart - 17 July 2026
Hello, everyone! This update is a month earlier than I expected, but it's my hope it builds some good faith that - despite the ongoing collapse of the videogame industry at all levels and needing four jobs to survive - I'm not easily deterred from quitting. As mentioned in the patch notes, manual installers should do a fresh install for this one. For the rest of July and August, I'd like to try to do as much writing as possible and finish the OST by completing Ikata's theme, which basically completes the OST's minimum requirements. I'd also like to start rounding out everyone's skills by giving them more unique and varied skillsets. Version v0.6.3: ADDED: Yotsu, the final character for 1.0.0 goals. Yotsu is a determined and intense martial artist! Various small additions/updates/fixes to text across the game. ADDED: Yotsu's Theme. ADDED: Etzla's Theme. ADDED: A theme for AREA 4. ADDED:…
- Sorry - no Growth/Evolution before v1.0.0 - 9 July 2026
Let me start with some good news - I'll give you the current upcoming update notes:Version v0.6.3 (so far):ADDED: Yotsu, the final character for 1.0.0 goals. Yotsu is a determined and intense martial artist!Various small additions/updates/fixes to text across the game.ADDED: Yotsu's Theme.ADDED: Etzla's Theme.ADDED: A theme for AREA 4.ADDED: Your character's skill-based Estimate for a given transaction is now displayed on the offer window.FIXED: All Special training/service options should now properly bring you back to the visit menu, even if under construction.Touched up several character pics.Okay - so, the title; I'm sorry to say it, but I have to nix the muscle growth parts of the game and parts that involve character change. Here are the reasons why:AI has become a poison pill for projects. This became obvious earlier this year, and it's only getting worse. Projects need to commiss…
- Version 0.6.2 - 8 May 2026
Time to move on from working on the demo - I might update it again before 1.0.0, but for now it's more important to forge ahead. Version 0.6.2: Some of these were partially implemented in 0.6.1, but due to circumstances with the Steam Demo, they were not finished. Implemented Willpower as an alternative to hitpoints. Willpower is your mental and emotional determination in the face of hardships. Some attacks and situations will inflict willpower damage. Some events and attacks won't do HP Damage, but Willpower damage. Losing combat from willpower will - for now - be the same as losing from HP. ADDED: 2 Willpower Game Overs. Improved the various game overs a bit. ADDED: Death Gaze and Life Drain - two abilities that will age you and affect your willpower and hitpoints, respectively. Aging attacks can be devastating. Running from enemies is no longer bypassed with success. Good luck. Impro…
- Version 0.6.1 - 1 May 2026
This is a maintenance update for parity with the release needs of the Demo. It has minor changes. While some work for the next actual update is there, they are not complete. If there are any issues, please let me know and I'll try to fix them ASAP.
- Version 0.5.1 - 28 April 2026
Refer to 0.5.1 notes. 0.6.0 hotfix build in a bit. Version 0.5.1: ADDED: Buff bars, although they are still rough. Tweaked some images. Reimplemented Treasure Chest events. (Not finished.) FIXME: Time should now flow correctly. FIXED: Characters having incorrect HP/TP/WP after setup. FIXED: Buffs not processing or clearing.
- Version 0.6.0 - Blessings and More - 15 April 2026
Hello, everyone! While I had planned this update for the end of April or May, I've decided that it's better that I get a demo out into people's hands earlier than later. I spent time getting some functional completeness done on existing events in the starting area as well as working on the early part of Blessings. You can purchase Blessings by earning reputation with the local amazons. It's not easy to please everyone, but these Blessings will unlock abilities for Adventuring, Crafting, and Trading that will give you a better chance at surviving and paying off the goddess. For now, only the trading blessings work - the others are purchasable but have little to no value until Adventuring and Crafting are better fleshed out.I'd like shift focus towards getting more writing and music done for the game; there's already several pieces I'd like to get done before the end of spring. However, s…
- Update - OHYAD Version 0.5.1 - 24 March 2026
Hello, everyone! I was getting some work done on the GUI when I encountered a few issues that needed fixing. I'm thankful to those who've bought the game and support me day-to-day and knew I had to push this now.It's been rough lately, so my goal will be to have a 0.5.2 or 0.6.0 by the end of April. Version 0.5.1: ADDED: Buff bars, although they are still rough.Tweaked some images.Reimplemented Treasure Chest events. (Not finished.)FIXME: Time should now flow correctly.FIXED: Characters having incorrect HP/TP/WP after setup.FIXED: Buffs not processing or clearing.
- Update - OHYAD Version 0.5.0 - 12 March 2026
The 0.5.x series will focus on catching up with the basic content and building it up a bit while implementing some nice new things. This definitely isn't the last time I'll be adding or revising events, but it's a long process and the fixes contained in this version made me want to get this out now instead of at the end of the month.If you want to see what's going on in between these updates, you can check me out on BlueSky or on Discord.Version 0.5.0 - Content Catchup:- ADDED: More sounds, remapped all of them. There's now ~26 sounds in the game.- ADDED: Combat Log.- Improvements for several events.- Combat will now run automatically; mash to go faster.- Improved text for all encounters. Not nearly the size I'd like, but definitely better.- Updated everyone's stats after hooking up more stat-related things. The game will be harder.- FIXED: Issue with daytime rolling over.- FIXED: Coun…
- Update - OHYAD Version 0.4.1 - 3 March 2026
Hello, everyone! In the intervening weeks between getting the Steam Stuff set up, I've been hard at work shoving as much as possible into v0.4.0 - and thus? v0.4.1 should be the first version users will see on Steam.This is a big one. I'm including 0.4.0's notes in 0.4.1. ADDED: New animations.Encounter music.Oyati's Theme.Several scene and dialogue additions and edits.Akota, Onelle, and Shade will - for some rep and money - be able to train you to use some of their moves.Animated HP/MP/WP bars for Combat. Buff Bar coming soon.Some placeholder Defeat scenes.Some Sound Effects. More in the future.Some CGs to some events.Totli, the Temple Elder Priestess. (And Her Theme)Ikata, the Temple Healer and Priestess.Daytime Indicator, removed a lot of dialogue boxes that just distracted from menus.Evening and Night are finally separated, Night is when you sleep. You get 3 real actions, now!You ca…
- I've landed on Steam! What's Next? - 19 February 2026
Hello, everyone! I'm Starsickle - it's been a long road, but I've landed on Steam! I'm an independent developer, composer, and writer. It was difficult, but things are taking shape, here! Please excuse the roughness of the Steam page - I'll be improving things as much as I can, as I'm still learning to navigate this platform.My first goal is to pack as much core functionality and polish into the first build that will land here that I can. Then, I want to get things into parity across platforms in order to comply with platform rules. This would be v0.4.1 or v0.5.0.My second goal is to work on a demo build by cutting down a solid build and confining it to the core loop with a simple ending. Roadmap to v1.0.0 (Feb 18. 2026):Auto-Combat with Skill setup. (95% done; improving and polishing.)Consistent and flexible item generation. (Done)Consumables (97% Done)Encounters, Hazards, Events (50%…