Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4437350 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $0.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $0.99 |
| Current price USD | $0.99 |
| Release date | Mar 5, 2026 |
| Developer | sakanafurai |
| Publisher | sakanafurai |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4437350/ |
Short description
A short psychological horror game where you continually choose whether to keep spinning the slot machine or quit. The controls are simple, but each spin changes the visuals and feel, with your choices branching the experience and ending.
About this game
Overview STILL SPINNING is a short psychological horror/choice-based interactive experience that forces you to keep spinning the slot machine. Player actions are extremely simple: just pull the lever and spin the reels. However, with each spin, the screen, sounds, controls, and “something” gradually change. This is not a game of chance. Continuing to spin is your choice. Gameplay Spinning the reels advances the game. There are no clear “right” answers; your choices alter the experience and ending. During play, dissonance gradually creeps into the visuals, UI, and controls. A mental state meter exists, influencing progression. Information provided in-game is sparse. Everything serves as material for the player to decide: “How far will you go?” Features A short experience focused on simple controls Contrast between pop visuals and unsettling changes Horror elements do not rely on jump scares Playtime: Approximately 15-30 minutes Notes This work prioritizes narrative and experiential immersion It features no action elements or high difficulty Horror expressions include elements designed to induce unease and discomfort Recommended For Those who enjoy short, self-contained experiential games Fans of atmospheric psychological horror
Supported languages
English
