Tartaria: Frozen Frontier news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID4433720
- PriceNo longer available on Steam Store
- Release dateMar 9, 2027
- DeveloperRubedo Games
- PublisherRubedo Games
- Parent gameNot available
Company pages: Developer: Rubedo GamesPublisher: Rubedo Games
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Tartaria: Frozen Frontier Steam news
Tartaria: Frozen Frontier news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- The Tartaria Demo Will Be Temporarily Unavailable - 23 June 2026
We have decided to temporarily deactivate the Tartaria demo.After releasing the demo and reviewing the initial results, it became clear that the game needs more than another regular update. Several core systems, the campaign structure, and the opening experience require a deeper rework.Our goal is to make the approaching Long Winter the central crisis of the game, expand the roles of clans, settlements, population, and political decisions, and redesign both the military system and the overall gameplay loop.The current demo no longer represents the direction in which Tartaria is developing, so we do not want to continue distributing it in its present state.Development will continue through a new testing phase. Once the reworked version is ready to properly represent the game, the demo will become available again.Thank you to everyone who has already played, shared feedback, or wishlisted…
- Demo Update: Workforce Management, Army Supplies, and a More Alive World - 14 June 2026
New Workforce Management SystemThe biggest addition in this update is the new workforce management system.Improvements and production buildings now require workers to operate at full efficiency. Population is no longer just an abstract number — you now decide where your limited workforce should be assigned.Do you send more people to gather wood? Boost weapon production at the smithy? Or keep your crafting districts running before winter arrives?These decisions now directly affect your economy.Workers can be reassigned through the Economy Overview window, where you can clearly see:how many workers are availablewhere they are currently assignedwhich improvements or buildings are idlewhere production is running efficientlyThis adds more strategic depth while keeping management clear and convenient.More Life on the MapWe also improved the visual representation of your economy.You can now se…
- Demo Update: Economy Overview Window Added - 8 June 2026
Hello everyone!This new screen makes it much easier to understand what is happening inside your settlement’s economy. Instead of checking resources one by one, you can now open a single window and see the full picture.The Economy Overview shows:current resource stockpiles;resource income and consumption;net balance for each resource;how many turns a resource will last if it is being depleted;sources of production from improvements, districts, buildings and livestock;food and firewood consumption by population;army and garrison upkeep;resource costs used by production buildings;labor shortages and lost production from missing workers;accumulated taxes from vassals.We also improved the way livestock is shown in the economy. Livestock now properly appears as a food source and hay consumer, so food and hay balance should be easier to understand.This update is part of our work to make the st…
- Demo Update: Chief’s Orders, Notifications, and Improved Resource HUD - 25 May 2026
The main addition is the new Chief’s Orders system. At the start of the game, players now receive a sequence of guided objectives that help introduce the core economy, construction, research, and preparation for future threats. Completing these orders grants rewards, including resources and military reinforcements for the city garrison.We also added a new notification system. Important events now appear on screen as persistent notifications, including new orders, completed objectives, incoming raids, and attacks on clan settlements. Quick action feedback has also been added for cases such as missing resources, not enough action points, or no available workers.The resource HUD has also been improved. Resources now use color indicators to show the current economic state: red for critical shortage, yellow for negative balance, and green for stable production.ChangesAdded the Chief’s Orders…
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