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Unhack 2

Unhack 2 Steam news

InvertMouse | Jan 12, 2017 | game

Released

0players observed · 5 October 2026 - 21:11:48 UTC

IndieVisual NovelAnimeStory RichNuditySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak20
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive

Unhack 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak20
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive
  • Total reviews86
  • Release dateJan 12, 2017
  • DeveloperInvertMouse
  • PublisherInvertMouse

Genres: Indie

Company pages: Developer: InvertMousePublisher: InvertMouse

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Unhack 2 Steam news

Unhack 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Clea is out on Steam! - 10 July 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33966737%2F853e46e6a23e824af6a8e670fe6a017f984e8cae.jpg Hi everyone :sasa:. Clea has just been released on Steam! No pre-scripted scares—your skills alone determine Clea's fate as she escapes from the Whitlock Mansion. https://store.steampowered.com/app/981020/Clea/ With multiple endings, secret chapters, as well as unlockable costumes and gallery images, I hope you will enjoy your time with Clea. Perhaps you might challenge and conquer Chaos Mode, which unlocks after your first run :neonya:? https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33966737%2Faf7375c63a3193074c86e3af64cef578a5ef94ee.jpg Please remember to pick up that launch week costume via the in-game menu, by the way! Feel free to check out the demo version, which contains 1 of the 2 bonus dresses :vintydelusional:. Also, in case you missed it,…

  • Clea is coming (with Unhack mod) - 25 June 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7575822%2F3930a05d1f6f0c7db20fbcd6576df910ea4254ea.png Hi friends! Hope you are enjoying the Steam summer sale. I am about to burn my wallet when I get home from work tonight :neonya:. Hey, I would like to take this chance to introduce you to Clea, my upcoming 2D survival horror with no jump scares: https://store.steampowered.com/app/981020/Clea/ Clea will be released on July 10th! Sometime next week, I will drop a Weedy color alt costume mod for the game, too. I very much hope you can consider wishlisting Clea, then show your boy some support on release day. Thank you so much :whappy:!

  • Retrospection - 6 January 2019

    Happy New Year everyone :whappy:! As 2018 came to a close, I took a trip down memory lane and browsed through my development folders. That was when I came across this gem: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7575822%2Fe603a681dfdbf8b160f2e6fc74f846416d852038.jpg A photo of Unhack's prototype being played by a friend at Starbucks! Notice the "work in progress" message on the bottom right. Also, of course, my subpar programmer art. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F7575822%2F80adc48bac937b9bfdb84a8a69bec00494518d9d.jpg Not long after Unhack, I took a 5 year trip through the world of visual novels. Now I am back to traditional games again with Clea. Speaking of which, did you know Clea's artwork will be revised? The prototype phase is over, and we are in the process of building a team. Though our final members have yet to be annou…

  • Unhack is (hopefully) not over - 8 December 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F27404800%2F4ea97dd0ddb506b9ec278a4cc598696e52337952.jpg Hi there :neonya:! First, to set expectations, this is not a Unhack 3 announcement. With that cleared, let us proceed. First, some real talk. By the time Unhack 2 came out, it was no longer that easy to earn sales on Steam compared to 4-5 years ago. Because of this, it is tough at this point to justify a third instalment. That is, unless I take things to yet another level. The Unhack series began as more of a game than a visual novel. However, by the time I developed the sequel, I was already on a VN path, hence the change in tone. That, plus I could not convey the story without using far more words than the original. Format aside, if we compare the story quality of Unhack 1 and 2, I think the second game wins hands down. And you know, as of late, I have decided there…

  • Without Within 3 pre-release sale! - 30 April 2018

    Hi everyone :vintypretty:! Without Within 3 comes out in three days, and to prep for that, we have a sale going on: Also, we have a quick Q&A to address some WOWI 3 related items: And, of course, here is Without Within 3's store page: Thank you for your support through the past five years! Hope to see you in Vinty's third (mis)adventure this Friday :excelia:.

  • Thank you for the past five years (The Last Birdling released) - 31 August 2017

    Hi everyone ːneonyaː! The recent sales week went very well, so I want to say thank you for that first. And now for today's announcement—The Last Birdling is out ːbibiː! http://store.steampowered.com/app/629430/The_Last_Birdling/ Bimonia is one of the last Birdlings alive on this earth. The Birdlings see humans as sworn enemies, and Bimonia has been taught to kill on sight. One day, Bimonia meets Tayo, a human child hunting in the forest. Bimonia fails to kill Tayo, and they instead become friends. Mother will be furious if she finds out, or worse, this relationship may cause tension between the two species to erupt. The Last Birdling explores Bimonia and Tayo’s fight for their friendship as the world threatens to tear them apart. Follow Bimonia and Tayo’s journeys from alternating perspectives. With 21 decisions and 5 different endings, The Last Birdling is a culmination of all the less…

