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Restitutor: Empire Restored

Restitutor: Empire Restored Steam news

FishPond | Sep 8, 2026 | game

Released

0players observed · 13 October 2026 - 00:37:35 UTC

IndieSimulationStrategyEarly AccessSteam Store

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Restitutor: Empire Restored news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak23
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateSep 8, 2026
  • DeveloperFishPond
  • PublisherFish Pond Studio

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: FishPondPublisher: Fish Pond Studio

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Restitutor: Empire Restored Steam news

Restitutor: Empire Restored news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • (Beta) Patch 0.30: Islam, Caliphate, And All Provinces Are Playable! - 9 October 2026

    Patch 0.30 is now on Steam (beta). This patch adds Islam religion, Caliphate missions and the rest of the provinces. In 0.30, all provinces are playable, with unique spirits, events, and missions: the game is content complete. But as I mentioned in the previous patch notes, I am not done with the game yet and I am working on something bigger. I have attached a teaser at the end of this patch notes. Islam Muslim provinces now gain Islam Influence instead of yearly Christian Influence, plus 1 additional influence per year for each owned core tile following Islam. Invite to Islam: Convert a non-Muslim core tile by spending Islam Influence equal to its total Infrastructure, Production, and Population levels. This action has a province-wide 12-month cooldown, with separate automation options for minor and tolerated religions. Proclaim Jihad: Spend 1 Islam Influence to gain a Religious War Ca…

  • Patch 0.29: Anatolia, Levant, Content Expansion & Balancing - 7 October 2026

    Hi, I am happy to present Patch 0.29 - this patch added the rest of Anatolia, Levant provinces, introduces new missions and content, and balance the gameplay for late game. Balancing All 5 Governing Capacity legacy upgrades now each grant +200 Governing Capacity, up from +100. Infrastructure, Production, and Population Upgrade Cost legacy upgrades now each reduce costs by 20%, up from 10%. Add a third Make Core Cost legacy upgrade, reducing costs by another 10%. The three upgrades now form a direct chain, with the Infrastructure Upgrade Cost upgrade branching off the first Defense upgrade instead. Add a second Diplomat legacy upgrade, granting +1 Diplomat. Add two more Regional Capital legacy upgrades, each granting +1 regional capital slot, for a total of +3 slots from legacy upgrades. Bread & Circuses and Curial Reform now each grant +100 Governing Capacity. Land Surveying's +100 Gove…

  • (Beta) Patch 0.29: Anatolia, Levant, Content Expansion & Balancing - 4 October 2026

    Patch 0.29 is now on beta branch (open for everyone) Balancing All 5 Governing Capacity legacy upgrades now each grant +200 Governing Capacity, up from +100. Infrastructure, Production, and Population Upgrade Cost legacy upgrades now each reduce costs by 20%, up from 10%. Add a third Make Core Cost legacy upgrade, reducing costs by another 10%. The three upgrades now form a direct chain, with the Infrastructure Upgrade Cost upgrade branching off the first Defense upgrade instead. Add a second Diplomat legacy upgrade, granting +1 Diplomat. Add two more Regional Capital legacy upgrades, each granting +1 regional capital slot, for a total of +3 slots from legacy upgrades. Bread & Circuses and Curial Reform now each grant +100 Governing Capacity. Land Surveying's +100 Governing Capacity bonus has moved to Urban Planning. Civic Education now grants +200 Governing Capacity, up from +100. Cult…

  • Patch 0.28: Balkan, Anatolia, Apostolic Sees and Automations - 2 October 2026

    Hello, I am pleased to announce that Patch 0.28 is now available: this patch adds Balkan and West Anatolian provinces, Apostolic Sees mechanic and several automations. Achaia Achaia province is now playable, with three unique Provincial Spirits: Hellenic Scholarship: Reduce Research Cost by 1% for each core tile with Greek culture, up to 50%. Developed Administration: Reduce each tile's Governing Cost by 1% per level of Infrastructure, Production, and Population on that tile, up to 50%. Peaceful Renown: Gain +1% Prestige for each point of positive Stability while at peace, up to +25%. Achaia also comes with 10 historical events spanning 214–799 AD and seven new missions. These offer opportunities to bring Epirus under your patronage through marriage and an alliance or defense pact, expand into Macedonia, Italia, and Asia, and gain rewards for establishing footholds in Thracia and Dalmat…

  • (Beta) Patch 0.28: Balkan, Anatolia, Apostolic Sees and Automations - 30 September 2026

