- Version 1.5.2 (Small Improvements) - 5 September 2026
Version 1.5.2 (Small Improvements)I decided to release a small update with some minor improvements ahead of DevGAMM 2026.Some players were confused as to where the nursery room was because the baby crying sound attenuation was inaccurate. I have fixed this up so it's easier to follow the crying now.I decided to change 2 of the framed photos on the walls to include photos of Elara, just to show what's coming. These were made by manually posing the characters in engine. I will be leaving all the other photos as they are for this demo (they are all currently sourced from the Metropolitan Museum of Art but I want to save the family photos for the full game)I've seen some players get stuck as they don't turn on the flashlight when entering the basement. I have added some screen overlay hints on how to use your flashlight "F - Flashlight" to make it more user friendly. I did this for all lang…
- Staged: Open House Made it into DevGAMM 2026! - 3 September 2026
I'm happy to share that my game, "Staged: Open House" has been selected for the DevGAMM Awards 2026! Big thanks to the organisers for the opportunity and everyone who has wishlisted and supported the game so far!Small teams and indie devs can still join the competition by submitting here:https://devgamm.com/awards2026/
- Hotfix - 20 August 2026
Replaced main menu music and altered credits.
- Migration to UE 5.8 + QoL + Optimizations! (Version 1.5.0) - 25 June 2026
Version 1.5.0Staged: Open House has officially migrated to the latest version of Unreal Engine 5.8. I've also added some optimizations and quality of life improvements.This update includes:Migrated to UE 5.8. The main benefit being Lumen Lite when selecting medium GI Quality. Playing on lower end computers should now look/play better.Changed the settings menu order and adjusted the default settings. The default settings are balanced between performance and quality. If you have an RTX 3060 or above, you should be ok with high/epic settings, otherwise Medium will run better.Optimized scalability settings.Adjusted lighting and shadows.I found an error on the jammed tap scene. This has been fixed.Some people get confused as to how to place the trash bags. I've made it even easier now. The green glow does not disappear until you finish.Added a green translucent glow where you need to place t…
- Intro Cutscene Improvements (Version 1.4.4) - 19 June 2026
Version 1.4.4 is live!This update focuses mainly on some changes to the intro cutscene.Behind the Scenes VideoFor anyone interested, I made a behind the scenes video here on YouTube showing some animations and unlit footage:Version 1.4.4 includes the following changes:All of Maggie's shots have been re-animated. She now has more movements like head nods, shakes, hand gestures and blinks. I manually keyframed her fingers in each shot making her grip onto her phone better, adjusting her grip.A while ago I had some comments about Maggie's phone being lit up while she's talking. I've made her phone screen now turned off as she is holding the phone to her head (accidental touch protection).Replaced one of Maggie's shots with her walking instead of sitting (wanted this from the start but back then, didn't have the ability to get it how I wanted).Frank's hands are now gripping the wheel better…
- French Language Support (Version 1.4.3) - 9 June 2026
The final planned language for the demo has been added!This update includes the following:Added French language support (Thank you Alexis Nguyen!)I created a brand new licence plate texture and replaced the original placeholder texture on Franks vehicle.I also created a new texture for the highway sign in the intro. I re-created this from scratch too.With the new licence plate and highway sign textures, I had to re-render most of my shots in the intro. They now display the updated textures and include a few changes to some of the shots. I plan on re-doing some of the facial animations in the next update.Slight changes to some languages.Altered credits screen.
- Chinese + Japanese + Russian + Spanish Language Support (Version 1.4.2) - 4 June 2026
The following has been added with update 1.4.2"Replaced the placeholder, Ward family photo with a screen shot of the family. More of these coming in updates. They might change more for full game.Added Chinese Simplified language support (Thank you Alice Artistry!)Added Japanese language support (Thank you Himawari!)Added Russian language support (Thank you Vovka Slovesnyy!)Added Spanish LatAm/Spain language support (Thank you Sara Herrera!)Adjusted fonts for Asian languages for better readability.Fixed a glitch where the player could look around during bathroom sink scene.Smoothed transition to door knocking scene.Increased pickup radius for object in the fridge.Altered credits.The next and final planned language is French
- Korean + German + Portuguese BR Language Support (Version 1.4.1) - 29 May 2026
Version 1.4.1 brings more language support to Staged: Open House as well as some general fixes!The following changes have been made for Version 1.4.1:Added Korean and German language support (Thank you Hayoon Kim!)Added Portuguese BR language support (Thank you Marcos Karal Macagnan!)After the intro, the player looks straight down the hallway instead of looking at the wall.Fixed the credits screen as it was glitchy and based on screen resolution, added in translators.Moved back button to the left on the credits screen.Slowed down camera transition into door knocking scene.Adjusted alignment of object interaction hint and also created a new hint for crouching.Removed some unused text and translations.Small adjustments to some UI and text to fit in better.Adjusted some triggers.Currently working with some more translators to bring the following languages in the next update:Chinese Simplif…
- Major Update 1.4.0 Live! + New Turkish Language Support! - 22 May 2026
Version 1.4.0 is finally live! With the release of update 1.4.0, I now have localization! I have decided to only add Turkish for now (thanks Merve!). I want to bring this demo to as many players as possible and I'd rather take my time to get the translations as accurate as possible while working with native speakers.I'll be rolling out new languages in future updates, and these are the ones I'm looking into next (in no particular order):Spanish (LATAM)Portuguese (BR)Simplified ChineseGermanKoreanThanks for your patience while I get these all sorted properly.The following changes have been made for this current update, Version 1.4.0:Added a language selection screen. I can now support many other languages and will be adding some more in future updates.Added Turkish language support (Huge thanks to Merve Oğural for the translations and a special thanks to Bahadır Çiçek for professional Tu…
- Small Fixes (Version 1.3.23) - 2 May 2026
Increased the pickup radius for the toy blocks, they're easier to pickup now.Fixed up a couple of scenes.Replaced some sounds.
