SPSTEAMPULSELIVE ANALYTICS
KAGE

KAGE Steam metadata

Polnoch | Q1 2027 | game

Coming Soon

GameSteam Store content

ActionAdventureMassively MultiplayerRPGSimulation

  • Steam app typegame
  • Steam App ID4440650
  • PriceNo longer available on Steam Store
  • Release dateQ1 2027
  • DeveloperPolnoch

KAGE metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID4440650
  • PriceNo longer available on Steam Store
  • Release dateQ1 2027
  • DeveloperPolnoch
  • PublisherPolnoch
  • Parent gameNot available

Genres: Action, Adventure, Massively Multiplayer, RPG, Simulation

Company pages: Developer: PolnochPublisher: Polnoch

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

KAGE Steam metadata

KAGE metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4440650/metadata
Steam Communityhttps://steamcommunity.com/app/4440650
PCGamingWiki search
IGDB searchSearch IGDB for KAGE

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • DEVLOG #24 - 17 September 2026

    Hello everyone! Devlog number twenty-four is here! Today we brought you some very interesting news that we hope will make you happy!Let's start with our new heroine (let's call her Zera), whose abilities will definitely not leave you indifferent! Just imagine: Zera unfurls gorgeous dragon wings and takes to the sky! While in flight, you have much better control over the character, and your dashes magically replenish. But that's not all! When upgraded to level 2, her mid-air strikes become stronger and deal more damage. And at level 3, every landing she makes ends with a massive AoE strike! It looks simply epic:We also did a little magic on the game's physics. Now, when switching from a mount to your character (and vice versa!), momentum is preserved. We tried to make all movements visually more pleasant and smoother, so it would be even more comfortable and fun for you to run around our…

  • DEVLOG #23 - 10 September 2026

    Hello everyone!Welcome to our twenty-third devlog! Today we are incredibly excited to tell you about our new characters and their unique super abilities. You definitely haven't seen anything like this yet!Let's start with Rock Lee. When he uses his ability, he opens the inner "gates" and becomes enveloped in a fierce, glowing green aura of pure energy. His attack speed and damage skyrocket to insane levels! However, this immense power comes at a severe cost—his HP rapidly drains every single second the skill is active. It's the ultimate high-risk, high-reward playstyle!Next up is the wild Inosuke. He recklessly charges forward with his twin blades, unleashing a relentless flurry of strikes on absolutely everyone caught in his path. The best part? He is completely invincible during the dash! It’s the perfect tool to pierce through enemy lines and get right into the heat of the battle wit…

  • DEVLOG #22 - 3 September 2026

    Hello everyone! Welcome to our twenty-second devlog! In this update, we are showing you our two new characters and their abilities!Sasuke's Chidori coats his arm in lightning and makes a dash toward the enemy, piercing them. The target is stunned. If it's a kill, the dash charge is refunded. At Lvl 2+, the lightning chains to nearby enemies.Luffy's Gum-Gum Gatling unleashes a barrage of stretching punches in a cone in front of him. A flurry of rapid strikes!We read your suggestions, and based on them, we created these combinations! Besides the distinct features of the characters themselves, we want you to have fun experimenting with different builds. Also, we've made a minor update to the Smoke Bomb from the previous devlog.And now for your favorite part: check out our new soundtrack! This is another area where we listen closely to our players. We received a lot of track recommendations…

  • DEVLOG #21 - 27 August 2026

    Hello everyone! Today we have a new, twenty-first devlog! And in it, we will finally tell you about a couple of our characters' unique abilities!These abilities are tied directly to the heroes. This means that when you choose a character, they already come with this innate, fixed skill. These skills are the defining features of our characters. This will help you prioritize in advance what kind of build you want to create and what conditional "class" you want to play. Or, you can completely ignore this aspect and pick a character just for their looks (and we'll have plenty of options to suit any taste!).We showed how it looks in-game in this video: And now, a bit more detail about each:Smoke Bomb Our ninja's skill makes perfect sense. This smoke bomb has several features at once: it blinds enemies, allowing you to safely escape the attack zone, and also deals additional area-of-effect da…

  • DEVLOG #20 - 20 August 2026

    Hello everyone! Today we have a milestone — our twentieth devlog! Thank you for staying with us all this time and for believing in us! We promise, it's only going to get better from here! Today, we'd like to share an internal aspect of the game with you — a small but crucial detail: the main menu! We tried to make it as intuitive as possible, without any unnecessary buttons, so you won't have to overthink it and even a beginner can easily figure it out! Next up is the settings menu! Also a very important detail that needs to be instantly understandable, so you can easily and quickly find the right buttons. And now for the most interesting part — the "Play" button. Here, after starting the game, the player enters their village, picks up a quest, and heads out to complete a mission. We’ve prepared a short video of a mission playthrough for you. Enjoy watching: How do you like it? Be sure…

