SPSTEAMPULSELIVE ANALYTICS
Light Repair Team #4

Light Repair Team #4 Steam metadata

Eerie Bear Games | Apr 5, 2016 | game

Released

0players observed · 6 October 2026 - 09:41:06 UTC

CasualIndieFree To PlayFree to PlayVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)2,976
  • Revenue (VGI)$14,960
  • Review score91% positive

Light Repair Team #4 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)2,976
  • Revenue (VGI)$14,960
  • Review score91% positive
  • Total reviews55
  • Release dateApr 5, 2016
  • DeveloperEerie Bear Games
  • PublisherEerie Bear Games

Genres: Casual, Indie, Free To Play

Company pages: Developer: Eerie Bear GamesPublisher: Eerie Bear Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Light Repair Team #4 Steam metadata

Light Repair Team #4 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/444530/metadata
Steam Storehttps://store.steampowered.com/app/444530/
Steam Communityhttps://steamcommunity.com/app/444530
PCGamingWiki search
IGDB searchSearch IGDB for Light Repair Team #4

Reviews, pricing, and metadata

Review summary

Very Positive

91% positive, 50 positive, 5 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, VR Support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 5 April 2016

Latest Steam announcements

  • A new price! - 9 November 2018

    Greetings everyone! We just want to make it known that we have officially and permanently reduced the price of our games, Light Repair Team #4 and Fruit for the Village. These prices are permanent, and will not go away! Sales will still happen, as they appear, so please keep an eye on that. Light Repair Team #4 is now $4.99USD Fruit for the Village is now $2.99 USD We would also like to give a shout out to our Australian friends, you may see that your prices are a bit more reasonable compared to what you may usual expect. We thank everyone for their support of us and our games and we wish you a happy end of the year. - Eerie Bear Games

  • Our next game, Fruit for the Village - 1 May 2018

    Hey everyone! Over the past year or so we've been hard at work on a new title, called Fruit for the Village and it's coming out May 22nd. JUST 3 WEEKS AWAY! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F12153412%2Fa3ee8fef48cbb6618188ae55546612caa4bac095.png Fruit for the Village is an incremental game, in VR. Think something like Cookie Clicker, but in VR with a little bit of a twist. You, the player, take on the role of growing fruit for a nearby village ravaged and lost in a post-war, world. Much like a standard 'clicker' game, you'll be using mallets to hit pots to grow fruit, which will give you credits to buy more pots, auto-clickers, bigger pots and most importantly, fruit that you'll send back to the village to replenish their ever diminishing supply. Fruit for the Village has two modes available at launch: Story Mode and Survival Mode. In Story Mode, you'll y…

  • The Menu Update is now live! - 4 July 2016

    Hey Everyone! Finally here, our first content update (yay new stuff) is here! The two of us have been working hard to get this patch ready for everyone and one dead hard drive later (whoops), it's here! Enjoy! Here's the complete patch notes: Features: New Menu UI system - No longer will you shine a laser to pick a level! We've revamped the whole level selct system. Use the controllers to navigate through all thirty (30!) puzzles, complete with new names and chapters titles. The new menu system includes: + game chapters (a collection of puzzles) & levels associated with each chapters + an image of the puzzle (so now you can see which levels you're going to!) + Completed puzzles now turn green in the menu, complete puzzles where you beat the part time will turn yellow. + Par times for the puzzle, along with your best-puzzle time (so you can compete and do speed puzzling) Speed-puzzling -…

  • The Menu Update is now live! - 4 July 2016

    Hey Everyone! Finally here, our first content update (yay new stuff) is here! The two of us have been working hard to get this patch ready for everyone and one dead hard drive later (whoops), it's here! Enjoy! Here's the complete patch notes: Features: New Menu UI system - No longer will you shine a laser to pick a level! We've revamped the whole level selct system. Use the controllers to navigate through all thirty (30!) puzzles, complete with new names and chapters titles. The new menu system includes: + game chapters (a collection of puzzles) & levels associated with each chapters + an image of the puzzle (so now you can see which levels you're going to!) + Completed puzzles now turn green in the menu, complete puzzles where you beat the part time will turn yellow. + Par times for the puzzle, along with your best-puzzle time (so you can compete and do speed puzzling) Speed-puzzling -…

