S2ENGINE HD news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 25 September 2026 - 14:35:04 UTC
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateApr 8, 2016
- DeveloperProfenix Studio SRLS
- PublisherProfenix Studio SRLS
Genres: Animation & Modeling, Design & Illustration, Education, Software Training, Utilities
Company pages: Developer: Profenix Studio SRLSPublisher: Profenix Studio SRLS
S2ENGINE HD Steam news
S2ENGINE HD news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Developing Knitewings is evolving S2Engine - 28 May 2026
One of the most exciting parts of developing Knitewings is seeing how the game itself is pushing S2Engine in new directions. During the development of the demo, I started redesigning parts of the rendering pipeline to better support stylized visuals, anime-inspired effects and advanced VFX workflows. Shader Archetypes One of the biggest rendering changes introduced during the development of Knitewings is the new "Shader Archetype" system inside S2Engine. Instead of treating all materials the same way, materials are now grouped into dedicated rendering archetypes. Each archetype is rendered in a different stage of the pipeline depending on its visual purpose. PBR Archetype The PBR archetype uses the traditional deferred rendering pipeline and is mainly used for environments, props and physically-based lighting. TOON Archetype The TOON archetype uses a dedicated rendering path designed sp…
- The S2ENGINE Cemetery Pack has officially become a CGTrader Top Seller. 🎉 - 14 May 2026
What originally started as a dark environment pack for horror projects gradually became one of the most appreciated asset collections in its category. To celebrate this milestone: The S2ENGINE Cemetery DLC is currently on sale on Steam The full Cemetery Pack with original FBX source files is also on sale on CGTrader These assets were created for real production workflows and were also used during the development of my horror projects. Thank you to everyone who supported the project over the years. Your support helps me continue improving S2ENGINE and creating new environments, tools and games. CGTrader: https://www.cgtrader.com/3d-models/exterior/historic-exterior/the-cemetery-pack Steam DLC: https://store.steampowered.com/app/2987820/S2ENGINE_HD__Cemetery_Pack_20
- 🆕 S2ENGINE 2025 – Now Available! (End of the BETA Phase) - 4 August 2025
After an intense testing period exclusively for patrons, we’re finally ready to release S2ENGINE 2025 to all Steam users! 🎉This version marks a major step forward for the engine, with a wide range of improvements, bugfixes, and new features that make game development more professional, stable, and flexible than ever.🔧 Key FeaturesNew GUID-based Resource Referencing System You can now freely rename or move assets without breaking links.Scene Object and Prefab Referencing Overhaul All scene objects and prefabs are now referenced by unique IDs — feel free to rename them without losing connections.New Show/Hide Widget Transitions In addition to fade, widgets can now be shown/hidden using a smooth slide animation — perfect for modern UIs.Spawner Improvements You can now assign a probability density map to control how frequently each prefab in the list gets spawned.New Editor Icons The edit…
- 🚀 S2ENGINE 2024.2 IS HERE! 🚀 - 15 January 2025
We’re thrilled to announce that the latest version of S2Engine (2024.2) is now available to everyone! This release brings a host of incredible new features, improvements, and fixes to enhance your game development experience with S2Engine. This version is the public release of the beta made available to our Patrons a few days ago. Here’s an overview of what’s new: 🔹 Highlights of S2Engine 2024.2 Temporal Antialiasing (TAA): Enjoy dramatically improved visual quality with cleaner, flicker-free edges for a more cinematic look. New Font System: Support for Signed Distance Field rendering for scalable, high-quality text without artifacts. Direct TTF file import for seamless font integration. Fallback fonts for multilingual support, including Chinese, Russian, and Japanese. Localization System: Simplify the process of creating multilingual games with tools to manage translations effortlessl…
- S2ENGINE 2014.1.2 - 20 August 2024
RELEASE NOTES BUGFIX: If you create a new scene without changing its name the scene isn't processed by the prefabRepository BUGFIX: List visualization mode of the project browser and browser dialogs doesn't show items and folders icon BUGFIX: When exporting a package gameMachines aren't exported NEW: "Add..." option from project browser dropdown now allows to add also gameMachines (gms files) PROFENIX STUDIO
- S2ENGINE HD 2024.1.1 update - 12 August 2024
RELEASE NOTES BUGFIX: If you create a terrain from scratch and then save the scene, when restarting the project a realoding the scene, the terrain is corrupted. Special Thanks to Oleg from Discord community for having submitted this bug. Enjoy and stay tuned, PROFENIX STUDIO
- S2ENGINE HD 2024.1 OUT NOW - 7 August 2024
Hi guys, This is a truly big update with many cool improvements. POST-FX RESOURCE In this version I have finally introdiced a new resource type: the PostFX. It contains all post processing data and it can be used by triggers, switches and cameras to fast and easly cross from a post processing configuration to another. I've also added a new cutscene track that is capable to cross fade between 2 post FX. Finally I've added also new gameMachine actions to easly set a post FX on screen or to blend between 2 post FX given a float value. For more info about post FX resource you can find a lot of FREE articles on Patreon: https://www.patreon.com/s2engine PREFAB SYSTEM The most important improvement in this update is certainly the new prefab system. The concepts of prefab instance and parameter override have been introduced. Now every change is done to a prefab is immediately transmitted to all…
- UPDATE 2024.0.5 - 15 June 2024
RELEASE NOTES BUGFIX: if a viewport is in focus and you click RMB on a free space upon or below the viewport the mouse cursor returns back inside the viewport BUGFIX: if you try to create a project in a custom folder that is different from drive letter folder (C:\\ D:\\ etc..) the project isn't created.
