SPSTEAMPULSELIVE ANALYTICS
The Inner Sea

The Inner Sea Steam metadata

dsquare | Mar 30, 2016 | game

Released

0players observed · 5 October 2026 - 16:52:30 UTC

IndieRPGSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,338
  • Revenue (VGI)$12,237
  • Review score64% positive

The Inner Sea metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,338
  • Revenue (VGI)$12,237
  • Review score64% positive
  • Total reviews25
  • Release dateMar 30, 2016
  • Developerdsquare
  • Publisherdsquare

Genres: Indie, RPG, Simulation, Strategy, Early Access

Company pages: Developer: dsquarePublisher: dsquare

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Inner Sea Steam metadata

The Inner Sea metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/443700/metadata
Steam Storehttps://store.steampowered.com/app/443700/
Steam Communityhttps://steamcommunity.com/app/443700
PCGamingWiki search
IGDB searchSearch IGDB for The Inner Sea

Reviews, pricing, and metadata

Review summary

Mixed

64% positive, 16 positive, 9 negative

Price and discount

$11.99

Platforms

Windows, Mac

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 30 March 2016

Latest Steam announcements

  • Build 14 - 20 June 2018

    Ahoy Captains! Here's the new update at long last! First of all apologies for the delay, a number of issues in my personal life prevented me from putting the time in that was required. That said, this build mostly addresses gameplay issues, adds new content and introduces important performance optimizations (frame rate should now be more stable and consistent). And the sea monster finally made it in!!! =D Here's the what changed and what's new, all bulleted up in a nice list: loads of bug fixes! you can now always dock with capital cities, in order to make peace capital cities are now marked by stars fleets now slowly repair while inside a city harbor rewards now differ depending on the mission type added outlines to mission and location icons rumours are now more interesting and informative on ship capture the player can now find maps, skilled people or crew now displays fleet type on…

  • Build 13 - 2 November 2017

    Ahoy Captains! This one is a small update that fixes a bunch of issues players found and introduces a number of gameplay balance tweaks. Also it adds outlines to text in a number of places to improve readability, specially on the map overview (it's been annoying me for some time and I finally dedicated some time to it!). So here's a list of the main fixes - city and ship names start with upper case characters again - can now buy ships from docks when in a lifeboat - if your fleet is composed of only one ship you can still sell it (it will force your crew into a lifeboat) - mission targets will no longer get sunk arbitrarily causing you to fail your missions - can now ask at any tavern the location of a ship (as long as it's a mission target) - a number of tweaks were added to make it easier to track ships down - lowered xp requirements to increase crew rank - several fixes to ship behav…

  • Build 13 - 2 November 2017

    Ahoy Captains! This one is a small update that fixes a bunch of issues players found and introduces a number of gameplay balance tweaks. Also it adds outlines to text in a number of places to improve readability, specially on the map overview (it's been annoying me for some time and I finally dedicated some time to it!). So here's a list of the main fixes - city and ship names start with upper case characters again - can now buy ships from docks when in a lifeboat - if your fleet is composed of only one ship you can still sell it (it will force your crew into a lifeboat) - mission targets will no longer get sunk arbitrarily causing you to fail your missions - can now ask at any tavern the location of a ship (as long as it's a mission target) - a number of tweaks were added to make it easier to track ships down - lowered xp requirements to increase crew rank - several fixes to ship behav…

  • Build 12 - 24 October 2017

    Ahoy there Captains! It's been a long time coming but here we are finally!! In this update the player can now create his own faction and his own settlements. Settlements are significant because they provide the player with a way to exploit the resources present on the island, better prices when trading and a sleugh of other bonuses. Another big change is that ships are now classified with ranks, first rank ships having in general significantly better attributes than third rank ones. That and ships are unique, attributes wise, you can always find that slightly better carrack now! There's been loads more tweaks, from world generation, to collision, to platform specific code, so the game should be more stable overall. So without further ado here's a relatively complete change list: All Platforms - added ship rank system, ships are now categorized in three ranks - player can now create his…