  • Dev Blog #8 - The Menu Update (coming soon!) - 2 July 2016

    Hey Everyone! Our first content update is just around the corner! We're doing some final checks to make sure nothing completely burns down or crashes. While you're waiting, we thought we'd fill you in on whats actually in the update. Five new puzzles - Some shown in previous Dev Blogs, others shown in the teaser above, ALL shown in the trailer below. New Level select interface - we've revamped the menu level! Use the motion controllers to pick which levels you want to play, see what levels look like before you play them and see which ones you've completed. Timed Puzzles - All puzzles now keep track of completion time. Try to improve your puzzling times, or attempt to beat the par times! Thats all we have for you now, be sure to check out the update trailer below! https://youtu.be/EVPr9N46nR0 Toodles! ːledgewindowonː ----- If you want to make sure you're one of the first people to know a…

  • Dev Blog #8 - The Menu Update (coming soon!) - 2 July 2016

    Hey Everyone! Our first content update is just around the corner! We're doing some final checks to make sure nothing completely burns down or crashes. While you're waiting, we thought we'd fill you in on whats actually in the update. Five new puzzles - Some shown in previous Dev Blogs, others shown in the teaser above, ALL shown in the trailer below. New Level select interface - we've revamped the menu level! Use the motion controllers to pick which levels you want to play, see what levels look like before you play them and see which ones you've completed. Timed Puzzles - All puzzles now keep track of completion time. Try to improve your puzzling times, or attempt to beat the par times! Thats all we have for you now, be sure to check out the update trailer below! https://youtu.be/EVPr9N46nR0 Toodles! :ledgewindowon: ----- If you want to make sure you're one of the first people to know a…

  • Light Repair Team #4 - 33% off during the Steam Summer Picnic Sale! - 25 June 2016

    Light Repair Team #4 is now on sale, 33% off during the Steam Summer Picnic Sale! We've brought the price of Light Repair Team #4 back to the launch week sale price, for everyone who missed it! If you're looking to scratch a roomscale puzzle itch, grab Light Repair Team #4 now, before July 4th!

  • Light Repair Team #4 - 33% off during the Steam Summer Picnic Sale! - 25 June 2016

    Light Repair Team #4 is now on sale, 33% off during the Steam Summer Picnic Sale! We've brought the price of Light Repair Team #4 back to the launch week sale price, for everyone who missed it! If you're looking to scratch a roomscale puzzle itch, grab Light Repair Team #4 now, before July 4th!

  • Dev Blog #8 - Oculus Rift and Touch Support(ish) - 19 June 2016

    Hey Everyone! This past week introduced an update to SteamVR that added the initial Oculus Rift and Oculus Touch compatibility through SteamVR. What does this mean? Any Vive game bought through steam, should work with the Rift and Touch controllers. Because of this update, Light Repair Team #4 is now sort-of Rift/Touch compatible through SteamVR. If you have a Rift and a Touch controller, you can play Light Repair Team #4 right now, if you wanted. We're not comfortable yet calling it full support, so you won't see us changing the store page to show the Rift being supported - let me explain why. You can see me (Joe) play Light Repair Team #4 with the Oculus Rift and Touch below: https://www.youtube.com/watch?v=NMBdYcpjw_M Each headset has their recommended "supported" set-ups. For example, the Vive instructs you to put the LightHouses up high, facing each other in the corners of your pla…

  • Dev Blog #8 - Oculus Rift and Touch Support(ish) - 19 June 2016

    Hey Everyone! This past week introduced an update to SteamVR that added the initial Oculus Rift and Oculus Touch compatibility through SteamVR. What does this mean? Any Vive game bought through steam, should work with the Rift and Touch controllers. Because of this update, Light Repair Team #4 is now sort-of Rift/Touch compatible through SteamVR. If you have a Rift and a Touch controller, you can play Light Repair Team #4 right now, if you wanted. We're not comfortable yet calling it full support, so you won't see us changing the store page to show the Rift being supported - let me explain why. You can see me (Joe) play Light Repair Team #4 with the Oculus Rift and Touch below: https://www.youtube.com/watch?v=NMBdYcpjw_M Each headset has their recommended "supported" set-ups. For example, the Vive instructs you to put the LightHouses up high, facing each other in the corners of your pla…

