SPSTEAMPULSELIVE ANALYTICS
Iron Legacy

Iron Legacy Steam metadata

Static Fluid | Mar 5, 2026 | game

Released

0players observed · 22 September 2026 - 06:27:11 UTC

ActionCasualIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Iron Legacy metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews4
  • Release dateMar 5, 2026
  • DeveloperStatic Fluid
  • PublisherStatic Fluid

Genres: Action, Casual, Indie, RPG, Early Access

Company pages: Developer: Static FluidPublisher: Static Fluid

Top Steam chartsTop 100 gamesGame directorySteam Store page

Iron Legacy Steam metadata

Iron Legacy metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4426240/metadata
Steam Storehttps://store.steampowered.com/app/4426240/
Steam Communityhttps://steamcommunity.com/app/4426240
PCGamingWiki search
IGDB searchSearch IGDB for Iron Legacy

Reviews, pricing, and metadata

Review summary

4 user reviews

100% positive, 4 positive, 0 negative

Price and discount

$9.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, Co-op, Online Co-op, LAN Co-op, Cross-Platform Multiplayer

Achievements

84

Platform releases
  • Steam 5 March 2026

Latest Steam announcements

  • Back in the saddle :) - 1 September 2026

    Come and join me in our new version of the game :) It has been a while since I last played the game. I have this behaviour when I am interested in a game for quite a while, like 3 months, and then I completely lose interest. This is a pretty big issue for a game developer who has to play the game in order to naturally improve the game and the user experience.But I am back :) I was playing the game nonstop from yesterday until today with better and worse periods (better was when I was playing alone), I was farming and continuously improving the game I was happy. Everything was smooth, no issues at all ... Until I tested the multiplayer .... It was horrible ... the same errors I have dealt with in the past were back ... save file issues ... empty enchanting essences, empty stash (yes, I have lost all of my items I farmed during the last day)But everything seems fixed now so I am releasing…

  • We are not done yet! :) - 21 June 2026

    So, let's join me at our campfire and go with me through the changes and the motivation behind them.I think I should explain why this update took so much time. As I was not happy with the game (I will write more about it below :)) I started something that I call "low number balance" and I had to change everything ... literally everything that I have done until now... the game has these layers :mob layer (hp, defense, defense ratio, dmg, hit ratio, xp, movement speed, attack speed, ...)player/hero layer raw numbers for stats similar to those on the mobsplayer/hero layer buff numbers for stats similar to those on the mobsplayer/hero layer raw skills/spells player/hero layer buff skills/spells another player/hero layer for specialisationsitems layerAnd every time I touch one of those layers, I have to go through all other layers and check how do they interact with the change. This was extr…

  • Blacksmith 2.0, new trader and difficulties!! - 13 April 2026

    Sit down and join me while we go through new changes. Since the last update, I was working mostly on the QoL changes and a few concepts and reworks :) I don't remember the exact order of what I have reworked first, but I think it was a trader. I got rid of the old trader - I liked the filters though :D.. And the trader is now used for changing essences and selling and purchasing the event tickets :). It makes more sense to me.As I was playing the game, it usually happened that I ended up with a full inventory and then I went to the blacksmith to upgrade the items to +15 - most of them broke .... but I hated the repeated clicking on the upgrade button - so we have now an auto upgrade to +12 and +15 :))) a single click and item will satisfyingly reach the demanded numeber in a second :).Blacksmith has been then completely reworked with the UI closer to the inventory layout and the other f…

  • New features new fixes! - 3 April 2026

    Come and join me in the new features and fixes :)This one has been focused on your feedback, and as always, my very own tweaks and ideas that came up while I play the game :) I got a question: what is the goal of the game? Pretty good question by the way. The thing is, the game has no goal. It is just you slaughtering the never-ending hordes of monsters.(view from backstage of what is probably happening while you are waiting for monsters to respawn :D)My personal goal is to create the best build possible with unique items of the best rolls possible on the highest upgrade possible (+15, which can destroy the item during the upgrading process, now DOUBLES the unique effects)And what then? Well... The heroes must be remembered, I want to "store" my heroes and their glorious and fabulous high-tier gear in some nice place and get benefit from that, this is why we have the hall of ancestors,…

