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Moor

Moor Steam news

BokehDev | Dec 20, 2019 | game

Released

0players observed · 5 October 2026 - 21:08:44 UTC

ActionAdventureIndieGoreViolentSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

Moor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews24
  • Release dateDec 20, 2019
  • DeveloperBokehDev
  • PublisherBokehDev

Genres: Action, Adventure, Indie

Company pages: Developer: BokehDevPublisher: BokehDev

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Moor Steam news

Moor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New year sale! - 26 December 2021

    To celebrate christmas and a new upcoming year, you can now get Moor at a 80% discount! The discount will start at 26. des at 10:00am, and last a whole week. Status: I would also like to use this announcement to tell that I have not been working on Moor at all since the previous update: 1.2. This is because I had only been working on Moor for several years and I started to get pretty burnt out, and I also wanted to work on new smaller projects to learn and develop my skills as a developer, and that is what I have been doing for the past year or so. I'm hoping to apply some of what I have learned to this game over time! If you read this and end up trying Moor, I hope you enjoy it! And feel free to share your thoughts and experiences :)

  • Moor version 1.2 - 6 October 2020

    This patch for Moor brings lots of new content, changes and bug fixes to the game, and because of that I have moved it from version 1.1.6.1 to 1.2 and call this the first 'major patch'. With this patch there's also a 25% discount starting 8th of october, lasting one week. Additions: Added dungeon map! The map itself is fairly simple, and will only display a minimalistic top-down drawing of the current dungeon floor you are in. You can open the map by pressing "M" (by default), which can be changed in the key binding section in the settings menu. There is currently no player marker, and no 'fog of war' effect revealing the map as you go. You'll se the entire map at once. Added compass, which will point in the direction you are looking. It is visible while the map is open. You can now pause the game, and it will be paused in ALL menus. Because of this you can also eat / drink while in the…

  • Hotfix 1.1.6.1 - 12 June 2020

    Here's a hotfix which fixes some bugs with the dungeon generation. Patch 1.1.6.1 fixes some bugs with the dungeon generation, and also includes some new features which were orginally planned for version 1.1.7. Fixed a bug where the dungeon generated on the first floor (regardless of what dungeon) were bugged. Added new moves / attack for certain bossfights. Improved bossfight hud. Added so enemies have to finish their attack before they can continue moving. If you find any bugs related to this patch, or have any suggestions please give me feedback!

  • Patch 1.1.6 - Some bug fixes - 27 May 2020

    Here's patch 1.1.6 for Moor! Patch 1.1.6 is a small patch with a few bug fixes. With this patch I've also released Moor to Itch.io and Gamejolt.com Fixed some minor bugs with smoke particles. Reduced the chance to find health potions on shelfs / drawers etc. Fixed so purchasing a secondary item while already holding one would replace the one you're holding. Fixed so enemies cannot attack you while having burning debuff. Added so arrows might break when hitting enemies. Enemies with shields can now block arrows. Added smoke effect and impact sound effect when items hit walls / floors. (not added all sound effects yet). Added more bugs (probably). If you find any bugs related to this patch, or have any suggestions please give me feedback!

  • Patch 1.1.5 - 14 May 2020

    Moor has gone through some major changes since it's release in december 2019. You can read about some of the changes below, but please check out the other patch notes as well. with 1.1.5 I'd like to promote my game with a 25% discount starting 15. may 2020 which lasts for two weeks. Here's patch 1.1.5 for Moor! Made improvements to dungeon generation to hopefully reduce confusing mazes. Added several new parts / rooms / areas to the dungeon generation for all areas in the game. Changed music theme for the second area / dungeon. 'Heart of the Beast' - Kevin MacLeod Changed music theme for when dying. 'Lost Time' - Kevin MacLeod Increased damage and decreased health for certain enemies. It should now be easier to kill enemies, as some of them could take way too many hits, but they'll also deal more damage to you. Improved the 'Stats' menu. The menu is now more 'visual' but I'm still not h…

  • Patch 1.1.4 - 25 March 2020

    Here's a new patch for Moor! Added music volume to the audio page in the settings menu. Added so you can "quickswitch" between mouse and equipt slots (helmet,chest,boots,rings etc.) as you can with normal inventory slots. This is just a simple but needed feature, but it was kinda hard to get to work, so I'm proud of it :) Added portals which lets you teleport back up to the surface. There are currently two portals. One after the first boss and one in the main hall in the castle. The portals will close when you pick up the necklace. Added ambience cave noise to areas that are quiet (boss areas mainly). Added some new sound effects. Minor improvement to enemies. Increased movement and attack speed for some enemies. Fixed some ladder issues. Fixed so if you happend to have a key in your hand you can unequipt it. fixed some minor audio bugs. fixed some minor GUI bugs. If you find any bugs r…

  • Patch 1.1.3 - 24 February 2020

    I've been working alot on a new patch for Moor, so here it is: Added key binding page in the settings menu. Added max limit to skills in the stats menu. Fixed a bug where certain secondary items could replace items already in your secondary slot. If your spell casts (magic / mana) goes below your 'minimum spell casts' it will slowly refill. Added so you always have one in minimum spell casts. Improvements to enemies and combat. Enemy's knockback and stun will vary based on what weapon you're using. Added minor graphical upgrades to certain areas. Improved the big library area in the castle. improved mechanics for objects that can be pushed. Minor improvements to the GUI. Minor improvements to interactables like levers and buttons. Doors with gold locks (which goes up/down to another floor) are now easier to distinguish from other doors. Added save state to more / all doors, secret doors…

Patch notes and updates

S.noRelease datePatch nameGID number
112 June 2020Hotfix 1.1.6.13309530667978150887
227 May 2020Patch 1.1.6 - Some bug fixes3142896212083614188

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