  • DEVLOG #19 - 13 August 2026

    Hello everyone! It's already our nineteenth devlog, and we just realized that across all our updates, we haven't shown you what playing with a friend looks like yet! We recorded a short video for you:You and your friends will be able to attack crowds of mobs together, explore territories, or simply ride mounts across the locations. Perfect!The next topic for today is the announcement of the start of the voting for the name of the character from the previous devlog! We've been collecting your options all week — in Discord, Steam, and some of you even DM'd us so we would pick your variant! But, as always, we are giving the choice to you! The voting is now open in our Discord! Choose one or several options that you like and wait for the results together with us! Good luck, and thank you for staying with us! See you in the next episode!

  • DEVLOG #18 - 6 August 2026

    Hello everyone!Eighteenth devlog and after the previous episode, our Discord was boiling with discussions about characters and their abilities. We couldn't ignore it and decided to make you happy with a NEW CHARACTER!!! Meet: This time, we tried to take into account the requests of many players, and also immediately show you what unique ability this guy will have!But the main question arose... what should we name this buddy? Having had such a positive experience with you — our best readers in the world, we didn't doubt for a minute and decided to once again trust you with choosing the name!We'll be looking forward to your options in our Discord and will start the voting in just a week!Thanks for staying with us! See you very soon in the next episode, right here!

  • DEVLOG #17 - 30 July 2026

    Hello everyone! Welcome to our seventeenth devlog! With each new post, we’re revealing more and more of the special things waiting for you.In previous updates, we’ve talked about skills and bosses, showed you blockouts of locations and dungeons along with their final looks, and introduced characters and mobs. Last time, we received an insane amount of feedback on the female characters of KAGE, so...Today we want to show you our newest character - Sanic! How do you see him in battle? Will he become a mage in your hands, or a tank? And what do you think his unique personal skill will be? Let us know!Also, we recently had a surprise Q&A in our Discord, and we want to share some of the most interesting questions with you:1. How are you dodging copyright? -By the time of release, we'll make sure everything is sorted out. The game will feature completely unique characters that don't violate a…

  • Closed Playtest for Tiny Ramen Shop - 27 July 2026

    Hey everyone! For everyone waiting for KAGE, we've got something to keep you busy!Today we have a special reason to celebrate. We are expanding our publishing horizons, and right now the Closed Playtest for our new project Tiny Ramen Shop has officially started!This is an incredibly cozy simulator where you can open your own atmospheric ramen shop. Cook the perfect noodles, decorate your place, and create a spot where customers will want to return over and over again. It's a great way to relax and catch a warm vibe.We would be absolutely thrilled if you supported our new release: add the game to your wishlist, join the closed playtest, and share your impressions about the game! This will help us understand you better and improve.Thank you for supporting us, there is much more to come!

  • DEVLOG #16 - 23 July 2026

    Hey everyone!In the last devlog, we showed you an incredible new location and received a lot of positive feedback. Thank you so much for your support! Today, we want to introduce the characters you'll be playing as to explore the world of KAGE.Meet Meilin and Rin! These are girls of extraordinary beauty and agility, yet each has her own unique personality and special skills.Our team is working hard to make the characters memorable and diverse. Of course, there will be both male characters in the game, but today we especially wanted to introduce you to these two badasses!Let us know what you think. And thank you for being with us!See you in the next episode

  • DEVLOG #15 - 16 July 2026

    Hey everyone!Fifteenth devlog. Today we're showing you something our team put a lot of heart into. A Brand New DungeonThis is a unique location. Big. Very big. With obvious paths and not-so-obvious ones: tunnels, underground passages, multiple routes, and hidden corners.And it's alive. Things are happening down there. Enemies roam, paths twist, surprises wait around every corner.In the video below, we tried to show you what's waiting for you: Unexpected encounters, mobs that catch you off guard. wandering through corridors that feel endless, and, of course, worthy loot for those who dig deep enough!And look closely, you'll notice beacon hints scattered around. They're there to guide you. One points toward a resting spot. Another leads to rare loot. And where there's rare loot... there's usually a tough boss nearby.We really wanted to capture the feel of this place. Not just another dung…