- S2ENGINE HD 2024.0.4 - 7 June 2024
RELEASE NOTES NEW: Added "SelectObjectsInRange" GameMachine action. NEW: Added "NormalClampHi" and "NormalClampLow" parameters into STX texture normal maps. NEW: Added SceneParamFloat track type in cutscene editor. NEW: Added "CutsceneGotoFrame" GameMachine action. IMPROVEMENT: water caustics for lake objects now take into account the lake shape. IMPROVEMENT: now in-editor navigation inside viewports doesn't stop when reaching the edges of the viewport. BUGFIX: Text3D object isn't rendered if sky is disable and DrawPreFX flag is checked. EGP: Added "EGP_SHOW_COMMANDS_SYNC" message to PlayerCharacter. EGP: Added "EGP_HIDE_COMMANDS_SYNC" message to PlayerCharacter. CEMETERY2: Fixed normal maps acne artifacts Stay tuned, PROFENIX STUDIO
- S2ENGINE HD 2024.0.3 - 31 May 2024
RELEASE NOTES NEW: Added "IsAnyInputPressed" GameMachine action NEW: New parameter "PushTreshold" in Character object class NEW: Added parameter "FadeDuration" in LoadSceneTrigger object class NEW: Added parameter "FadeDuration" in LoadSceneSwitch object class BUGFIX: some MessageBox crashes when clicking on OK button. BUGFIX: if you try to attach an object to another without using first The pick node dialog the editor can crash BUGFIX: If you use the pick object dialog to set a string parameter of a gameMachine loaded into an object the engine can crash BUGFIX: On Geforce cards TerrainMesh objects produce graphics glitches (black flickering triangles on the whole screen) when TimeBasedLod flag is set. EGP: Added "instancesCount" parameter in ItemTAG and DocumentTAG class objects Stay Tuned, PROFENIX STUDIO
- S2ENGINE HD 2024.0.2 HOTFIX - 25 May 2024
I've discovered a subtle bug that could potentially crash the engine after loading a level: animation job wasn't reset during level closing. Stay tuned, PROFENIX STUDIO
- CEMETERY PACK 2.0 IS OUT NOW! - 24 May 2024
Hi to all, I'm proud to announce that the long-awaited new Cemetery Pack is now available as S2Engine DLC. This is the best quality DLC I've produced until now. You can find it here: https://store.steampowered.com/app/2987820/S2ENGINE_HD__Cemetery_Pack_20/ Enjoy and Stay tuned! PROFENIX STUDIO
- S2ENGINE HD 2024.0.2 OUT NOW - 24 May 2024
Release notes BUGFIX: Zombies in zombie pack lock player forever. NEW: Now spawner changes the random seed every time it is initialized, improving its randomness. NEW: Spawner randomness now is also on spawning locations. BUGFIX: ResetXform operation in model Editor doesn't reset tangent transforms causing wrong normalmap computations. BUGFIX: Potential leak in the animations job. NEW: Added new "RecomputeTangents" option in the EditVerts tab of the model editor.