  • Build 12 - 24 October 2017

    Ahoy there Captains! It's been a long time coming but here we are finally!! In this update the player can now create his own faction and his own settlements. Settlements are significant because they provide the player with a way to exploit the resources present on the island, better prices when trading and a sleugh of other bonuses. Another big change is that ships are now classified with ranks, first rank ships having in general significantly better attributes than third rank ones. That and ships are unique, attributes wise, you can always find that slightly better carrack now! There's been loads more tweaks, from world generation, to collision, to platform specific code, so the game should be more stable overall. So without further ado here's a relatively complete change list: All Platforms - added ship rank system, ships are now categorized in three ranks - player can now create his…

  • Quick Note - 5 October 2017

    Ahoy everyone! It is not often I am writing here, I am the Artist behind The Inner Sea and I wanted to let you know that Spiky, the amazing musician who made the music you can hear in the game, has released his new album Okopova, feel free to have a quick look https://youtu.be/2RntzqCDx9Q I go back to my pencils now, stay alert, a new game update is coming soon ! :) Yours sincerely, Antoine

  • Quick Note - 5 October 2017

    Ahoy everyone! It is not often I am writing here, I am the Artist behind The Inner Sea and I wanted to let you know that Spiky, the amazing musician who made the music you can hear in the game, has released his new album Okopova, feel free to have a quick look https://youtu.be/2RntzqCDx9Q I go back to my pencils now, stay alert, a new game update is coming soon ! :) Yours sincerely, Antoine

  • The Inner Sea Times (vol 5) - 18 August 2017

    Ahoy there Captains, It's been a while since the last announcement and we've been cranking on the next update. On the content side we're almost finished, the new features are generally speaking working and a lot of fixes, ui revamps and other touches here and there have been made. What remains to be done for this update is a lot of balancing, both on the ship stats and the city building mechanics (things like resources required, days it takes to build and bonuses that apply and so on) and some bug fixing. After we're happy with this, a period of intense play testing will follow, although the game has been getting progressively more stable with each new update, we still find the ocasional crash now and then, we really want to minimize them as much as possible so everyone can have a good experience. We'll leave you with a few screens, it's taking a bit we know but we're almost there! Your…

  • The Inner Sea Times (vol 5) - 18 August 2017

    Ahoy there Captains, It's been a while since the last announcement and we've been cranking on the next update. On the content side we're almost finished, the new features are generally speaking working and a lot of fixes, ui revamps and other touches here and there have been made. What remains to be done for this update is a lot of balancing, both on the ship stats and the city building mechanics (things like resources required, days it takes to build and bonuses that apply and so on) and some bug fixing. After we're happy with this, a period of intense play testing will follow, although the game has been getting progressively more stable with each new update, we still find the ocasional crash now and then, we really want to minimize them as much as possible so everyone can have a good experience. We'll leave you with a few screens, it's taking a bit we know but we're almost there! Your…

  • The Inner Sea Times (vol 4) - 27 April 2017

    Ahoy Captains!! We're finally at a stable state where we can focus on adding more content, so that's exactly what we're announcing today. Ship Ranks Next update will see the ship rank system come into place, most ships will have three ranks (first being the best, third the crappiest), you'll be able to identify them visually, third rank ships will look a bit worse for wear while first rankers will look glorious =) Also ship stats will be randomized (based on the ship template), so finding two identical ships should not be common. Settlements The other big feature we're working on at the moment is settlements, so on the next update you'll be able to create your own settlements and consequentially your own faction!!! This is a huge addition, we're currently revamping the whole city system and there's loads of stuff to consider ui wise, so we're not entirely sure exactly how it will all lo…

