Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4443770 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $9.90 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $9.90 |
| Current price USD | $9.90 |
| Release date | May 14, 2026 |
| Developer | BrokenKnee |
| Publisher | BrokenKnee |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 3 user reviews |
| Positive review percent | 100% |
| Positive reviews | 3 |
| Negative reviews | 0 |
| Total reviews | 3 |
| Steam recommendations | Not available |
| Achievements | 18 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4443770/ |
Short description
Zero Bugs Given is a tower defense / roguelike game designed with the ambition of making every run different from the others. Every wave, a pair of bonus and malus will force you to adapt in the best way you can. Build your defense and try survive as long as you can!
About this game
The swarm is endless. Your choices define the battle. Zero Bugs Given is a roguelite tower defense built on a procedurally generated hexagonal grid. Every run reshapes the map, the enemy waves, and the choices you'll face. There are no safe picks — only calculated risks. CHOOSE YOUR POISON After every wave, you're offered three Malus-Bonus pairs . Accept a Malus — enemies gain health, speed, resistances, or unlock terrifying new threats — and in return, pick a Bonus to strengthen your defenses. Skip the choice if you can afford it. Refresh if you dare. But the swarm adapts regardless. Stack enough bonuses of the same type and trigger powerful Synergies : Arsenal Mastery, Inferno, Tesla Field, Killing Spree, and more. But beware — maluses stack too. EVERY TURRET TELLS A DIFFERENT STORY From single-target snipers to chain lightning, from burning cones to economy generators that don't fire a single shot — each turret unlocks special mechanics through bonuses. Not just stat upgrades, but entirely new abilities that reshape your strategy. No two builds play the same. ENEMIES THAT DEMAND ANSWERS Flying wasps that ignore your ground defenses. Armored bugs immune to fire. Scorpions that laugh at your lightning. A Trojan Turtle that resurrects from its own minions. A Cyborg Frog — impossibly slow, impossibly tough, worth a fortune in Junkbytes. Each enemy demands a different answer. No single build handles everything. THE MAP FIGHTS BACK Kill enough enemies on a tile and it becomes corrupted . Corrupted paths buff enemies passing through — regeneration, speed boosts, shields, damage resistance, even duplication. The better you defend a chokepoint, the more dangerous it becomes. Relocate, adapt, or get overwhelmed. DEFEND MULTIPLE OUTPOSTS Protect several goals across an expanding hex grid. Each outpost has its own Integrity — lose it all, and it flips into a new enemy spawn point. Spread your defenses thin or sacrifice one goal to save the rest. When the last outpost falls, it's game over. PROCEDURAL EVERYTHING Maps are generated block by block with connectivity validation — no two layouts are alike Waves scale dynamically with enemy unlocks gated by risk leve…
Supported languages
English