  • DEVLOG #14 - 9 July 2026

    Hey everyone!Fourteenth devlog. Today we're looking back at something we showed you a while ago. Remember the Cave from Devlog #4?Back then, it was just a lifeless cave. Bare walls, rough sketches of where things might go. A blockout, nothing more.Now it's a full dungeon. Everything is in place, from enemy banners to wooden plank paths.We want to show you just how deep we go with the landscape. Because in the end, you'll see a complete picture and get fully immersed in the game. After all, that's where we'll all be spending many hours with friends.The video below shows just how much this location has changed. Enjoy the view and as always, listen to our new track and tell us what you think: What Do You Think? Let us know your thoughts on these changes. What would you add? What would you remove? Bonus for Those Who Made It to the EndScreenshots of the dungeon, just for you:And don't forge…

  • DEVLOG #13 - 2 July 2026

    Hey everyone!Thirteenth devlog. We're slowly getting closer to showing you the finished game. But today: a place not everyone will dare to visit.Enemy Camp For the Bold and the BraveThis is where the enemies gather. A real hotspot for those who live for combat.And right in the middle a grand arena. The dwelling place of an elite enemy. Just imagining the fight that's waiting for us there gives us chills.You can imagine it too, while watching the video from our team, the very same people who built this location:And Don't Forget to ListenWhile you're watching, check out our new track for the game. Try to remember it, and when the time comes to play, let us know if you hear it during a fight in KAGE!Right now, we're also preparing some events for you. Events where you'll be able to take part and leave your mark on the creation of KAGE.As always, we're happy to share the results of our team…

  • DEVLOG #12 - 25 June 2026

    Hey everyoneTwelfth devlog. Today we're showing you something that's been taking a lot of work, but it's one of those things that makes everything click. Equipment MenuWe're talking about the equipment menu.It's simple, clean, and easy to use. You pick the right gear for each part of your body, grab a weapon that feels right, and choose the abilities you want to bring into battle. We've put together a short video to show you how it works:It's not 100% finished yet, but we couldn't wait to share it with you. Oh, And Listen to That Soundtrack!While you're watching, keep an ear out for the music. That's one of our new tracks, the kind you'll hear while playing. That's all for today. We're getting closer, piece by piece.Thank you for being hereSee you in the next devlog episode

  • DEVLOG #11 - 18 June 2026

    Hey everyone!Eleventh devlog. Today we want to show you something that doesn't always get the spotlight, but it's what makes the world feel real. How Rocks and Cliffs Come to LifeWe decided to walk you through the process of creating landscapes starting with the rocks and cliffs.Sure, we could have painted them in one layer and called it a day. But it wouldn't look nearly as rich. And we want KAGE to be more than just a place to have fun with friends. We want it to be a world you enjoy spending time in even alone. Somewhere you can just stop, look around, and feel something.That's why our team is putting so much care into every cliff, every surface, every detail. Because your impression matters to us.We want KAGE to become your favorite game. And to make that happen, the team is working hard every day, so you can start your adventure as soon as possible.Thank you for being with us!See y…

  • Flower Tower Demo Is Out Now - 16 June 2026

    Hey everyone! We know you're excited about KAGE. So are we. But while we keep working hard on the game, we wanted to give you something else, something completely different..Flower Tower is our new relaxing incremental game about a garden that grows all by itself.Plant flowers, they bloom and bring you income. Hire hardworking gnomes to take care of the garden and automate the work. Attract busy bees to collect pollen and boost your profits.Over time, your little garden turns into a thriving ecosystem. Unlock and upgrade a huge skill tree with powerful bonuses and new mechanics. Watch your cozy corner grow more and more profitable.The demo is available right now!Give it a try, add it to your wishlist if you like it, and let us know what you think.🌸👹We really value your feedback. And we'll be right back with more KAGE news soon.

  • DEVLOG #10 - 11 June 2026

    Hey everyone! Tenth devlog. Double digits. And we've got a lot to share today: new location, new music, and the name of our fluffy little menace.New Location: A Walk Through the CemeteryOn their journey, players will now be able to come across a cemetery and even take a walk through it, soaking in the dark atmosphere and, at the same time, some pretty gorgeous views. Because if there's one thing our guys put their hearts into, it's the landscapes and the environment:But it's not just about the views. There will also be a miniboss to face and secrets to find. So keep your eyes open.You can take a walk with us while listening to the new KAGE soundtrack. Feel that atmosphere peace and a little bit of longing:The Boss Has a Name!As promised, the results of the vote that lasted a whole week!Our new boss will be called Karuma! He got 26% of the votes - that's over 110 people!You can see the r…