  • Thank you for the past five years (The Last Birdling released) - 31 August 2017

    Hi everyone :neonya:! The recent sales week went very well, so I want to say thank you for that first. And now for today's announcement—The Last Birdling is out :bibi:! http://store.steampowered.com/app/629430/The_Last_Birdling/ Bimonia is one of the last Birdlings alive on this earth. The Birdlings see humans as sworn enemies, and Bimonia has been taught to kill on sight. One day, Bimonia meets Tayo, a human child hunting in the forest. Bimonia fails to kill Tayo, and they instead become friends. Mother will be furious if she finds out, or worse, this relationship may cause tension between the two species to erupt. The Last Birdling explores Bimonia and Tayo’s fight for their friendship as the world threatens to tear them apart. Follow Bimonia and Tayo’s journeys from alternating perspectives. With 21 decisions and 5 different endings, The Last Birdling is a culmination of all the less…

  • The Last Birdling: Ten days left! (sales week) - 21 August 2017

    http://i.imgur.com/IJL1mVE.jpg Hi everyone ːbibiː. Just one week to go until The Last Birdling launches on Steam. I hope to have your support there and then! The Last Birdling marks my fifth year not in game development, but at least under the name InvertMouse. I have released a good 5 to 6 titles on Steam now, and they have all taught me valuable lessons. http://i.imgur.com/rk5hXHA.jpg First, there was Unhack 1, which has many immature traits in retrospect. I must continue to accept critique even when it is for older titles that no longer reflect my skill level. http://i.imgur.com/lkxHKoq.jpg Then there is Bermuda, which I admit is a failure. I made plenty of management mistakes, and the results are out there for the world to see. Failure is not as scary once you have suffered through it. Please let me stress all the errors are on me, not anyone else on the team. http://i.imgur.com/Han…

  • The Last Birdling: Ten days left! (sales week) - 21 August 2017

    http://i.imgur.com/IJL1mVE.jpg Hi everyone :bibi:. Just one week to go until The Last Birdling launches on Steam. I hope to have your support there and then! The Last Birdling marks my fifth year not in game development, but at least under the name InvertMouse. I have released a good 5 to 6 titles on Steam now, and they have all taught me valuable lessons. http://i.imgur.com/rk5hXHA.jpg First, there was Unhack 1, which has many immature traits in retrospect. I must continue to accept critique even when it is for older titles that no longer reflect my skill level. http://i.imgur.com/lkxHKoq.jpg Then there is Bermuda, which I admit is a failure. I made plenty of management mistakes, and the results are out there for the world to see. Failure is not as scary once you have suffered through it. Please let me stress all the errors are on me, not anyone else on the team. http://i.imgur.com/Han…

  • Unhack 2 feature list - 11 May 2017

    Hi there ːneonyaː! Now that Unhack 2 has been released, I would like to share with you some of the features available: * * * http://i.imgur.com/A53lj1zh.jpg A more mature story: Unhack 1 was created in 2012, so as a student of the craft, I like to think my skills have improved since then. I am, of course, also a bit older now. While Unhack 2’s characters are still an energetic bunch, I believe the cast goes through more of a mature journey this time around. http://i.imgur.com/gfWvzFXh.jpg Exploring the human VS AI dilemma: AI will play a bigger role as the years go on, so this is a good time to explore some of the questions involved. What does it mean to be human, anyway? Is it possible for AI to understand how it feels to be us? I fell in love with the topic during my research for this sequel, to an extent where I would like to explore these issues again in the future. To avoid being p…

  • Unhack 2 feature list - 11 May 2017

    Hi there :neonya:! Now that Unhack 2 has been released, I would like to share with you some of the features available: * * * http://i.imgur.com/A53lj1zh.jpg A more mature story: Unhack 1 was created in 2012, so as a student of the craft, I like to think my skills have improved since then. I am, of course, also a bit older now. While Unhack 2’s characters are still an energetic bunch, I believe the cast goes through more of a mature journey this time around. http://i.imgur.com/gfWvzFXh.jpg Exploring the human VS AI dilemma: AI will play a bigger role as the years go on, so this is a good time to explore some of the questions involved. What does it mean to be human, anyway? Is it possible for AI to understand how it feels to be us? I fell in love with the topic during my research for this sequel, to an extent where I would like to explore these issues again in the future. To avoid being p…