    Patch 0.28 is now available on beta - you can switch to beta branch on Steam (open for everyone) Achaia Achaia province is now playable, with three unique Provincial Spirits: Hellenic Scholarship: Reduce Research Cost by 1% for each core tile with Greek culture, up to 50%. Developed Administration: Reduce each tile's Governing Cost by 1% per level of Infrastructure, Production, and Population on that tile, up to 50%. Peaceful Renown: Gain +1% Prestige for each point of positive Stability while at peace, up to +25%. Achaia also comes with 10 historical events spanning 214–799 AD and seven new missions. These offer opportunities to bring Epirus under your patronage through marriage and an alliance or defense pact, expand into Macedonia, Italia, and Asia, and gain rewards for establishing footholds in Thracia and Dalmatia. Epirus Epirus province is now playable, with three unique Provincia…

  • Patch 0.27: Dacia, Moesia, Culture Conversion & Hunnic Empire - 28 September 2026

    I am happy to announce that Patch 0.27 is now available! This patch added Dacia and Moesia as playable provinces, added culture conversion mechanic and expand tech tree, legacy tree and social class agendas. Dacia Dacia province is now playable, with three unique Provincial Spirits: Infantry Predominance: Gain +1% War Power for each 1% infantry in the army composition, up to +25%. Carpathian Riches: Gain +25% Tile Output on core Hill and Mountain tiles. Highland Administration: Reduce Governing Cost on core Hill and Mountain tiles by 25%. Dacia also comes with 10 historical events spanning 213–454 AD and six new missions, including a shared Constantinople mission. These offer opportunities to expand into Moesia or Pannonia, secure ports on the Black Sea and Mediterranean, adopt Thracian culture while preserving Dacian customs, and form the Hunnic Empire. Moesia Moesia province is now pl…

  • (Beta) Patch 0.27: Dacia, Moesia & Culture Conversion - 25 September 2026

    Patch 0.27 is now available on beta - you can switch to beta branch on Steam (open for everyone) Dacia Dacia province is now playable, with three unique Provincial Spirits: Infantry Predominance: Gain +1% War Power for each 1% infantry in the army composition, up to +25%. Carpathian Riches: Gain +25% Tile Output on core Hill and Mountain tiles. Highland Administration: Reduce Governing Cost on core Hill and Mountain tiles by 25%. Dacia also comes with 10 historical events spanning 213–454 AD and six new missions, including a shared Constantinople mission. These offer opportunities to expand into Moesia or Pannonia, secure ports on the Black Sea and Mediterranean, adopt Thracian culture while preserving Dacian customs, and form the Hunnic Empire. Moesia Moesia province is now playable, with three unique Provincial Spirits: Military Supply Network: Reduce Army Maintenance by 1% for each C…

  • Patch 0.26: Tetrarchy, Christianization, Reconquest, Thracia, 800 AD & Mobile! - 24 September 2026

    Hello, I am happy to announce that Patch 0.26 is now available on Steam (stable). This version expanded the historical narrative to 800 A.D., added Tetrarchy, Under the Sign of the Cross and Justinian's Reconquest narrative-based mechanics, and added Thracia as a playable province. Also, Restitutor: Empire Restored is also available on mobile platforms: App Store and Google Play. The free version has the same scope as Steam's free demo version. Due to platform in-app purchase restrictions, your purchase on Steam does not carry over to iOS/Android. But here's a trick: you can take your save file from Steam to mobile and continue playing - the only limitation is that you cannot rebirth into a non-demo province. Historical Narrative 476 - 800 AD With 0.26, I’ve settled on the scope of the game’s historical narrative. The Western Empire’s narrative ends in 476 AD, but choosing an endpoint f…

  • (Beta) Patch 0.26: Tetrarchy, Christianization, Reconquest, Thracia & 800 AD - 22 September 2026

    Historical Narrative 476 - 800 AD With 0.26, I’ve settled on the scope of the game’s historical narrative. The Western Empire’s narrative ends in 476 AD, but choosing an endpoint for the Eastern Empire took more thought. Extending it all the way to 1453 AD would cover too much history to offer meaningful, balanced gameplay. I originally planned to end around 700 AD, but have now decided on 800 AD. Why 800 AD? Besides being a nice round number, it marks the year Charlemagne was crowned "Emperor of the Romans", which laid the groundwork for what would later become the Holy Roman Empire. That feels like a fitting endpoint for our narrative centered on classical Rome. The extra century also gives the gameplay surrounding the rise of Islam and the Arab conquests more room to develop. (The last narrative event: the coronation of Charlemagne) In this patch, I have added historical events from…

  • Patch 0.25: Dalmatia, Regional Capital, Pillaging, Client Actions - 20 September 2026

