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Home Together: Fantasy Builder

Home Together: Fantasy Builder Steam news

Lowkey Gamedev | Apr 6, 2026 | game

Released

0players observed · 24 September 2026 - 15:35:05 UTC

CasualIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive

Home Together: Fantasy Builder news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive
  • Total reviews7
  • Release dateApr 6, 2026
  • DeveloperLowkey Gamedev
  • PublisherLowkey Gamedev

Genres: Casual, Indie, Early Access

Company pages: Developer: Lowkey GamedevPublisher: Lowkey Gamedev

Top Steam chartsTop 100 gamesGame directorySteam Store page

Home Together: Fantasy Builder Steam news

Home Together: Fantasy Builder news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch Notes - 6 May 2026

    Fix bug where ceiling re-shows after build / removing walls in top down view Fix bug where left clicking on a wall in paint mode copies that wall paint instead of painting on it (right click still works to copy paint on a wall / floor / ceiling)

  • Character Creator, Paint Mode and Top Down View - 5 May 2026

    New TrailerA new trailer has been uploaded showing the features added to Hearth Bound in the past 2 weeks!Character CreationThis update adds character creation, with many optionsHuman, Dwarf and Orc racesCustom Skin Color Pickers100s of options for face, hair and clothing customizationPaint ModePaint mode lets you paint walls floors and ceilings, with many options!Top Down CameraThis update also adds Tab button to toggle ceilings, allowing you to enter a top down view to edit the worldOther UpdatesThere is a host of other Quality of Life updates in this release:remove pet collisionadd a sweepy brush during cleaning modeMemory optimizationjuicy placement sound designjuicy placement fximproved asset hover fx (removed flashbang hovers)zoom out top down viewfix items attaching immediately upon creation from catalogcommunity request: mass build (hold alt)fix resolution setting text formatfix…

  • Paint Mode Coming Soon - 20 April 2026

    Paint ModeI'm working on the game every night and recently I started on the paint mode. You can enter paint mode, pick a wall, floor or ceiling and the options will update, you can editstyle of the wallmaterial on the wall / floorThere are a variety of options for wallsVarious Wall Styles (Stone with Beams, Flat, Stone only)Plain, Brick, Stone, Slab, Wood materialsYou can mix and match them.There are also various floor options:WoodBlue TilesPlainGreen TilesTerracottaCozy FeelsI felt like after seeing the new Hozy game, Make Room, taking another look at Tiny Glade and others, that the ASMR aspect of touch and sound just wasn't present, so I've been working on making placement more satisfying with more effects and sound designPlacement PoofSounds per item type (wood, metal, ceramic, fabric for starts)Fixing flashbang highlights when moving across assets (ie no longer highlighting during m…

  • Patch Notes - 11 April 2026

    - Fix issue with getting stuck in 'emotes' forever - Fix crash when using beds

  • Language Support Added - 10 April 2026

    I sent our hand painted logo and in-game text manifests to a global localization team a few weeks ago - and they got back to me earlier this week ~ Since then I've been hard at work integrating, testing, sending reports back and forth, and prepping the build! We now have language support in the game and on the Steam page for: 🇫🇷 French (FR)🇩🇪 German (DE)🇯🇵 Japanese (JP)🇨🇳 Chinese (Simplified) (CN)🇨🇳 Chinese (Traditional) (CN)🇰🇷 Korean (KR)🇮🇹 Italian (IT)🇪🇸 Spanish (ES)🇧🇷 Portuguese (Brazil) (PT)🇷🇺 Russian (RU)🇵🇱 Polish (PL)🇹🇷 Turkish (TR)🇮🇱 Hebrew (HE)🇹🇭 Thai (TH)🇺🇦 Ukrainian (UA)🇻🇳 Vietnamese (VN)🇮🇩 Indonesian (ID)

  • Patch Notes - 8 April 2026

    Fixed housing catalog would fail to auto open after fine edit modes are ended Fixed Alt + Click mass placement producing malformed positions on clients

  • Patch Notes - 7 April 2026

    Fix 'cannot click props underneath the hidden photo mode UI' Fix 'mode not resetting to catalog open after exiting fine edit modes'

  • Day 1 Patch - 6 April 2026

    Early Access is Live! And with that, comes players and more bug reports! My 200 hours in building and testing have been immediately surpassed by players, and I have a series of fixes in this first update: Fixes / Tweaks Name Tags were not saving Tutorial 'next' button was not obvious, players stuck in tutorial Capitalization on tutorials was annoying some folks! The blue highlight on 'attach target' was annoying UX and visual noise, removed Infinite loop crash when fine edit move/rotate/scale and then pressing Z to exit building mode Memory Limits reached, reduced the size of all 1000+ icons and textures across game Fix replays not replicating scale correctly Fix resolution not applying correctly Fix floor replication making multiplayer position desync

