- Back in the saddle :) - 1 September 2026
Come and join me in our new version of the game :) It has been a while since I last played the game. I have this behaviour when I am interested in a game for quite a while, like 3 months, and then I completely lose interest. This is a pretty big issue for a game developer who has to play the game in order to naturally improve the game and the user experience.But I am back :) I was playing the game nonstop from yesterday until today with better and worse periods (better was when I was playing alone), I was farming and continuously improving the game I was happy. Everything was smooth, no issues at all ... Until I tested the multiplayer .... It was horrible ... the same errors I have dealt with in the past were back ... save file issues ... empty enchanting essences, empty stash (yes, I have lost all of my items I farmed during the last day)But everything seems fixed now so I am releasing…
- We are not done yet! :) - 21 June 2026
So, let's join me at our campfire and go with me through the changes and the motivation behind them.I think I should explain why this update took so much time. As I was not happy with the game (I will write more about it below :)) I started something that I call "low number balance" and I had to change everything ... literally everything that I have done until now... the game has these layers :mob layer (hp, defense, defense ratio, dmg, hit ratio, xp, movement speed, attack speed, ...)player/hero layer raw numbers for stats similar to those on the mobsplayer/hero layer buff numbers for stats similar to those on the mobsplayer/hero layer raw skills/spells player/hero layer buff skills/spells another player/hero layer for specialisationsitems layerAnd every time I touch one of those layers, I have to go through all other layers and check how do they interact with the change. This was extr…
- Blacksmith 2.0, new trader and difficulties!! - 13 April 2026
Sit down and join me while we go through new changes. Since the last update, I was working mostly on the QoL changes and a few concepts and reworks :) I don't remember the exact order of what I have reworked first, but I think it was a trader. I got rid of the old trader - I liked the filters though :D.. And the trader is now used for changing essences and selling and purchasing the event tickets :). It makes more sense to me.As I was playing the game, it usually happened that I ended up with a full inventory and then I went to the blacksmith to upgrade the items to +15 - most of them broke .... but I hated the repeated clicking on the upgrade button - so we have now an auto upgrade to +12 and +15 :))) a single click and item will satisfyingly reach the demanded numeber in a second :).Blacksmith has been then completely reworked with the UI closer to the inventory layout and the other f…
- New features new fixes! - 3 April 2026
Come and join me in the new features and fixes :)This one has been focused on your feedback, and as always, my very own tweaks and ideas that came up while I play the game :) I got a question: what is the goal of the game? Pretty good question by the way. The thing is, the game has no goal. It is just you slaughtering the never-ending hordes of monsters.(view from backstage of what is probably happening while you are waiting for monsters to respawn :D)My personal goal is to create the best build possible with unique items of the best rolls possible on the highest upgrade possible (+15, which can destroy the item during the upgrading process, now DOUBLES the unique effects)And what then? Well... The heroes must be remembered, I want to "store" my heroes and their glorious and fabulous high-tier gear in some nice place and get benefit from that, this is why we have the hall of ancestors,…
- This one is huge :)) (ancestral mage - world bender) - 31 March 2026
Come and join me in the newest update. This update brings the Ancestral Mage class and much more!! :) I was working pretty heavily on the ancestral mage class, but as this is a creative work, you cannot force it, and it happened to me that I was pushing too hard with no result, or lets say I was not happy with the results ... the AI is not magical and it wont make everything for you... during the ancestal mage ideation phase and even during the implementation phase, It has become clearer than ever that AI is not an omnipotent weapon of mass destruction that will do everything for you. It seems that the harder and more complex-creative the thing is, the AI will start failing. I was reimplementing multiple things multiple times, coming back and forth during the ideation phases of how the ancestral and normal mage should look, until I found it. :) I made the ancestral mage more like a worl…
- We have hall of ancestors now :) - 26 March 2026
Hey guys! :) Come and join me while we go through a new update :) Hall of AncestorsFrom the very beginning of the development of the Iron Legacy, I had in mind a specific picture of getting your hero into the Hall of Ancestors. Where you could come and see your "fallen" heroes who provided you with some bonuses. I just didn't know how exactly I would do that.As I was playing my warrior (brutal monster btw..) which I was playing just to unlock the warrior ancestral class, I was thinking ... hmmm I like the items and the build and everything, but once I unlock the ancestral warrior I will stop playing this one ... I would like to somehow "keep" him. And that was the very moment I realised how I would do that. I did not want to delete or keep my items in the inventory and just left that char in the character screen. The stash was also full, so what could I do?We now have a Hall of Ancestor…
