- Demo Update #8: Balance, Gold and Honest Numbers - 23 September 2026
Hi, This one comes from a week of playing my own game with a notebook open. Most ofthe items below are things I noticed and did not like, and a few are things youtold me on Discord. The demo build is 26.9.23. Let's get started to list changes briefly. 1. The level rewards were never shown. When you cleared a level for the firsttime the game granted you three symbols, but the banner that announced them was ahalf second float during the kill, and I found out this week it had been silentlyskipped for a month. They are cards now, one by one, right after the boss dies andbefore the kill box, under a LEVEL CLEARED headline, with the same ADD TO MACHINEquestion the box symbols ask. 2. And those rewards drop on every clear, not just the first. Beat a boss againand the level's symbols drop again as fresh copies, so a replay always feeds theanvil. In the full game they come out pre-forged by the…
- Demo Update #7: Play With Your Friends - 15 September 2026
Hi, You can play against a friend now. This update is the multiplayer mode, in the demo and in the full game, and everything else I built around it since the last one. Let's get started to list changes briefly.1. PLAY WITH YOUR FRIENDS is on the menu. You host, you invite a Steam friend through the overlay, they land in your lobby. The lobby shows both of you standing there, your skin steps with the shoulder buttons, and the host sets how many rounds win the match and which mode you play. The line under I'M READY spells out what those two choices add up to, so nobody presses ready without knowing the rules. There is no matchmaking and no ranking, this is for the friend on your list.2. Every match opens with a draft. The whole forgeable catalogue is on the table, sorted by what a symbol does, blades, spells, rot, shields, heals, gold, control, support. You pick one, your friend picks one…
- Auto 2X Mode, lock shop symbols, poison stack indicator, new modifiers view - 11 September 2026
Hi, Two things carry this update. Your demo save now carries into the full game, and the demo onboarding is better now, it stops handing you every screen at once. The rest is a long economy and polish pass on top of what Update #5 shipped. Let's get started to list changes briefly. 1. Your demo progress carries into the full game. If you buy it, the full version adopts your demo save on first launch, once, and tells you it did. Symbols, forge levels, modifiers, everything you own comes with you. Skulls are the one capped item, 500 of them carry, because a wallet is the only demo reward with no ceiling and I did not want the full game to open already bought. 2. RUN OVER offers a new run with the same build. One press restarts at level 1 with the same symbols, the same cat and the same ability. Backing out still goes to the menu. 3. Kill boxes pay symbols and gems only. Gold and skulls ar…
- Cats, abilities, new modifiers, boxes and more - 1 September 2026
Hi, Enemies drop loot boxes now, a cat can offer you a pact for the whole run, and you get one ability to spend per fight. All of it is in the demo. Let's get started to list changes briefly.1. Kill boxes. Enemies no longer sprinkle loot when they die. Instead a kill has a chance to drop a box, and every box holds exactly one prize, a symbol, gold, skulls or a gem. Boxes come in tiers. A rare box usually pays a rare symbol and its gold and skull prizes pay double, epic and legendary climb from there. Every level has its own odds, they rise the deeper you go, and the level select screen shows them before you commit to a run.2. Cats. There are four of them and each one offers a pact for the whole run. The demo opens the first, Pillow, who costs 150 skulls and turns your purse into a bank. Your gold earns 20% interest after every fight, and while that holds every enemy tries to lift 6 gold…
- Slots & Skulls just passed 1,000 wishlists! - 11 August 2026
Thanks to everyone who played the demo, shared feedback, reported bugs, or added the game to their wishlist.I'm still working on the game and there's a lot more to come, but hitting 1,000 wishlists is a really nice milestone.Thanks for being here! - Furkan
- Demo Update #4 - 10 August 2026