  • New Assets and Demo Fixes! - 4 April 2026

    New AssetsNew Foliage compositions, trees and other plants and pots have been added, sneak peek below - See the rest in game!New Interior options including cabinetstall mirrorswall mirrorssofascushionspicture framesa tonne of decorative piecesGrandfather clock and custom minute/hour handsMore rugs and table clothsBasketsOvens, Stoves etcGraveyard Assetsand fixes across the board for pivots, scaling and categorization.Large walls have also been aligned and sized to the grid correctly!Next Update:Making the doors interactableMaking the new lights actually lights, and interactableMaking the sofas, beds, chairs and benches interactableBug FixesXY Drag issue in Move Edit Mode (drag on asset in XY plane if not using a gizmo direction)Minimum Analog stick input stops random drift if a gamepad is connectedMulti-Delete networking spam fixed (when you hold ALT and Drag in remove mode)Attach on Du…

  • New Capsule Art - 3 April 2026

    Give this post a like to show Mycelyia some love!Artist: Mycelyia Gloamire ːsteamthumbsupːWe have been working with our resident Artist (My Wife) to bring our capsule to life and it's finally here!I love the warmth and the shading, the frame with vines and mushrooms, the couple enjoying some moments by the HearthIt's wonderful!Many thanks to Mycelyia Gloamire for this amazing piece

  • House and Home Day 3 - Dogs and New Lighting - 2 April 2026

    New PetsWolf AddedNext step is custom naming and configurable appearanceNew LightingHanging BrazierStanding BrazierVarious Candle / Candelabra optionsWhats Next?I'm working on per item save data (for things like material swaps) and the Paint ModeThat per item save system will unblock a photo system I'm working on, where you can take and edit photos in game and place them in frames on walls and share on Steam CommunityI also have a bunch of assets inbound, pillows, curtains, more seating, workbenches and so on!No AIMy wife and I make the graphicsHere's my latest work on UI artStay Tuned for the logo and capsule art reveal coming soon!

  • House and Home Day 1 - 31 March 2026

    Demo Day 1Today was the first day of House and Home Fest, moving us from 50 to 250 wishlists!I promised myself I would immediately work on feedback, thanks to those who have posted their thoughts in the Steam Discussion / Forum - Rest assured, you've been heard, and the updates are in!Search BarToday I added a search bar! Pretty self explanatory - Thanks for the suggestion!Seat Exit BugWhen exiting a seat a table, you spawn in the table - I now check concentric circles for the navigation mesh to stand the player in the world, and if that fails, we spawn above the asset.Gizmo FixUsing the debug tools I had already built, I found the issue quickly, and now we use a better planar logic for the gizmo drag that resolves against tight angle view!It feels a lot more stable now!Requested Assets that have been addedSmaller Water Tile

  • Tutorial Update - 30 March 2026

    House and Home FestIt's here! This is the Festival I've been working towards since the start of the project!The Demo will be a great experience for new and veteran playersTutorialFor newcomers, starting your new Hearth can be slow going - others seem to build mansions while you learn to place tables.Now the first day building you home isn't so heavy - We added tutorials to introduceThe CatalogPlacementDestructionFine EditingBuilding Expansion - Push / Pull walls and floorsYou should have everything you need to start your Hearth!Quality of Life ImprovementsOutlinesOutlines now show what the action will doSelect = White outline and FillAttach = Blue outline when an asset will attach to another when droppedEdit = Shown Grid and Outline onlyRemove = Red outline and FillThe bottom left UI also shows which mode you're in.Catalog HierarchyWe noticed there were too many items in single categori…

  • Save Slots added to Hearth Bound - 28 March 2026

    Save Slots are Here!By popular demand from internal testers, save slots are in before the demo release next week!Create New with Unique NameWarning on name collisionsDelete saveDuplicate saveRename saveOptional 'allow sharing' toggle (allows friends to revisit your map after visiting)Name collision resolutions (ie friends map has same name as yours)Last View ScreenshotNext StepsThere are always more quality of life adjustments that can be made!Favorites (rise to the top)Collections (organize your maps)

  • Hearth Bound Demo releases March 30th - 27 March 2026

    Made it just in time!When I started building Hearth Bound, it was just an homage to the World Of Warcraft housing system.When I realized that I've written the code for this kind of game several times over, and it was coming so naturally and evolving at a crazy rate, I decided to go for it!Now you have Hearth Bound!The Race to House and Home FestI started playing around in Unreal Engine on February 27th, and 4 days later I created the steam page.I saw the upcoming House and Home Fest and wondered - can I build the game and demo in time, the store page, screenshots and video trailer, and all the features I'd need to make a game worth appealing for a spot in the fest.That gave me 3 weeks, allowing the 3-5 business days to approve everything, and even that was tight, since I might need to make changes and re-review.So by week 2, around March 16th I submitted a build that includedMultiplayer…

Patch notes and updates

S.noRelease datePatch nameGID number
16 May 2026Patch Notes1832065502807700
211 April 2026Patch Notes1829528821313048
38 April 2026Patch Notes1829528821305158
47 April 2026Patch Notes1828894815566515
56 April 2026Day 1 Patch1828894815565673
631 March 2026House and Home Day 11828441623111136

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