- Chaos moon event - 24 March 2026
Hi guys!! :) We are back on the wave of new things :) Come and join me as I will go through most of the interesting things in this updateSooo, when I was doing the day/night cycle, I had an idea that there could also be a special night and a special day, and something cool could happen in those. As I was playing as my warrior yesterday (need legacy for that crispy ancestral class unlock) I stood in the rift and the mobs were just standing there... minding their own business while some warrior was there to slay them all :D:D And I was like .. hmmm ... they should come to me and attack me during the rift... and as I implemented this feature (finally, it was there but it never really worked that well....) I had even a better idea :) Maybe, there could be some sort of a bigger ... monstrous mega rift, and maybe ... there could be a rift big as a whole area around the city .. and MAYBE! The…
- Ancestral classes - 22 March 2026
Hey :)) Come join me in the new content update :)I have finally created two new ancestral classes, we have ancestral warrior and the ancestral archer, one better than the other.When I was thinking about the endgame, I was wondering what I could do to make you want to replay the whole game from a fresh start. But little more enjoyable than before. So I sit down and finish the skill on both warrior and archer, and then throw another bunch of skills or made a better variants with core boosts and this is how the ancestral classes were born. The ancestral char will have the "echoing ancestral footsteps" as a signature to know you are an ancestral and others will see those footsteps too :). The war has better cleave more potential dmg and range :) better auras (even an xp aura !!!) and the cherry on top is ..... The winter grasp (something like the holy freeze aura in D2 :)) But ... go and ch…
- Small update + AFK protection (?) - 20 March 2026
Heeeey :)) We did some fixes here and there, plus some new things :) First of all, I have asked my highly trained professional gemini to generate a few pictures to give the posts some fresh vibes :) So join me, as we go through the news :)Core featuresThanks to you on the Discord, we were able to fix together some bugs :) My most favourite improvement was afk protection, but I was still not happy with the current implementation until I realised that it should be completely up to you how you will play the game. I don't have a good experience with too much automation in games - they usually ruin the gaming experience, so I am trying to be cautious and don't automate the game too much. I had different concepts from promoting the active gameplay with "handicapping" the auto-attack and auto-cast, to creating a new mechanic that would somehow kill the afk player and be pretty easy for an acti…
- Character lost - fixed! - 17 March 2026
I was finally able to experience the lost character due to a pretty basic error in game saves :)I have lost my mage with 120+ hours on it. But thanks to that, I was able to analyse logs to find out what was happening. There was a minor issue with the path to saves, when you transition from single player to multiplayer and changed chars ... the new char rewrote the previous one ... and the previous was gone forever.This has been fixed today, also with a few things. I also reworked the map and mob spots, spots are now richer and denser, we have also all three towns and finally decoupled trolls from thieves :) Full list of changes hereBug FixesFixed critical bug where switching from single-player to multiplayer with a different character could overwrite the previous character's save file (stale save path from SP session persisted into MP)Fixed "signal already connected" errors in multiplay…
- Quick hot fix of arena + polish of event tickets :) - 15 March 2026
Hey :) Thanks to our Discord community member for reporting the arena bug. I fix it ASAP and now the arena no longer kicks you out when surviving the last wave. I have also slightly reworked the event tickets, which can now randomly drop from mobs.Go and try to farm them :) They are pretty good and let you summon rift on the spot of your choice, accompanied by the happy hour if you have both tickets :)
- Biggest UI update yet - 15 March 2026
Sooooo :) It has been a while :) In my agile opinion :D I am glad the discord works, and you write suggestions and give feedback about bugs :) This is great :) I appreciate it, and I would like you to keep this going :) It really helps me.I was encouraging myself to finally redesign the rest of the windows into a single component that uses the new design. I have also solved the semi-broken arena (fake map over 0,0 coords in the middle of the map, steel town coincidentally... = you could walk into steel town and you could suddenly see the players in the arena and they could see you, but they were in the arena and you were just standing in the steel town ...)I have also redesigned the legacy rebirth process, you no longer lose your stuff, they are placed into the vault instead and you have x free withdrawals from the vault before you have to give some items in exchange so you can take res…
- New build live with addressed bugs you have reported :) - 11 March 2026
