- DEVLOG #24 - 17 September 2026
Hello everyone! Devlog number twenty-four is here! Today we brought you some very interesting news that we hope will make you happy!Let's start with our new heroine (let's call her Zera), whose abilities will definitely not leave you indifferent! Just imagine: Zera unfurls gorgeous dragon wings and takes to the sky! While in flight, you have much better control over the character, and your dashes magically replenish. But that's not all! When upgraded to level 2, her mid-air strikes become stronger and deal more damage. And at level 3, every landing she makes ends with a massive AoE strike! It looks simply epic:We also did a little magic on the game's physics. Now, when switching from a mount to your character (and vice versa!), momentum is preserved. We tried to make all movements visually more pleasant and smoother, so it would be even more comfortable and fun for you to run around our…
- DEVLOG #23 - 10 September 2026
Hello everyone!Welcome to our twenty-third devlog! Today we are incredibly excited to tell you about our new characters and their unique super abilities. You definitely haven't seen anything like this yet!Let's start with Rock Lee. When he uses his ability, he opens the inner "gates" and becomes enveloped in a fierce, glowing green aura of pure energy. His attack speed and damage skyrocket to insane levels! However, this immense power comes at a severe cost—his HP rapidly drains every single second the skill is active. It's the ultimate high-risk, high-reward playstyle!Next up is the wild Inosuke. He recklessly charges forward with his twin blades, unleashing a relentless flurry of strikes on absolutely everyone caught in his path. The best part? He is completely invincible during the dash! It’s the perfect tool to pierce through enemy lines and get right into the heat of the battle wit…
- DEVLOG #22 - 3 September 2026
Hello everyone! Welcome to our twenty-second devlog! In this update, we are showing you our two new characters and their abilities!Sasuke's Chidori coats his arm in lightning and makes a dash toward the enemy, piercing them. The target is stunned. If it's a kill, the dash charge is refunded. At Lvl 2+, the lightning chains to nearby enemies.Luffy's Gum-Gum Gatling unleashes a barrage of stretching punches in a cone in front of him. A flurry of rapid strikes!We read your suggestions, and based on them, we created these combinations! Besides the distinct features of the characters themselves, we want you to have fun experimenting with different builds. Also, we've made a minor update to the Smoke Bomb from the previous devlog.And now for your favorite part: check out our new soundtrack! This is another area where we listen closely to our players. We received a lot of track recommendations…
- DEVLOG #21 - 27 August 2026
Hello everyone! Today we have a new, twenty-first devlog! And in it, we will finally tell you about a couple of our characters' unique abilities!These abilities are tied directly to the heroes. This means that when you choose a character, they already come with this innate, fixed skill. These skills are the defining features of our characters. This will help you prioritize in advance what kind of build you want to create and what conditional "class" you want to play. Or, you can completely ignore this aspect and pick a character just for their looks (and we'll have plenty of options to suit any taste!).We showed how it looks in-game in this video: And now, a bit more detail about each:Smoke Bomb Our ninja's skill makes perfect sense. This smoke bomb has several features at once: it blinds enemies, allowing you to safely escape the attack zone, and also deals additional area-of-effect da…
- DEVLOG #20 - 20 August 2026
Hello everyone! Today we have a milestone — our twentieth devlog! Thank you for staying with us all this time and for believing in us! We promise, it's only going to get better from here! Today, we'd like to share an internal aspect of the game with you — a small but crucial detail: the main menu! We tried to make it as intuitive as possible, without any unnecessary buttons, so you won't have to overthink it and even a beginner can easily figure it out! Next up is the settings menu! Also a very important detail that needs to be instantly understandable, so you can easily and quickly find the right buttons. And now for the most interesting part — the "Play" button. Here, after starting the game, the player enters their village, picks up a quest, and heads out to complete a mission. We’ve prepared a short video of a mission playthrough for you. Enjoy watching: How do you like it? Be sure…
- DEVLOG #19 - 13 August 2026
Hello everyone! It's already our nineteenth devlog, and we just realized that across all our updates, we haven't shown you what playing with a friend looks like yet! We recorded a short video for you:You and your friends will be able to attack crowds of mobs together, explore territories, or simply ride mounts across the locations. Perfect!The next topic for today is the announcement of the start of the voting for the name of the character from the previous devlog! We've been collecting your options all week — in Discord, Steam, and some of you even DM'd us so we would pick your variant! But, as always, we are giving the choice to you! The voting is now open in our Discord! Choose one or several options that you like and wait for the results together with us! Good luck, and thank you for staying with us! See you in the next episode!
- DEVLOG #18 - 6 August 2026
Hello everyone!Eighteenth devlog and after the previous episode, our Discord was boiling with discussions about characters and their abilities. We couldn't ignore it and decided to make you happy with a NEW CHARACTER!!! Meet: This time, we tried to take into account the requests of many players, and also immediately show you what unique ability this guy will have!But the main question arose... what should we name this buddy? Having had such a positive experience with you — our best readers in the world, we didn't doubt for a minute and decided to once again trust you with choosing the name!We'll be looking forward to your options in our Discord and will start the voting in just a week!Thanks for staying with us! See you very soon in the next episode, right here!