  • This one is huge :)) (ancestral mage - world bender) - 31 March 2026

    Come and join me in the newest update. This update brings the Ancestral Mage class and much more!! :) I was working pretty heavily on the ancestral mage class, but as this is a creative work, you cannot force it, and it happened to me that I was pushing too hard with no result, or lets say I was not happy with the results ... the AI is not magical and it wont make everything for you... during the ancestal mage ideation phase and even during the implementation phase, It has become clearer than ever that AI is not an omnipotent weapon of mass destruction that will do everything for you. It seems that the harder and more complex-creative the thing is, the AI will start failing. I was reimplementing multiple things multiple times, coming back and forth during the ideation phases of how the ancestral and normal mage should look, until I found it. :) I made the ancestral mage more like a worl…

  • We have hall of ancestors now :) - 26 March 2026

    Hey guys! :) Come and join me while we go through a new update :) Hall of AncestorsFrom the very beginning of the development of the Iron Legacy, I had in mind a specific picture of getting your hero into the Hall of Ancestors. Where you could come and see your "fallen" heroes who provided you with some bonuses. I just didn't know how exactly I would do that.As I was playing my warrior (brutal monster btw..) which I was playing just to unlock the warrior ancestral class, I was thinking ... hmmm I like the items and the build and everything, but once I unlock the ancestral warrior I will stop playing this one ... I would like to somehow "keep" him. And that was the very moment I realised how I would do that. I did not want to delete or keep my items in the inventory and just left that char in the character screen. The stash was also full, so what could I do?We now have a Hall of Ancestor…

  • Chaos moon event - 24 March 2026

    Hi guys!! :) We are back on the wave of new things :) Come and join me as I will go through most of the interesting things in this updateSooo, when I was doing the day/night cycle, I had an idea that there could also be a special night and a special day, and something cool could happen in those. As I was playing as my warrior yesterday (need legacy for that crispy ancestral class unlock) I stood in the rift and the mobs were just standing there... minding their own business while some warrior was there to slay them all :D:D And I was like .. hmmm ... they should come to me and attack me during the rift... and as I implemented this feature (finally, it was there but it never really worked that well....) I had even a better idea :) Maybe, there could be some sort of a bigger ... monstrous mega rift, and maybe ... there could be a rift big as a whole area around the city .. and MAYBE! The…

  • Ancestral classes - 22 March 2026

    Hey :)) Come join me in the new content update :)I have finally created two new ancestral classes, we have ancestral warrior and the ancestral archer, one better than the other.When I was thinking about the endgame, I was wondering what I could do to make you want to replay the whole game from a fresh start. But little more enjoyable than before. So I sit down and finish the skill on both warrior and archer, and then throw another bunch of skills or made a better variants with core boosts and this is how the ancestral classes were born. The ancestral char will have the "echoing ancestral footsteps" as a signature to know you are an ancestral and others will see those footsteps too :). The war has better cleave more potential dmg and range :) better auras (even an xp aura !!!) and the cherry on top is ..... The winter grasp (something like the holy freeze aura in D2 :)) But ... go and ch…

  • Small update + AFK protection (?) - 20 March 2026

    Heeeey :)) We did some fixes here and there, plus some new things :) First of all, I have asked my highly trained professional gemini to generate a few pictures to give the posts some fresh vibes :) So join me, as we go through the news :)Core featuresThanks to you on the Discord, we were able to fix together some bugs :) My most favourite improvement was afk protection, but I was still not happy with the current implementation until I realised that it should be completely up to you how you will play the game. I don't have a good experience with too much automation in games - they usually ruin the gaming experience, so I am trying to be cautious and don't automate the game too much. I had different concepts from promoting the active gameplay with "handicapping" the auto-attack and auto-cast, to creating a new mechanic that would somehow kill the afk player and be pretty easy for an acti…