  • The Inner Sea Times (vol 4) - 27 April 2017

    Ahoy Captains!! We're finally at a stable state where we can focus on adding more content, so that's exactly what we're announcing today. Ship Ranks Next update will see the ship rank system come into place, most ships will have three ranks (first being the best, third the crappiest), you'll be able to identify them visually, third rank ships will look a bit worse for wear while first rankers will look glorious =) Also ship stats will be randomized (based on the ship template), so finding two identical ships should not be common. Settlements The other big feature we're working on at the moment is settlements, so on the next update you'll be able to create your own settlements and consequentially your own faction!!! This is a huge addition, we're currently revamping the whole city system and there's loads of stuff to consider ui wise, so we're not entirely sure exactly how it will all lo…

  • Build 11 - 27 March 2017

    Ahoy there Captains! For this update I've mainly focused on polishing, performance and bug fixes and adding a couple of features I had previously announced before but they hadn't made it in yet. So there won't be loads of new stuff, but everything will be a bit nicer and more consistent. Also as I mentioned in the previous post, I fixed a rather daft issue I had in the rendering pipeline, so most people can expect significant performance improvements! =) So without further ado here's the more or less complete change list: - added brawl skill - added more information to the top bar - added docks to the cities (buy & sell ships) - revamped shipwright menu - removed gun and ship upgrades (improvements come exclusively from blueprints now) - now while in combat if you hover over a ship it will show its cannons range - locations no longer spawn on map creation, they need to be revealed by fi…

  • Build 11 - 27 March 2017

    Ahoy there Captains! For this update I've mainly focused on polishing, performance and bug fixes and adding a couple of features I had previously announced before but they hadn't made it in yet. So there won't be loads of new stuff, but everything will be a bit nicer and more consistent. Also as I mentioned in the previous post, I fixed a rather daft issue I had in the rendering pipeline, so most people can expect significant performance improvements! =) So without further ado here's the more or less complete change list: - added brawl skill - added more information to the top bar - added docks to the cities (buy & sell ships) - revamped shipwright menu - removed gun and ship upgrades (improvements come exclusively from blueprints now) - now while in combat if you hover over a ship it will show its cannons range - locations no longer spawn on map creation, they need to be revealed by fi…

  • The Inner Sea Times (vol 3) - 17 February 2017

    Ahoy Captains! So I've been working on the new update, well since I've released the last one =) There'll be a number of areas addressed as usual, namely the way locations/resources work (things like fish, walruses and forts), they will no longer be spawned initially when the map gets generated and you'll have to find "treasure maps" that expose these locations, this is mainly to address the issue that the game was getting too grindy and to encourage exploration. There'll be loads of ui tweaks and you'll now be able to buy ships at the cities, also the issue with certain ships not spawning (pirates and galleons) will be adressed (thanks for letting me know in the forums =). I also want to rebalance all ships stats to be more coherent, although I'm planning a fairly big overhaul so it might not come all at once and instead be split across a couple of updates. Finally and for some awesome…

  • The Inner Sea Times (vol 3) - 17 February 2017

    Ahoy Captains! So I've been working on the new update, well since I've released the last one =) There'll be a number of areas addressed as usual, namely the way locations/resources work (things like fish, walruses and forts), they will no longer be spawned initially when the map gets generated and you'll have to find "treasure maps" that expose these locations, this is mainly to address the issue that the game was getting too grindy and to encourage exploration. There'll be loads of ui tweaks and you'll now be able to buy ships at the cities, also the issue with certain ships not spawning (pirates and galleons) will be adressed (thanks for letting me know in the forums =). I also want to rebalance all ships stats to be more coherent, although I'm planning a fairly big overhaul so it might not come all at once and instead be split across a couple of updates. Finally and for some awesome…

