- Patch ver. 1.1.1 - 17 July 2026
- Added missing entries in russian language - Small UI changes in the gallery
- Gallery update! Optimalization and bug fixes! Build 1.1. - 10 July 2026
BUILD 1.1 IS LIVEHello everyone.Build 1.1 has just been uploaded to the main Steam branch.No beta branch. No extra setup. No secret button hidden in the walls.Just launch the game and you are already playing the new version.This is a big one.THE GALLERY HAS OPENEDThe biggest addition in Build 1.1 is the new:Anomaly Gallery Story Level GalleryYou can now properly track the anomalies you have discovered, hunted, survived, understood, or completely missed while staring at something that definitely should not have moved.This means the game now gives you a much clearer sense of:what you have already seen what you have not found yet how much of the story you have actually uncoveredBut the Gallery is not just a checklist.There is something more hidden inside it.By completing certain anomalies, you can now unlock the TRUE text of the radio message that plays in the main lobby during your runs.…
- patch 1.03 - 11 June 2026
Hello again, this time there is a patch fixing multiple bugs aswell as rework of death level 2. - Fixed a bug where after doing certain steps the doors with eyes would stay open when they should have been closed + added a failsafe- Fixed a bug where a „jumpscare from ceiling“ ocured after the players pressed the button.- Decreased the volume of buttons on codelock- Made it easier to notice the final elevator in DemonRealm- Fixed certain areas where you could clip your head through a ceiling- Big rework of DeathLevel2. The idea of deathlevels is to give a player better understanding of the story, this level was badly designed as it was more like a labyrinth/platform minigame that ended more frustrating than enjoyable. Now the level is straightforward while adding some dark elements to it- Small adjusting for dynamic anomaly ssystem as it was generating too similiar seeds for the first ti…
- Hotfix 1.0.2 - 10 June 2026
Hello, due to shortage of time today I had to make a quick hotfix as there was an anomaly breaking bug. - For now, Levitating objects anomaly is disabled as it sometimes doesn´t reset items to their correct positions - Fixed an issue where the bear wouldn´t return to its original post in certain scenarios. TODO tommorow: - Fix certain collisions on active anomalies. - Hard rework of deathlevel 2 - right now it seems more like a minigame than a level, that is supposed to show backstory to the player and it will be remade accordingly. - Imrpovement of the final part of the demon realm, where certain players could easilly miss a way out - Lower the volume of codelock buttons in the basement level - Fix issue where in one case the door with the eyes in the main level didn´t close and players mistook it for an anomaly. Future fixes: - Fix the levitating anomaly where it doesnt in certain (fo…
- Launch check-in - 10 June 2026
The game is finally out, hurrayy! First of all, thank you everyone for playing the game. If you´ve already played the game, I would greatly appreciate your feedback. - Was it clear to you how to play from start to finish? - Did the pacing feel right? - Was there any point where you felt stuck, frustrated, or unsure what to do next? - Did the game match what you expected from the store page? - Was there anything you liked and would want to see more of? - Did you dive deeper into the story? As a first time DEV, any feedback is very helpful and helps me polish the game so even more people can enjoy it. The first updates will focus on clarity, polish, and any issues based on feedback. Thank you once again!
- patch 1.0.1 - 9 June 2026
Hey everyone! Small post release patch making some adjustment for better experienceLowered music volume on certain tracks in certain areasIncreased volume for SFX that are supposed to help you find anomalies that are hard to findImproved Decal anomaly as it seemed bit inconsistentRemoved bucket in backrooms... yeah RIP bucket
- The Game is Out ow! - 9 June 2026
This release also includes several important improvements and final changes made since the last patch:Reduced active in-game tick load by roughly 6x, improving CPU performance on weaker PCs.Greatly reduced map sizes across all levels. This should help weaker CPUs and slower drives load maps faster and more reliably. SSD drive is still highly reccomended!Improved map loading behavior, although I am still working on the final map, where asset loading may still be visible for up to 2 seconds.Added a licenses folder directly into the game directory.Added a Discord QR code to the main menu for feedback and bug reports.Improved lighting in the Backrooms level.Increased the number of anomaly encounters where the player can die.Reduced the length of Death Level 2.If you run into any bugs or have feedback, feel free to join the Discord through the QR code in the main menu. I take all the feedbac…
- PreRelease Patch - 6 June 2026
- Fixed a missing chase sequence in the anomaly where the eyes disappeared.- Increased the spawn chance of deadly anomalies.- Fixed an issue where players could clip through the map in the first death level.- Fixed incorrect poster placement.- Fixed random water puddles appearing in the demon realm.- Decreased enemy chase speed on the forest anomaly map.- Fixed an issue where movable objects did not reset properly.- Fixed an issue where the heart anomaly could spawn countless hearts and audio instances in the same spot.