- Version 1.3.22 - 29 April 2026
Decided to enable Lumen globally. Not so important for the demo, but in the full game, walking outside looks much better now. Outdoor lighting is much more consistent.Remade the door knocking scene.Player cannot look around while the intro is playing. When the game starts, the camera is focused on the hallway.I've tried my best to optimise game settings to get the right look without sacrificing too much performance. For some reason, changing default settings values on my end resets all my values, breaking them. I have gone through each one, fixed them and optimised new default settings. These settings should be fine for most people but you can increase or decrease as desired.Vsync buttons were broken and didn't work at all. They work now. I now have vsync on by default. This should prevent screen tears.Added a reflection method setting so you can choose between off, screen space or Lume…
- Version 1.3.21 - 23 April 2026
Altered sound a little on the end scene. Also, game audio is now muted upon demo completion so you can't hear buzzing on the end screen.Altered the audio on a scare.Fixed some sound classes that were not assigned.Updated some credits and replaced one of the music tracks.Fixed a small error at the end.Small UI update.
- Version 1.3.20 - 21 April 2026
Made a glowing outline material which fades in and out when player is in close proximity and applied it to key items to make them easier to find.There was a problem with the aspect ratio cropping and causing black bars to appear on the sides of the screen during some scenes if playing on a display with anything other than a 16:9 ratio. I have fixed this.Reworked and improved a couple of scares, did a little audio editing for some scenes.Added more blood trails to guide player.
- Small Update (Version 1.3.19) - 16 April 2026
Slightly polished a scare.Recreated the final ending cutscene and timed it to the new music which is much more fitting than the previous placeholder music.
- Improved pacing (Version 1.3.18) - 12 April 2026
Improved pacing and altered timing of events.Adjusted objectives text to better guide the player if stuck.Fixed an error involving the ringing phone and adjusted its cutscene.Removed a scare and improved on another.Small adjustments to intro.Fixed an issue where walking on carpet sounded like concrete.Replaced one of the rugs to fix a graphical glitch.Adjusted sound occlusion making it easier to follow sounds.
- Small Fixes (Version 1.3.17) - 11 April 2026
Fixed an issue that stopped the player from being able to stand up while crouching and holding a physics object.The Intro cutscene has been updated slightly. I reduced the ignition sound volume, slowed down the vehicle speed and added lights in some shots. Also added a road leading up to the house and adjusted the lighting. There will be more updates to the intro, just wanted to get this out now.Basement and garage lights are now darker when turned off.Added a control hint system for interacting with objects.
- Small Fixes (Version 1.3.16) - 9 April 2026
Split the single shut off valve in the main bathroom to the two supply lines.Bathroom plant is now a dead plant.Changed outdoor lighting.Slight UI changes.
- Small Fixes (Version 1.3.15) - 2 April 2026
Went through the whole house and increased the width of sub level loading/unloading triggers to prevent a very rare glitch of triggers not registering collision.Slightly optimised and increased collision radius for interactable items. You can pickup nursery note without crouching. Easier to interact with certain objects.In two of the cutscenes, the voice audio was mono for some reason. I have fixed this.
- House & Home Fest Update (Version 1.3.14) - 31 March 2026
Version 1.3.14 is now live just in time to participate in the Steam House & Home Fest!This update includes the following:Figured out what caused the audio cut out glitch (when player goes back and forth from game to main menu back to game). I have fixed this.Added The MET to credits in case anyone was wondering where the cc0 artwork is from.Updated some of the objectives.Adjusted attenuation on fuse sounds.Adjusted attenuation on running tap sound with better occlusion.Slightly reduced ambient sound.Slightly reduced ambience, light buzz and flicker sounds.
- Staged: Open House Public Demo Is Live! - 26 March 2026
Hey everyone, I'm glad to finally say that the Staged: Open House Steam Demo is finally live! Thanks to everyone who has supported this project so far!