    I am happy to announce that Patch 0.25 is now available on Steam (stable). This patch introduces regional capital, pillaging tile upgrades, more client actions. Dalmatia is also playable with unique spirits, missions, and events. A new Crisis of the 3rd Century narrative mechanic is added to the game. Tech tree, legacy tree and events are expanded with new content. Regional Capital Added regional capitals, which can be established on owned core tiles for 1 Mandate, with a 10-year cooldown. Regional capital status can be abolished (does not reset cooldown) Governing and maintenance costs now use the distance to the nearest provincial or regional capital, reducing costs for nearby tiles. Regional capitals receive -45% governing cost, +5% defense, and -25 unrest, and have distinct map markers. Right of Plunder Eliminating a barbarian polity unlocks a mission granting Right of Plunder. Pill…

  • (Beta) Patch 0.25: Dalmatia, Regional Capital, Pillaging, Client Actions - 18 September 2026

    Happy Friday! With Patch 0.24 shipped, now it's time to focus on Patch 0.25. This patch introduces regional capital, pillaging tile upgrades, more client actions. Dalmatia is also playable with unique spirits, missions, and events. A new Crisis of the 3rd Century narrative mechanic is added to the game. Tech tree, legacy tree and events are expanded with new content. Patch 0.25 is now on beta branch, which is available to everyone - you can switch the game's branch on Steam as follows. Regional Capital Added regional capitals, which can be established on owned core tiles for 1 Mandate, with a 10-year cooldown. Regional capital status can be abolished (does not reset cooldown) Governing and maintenance costs now use the distance to the nearest provincial or regional capital, reducing costs for nearby tiles. Regional capitals receive -45% governing cost, +5% defense, and -25 unrest, and h…

  • Patch 0.24: War & Peace - 17 September 2026

    Hi, I am please to present Patch 0.24. This patch reworks Army and Warfare, expand Peace Treaty, reworks Autonomy, balances Governing Cost/Capacity, adds Disaster UI and improves map visual. It's been on beta for a few days and feedback is positive - I am now releasing it to stable. War 2.0 Army Compositions and Counters Army Composition: the 25% cap on Ranged and Cavalry is removed - either can reach 100%. Adjusting army composition now has a 1-year cooldown. Unit Power Scaling: Infantry/Ranged/Cavalry retain base power of 1/2/3. General Skill Levels now add 50% of the corresponding unit's base power instead of a flat +1. Unit Power bonuses from technology, legacy upgrades, and social classes likewise change from +1 to +50% - this makes the scaling linear and equal for all unit types. Unit Counters: Infantry counters Cavalry, Cavalry counters Ranged, and Ranged counters Infantry - they…

  • (Beta) Patch 0.24: War & Peace - 14 September 2026

    Hi, I am please to present Patch 0.24. This patch reworks Army and Warfare, expand Peace Treaty, reworks Autonomy, balances Governing Cost/Capacity, adds Disaster UI and improves map visual. Patch 0.24 is now on beta, this patch will migrate your save file from 0.23 - but your migrated save file will no longer work in 0.23 (i.e. don't switch back to stable branch until 0.24 has landed) War 2.0 Army Compositions and Counters Army Composition: the 25% cap on Ranged and Cavalry is removed - either can reach 100%. Adjusting army composition now has a 1-year cooldown. Unit Power Scaling: Infantry/Ranged/Cavalry retain base power of 1/2/3. General Skill Levels now add 50% of the corresponding unit's base power instead of a flat +1. Unit Power bonuses from technology, legacy upgrades, and social classes likewise change from +1 to +50% - this makes the scaling linear and equal for all unit type…

  • Patch 0.23: Frontier Settlement, Family and Affairs, Map, Music, Modding - 11 September 2026

    Hi, I am pleased to present Patch 0.23 - our first post early access content patch. This patch expands the frontier, introduces new relationships for governors, improves the map, adds music, improves balancing, adds modding API and fixes bugs. Thank you to everyone who provided feedback - especially about balancing. Those insights are very helpful for me to improve the game. You can reach me on Steam Forum, Discord Server, or simply by email: hi @ fishpondstudio . com Frontier Settlements New lands can now be settled beyond the frontiers of Britannia, Germania, Raetia, Noricum, Pannonia, Dacia, Moesia, Mauretania, and Aegyptus. Settleable land is highlighted on the map. A tile must border one of your core tiles to be settled. Settling costs 1 Mandate and has a five-year cooldown. New settlements begin with 1 Infrastructure, 1 Production, and 1 Population and automatically become core ti…

  • (Beta) Patch 0.23: Frontier Settlement, Family, Affairs and Map And Music - 9 September 2026

    Hi, I am pleased to present Patch 0.23. This patch expands the frontier, introduces new relationships for governors, and improves the map. The patch is currently on the "beta" branch on Steam - you can switch to that branch to give it a try. Your save file should be compatible - but it's always a good idea to make a backup. Frontier Settlements New lands can now be settled beyond the frontiers of Britannia, Germania, Raetia, Noricum, Pannonia, Dacia, Moesia, Mauretania, and Aegyptus. Settleable land is highlighted on the map. A tile must border one of your core tiles to be settled. Settling costs 1 Mandate and has a five-year cooldown. New settlements begin with 1 Infrastructure, 1 Production, and 1 Population and automatically become core tiles. Tiles you settle do not count toward Legacy Points. Tiles settled by other provinces do count once you annex and core them. To simulate the gr…