  • Build 10 - 27 December 2016

    Ahoy there Captains! It's time for another update! As I had mentioned in the previous post, one of the main features of this update was boarding (crew against crew battles), which was a bit more complicated to add than I had initially thought. One of the areas that saw a lot of work was controls, I went to a couple of showcase events and had the opportunity of seeing first hand people playing the game and some stuff that I though was easy to grasp turns out wasn't that obvious or at least user friendly. So camera mouse controls were redone, they're way better now and more coherent (at least I really hope so), and the fleet itself is also easier and less frustrating to control! I wanted to add another skill "brawl" but it required loads more of playtesting and tweaking and I wanted you guys to have this update before xmas (which I ended up missing by a couple of days), so that got postpo…

  • Build 10 - 27 December 2016

    Ahoy there Captains! It's time for another update! As I had mentioned in the previous post, one of the main features of this update was boarding (crew against crew battles), which was a bit more complicated to add than I had initially thought. One of the areas that saw a lot of work was controls, I went to a couple of showcase events and had the opportunity of seeing first hand people playing the game and some stuff that I though was easy to grasp turns out wasn't that obvious or at least user friendly. So camera mouse controls were redone, they're way better now and more coherent (at least I really hope so), and the fleet itself is also easier and less frustrating to control! I wanted to add another skill "brawl" but it required loads more of playtesting and tweaking and I wanted you guys to have this update before xmas (which I ended up missing by a couple of days), so that got postpo…

  • The Inner Sea Times (vol 2) - 8 October 2016

    Ahoy Captains, I've been working on the next update and wanted to tell you that the next feature to come to The Inner Sea will be boarding. Here is how it will work, when you disable a ship, instead of immediately capturing it, you will initiate boarding. This is where your crew comes into place. There are two ways of winning the battle either by winning the morale contest or by disabling the entirety of the adversary crew (no man left standing). Morale influences a number of variables in the battle and it will slowly chip away as the battle progresses and fellow crew members fall, so it will be important to come into battle with a high morale. With this new mechanic we'll introduce a new skill as well, "brawl", each rank will give benefits that will help you while boarding, eventually allowing a smaller crew to take on a bigger one. You'll also be able to retreat from boarding if it do…

  • The Inner Sea Times (vol 2) - 8 October 2016

    Ahoy Captains, I've been working on the next update and wanted to tell you that the next feature to come to The Inner Sea will be boarding. Here is how it will work, when you disable a ship, instead of immediately capturing it, you will initiate boarding. This is where your crew comes into place. There are two ways of winning the battle either by winning the morale contest or by disabling the entirety of the adversary crew (no man left standing). Morale influences a number of variables in the battle and it will slowly chip away as the battle progresses and fellow crew members fall, so it will be important to come into battle with a high morale. With this new mechanic we'll introduce a new skill as well, "brawl", each rank will give benefits that will help you while boarding, eventually allowing a smaller crew to take on a bigger one. You'll also be able to retreat from boarding if it do…

  • Build 9 - 13 September 2016

    Hey there bucaneers! This evening (at least in this part of the world) we're pleased to bring you a new update (finally I know..) This one is more focused on gameplay and a bit of new content as well, as will be the future ones. I already have a pretty good idea on what I'll be focusing next, so expect some news when I have something to show! Here's a list of the more relevant changes: - added three new characters - added two new skills, diplomacy and trade - revamped faction menu (it's more helpful now) - slightly revamped skill menu - new drift loot system (spawns loot for your ship to pick up) - added rafts with castaways - added a new kind of reward, skill unlocks - added additional governor options (unlockable throught diplomacy skills) - you now need to make first contact with a faction in order to get their info on the factions menu - you now need to dock at cities in order to di…

Patch notes and updates

S.noRelease datePatch nameGID number
12 November 2017Build 134249665521684214513
224 October 2017Build 124249665521684214664
327 March 2017Build 114249665521684215315
427 December 2016Build 104249665521684215608
513 September 2016Build 94249665521684215911
61 July 2016Build 84249665521684216230
726 April 2016Build 74249665521684216368
811 April 2016Build 64249665521684216545
97 April 2016Build 5!4249665521684216708
106 April 2016Build 4!4249665521684216816
114 April 2016Build 3!4249665521684216936
121 April 2016Quick update 2!4249665521684217050
1331 March 2016Quick update!4249665521684217166