  • Thank you! - 20 January 2017

    http://i.imgur.com/97RDWvI.jpg Unhack 2's launch week has come to a close. Thank you to everyone who picked up the game ːneonyaː! Software developers know the 90-90 pattern. When a program is 90% complete, another 90% always creeps up. This applies to game projects as well, but in Unhack 2's case, it felt more like 90-90-90. The first draft of Unhack 2 was a disaster ːnblushː. In Unhack 1, I was able to hide a lot of flaws through gameplay, but with Unhack 2, my lack of skills became apparent. To tell a good story, you may for instance wish to describe the senses. What does a place smell like? How does it feel to touch this wall? Every step was a nightmare with Unhack 2 thanks to the AI cast. Program X can describe what something smells like, but can she experience it? I rewrote the script, and once again, nothing made sense. At that point, I had spent a significant sum on production. I…

  • Thank you! - 20 January 2017

    http://i.imgur.com/97RDWvI.jpg Unhack 2's launch week has come to a close. Thank you to everyone who picked up the game :neonya:! Software developers know the 90-90 pattern. When a program is 90% complete, another 90% always creeps up. This applies to game projects as well, but in Unhack 2's case, it felt more like 90-90-90. The first draft of Unhack 2 was a disaster :nblush:. In Unhack 1, I was able to hide a lot of flaws through gameplay, but with Unhack 2, my lack of skills became apparent. To tell a good story, you may for instance wish to describe the senses. What does a place smell like? How does it feel to touch this wall? Every step was a nightmare with Unhack 2 thanks to the AI cast. Program X can describe what something smells like, but can she experience it? I rewrote the script, and once again, nothing made sense. At that point, I had spent a significant sum on production. I…

  • Unhack 2 released - 12 January 2017

    http://i.imgur.com/sXSMTy5.jpg Hi everyone ːwhappyː. As you can see from that emoticon, Unhack 2 has just been released! When you publish an app on Steam, you need to type "release app" or something along those lines into a box. It took me three tries to get it right just now. Yeah, I am nervous, but hey, it is 4am here, so you know ːnblushː! I would like to raise one final time that Unhack 2 is far more story focused than the first title. It is a visual novel with puzzle mini-games. To see if it suits your tastes, please feel free to try out the demo first. I am able to tell a deeper narrative in this format, so I hope you will enjoy the journey ːpxː. Please note an Unhack 1 + 2 bundle is also available: http://store.steampowered.com/bundle/1542/ Thank you, dear unhacker ːneonyaː!

  • Unhack 2 released - 12 January 2017

    http://i.imgur.com/sXSMTy5.jpg Hi everyone :whappy:. As you can see from that emoticon, Unhack 2 has just been released! When you publish an app on Steam, you need to type "release app" or something along those lines into a box. It took me three tries to get it right just now. Yeah, I am nervous, but hey, it is 4am here, so you know :nblush:! I would like to raise one final time that Unhack 2 is far more story focused than the first title. It is a visual novel with puzzle mini-games. To see if it suits your tastes, please feel free to try out the demo first. I am able to tell a deeper narrative in this format, so I hope you will enjoy the journey :px:. Please note an Unhack 1 + 2 bundle is also available: http://store.steampowered.com/bundle/1542/ Thank you, dear unhacker :neonya:!

  • The Final Hours - 11 January 2017

    http://i.imgur.com/UfatxuA.jpg I’d be lying if I claimed I wasn’t nervous about tomorrow’s release. Unhack 2 took way longer to produce than the first game, and it’s impossible not to care after all that hardship. I in fact care an awful, awful lot. For players who are coming in new, or for those who are here from Cursed Sight or Without Within, the transition should be smooth. Many gamers will be here from Unhack 1, and this is the scenario I am stressed about. I mentioned at the start Unhack 2 is story oriented aka visual novel first, and this fact remains unchanged. Unhack 2 features a longer and more in depth tale, so hopefully players will agree as they experience the journey with Neonya by their side. Some players have mentioned they would've preferred Unhack 1 to have more story and less gameplay, and to these folks, I hope you will enjoy the results. At first, I was stubborn and…

  • The Final Hours - 11 January 2017

    http://i.imgur.com/UfatxuA.jpg I’d be lying if I claimed I wasn’t nervous about tomorrow’s release. Unhack 2 took way longer to produce than the first game, and it’s impossible not to care after all that hardship. I in fact care an awful, awful lot. For players who are coming in new, or for those who are here from Cursed Sight or Without Within, the transition should be smooth. Many gamers will be here from Unhack 1, and this is the scenario I am stressed about. I mentioned at the start Unhack 2 is story oriented aka visual novel first, and this fact remains unchanged. Unhack 2 features a longer and more in depth tale, so hopefully players will agree as they experience the journey with Neonya by their side. Some players have mentioned they would've preferred Unhack 1 to have more story and less gameplay, and to these folks, I hope you will enjoy the results. At first, I was stubborn and…

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