  • Character lost - fixed! - 17 March 2026

    I was finally able to experience the lost character due to a pretty basic error in game saves :)I have lost my mage with 120+ hours on it. But thanks to that, I was able to analyse logs to find out what was happening. There was a minor issue with the path to saves, when you transition from single player to multiplayer and changed chars ... the new char rewrote the previous one ... and the previous was gone forever.This has been fixed today, also with a few things. I also reworked the map and mob spots, spots are now richer and denser, we have also all three towns and finally decoupled trolls from thieves :) Full list of changes hereBug FixesFixed critical bug where switching from single-player to multiplayer with a different character could overwrite the previous character's save file (stale save path from SP session persisted into MP)Fixed "signal already connected" errors in multiplay…

  • Quick hot fix of arena + polish of event tickets :) - 15 March 2026

    Hey :) Thanks to our Discord community member for reporting the arena bug. I fix it ASAP and now the arena no longer kicks you out when surviving the last wave. I have also slightly reworked the event tickets, which can now randomly drop from mobs.Go and try to farm them :) They are pretty good and let you summon rift on the spot of your choice, accompanied by the happy hour if you have both tickets :)

  • Biggest UI update yet - 15 March 2026

    Sooooo :) It has been a while :) In my agile opinion :D I am glad the discord works, and you write suggestions and give feedback about bugs :) This is great :) I appreciate it, and I would like you to keep this going :) It really helps me.I was encouraging myself to finally redesign the rest of the windows into a single component that uses the new design. I have also solved the semi-broken arena (fake map over 0,0 coords in the middle of the map, steel town coincidentally... = you could walk into steel town and you could suddenly see the players in the arena and they could see you, but they were in the arena and you were just standing in the steel town ...)I have also redesigned the legacy rebirth process, you no longer lose your stuff, they are placed into the vault instead and you have x free withdrawals from the vault before you have to give some items in exchange so you can take res…

  • New build live with addressed bugs you have reported :) - 11 March 2026

    Hi guys :) Thank you for your feedback :) We were already able to fix some minor bugsBtw, I did receive the request for renaming character ... and as I am dumb enough to do most of the things you want ... I rolled up my sleeves and went to work on it... I was intentionally avoiding this feature as I knew this would be a pretty dirty job ... and everything can get horribly wrong in no time as I needed to change the character identification from name (I know .. who would use name as a unique identifier? right? ... :D) to a unique ID... I did it in the end, but I lost some of my saves. Fortunately. I did a backup and restored it, and work on it once more I caught most of the nasty bugs that were everywhere ... the AI told me literally this: "This is catastrophic..." when I prompted it to check the saves as I was smelling something fishy there .... so "This is fine gif" was pretty much the…

  • You spoke, I have listened! - 10 March 2026

    We have a Discord nowFirst things first :) You are welcome to join our very own Discord server (https://discord.gg/P9UBjweu), which should be primarily used for gathering your feedback and a more modern way of communicating :) Instead of using the steam "forum" model.I am pretty grateful that you are trying to communicate with me :) I appreciate that. I would like to hear you suggestions and bug reports, so I implemented an integration of in-game bug report directly to the Discord. This means once something happens in the game, you can just press Esc> click on report bug and just write down what happened and what should happen instead, the game will then send everything to the Discord server where I and all other players can see it in one place :) You can also contact me there directly, and if you want to, we can even hop on a call to do some live debugging session :) So you can directl…

  • Another small UX update :) - 9 March 2026

    Hi guys! As I am playing the game, I am focusing on the little tweaks here and there, and I am also aware of the bigger ones that need my attention too (looking at you, steel and chaos camps.. and mob spots ... and arena and so on....:D)Here is the list of changes :)GUI / UXModernized Multiplayer Chat UI: Integrated `PanelContainer` with `StyleBoxFlat` matching `StatusWidget` design Switched to `RichTextLabel` for chat history with BBCode support Added color-coded player names (Blue for self, Green for others, Yellow for system) Improved layout using `MarginContainer` and `VBoxContainer` for better padding and alignment Added smooth fade-out animation for old messages using Tweens Added separate HUD Scale setting (scales UI widgets independently of game world) Minimap and auto-save indicator positioning improved for different scales Renamed UI Scale to Resolution Scale (scales entiregam…