- DEVLOG #17 - 30 July 2026
Hello everyone! Welcome to our seventeenth devlog! With each new post, we’re revealing more and more of the special things waiting for you.In previous updates, we’ve talked about skills and bosses, showed you blockouts of locations and dungeons along with their final looks, and introduced characters and mobs. Last time, we received an insane amount of feedback on the female characters of KAGE, so...Today we want to show you our newest character - Sanic! How do you see him in battle? Will he become a mage in your hands, or a tank? And what do you think his unique personal skill will be? Let us know!Also, we recently had a surprise Q&A in our Discord, and we want to share some of the most interesting questions with you:1. How are you dodging copyright? -By the time of release, we'll make sure everything is sorted out. The game will feature completely unique characters that don't violate a…
- Closed Playtest for Tiny Ramen Shop - 27 July 2026
Hey everyone! For everyone waiting for KAGE, we've got something to keep you busy!Today we have a special reason to celebrate. We are expanding our publishing horizons, and right now the Closed Playtest for our new project Tiny Ramen Shop has officially started!This is an incredibly cozy simulator where you can open your own atmospheric ramen shop. Cook the perfect noodles, decorate your place, and create a spot where customers will want to return over and over again. It's a great way to relax and catch a warm vibe.We would be absolutely thrilled if you supported our new release: add the game to your wishlist, join the closed playtest, and share your impressions about the game! This will help us understand you better and improve.Thank you for supporting us, there is much more to come!
- DEVLOG #16 - 23 July 2026
Hey everyone!In the last devlog, we showed you an incredible new location and received a lot of positive feedback. Thank you so much for your support! Today, we want to introduce the characters you'll be playing as to explore the world of KAGE.Meet Meilin and Rin! These are girls of extraordinary beauty and agility, yet each has her own unique personality and special skills.Our team is working hard to make the characters memorable and diverse. Of course, there will be both male characters in the game, but today we especially wanted to introduce you to these two badasses!Let us know what you think. And thank you for being with us!See you in the next episode
- DEVLOG #15 - 16 July 2026
Hey everyone!Fifteenth devlog. Today we're showing you something our team put a lot of heart into. A Brand New DungeonThis is a unique location. Big. Very big. With obvious paths and not-so-obvious ones: tunnels, underground passages, multiple routes, and hidden corners.And it's alive. Things are happening down there. Enemies roam, paths twist, surprises wait around every corner.In the video below, we tried to show you what's waiting for you: Unexpected encounters, mobs that catch you off guard. wandering through corridors that feel endless, and, of course, worthy loot for those who dig deep enough!And look closely, you'll notice beacon hints scattered around. They're there to guide you. One points toward a resting spot. Another leads to rare loot. And where there's rare loot... there's usually a tough boss nearby.We really wanted to capture the feel of this place. Not just another dung…
- DEVLOG #14 - 9 July 2026
Hey everyone!Fourteenth devlog. Today we're looking back at something we showed you a while ago. Remember the Cave from Devlog #4?Back then, it was just a lifeless cave. Bare walls, rough sketches of where things might go. A blockout, nothing more.Now it's a full dungeon. Everything is in place, from enemy banners to wooden plank paths.We want to show you just how deep we go with the landscape. Because in the end, you'll see a complete picture and get fully immersed in the game. After all, that's where we'll all be spending many hours with friends.The video below shows just how much this location has changed. Enjoy the view and as always, listen to our new track and tell us what you think: What Do You Think? Let us know your thoughts on these changes. What would you add? What would you remove? Bonus for Those Who Made It to the EndScreenshots of the dungeon, just for you:And don't forge…
- DEVLOG #13 - 2 July 2026
Hey everyone!Thirteenth devlog. We're slowly getting closer to showing you the finished game. But today: a place not everyone will dare to visit.Enemy Camp For the Bold and the BraveThis is where the enemies gather. A real hotspot for those who live for combat.And right in the middle a grand arena. The dwelling place of an elite enemy. Just imagining the fight that's waiting for us there gives us chills.You can imagine it too, while watching the video from our team, the very same people who built this location:And Don't Forget to ListenWhile you're watching, check out our new track for the game. Try to remember it, and when the time comes to play, let us know if you hear it during a fight in KAGE!Right now, we're also preparing some events for you. Events where you'll be able to take part and leave your mark on the creation of KAGE.As always, we're happy to share the results of our team…
- DEVLOG #12 - 25 June 2026
Hey everyoneTwelfth devlog. Today we're showing you something that's been taking a lot of work, but it's one of those things that makes everything click. Equipment MenuWe're talking about the equipment menu.It's simple, clean, and easy to use. You pick the right gear for each part of your body, grab a weapon that feels right, and choose the abilities you want to bring into battle. We've put together a short video to show you how it works:It's not 100% finished yet, but we couldn't wait to share it with you. Oh, And Listen to That Soundtrack!While you're watching, keep an ear out for the music. That's one of our new tracks, the kind you'll hear while playing. That's all for today. We're getting closer, piece by piece.Thank you for being hereSee you in the next devlog episode