  • DEVLOG #9 - 4 June 2026

    Hey everyone!Ninth devlog already. Today we're showing something a little calmer. A place to maybe catch your breath. A Roadside TavernWe're working on small places around the map. Little spots with their own mood, their own purpose.Here's one of them. A small roadside tavern with a friendly NPC who can give you quests.You can walk around the territory, talk to the NPC, and just enjoy the view. Not every moment in KAGE has to be about combat. Sometimes you just want to stand somewhere pretty and pick up a quest.Take a look at the video below. Still a work in progress: Oh, And Don't Forget About the Boss!In DEVLOG #8 we asked you to come up with a name for our new fluffy but furious boss. You sent us your ideas, thank you!Now it's time to choose.We'll be running a vote on our Discord. Come join, check out the name suggestions from other players, and pick your favorite.The best name wins…

  • DEVLOG #8 - 28 May 2026

    Hey everyone!Eighth devlog already. Spring is ending, so we're sending it off with something special. Meet the New BossLet us introduce you to a new boss the team just finished.Fast. Agile. Looks like a cute little animal at first glance. But then... watch the aggression. Watch the attack style. This little thing means business.Take a look: What Fighting Style Is This?Here's where you come in.The video shows a prototype of its attacks, but we want to hear from you. What kind of fighter is this? What moves would you give it?Drop your wildest ideas in the comments. The team and I will pick the most insane one that actually fits this guy. Oh Right, It Doesn't Have a Name EitherSo we're launching a little event: "Name the Boss"!Come up with a name for this creature. We'll gather all the suggestions and run a vote on our Discord, where over 1,100 KAGE followers are already hanging out.Join t…

  • DEVLOG #7 - 21 May 2026

    Hey everyone! Seventh devlog already. Today we want to share some news about the location we've been showing you in previous episodes, plus a closer look at enemy hitboxes and how combat is getting more precise.Remember those early glimpses? The place is finally taking its final form.Here's the plan:The first location will be split into several biomes - different zones, each with its own look, mood, and challenges.And here's the juicy part - each biome will have its own big boss.So instead of one area with one big bad guy, you get multiple distinct parts, each ending with a tough fight that fits the place you're in.Take a moment to just look around. We've attached a few beautiful screenshots below:And if you want to see it in motion, check out the video. Just watch. Enjoy the view:What's happening right now?The layout is pretty much done. The team is putting the finishing touches on the…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4440650
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateQ1 2027
DeveloperPolnoch
PublisherPolnoch
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Anime MEGABONK with friends. Unleash anime-style techniques — shout them to activate their true power! Fight hordes of enemies, hunt massive bosses, gather rare loot, and craft insane builds in a fast co-op action game for up to 4 players. Upgrade your village. Become a legend 👹

About this game

PLAY SOLO OR CO-OP Team up with up to four players, combine your techniques, and unleash true shonen chaos. INSANE SHONEN-STYLE COMBAT Lightning-fast combos. Air juggles. Counters. Ultimate techniques activated by voice. Every fight is about speed, style, and perfect timing. Dozens of playable characters with unique fighting styles Dozens of anime-inspired techniques and abilities Voice-activated special attacks Co-op ability synergies 1v1 duels with friends Many abilities and techniques pay homage to iconic moments from popular anime. DEEP BUILD CRAFTING KAGE is not a roguelike — your progress persists and your character keeps growing. Upgrade multiple weapon types Discover rare items with unique effects Create powerful ability synergies Customize builds to match your playstyle Become a glass cannon, a lightning-fast assassin, a crowd controller, or an unstoppable frontline fighter. UPGRADE YOUR VILLAGE You don’t just fight — you return home. Complete missions from the village elder Unlock new NPCs Upgrade village facilities Gain access to new techniques and gear Your village grows stronger with you. BOSS HUNTS AND MASSIVE LOCATIONS Explore large and diverse areas filled with danger, secrets, and powerful enemies. Multi-phase boss fights Rare loot drops Hidden enemies and secrets Replayable missions The deeper you go, the more chaotic it becomes. PS1 AESTHETIC Low-poly characters, flashy effects, anime energy, and the nostalgic charm of late-90s PlayStation games. KAGE looks like a lost PS1 cult classic — but plays like a modern co-op action game.

Supported languages

English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Russian, Turkish, Japanese

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
68Custom Volume Controls
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

KAGE's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

KAGE's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records KAGE at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.