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Spirit Dungeon

Spirit Dungeon Steam news

Nemora Games | Jun 25, 2026 | game

Released

1players observed · 25 September 2026 - 01:30:51 UTC

IndieRPGStrategyEarly AccessSteam Store

  • Latest observed players1 · 25 September 2026 - 01:30:51 UTC
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Spirit Dungeon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 25 September 2026 - 01:30:51 UTC
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJun 25, 2026
  • DeveloperNemora Games
  • PublisherNemora Games

Genres: Indie, RPG, Strategy, Early Access

Company pages: Developer: Nemora GamesPublisher: Nemora Games

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Spirit Dungeon Steam news

Spirit Dungeon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Major update v0.6.0 is out now - 18 September 2026

    About three months into Early Access, major update v0.6.0 is out. Built on your reviews and forum feedback, it rebuilds how the dungeon works from the ground up. The demo has been updated too (playable through Beast Woods). What's new A room-to-room dungeon — Free roaming is gone. Resolve one room and two or three paths open deeper in. Each entrance shows the reward size and enemy strength waiting beyond it. Paths you don't take are lost. Spirits join by contract — After a victory, a Summoning offers three spirits and three cards to contract with, and you can redraw. Contracts have a duration; when it runs out, the spirit returns to the forest. Field and reserve — Spirits are arranged on the field and in the reserve, and swapped through card effects. When a field spirit falls, one steps out from the reserve, and fallen spirits do not come back. The reserve can be expanded at summonings.…

  • Major update v0.6.0 arrives Sept 18 - 13 September 2026

    About three months into Early Access, we are releasing a major update built on your reviews and forum feedback. It rebuilds how the dungeon works and goes live on September 18 at 6:00 AM PDT / 3:00 PM CEST / 10:00 PM JST. The demo will be updated on the same day (playable through Beast Woods). What's changing A room-to-room dungeon — Free roaming is gone. Resolve one room and two or three paths open deeper in. Each entrance shows the reward size and enemy strength waiting beyond it. Paths you don't take are lost. Spirits join by contract — After a victory, a summoning circle offers three spirits and three cards to contract with. Contracts have a duration; when it runs out, the spirit returns to the forest. Field and reserve — Spirits are arranged on the field and in the reserve, and swapped through card effects. When a field spirit falls, one steps out from the reserve, and fallen spiri…

  • Early Access has launched - 25 June 2026

    This is Nemora Games. Today, Spirit Dungeon has launched in Early Access. To everyone who played the demo, who shared their thoughts and bug reports, and who added the game to their wishlist — thank you so much. It's because of all of you that the game has reached this point. For the first 7 days, the game is available at 10% off. If it sounds like something you'd enjoy, I'd be really glad if you gave it a try. The things I wrote about in the previous post are still very much on my mind, and I'd like to keep working on them through Early Access. I'll listen to what you share and keep making the game more enjoyable, little by little. Thank you, and I hope you'll continue to follow along. — Nemora Games

  • Demo v1.4.2 Patch Notes - 25 June 2026

    Fixed issues based on your reports. Thank you for your help! This is the final demo update before the Early Access launch. Fixes - Fixed an issue where the title screen background did not follow window resizing - Improved how items are discarded in the inventory - Adjusted the minimap view range - Fixed reroll descriptions on Card Shrines and Spirit Shrines - Improved HP gauge readability during battle - Adjusted translations - Fixed a freeze when toggling fullscreen at certain resolutions - Various balance adjustments Thank you for playing the demo. We sincerely appreciate everyone who sent us reports! We'll keep improving the game so you can enjoy it more. Thank you for your continued support. — Nemora Games

  • Demo v1.4.0 — and what comes next - 21 June 2026

    Demo v1.4.0 — and what comes next This is Nemora Games. Thank you so much to everyone who played the demo, and to those who shared their thoughts and bug reports. Our wishlist has also passed 13,000. I've been amazed that so many people have taken an interest — it truly means a lot to me. At the same time, I left too little time between Steam Next Fest and the Early Access launch, and I wasn't able to act on as much of your feedback as I'd hoped before launch. With the Early Access launch coming up on June 26, I'd like to share a little about what I've already changed, what I feel still needs work, and where things are headed. Demo v1.4.0 changes Updated with your feedback in mind. New Added a spirit leveling & EXP system — spirits now grow as they fight. This is just a first step, and I'll keep refining the balance and how it works over time. Adjustments Tuned the early-game balance. Y…

  • Demo v1.3.2 Patch Notes - 15 June 2026

    Fixes Fixed a crash that occurred when using a draw effect with an empty deck and discard pile Fixed an issue where the game could become unresponsive after menu operations in certain situations Optimized wall collision to reduce snagging during movement on the map Thank you for playing the demo! A huge thanks to everyone who took the time to report issues. We'll keep improving the game so that everyone can enjoy it to the fullest. Thank you for your continued support.

  • Spirit Dungeon Releases in Early Access on June 26, 2026! - 9 June 2026

    Spirit Dungeon launches in Early Access on Steam on June 26, 2026. Thank you so much to everyone who has supported the game so far. After nearly two years of development, we've finally reached the point where Early Access can begin. Price: $9.99 USD. A launch discount is also planned. Thank you for your continued support, and we look forward to release day.

  • Joining Steam Next Fest! Demo v1.2.0 Major Update Released - 23 May 2026

    Joining Steam Next Fest! Hello! I'm Nemora, the developer of Spirit Dungeon. I'm excited to announce that Spirit Dungeon will be participating in the Steam Next Fest June 2026 Edition, running from June 15-22! This is my first announcement since the demo launch. To celebrate joining the Next Fest, I'd like to share the Demo v1.2.0 major update released today, along with the key improvements I've made over time. Demo v1.2.0: Xbox Controller Support Added The Demo v1.2.0 update released today adds Xbox controller support. All UIs support gamepad input - from the title screen, battles, dungeon exploration, catalog, deck building, to the inventory Refreshed player character sprites and animations If you've been waiting to play with a controller, please give this major update a try! Major Updates So Far Thank you to everyone who has played the demo. I've made many improvements along the way.…

Patch notes and updates

S.noRelease datePatch nameGID number
125 June 2026Demo v1.4.2 Patch Notes1836506165548915
215 June 2026Demo v1.3.2 Patch Notes1835236783569979
323 May 2026Joining Steam Next Fest! Demo v1.2.0 Major Update Released1833334318573279

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