Hi, This one is the biggest visual round the demo has had, plus new symbols and a proper balance pass underneath it. Let's get started to list changes briefly. 1. Five new symbols. Erenion deals magic damage that bounces to the second enemy in duo fights. War Banner hits harder for every physical symbol you land in the same spin. Fester deals damage per poison stack on the target. Sellsword deals damage equal to a cut of your gold. Shard is a rare that pierces armor. 2. Lucky Doll left the pool for now. It's getting a redesign and will come back with a real identity instead of flat gold. 3. Some symbols were redesigned. Hammer is a pure physical stunner now. Wizard's Shield grants shield and magic resist that builds up as you land it. Warrior's Draught buffs your physical damage for the whole fight instead of one turn. Thorn Mail reflects physical damage only, magic slips past it the sa…
- Demo Update #3 - 4 August 2026
Hi, Another round, and again almost every line below comes from player feedback. Let's get started to list changes briefly. 1. The game has a new font. One pixel typeface across every screen, and Turkish letters finally render properly. 2. Shield criticals are no longer wasted at full armor. Each one raises your maximum armor by 25 for the rest of the run and fills the bar to it. It stacks, so 75 becomes 100, then 125. 3. Same for critical heal, at full health is no longer wasted either. It raises your maximum health by 25 for the rest of the run. 4. Passive power-ups are capped at 8 now, the way actives are capped at 4. Buying a ninth asks you to give one up, so nothing disappears silently. 5. Fixed a bug where a reel thawed with Cure could keep spinning and lock up the fight. 6. Fixed a bug where you could kill an enemy and still lose the fight. 7. The STATS screen shows your live num…
- Demo Update #2 - 1 August 2026
Hi, Thanks to everyone who played and wrote in on the forums and Discord. Almost every line below exists because somebody reported it. Let's get started to list changes briefly. 1. A third panel next to the offers shows what the highlighted item does to your run, before you spend a coin. Damage / Shield / Gold per spin and Spins to kill, as current → new (difference) with a colored difference. Pool size, because that's the part nobody can do in their head: every symbol you add makes every other symbol rarer. A cheap symbol can genuinely lower your damage per spin, and now you can see it happen. 2. You asked to see what you're actually carrying without leaving the shop. Press LB (or Q) in the shop, in a fight, or from the pause menu. Your whole symbol pool with each symbol's upgrade level and duplicates. Every power-up you own. Your permanent stats, in plain numbers. So you can easily se…
- Demo Update #1 - 30 July 2026
Hi, The demo is out and the first wave of feedback already shaped a big day one patch. Thanks to everyone who played, reported bugs and wishlisted. Here is what changed:Readability & VisualsThe whole game now uses a new, much more readable pixel font (the one from the dialogs), plus a full pass of layout fixes to go with it.CRT filter tuned. We measured it and the old settings were dimming visible content by 12-15%. Brightness is now compensated, so the retro look stays but the murk is gone.Fixed overlapping and overflowing text in many places: the options menu (in every language), shop cards and buttons, the pause menu, level select, the anvil screen and the STOP button. Long enemy names no longer wrap over their health bars, and long shop item names now break cleanly onto a second line.Run SummaryThe end of run screen was redesigned. The graph now focuses on what matters: damage you t…
- The Demo Is Live - 29 July 2026
Hi, Demo is finally out, of course with limitations but those limitations are not affecting the core gameplay. Three levels, the full slot combat loop, all modifiers, and the Anvil. You'll spin to attack, collect the symbols that drop, and decide how much of your build you're willing to gamble on an upgrade. A run would take about an hour. Seeing everything the demo has to offer will take two to three.Bugs, crashes, awkward menus, anything that felt off, all of it is useful. Discord is the fastest way to reach me and I read everything.If the demo clicks for you, a wishlist genuinely helps. Full game is planned for Q4 2026.Thanks for playing. - Furkan
- A Note on Steam Deck Compatibility - 23 July 2026
Slots and Skulls hasn't gone through Steam's official Steam Deck compatibility review yet, so the rating shows as "Unknown" and you won't see an automatic badge on the store page. I don't want that to be misleading, though.As someone who loves playing games on Steam Deck myself, I've been testing on it regularly since the earliest stages of development. So far I haven't run into any compatibility issues, controls, text readability, and performance all work smoothly on Steam Deck.I'll keep this page updated until we get the official "Verified" rating. If you do run into any issue on Deck, please let us know and we'll look into it right away. - Furkan