- S2ENGINE HD 2024.0.1 - 21 May 2024
Release notes BUGFIX: Lights, StaticLights and FillLights do not fade smoothly in the distance NEW: Lights on transparent surfaces are faded out when camera distance from them is greater or equal to their radius. NEW: Inserted new parameter "ID" into Lights and StaticLights. This parameter is used to exclude lights from rendering on transparent surfaces when they are set to a negative value. NEW: Inserted new parameter "ID" into Particles systems. This parameter is used to exclude their light from rendering on transparent surfaces when it is set to a negative value. Stauy tuned, PROFENIX STUDIO
- S2ENGINE HD 2024 OUT NOW! - 20 May 2024
Hi guys, I have finally released the new S2ENGINE HD 2024.0.0. There are a lot of news in this update. IMPROVED PERFORMANCES As anticipated in the previous post I have improved performances a lot expecially on NVIDIA cards. What I haven't said is that, thanks to the Discord community, we have discovered that also on Radeon cards the performances are much better, meaning that now the number of objects you can have on screen, while keeping a high framerate, has been incremented by 4x-5x and more. From the last post I've also improved the matrix multiplication code by using the SIMD instructions. Since the matrix multiplication is a frequent operation, the overall engine performance has been improved another bit. Last but not least I've started to change the Multithreading system by introducing a new Task-based parallel system that will gradually replace the old job system. The advantages…
- CEMETERY PACK 2.0 COMING SOON - 14 May 2024
Hi guys, The new Cemetery pack 2.0 DLC for S2Engine is coming soon. You can just now access to its store page for more info: https://store.steampowered.com/app/2987820/S2ENGINE_HD__Cemetery_Pack_20 Enjoy and stay tuned, PROFENIX STUDIO
- HUGE PERFORMANCE IMPROVEMENTS in next update - 17 April 2024
Hi to all, PREAMBLE When AMD published their new OpenGL drivers in 2021 the performance imrpovement of S2engine on Radeon cards was really impressive. AMD OpenGL drivers now are much much much more performant that NVIDIA ones (even if NVIDIA stability remained unsurpassed), that still keep a big overhead. From my point of view this is a shame: NVIDIA cards are the most performant and widespread cards on the market and I really don't want S2engine to underperform on those cards. So, In the last month I've worked on a new rendering system to reduce the gap between AMD and NVIDIA driver performances. AZDO Today I'm proud to announce that I've just closed the hard part of the development of a new rendering system based on some AZDO (Approaching Zero Driver Overhead) functions that will improve about 30%-45% the performances on NVIDIA cards by reducing the driver overhead! Results of the tes…
- S2ENGINE HD 2023.2.3 update - 16 March 2024
RELEASE NOTES BUGFIX: EasyGamePack Platforms do not work after latest updates BUGFIX: Wrong Shapes scaling in Prefab viewport BUGFIX: EasyGamePack Mission objects do not run GameMachines Added persistentState parameter to GUI Object Added ClampVec3 gameMachine action Added "CheckPointFile" parameter to MissionTimer, MissionSwitch and MissionCounter class objects in EasyGamePack Now the discrete graphics card is selected in the case of double card (discrete + integrated) systems (to verify!) Added parameter "AlignToCamera" into ParticleSystem object class Huge rework on the AudioDevice subsystem that improves playable sound sources usage avoiding frequent glitches when there are too many looping audio sources in the scene Recompiled OpenAL Soft audio library to make it to read local configuration (alsoft.ini) BUGFIX: Global mono sound sources flickering and right-left chopping LEAKFIX: H…
- S2ENGINE HD 2023.2.2 - 8 March 2024
RELEASE NOTES "More..." button in Learn section in S2Launcher now open the youtube channel directly in to the default browser BUGFIX: some message boxes that haven't the "not show" checkbox make engine to crash BUGFIX: Not all object gamemachines references are showed when click "ShowReferences" in the object dropdown menu BUGFIX: Messages and Events are also sent to non-active/non-static/non-ai objects Enjoy and stay tuned, PROFENIX STUDIO
- S2ENGINE HD 2023.2.1 update - 5 March 2024
Hi, Today I've updated S2ENGINE HD 2023.2 to 2023.2.1 version (minor update). It fixes some bugs and introduce the "mouse displace normalization" that gives more stability to camera movements when using mouse. RELEASE NOTES: Added checkbox "don't show again" into the message boxes BUGFIX: when loading level in sequence sometimes texture streaming doesn't start Improved physics ragdoll to keyframe animation transition Added Frametime cap engine parameter BUGFIX: sometimes could happen that streamed texture data info (width, height, format, mipmaps, etc..) isn't loaded corretly, this causes wrong texture visualization and sometimes also system crash. Added ErrorLevel parameter in engine gonfiguration Now verbose, warning and error logs have levels BUGFIX: GetHitInfo and RayCastSync do not return the right object output parameter Haunted House assets and scene FIX Normalized mouse displace…
Patch notes and updates
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