Hi guys :) Thank you for your feedback :) We were already able to fix some minor bugsBtw, I did receive the request for renaming character ... and as I am dumb enough to do most of the things you want ... I rolled up my sleeves and went to work on it... I was intentionally avoiding this feature as I knew this would be a pretty dirty job ... and everything can get horribly wrong in no time as I needed to change the character identification from name (I know .. who would use name as a unique identifier? right? ... :D) to a unique ID... I did it in the end, but I lost some of my saves. Fortunately. I did a backup and restored it, and work on it once more I caught most of the nasty bugs that were everywhere ... the AI told me literally this: "This is catastrophic..." when I prompted it to check the saves as I was smelling something fishy there .... so "This is fine gif" was pretty much the…
- You spoke, I have listened! - 10 March 2026
We have a Discord nowFirst things first :) You are welcome to join our very own Discord server (https://discord.gg/P9UBjweu), which should be primarily used for gathering your feedback and a more modern way of communicating :) Instead of using the steam "forum" model.I am pretty grateful that you are trying to communicate with me :) I appreciate that. I would like to hear you suggestions and bug reports, so I implemented an integration of in-game bug report directly to the Discord. This means once something happens in the game, you can just press Esc> click on report bug and just write down what happened and what should happen instead, the game will then send everything to the Discord server where I and all other players can see it in one place :) You can also contact me there directly, and if you want to, we can even hop on a call to do some live debugging session :) So you can directl…
- Another small UX update :) - 9 March 2026
Hi guys! As I am playing the game, I am focusing on the little tweaks here and there, and I am also aware of the bigger ones that need my attention too (looking at you, steel and chaos camps.. and mob spots ... and arena and so on....:D)Here is the list of changes :)GUI / UXModernized Multiplayer Chat UI: Integrated `PanelContainer` with `StyleBoxFlat` matching `StatusWidget` design Switched to `RichTextLabel` for chat history with BBCode support Added color-coded player names (Blue for self, Green for others, Yellow for system) Improved layout using `MarginContainer` and `VBoxContainer` for better padding and alignment Added smooth fade-out animation for old messages using Tweens Added separate HUD Scale setting (scales UI widgets independently of game world) Minimap and auto-save indicator positioning improved for different scales Renamed UI Scale to Resolution Scale (scales entiregam…
- The reality of AI in Iron Legacy - 8 March 2026
My technical backgroundI think I mentioned it somewhere already, but I am not a developer capable of writing high-quality code that is needed for game development. I consider myself more of a game designer or director in the case of developing the Iron Legacy (I have multiple roles as I am handling everything alone, but with an awesome support from my family and friends >> battletesting every build I made!! :D). My real profession is something even more different, but it sure comes from the IT world.I always dreamt about making my own game, but as I didn't have enough time and skill to do that without the AI, so it never happened in the past, until now :) The AII think that today's world is somehow spoiled or blurred by AI, and AI has become a buzzword that is overused in everything from home appliances to software products in general. This means that not everyone is capable of imaginin…
- Steam coop high latency and desync FIXED! - 6 March 2026
Soooo :) Yesterday was a great day :) the approved game build, followed by the early access release, was awesome. I was happy to let you test the game, but I found the harsh fact that the Steam online coop was broken due to my implementation mistakes. The invite process received some love, but the broken parts were inside the multiplayer architecture and the way how the clients communicate with the server, which was too much for Steam P2P, and it started queueing into gigantic chunks of data >> building increasingly higher and higher latency, spikes and desync and just pure chaos :D The good news is that everything is fixed now, so we have this small update :) I will most probably focus on reworking the whole Steam host > invite > play flow so it has better UX for you :) I can spot multiple things that I am not happy with. But it is at least somehow working for now.See you next time :)…
- First broken things on a live build! - 5 March 2026
Did some small updates here and there regarding UX in multiplayer, like: - Steam invite: after accepting, player selects character (or creates one if none) before joining lobby- Lobby: "Change character" button to switch character before the game starts- Steam invite: invited player now sees "Connecting..." then lobby (was: MAIN with host/join buttons)- Connecting screen: Cancel button + ESC to abort connection- Invite feedback: "Invite sent to X!" shown for 3s when the host invites a friendAnd I had to disable the Steam host option in multiplayer, where you could invite your Steam friends directly into the game. unfortunatelly there are some issues with this type of connection that are causing high latency spikes + delayed hero movements from the client perspective. I will try to fix those issues as I prefer using the Steam host function instead of the direct IP of the host (but not ri…
- First feature patch live! - 5 March 2026
- Map boundary collisions: player movement clamped to playable rectangle with dense forest wall at edges