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID443700
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$11.99
Free to playNo
Discount0%
Original price USD$11.99
Current price USD$11.99
Release dateMar 30, 2016
Developerdsquare
Publisherdsquare
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent64%
Positive reviews16
Negative reviews9
Total reviews25
Steam recommendationsNot available
AchievementsNot available
Average playtime forever329 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/443700/

Short description

The Inner Sea is a sandbox like game with RPG elements set in the XVII century in a mysterious archipelago. You’ll build up your fleet from a single ship, hire crew, engage in naval battles, embark on missions and trade your heart's content away!

About this game

The Inner Sea is a sandbox like game with RPG elements set in the XVII century in a mysterious archipelago. You’ll build up your fleet from a single ship, hire crew, engage in naval battles, embark on missions and trade your heart's content away! Backstory After being sent on a mission your ship was suddenly caught in a storm unlike any your crew had seen before. After days of facing violent winds, incessant rains and monstrous waves, with your ship damaged, your crew wounded and demoralized, you make it to the eye of the storm, where you make the startling discovery that the storm surrounds a calm and navigable body of water. Sail The Inner Sea, alliance yourself with its castaway and island born inhabitants or pillage and raid throughout the archipelago, the choice is yours! Key Features Explore a randomly generated archipelago, in each play-through a new group of islands to explore, populated by centuries worth of castaways from numerous cultures. Engage in tactical combat, set your ship's route and pause the action whenever required. Perform lucrative trade runs or hunt for those valuable resources. Customize your fleet, capture ships from different cultures and add them to your fleet, upgrade your older ones, make them stronger and more fearsome in order to face the dangers of The Inner Sea. Recruit & develop your crew, your crew gains experience with every battle fought and every mission accomplished, develop them into the most fearsome crew that has ever braved The Inner Sea. Create your own faction, establish settlements on uninhabited islands, move settlers in, build improvements and see your tiny hamlet establish itself as one of the great cities of The Inner Sea.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $11.99
  • Highest observed: $11.99

The Inner Sea's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $11.99, the highest is $11.99, and the first visible tracked price is $11.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Inner Sea's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $11.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $11.99. The latest run records $11.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $11.99
  • Current list price: $11.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Inner Sea at $11.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$11.99$11.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $11.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$11.99$11.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $11.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$11.99$11.99No discountSteam Store

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Football Manager 2630,5635 October 2026 - 16:35:44 UTC82,75036,155Sports Interactive
RimWorld29,4195 October 2026 - 17:07:54 UTC95,851239,107Ludeon Studios
Don't Starve Together29,3975 October 2026 - 16:55:12 UTC122,662531,182Klei Entertainment
Crusader Kings III27,2585 October 2026 - 17:08:24 UTC98,474138,767Paradox Development Studio

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim131,6095 October 2026 - 16:16:47 UTC498,478533,888Iron Gate AB
Rust130,4025 October 2026 - 16:51:29 UTC259,6461,403,838Facepunch Studios
The Witcher 3: Wild Hunt97,6045 October 2026 - 17:06:09 UTC137,187877,306CD PROJEKT RED
TBH: Task Bar Hero67,2325 October 2026 - 16:34:34 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe67,1525 October 2026 - 15:56:02 UTC181,509676,031Digital Extremes
Project Zomboid61,5415 October 2026 - 16:17:27 UTC122,811467,999The Indie Stone
Stardew Valley60,7935 October 2026 - 16:55:06 UTC236,6141,016,067ConcernedApe
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
Palworld53,2765 October 2026 - 16:34:55 UTC2,101,535451,088Pocketpair
Baldur's Gate 347,8435 October 2026 - 16:54:54 UTC875,343836,282Larian Studios
Cyberpunk 207744,4305 October 2026 - 16:59:46 UTC830,387932,948CD PROJEKT RED
Deskrawl: Idle ARPG43,1755 October 2026 - 16:01:47 UTC45,587Not availableFirst Day Games