  • The reality of AI in Iron Legacy - 8 March 2026

    My technical backgroundI think I mentioned it somewhere already, but I am not a developer capable of writing high-quality code that is needed for game development. I consider myself more of a game designer or director in the case of developing the Iron Legacy (I have multiple roles as I am handling everything alone, but with an awesome support from my family and friends >> battletesting every build I made!! :D). My real profession is something even more different, but it sure comes from the IT world.I always dreamt about making my own game, but as I didn't have enough time and skill to do that without the AI, so it never happened in the past, until now :) The AII think that today's world is somehow spoiled or blurred by AI, and AI has become a buzzword that is overused in everything from home appliances to software products in general. This means that not everyone is capable of imaginin…

  • Steam coop high latency and desync FIXED! - 6 March 2026

    Soooo :) Yesterday was a great day :) the approved game build, followed by the early access release, was awesome. I was happy to let you test the game, but I found the harsh fact that the Steam online coop was broken due to my implementation mistakes. The invite process received some love, but the broken parts were inside the multiplayer architecture and the way how the clients communicate with the server, which was too much for Steam P2P, and it started queueing into gigantic chunks of data >> building increasingly higher and higher latency, spikes and desync and just pure chaos :D The good news is that everything is fixed now, so we have this small update :) I will most probably focus on reworking the whole Steam host > invite > play flow so it has better UX for you :) I can spot multiple things that I am not happy with. But it is at least somehow working for now.See you next time :)…

  • First broken things on a live build! - 5 March 2026

    Did some small updates here and there regarding UX in multiplayer, like: - Steam invite: after accepting, player selects character (or creates one if none) before joining lobby- Lobby: "Change character" button to switch character before the game starts- Steam invite: invited player now sees "Connecting..." then lobby (was: MAIN with host/join buttons)- Connecting screen: Cancel button + ESC to abort connection- Invite feedback: "Invite sent to X!" shown for 3s when the host invites a friendAnd I had to disable the Steam host option in multiplayer, where you could invite your Steam friends directly into the game. unfortunatelly there are some issues with this type of connection that are causing high latency spikes + delayed hero movements from the client perspective. I will try to fix those issues as I prefer using the Steam host function instead of the direct IP of the host (but not ri…

  • First feature patch live! - 5 March 2026

    - Map boundary collisions: player movement clamped to playable rectangle with dense forest wall at edges

Patch notes and updates

S.noRelease datePatch nameGID number
13 April 2026New features new fixes!1828894815560444
226 March 2026We have hall of ancestors now :)1827626365769772
322 March 2026Ancestral classes1827626365762361
420 March 2026Small update + AFK protection (?)1827626365757343
517 March 2026Character lost - fixed!1826992588605107
615 March 2026Quick hot fix of arena + polish of event tickets :)1826992588599847
711 March 2026New build live with addressed bugs you have reported :)1826992588591250
810 March 2026You spoke, I have listened!1826992588588640
99 March 2026Another small UX update :)1826362059929571
106 March 2026Steam coop high latency and desync FIXED!1826362059924796
115 March 2026First broken things on a live build!1826362059922692
125 March 2026First feature patch live!1826362059922378

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4426240
Live current players0
SteamPulse tracked peak10
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateMar 5, 2026
DeveloperStatic Fluid
PublisherStatic Fluid
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type4 user reviews
Positive review percent100%
Positive reviews4
Negative reviews0
Total reviews4
Steam recommendationsNot available
Achievements84
Average playtime forever14,120 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4426240/

Short description

Master the grind in Iron Legacy, a nostalgic 2D Action RPG inspired by the classics. Hunt hordes of monsters, master powerful spells, and push your limits with a deep Reset system. Whether solo or in co-op, forge your legacy through blood, loot, and infinite progression. Become a Legend!