  • Patch 0.22.115: Hotfix - 9 September 2026

    Hi, Patch 0.22.115 is now available on Steam - this hotfix patch addresses some of the issues from Early Access launch of the game. Thank you to everyone who reported bugs and I apologize for any inconvenience. Trade agreements now correctly check the other province's attitude toward us. The tutorial trade objective now recognizes any active trade and no longer. Fix a bug where tutorial trade object is blocked by Historical negative attitude. Tiles & Upgrades window now refresh correctly, preventing building slot limits from being bypassed. The Rebirth province selector now receives focus automatically when opened. Added the “Pause when the game window loses focus” setting. It is enabled by default and can be changed in Settings. The game no longer runs silently in the background - this is a bug inherited from CivIdle code, where running in the background is preferred. It makes less sen…

  • Restitutor Is Available in Early Access! - 8 September 2026

    Today is the day! After a year and a half of development and months of playtesting, Restitutor: Empire Restored is now in Early Access. Thank you to everyone who tested the game, reported bugs, and shared feedback along the way. If you're hearing about it for the first time, here's a little more about the game to help you decide whether it's for you. What Restitutor Is Restitutor is a historical incremental grand strategy game set in the Roman Empire. The core gameplay takes inspiration from grand strategy games, but with a twist: each run earns you legacy points that make you stronger in your next run, adding long-term progression to the strategic gameplay. Here are a few other things that set it apart: No micromanagement: You focus on high-level decisions. Individual army movements are abstracted away, and wars are resolved through dice rolls influenced by your stats. A different play…

  • Patch Notes: 0.22 - 7 September 2026

    Hi, I am pleased to present Patch 0.22. This patch adds some balancing changes before the early access release. Balancing Changes Making a tile our core now adds 10% of the base cost per core made, replacing the previous compounded increase. The Warmonger Penalty now adds 10% of the base war-score cost per war started, replacing the previous compounded increase. Research costs now add 15% of the base cost for each technology already researched. Each province that has researched the same technology reduces its cost by 1%. Mechanic Changes Personal best bonus when rebirth: each annexed and cored tile beyond your previous best grants 1 additional Legacy Point. Expanded family tree bonus: this currently does not have gameplay changes but enables future expansion. Since this needs to migrate data, I'd rather do it before the release Historical attitude: new runs now begin with longer-lasting…

  • Patch 0.21: Noricum, Pannonia and Great Works - 4 September 2026

    Hi, I am pleased to present Patch 0.21. This patch adds Noricum and Pannonia as playable provinces, introduces Great Works across the Roman world and brings several map, balance, and quality-of-life improvements. This should be the last content patch before Early Access. I will be focusing more on bugfixes and polishing. Raetia, Noricum and Pannonia will receive more events when "Settle New Tiles" mechanic lands (after the early access release) Now Playable: Noricum Noricum begins among the Alpine passes and the upper Danube, with a campaign shaped by frontier defense, Roman roads, and the struggle to preserve provincial life as imperial authority recedes. Noricum receives 10 historical events following the Severan road program, frontier raids and reforms, the rise of Christianity, Alaric's arrival, and the evacuation of Roman Noricum. Its 6 missions offer several paths for expansion: B…

  • Early Access in a Week (+Patch 0.20) - 1 September 2026

    Hi, We are one-week away from Early Access! Restitutor will launch in Early Access on September 8, 2026, priced at $5.99 / €5.99 / CN¥26.00. A 20% launch discount will be available for the first two weeks. It will also join the "Presented By Fish Pond Collection," where owners of my other games can receive an additional 20% discount. I am also pleased to present Patch 0.20. This patch adds Raetia as a new playable province, introduces heir selection and a new defensive-war option, and brings several tutorial, balance, and quality-of-life improvements. Now Playable: Raetia Raetia is now available for new runs via Rebirth. This is a bit ahead of the schedule: originally it is planned as a post-release content. This is because the Raetia's missions are planned to include "Settle New Tiles" mechanic, which is scheduled after the release. But after some thinking, I've decided that I should r…

Patch notes and updates

S.noRelease datePatch nameGID number
19 September 2026Patch 0.22.115: Hotfix1843481262688596
27 September 2026Patch Notes: 0.221842846814453229
330 August 2026Patch 0.19: Tutorial & QoL1842212951307345
46 August 2026Patch 0.12: 4 New Provinces, Heresies, Tolerance, and Ecumenical Councils1840310314343200
53 May 2026Patch 0.5: Revamp, Revamp, Revamp1831432155576043

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