- Update 0.95 - New Trailer, Release Date and Major Gameplay Polish - 3 June 2026
Hi everyone, Update 0.95 is here, and this is a big one. First of all: **the new trailer is now out!** The game will release in 6 days, on **June 9, 2026 at 10:00 GMT+2**. The game is currently being tested by more than 20 people, and so far there are no major known bugs left. A lot of the recent work has been focused on polishing the overall experience, improving readability, and making the game feel better to play from start to finish. Difficulty and Anomaly Tuning Based on player feedback, the difficulty has received a major tuning pass. The main level is quite large for an anomaly game, and it contains a lot of small details. Because of that, I wanted to make sure the game feels enjoyable and tense rather than frustrating. Over 70% of the anomalies have been adjusted to make them easier to notice. The goal is no longer to force players to search for tiny, almost invisible changes. I…
- DEV update - 10 May 2026
Game Echoes of Sin: Confusion is almost complete.We are at polishing phase right now.What has been done: - Rework of most of the anomalies and bug fixes- Balancing the audio as some parts were too loud while others too quiet- Added last hidden layer in the main level (that you can unlock based on your succesion rate in certain anomalies)- Added Demon realm (A walking simulator type anomaly)- Replaced "cheap" jumpscare with more subtle and tense moments- Data saving to keep your presets saved when you exit the game.- Kill animations and multiple DeathScreens based on your progress.TO DO:- Keep balancing the game based on feedback- Fix last bugs that we haven´t found yet- Finish 2D arts for achievements (System is already implemented ingame)The next update will most likely be the last!Can´t wait to see how you´ll like the game.
- Huge development update – Polishing, Performance and Release date delay - 9 April 2026
Echoes of Sin: Confusion - Development UpdateWe want to share an important update regarding the development of Echoes of Sin: Confusion.After our first closed beta test, it became clear that the game wasn’t ready to deliver the experience we’re aiming for. Based on the feedback we received, we made the decision to delay the release and focus more on polishing the game.This does seem like the right choice.Since then, we’ve been working intensively on improving every aspect of the game:The world now feels significantly more alive and immersive Over 400 new sound effects have been added to enhance atmosphere (while some older ones were removed) The overall tone has been pushed further into a darker, more unsettling direction All maps are now fully implemented and functional — currently being refined visually, with audio and effects Major performance optimizations have been completed, resul…
- Development Update 2 – Localization, Audio Improvements and Basement Progress - 6 March 2026
Hello everyone,here’s a quick development update on the current progress of Echoes of Sin: Confusion.### LocalizationAdditional language support has been added to the game. The UI and subtitles are now fully functional in the following languages:• English • Czech • Slovak • Chinese (Simplified) • Italian • Portuguese (Brazil) • Portuguese (Portugal) • Spanish • Polish French and German localization are currently being finalized. We are also still looking for translators for Russian and Japanese.---### Improved Audio AccessibilityThe audio system has been expanded with more detailed control options. Players can now independently adjust:• Master volume • Ambient sounds • Music • SFX SFX now also includes sub-categories for specific gameplay elements such as **jumpscares** and **footsteps** (both enemy and player).---### Basement Level ProgressThe **Basement level** is now fully completed…
- DevLog 1 - 19 February 2026
Localization Update + Next Week PlansFull localization support has now been implemented into the game. We are currently working on translations into 12 different languages.The plan for next week is to start adding these languages into the game gradually as each translation is finished and reviewed. The goal is to provide full UI and subtitles support — the exact number of supported languages isn’t final yet, but it will be a lot, and it all depends on our amazing volunteers helping with translations.At the same time, I’m aiming to finish the basement level during the upcoming week as well.And one more thing… The new trailer drops this Saturday.