About this game

Iron Legacy is a hardcore, top-down 2D Action RPG built for those who find peace in the grind. Inspired by the relentless progression of classics like Mu Online and Helbreath , it strips away the fluff to focus on what matters: killing monsters, finding loot, and scaling your power to infinite heights. THE INFINITE ASCENSION: REBIRTH & LEGACY Death is not the end, and neither is the level cap. In Iron Legacy, progression is a cycle that fuels your power. Rebirth (Reset): Once you hit your limit, reset your level to 1. In exchange, you gain permanent stat points that make your next journey faster and deadlier. Legacy (Master Reset): For the truly dedicated. Sacrifice your progress to ascend to a Legacy Rank, unlocking God-tier rewards, permanent XP multipliers, and the legendary Legacy Weapon —a relic that scales with your soul. SATISFYING COMBAT & DOMINANCY Experience the "satisfying crunch" of 2D combat. Whether you are a Warrior holding the line, a Mage raining Energy Bolts or an Archer showering arrows, the goal is clear: total map control. Farm your favourite "spots," survive the hordes, and feel the progression as you go from struggling with snakes to obliterating bosses. Choose from three distinct classes, each designed to dominate the battlefield in its own way: The Warrior: A melee powerhouse. Master the Defend Stance to shrug off blows and toggle between powerful Auras that buff you and your allies. The Mage: Control the elements. From devastating Energy Bolts to crowd-controlling Ice Storms , the Mage also provides crucial Stat Buffs and Shields to keep the party alive. The Archer: High-speed precision. Stay mobile and rain death from afar with rapid-fire projectiles. MASTER YOUR ARSENAL Build your character your way. There are no fixed paths—only your choices and your dedication. Deep Stat Customisation: Distribute points into STR, AGI, VIT, and INT to fine-tune your combat style. Spell & Weapon Mastery: The more you use a specific weapon type or spell, the more proficient you become. Mastery reduces costs, increases damage, and speeds up your casting. Passive Expertise: Scale your power through dedicated mastery systems that reward long-…

Supported languages

English, Czech

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
48LAN Co-op
27Cross-Platform Multiplayer
22Steam Achievements
74Playable without Timed Input
79Save Anytime
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany12Gewalt
igrs18Interaksi Daring Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Iron Legacy's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Iron Legacy's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Iron Legacy at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$9.99$9.99No discountSteam Store

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Dota 2502,47522 September 2026 - 10:04:35 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS303,81622 September 2026 - 10:04:35 UTC3,236,0272,744,193PUBG Corporation
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Apex Legends™99,09522 September 2026 - 07:36:12 UTC624,4731,047,228Respawn
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Rust55,92822 September 2026 - 09:26:37 UTC259,6461,359,516Facepunch Studios
Team Fortress 255,51622 September 2026 - 07:34:29 UTC253,2251,230,475Valve
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
The Binding of Isaac: Rebirth41,94222 September 2026 - 08:54:27 UTC156,156391,633Nicalis, Inc., Edmund McMillen

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Diablo® IV26,19522 September 2026 - 06:26:53 UTC64,51869,242Blizzard Entertainment, Inc.
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
The Sims™ 415,06322 September 2026 - 09:34:08 UTC96,185193,399Maxis
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
Garry's Mod13,28622 September 2026 - 04:06:01 UTC73,7501,258,308Facepunch Studios
How to Fish12,66922 September 2026 - 01:18:19 UTC373,97110,040Dazed Games
IdleOn12,05322 September 2026 - 09:15:02 UTC21,01828,570Lavaflame2
Unturned11,73022 September 2026 - 07:17:15 UTC112,648564,603Smartly Dressed Games

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Rust55,92822 September 2026 - 09:26:37 UTC259,6461,359,516Facepunch Studios
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid30,39422 September 2026 - 10:02:55 UTC122,811467,999The Indie Stone
Terraria24,49922 September 2026 - 09:28:55 UTC486,9181,521,492Re-Logic

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Rust55,92822 September 2026 - 09:26:37 UTC259,6461,359,516Facepunch Studios
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Warframe36,70622 September 2026 - 06:26:53 UTC181,509676,031Digital Extremes
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
PAYDAY 231,57222 September 2026 - 06:26:55 UTC247,628672,146OVERKILL - a Starbreeze Studio.
Project Zomboid30,39422 September 2026 - 10:02:55 UTC122,811467,999The Indie Stone
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Project Zomboid30,39422 September 2026 - 10:02:55 UTC122,811467,999The Indie Stone
Path of Exile 226,11522 September 2026 - 06:26:53 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended16,43422 September 2026 - 09:52:47 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,50522 September 2026 - 09:08:37 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds10,74222 September 2026 - 09:44:43 UTC39,10324,686Jagex Ltd
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG
Schedule I9,50722 September 2026 - 03:58:41 UTC455,652297,022TVGS

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