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat173,8235 October 2026 - 16:32:16 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS171,0275 October 2026 - 17:09:17 UTC399,748Not availableBULKHEAD
Valheim131,6095 October 2026 - 16:16:47 UTC498,478533,888Iron Gate AB
Rust130,4025 October 2026 - 16:51:29 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine95,3965 October 2026 - 16:17:05 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 283,3185 October 2026 - 15:16:17 UTC574,638199,438Mega Crit
TBH: Task Bar Hero67,2325 October 2026 - 16:34:34 UTC546,13043,714Nugem Studio, Tesseract Studio
The Outlast Trials62,1205 October 2026 - 16:21:06 UTC90,646101,323Red Barrels
Project Zomboid61,5415 October 2026 - 16:17:27 UTC122,811467,999The Indie Stone
Stardew Valley60,7935 October 2026 - 16:55:06 UTC236,6141,016,067ConcernedApe
Geometry Dash54,7785 October 2026 - 16:53:56 UTC108,707646,789RobTop Games
Palworld53,2765 October 2026 - 16:34:55 UTC2,101,535451,088Pocketpair

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS171,0275 October 2026 - 17:09:17 UTC399,748Not availableBULKHEAD
Valheim131,6095 October 2026 - 16:16:47 UTC498,478533,888Iron Gate AB
Slay the Spire 283,3185 October 2026 - 15:16:17 UTC574,638199,438Mega Crit
Project Zomboid61,5415 October 2026 - 16:17:27 UTC122,811467,999The Indie Stone
Palworld53,2765 October 2026 - 16:34:55 UTC2,101,535451,088Pocketpair
VRChat50,4635 October 2026 - 16:15:00 UTC74,217269,026VRChat Inc.
Path of Exile 229,3315 October 2026 - 16:55:27 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended24,5325 October 2026 - 16:56:32 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
R.E.P.O.21,1555 October 2026 - 15:48:30 UTC266,908420,693semiwork
RuneScape: Dragonwilds16,1675 October 2026 - 16:45:29 UTC39,10324,686Jagex Ltd
BeamNG.drive15,5335 October 2026 - 11:39:48 UTC44,232392,944BeamNG
The Isle13,8625 October 2026 - 08:21:59 UTC27,916121,501Afterthought LLC

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat173,8235 October 2026 - 16:32:16 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS171,0275 October 2026 - 17:09:17 UTC399,748Not availableBULKHEAD
War Thunder73,7065 October 2026 - 16:37:49 UTC125,317781,076Gaijin Entertainment
EA SPORTS FC™ 2771,3305 October 2026 - 15:30:18 UTC90,706842EA CANADA, EA Romania
Project Zomboid61,5415 October 2026 - 16:17:27 UTC122,811467,999The Indie Stone
Stardew Valley60,7935 October 2026 - 16:55:06 UTC236,6141,016,067ConcernedApe
How to Fish51,9025 October 2026 - 16:11:37 UTC373,97130,342Dazed Games
VRChat50,4635 October 2026 - 16:15:00 UTC74,217269,026VRChat Inc.
Euro Truck Simulator 246,5945 October 2026 - 16:48:47 UTC73,289940,058SCS Software
Hearts of Iron IV46,1855 October 2026 - 17:08:24 UTC93,196377,014Paradox Development Studio
EA SPORTS FC™ 2641,5724 October 2026 - 16:39:52 UTC159,35063,186EA Canada, EA Romania
Mount & Blade II: Bannerlord31,1055 October 2026 - 16:52:10 UTC248,034297,199TaleWorlds Entertainment

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