- DEVLOG #11 - 18 June 2026
Hey everyone!Eleventh devlog. Today we want to show you something that doesn't always get the spotlight, but it's what makes the world feel real. How Rocks and Cliffs Come to LifeWe decided to walk you through the process of creating landscapes starting with the rocks and cliffs.Sure, we could have painted them in one layer and called it a day. But it wouldn't look nearly as rich. And we want KAGE to be more than just a place to have fun with friends. We want it to be a world you enjoy spending time in even alone. Somewhere you can just stop, look around, and feel something.That's why our team is putting so much care into every cliff, every surface, every detail. Because your impression matters to us.We want KAGE to become your favorite game. And to make that happen, the team is working hard every day, so you can start your adventure as soon as possible.Thank you for being with us!See y…
- Flower Tower Demo Is Out Now - 16 June 2026
Hey everyone! We know you're excited about KAGE. So are we. But while we keep working hard on the game, we wanted to give you something else, something completely different..Flower Tower is our new relaxing incremental game about a garden that grows all by itself.Plant flowers, they bloom and bring you income. Hire hardworking gnomes to take care of the garden and automate the work. Attract busy bees to collect pollen and boost your profits.Over time, your little garden turns into a thriving ecosystem. Unlock and upgrade a huge skill tree with powerful bonuses and new mechanics. Watch your cozy corner grow more and more profitable.The demo is available right now!Give it a try, add it to your wishlist if you like it, and let us know what you think.🌸👹We really value your feedback. And we'll be right back with more KAGE news soon.
- DEVLOG #10 - 11 June 2026
Hey everyone! Tenth devlog. Double digits. And we've got a lot to share today: new location, new music, and the name of our fluffy little menace.New Location: A Walk Through the CemeteryOn their journey, players will now be able to come across a cemetery and even take a walk through it, soaking in the dark atmosphere and, at the same time, some pretty gorgeous views. Because if there's one thing our guys put their hearts into, it's the landscapes and the environment:But it's not just about the views. There will also be a miniboss to face and secrets to find. So keep your eyes open.You can take a walk with us while listening to the new KAGE soundtrack. Feel that atmosphere peace and a little bit of longing:The Boss Has a Name!As promised, the results of the vote that lasted a whole week!Our new boss will be called Karuma! He got 26% of the votes - that's over 110 people!You can see the r…
- DEVLOG #9 - 4 June 2026
Hey everyone!Ninth devlog already. Today we're showing something a little calmer. A place to maybe catch your breath. A Roadside TavernWe're working on small places around the map. Little spots with their own mood, their own purpose.Here's one of them. A small roadside tavern with a friendly NPC who can give you quests.You can walk around the territory, talk to the NPC, and just enjoy the view. Not every moment in KAGE has to be about combat. Sometimes you just want to stand somewhere pretty and pick up a quest.Take a look at the video below. Still a work in progress: Oh, And Don't Forget About the Boss!In DEVLOG #8 we asked you to come up with a name for our new fluffy but furious boss. You sent us your ideas, thank you!Now it's time to choose.We'll be running a vote on our Discord. Come join, check out the name suggestions from other players, and pick your favorite.The best name wins…
- DEVLOG #8 - 28 May 2026
Hey everyone!Eighth devlog already. Spring is ending, so we're sending it off with something special. Meet the New BossLet us introduce you to a new boss the team just finished.Fast. Agile. Looks like a cute little animal at first glance. But then... watch the aggression. Watch the attack style. This little thing means business.Take a look: What Fighting Style Is This?Here's where you come in.The video shows a prototype of its attacks, but we want to hear from you. What kind of fighter is this? What moves would you give it?Drop your wildest ideas in the comments. The team and I will pick the most insane one that actually fits this guy. Oh Right, It Doesn't Have a Name EitherSo we're launching a little event: "Name the Boss"!Come up with a name for this creature. We'll gather all the suggestions and run a vote on our Discord, where over 1,100 KAGE followers are already hanging out.Join t…
- DEVLOG #7 - 21 May 2026
Hey everyone! Seventh devlog already. Today we want to share some news about the location we've been showing you in previous episodes, plus a closer look at enemy hitboxes and how combat is getting more precise.Remember those early glimpses? The place is finally taking its final form.Here's the plan:The first location will be split into several biomes - different zones, each with its own look, mood, and challenges.And here's the juicy part - each biome will have its own big boss.So instead of one area with one big bad guy, you get multiple distinct parts, each ending with a tough fight that fits the place you're in.Take a moment to just look around. We've attached a few beautiful screenshots below:And if you want to see it in motion, check out the video. Just watch. Enjoy the view:What's happening right now?The layout is pretty much done. The team is putting the finishing touches on the…