  • Dev Blog #7 - Technical Talk and a peek at new content - 8 June 2016

    Hey Everyone! It's been a while since the last Dev Blog. We've been busy working away at the first content patch for Light Repair Team #4. Yup, not another patch of just bug fixes and polish! This update will be bug fixes, polish and five new puzzles. In the last blog post, I showed off four of those puzzles. Unfortunately, for this blog post, you're only going to get one teaser, but you'll see more in the future. ;) This is a work in progress shot of the environment of level 26. It's a river side nook in the industrial sector of New Corona. There's still some work to be done, so if you have feedback, let us know below! (Warning, things start to get a bit technical after this) One of the things that some people commented on with the first 25 levels is that they were all essentially looked the same. You were in a narrow canal in the middle of a city, you had to look up and around to see…

  • Dev Blog #7 - Technical Talk and a peek at new content - 8 June 2016

    Hey Everyone! It's been a while since the last Dev Blog. We've been busy working away at the first content patch for Light Repair Team #4. Yup, not another patch of just bug fixes and polish! This update will be bug fixes, polish and five new puzzles. In the last blog post, I showed off four of those puzzles. Unfortunately, for this blog post, you're only going to get one teaser, but you'll see more in the future. ;) This is a work in progress shot of the environment of level 26. It's a river side nook in the industrial sector of New Corona. There's still some work to be done, so if you have feedback, let us know below! (Warning, things start to get a bit technical after this) One of the things that some people commented on with the first 25 levels is that they were all essentially looked the same. You were in a narrow canal in the middle of a city, you had to look up and around to see…

  • Dev Blog #5 - Lets talk about progression! - 10 May 2016

    Dev Blog #5 Lets talk about game progression! In the month or so that Light Repair Team #4 has been out, many people have commented that our puzzle progression is a bit different than other puzzle games on the market. In MANY games like Puzzle Dimension, Portal 1/2, FORCED, World of Goo, Crayon Physics, Legend of Zelda, QUBE and more, there is a linear progression of puzzles that you have to follow. There may be some variance, but it's all set progression. This is pretty standard, as that many of these games don't have exclusive tutorials and instead us gameplay based teaching to show how puzzle elements work. You have to play through the game to learn everything. We like this! We think that it's better for immersion to teach the player how to play the game while in the games environment and not through some guided tutorial zone. Arguably, doing in-environmental tutorials, rather than a…

  • Dev Blog #5 - Lets talk about progression! - 10 May 2016

    Dev Blog #5 Lets talk about game progression! In the month or so that Light Repair Team #4 has been out, many people have commented that our puzzle progression is a bit different than other puzzle games on the market. In MANY games like Puzzle Dimension, Portal 1/2, FORCED, World of Goo, Crayon Physics, Legend of Zelda, QUBE and more, there is a linear progression of puzzles that you have to follow. There may be some variance, but it's all set progression. This is pretty standard, as that many of these games don't have exclusive tutorials and instead us gameplay based teaching to show how puzzle elements work. You have to play through the game to learn everything. We like this! We think that it's better for immersion to teach the player how to play the game while in the games environment and not through some guided tutorial zone. Arguably, doing in-environmental tutorials, rather than a…

  • May 9th, 2016 - Patch #1b - Crash Hotfixes - 9 May 2016

    Patch Size: 89.9MB Patch Notes: Fixed multiple game crashes Sea wave sounds are now properly directional, 3D sounds. They will no longer sound like they're coming from everywhere. Patch note extras! The crashes that a lot of people have been reporting recently were related to the new player controller code we implemented in Patch #1 on May 1st. Essentially, if you were still holding an object (thus, holding the trigger button down) through a level transition, the game would crash. We were accidentally leaving bits of code in after the transition that shouldn't have been there, and thus, broke everything. We're still not sure if this is going to fix the super esoteric and less-common crash issues with the i7-6700k CPU's. We're still not 100% sure that the i7-6700k CPU's are the reason for SOME crashes, as we have not fully replicated the crash reliably! This is our working theory as this…

  • May 9th, 2016 - Patch #1b - Crash Hotfixes - 9 May 2016

    Patch Size: 89.9MB Patch Notes: Fixed multiple game crashes Sea wave sounds are now properly directional, 3D sounds. They will no longer sound like they're coming from everywhere. Patch note extras! The crashes that a lot of people have been reporting recently were related to the new player controller code we implemented in Patch #1 on May 1st. Essentially, if you were still holding an object (thus, holding the trigger button down) through a level transition, the game would crash. We were accidentally leaving bits of code in after the transition that shouldn't have been there, and thus, broke everything. We're still not sure if this is going to fix the super esoteric and less-common crash issues with the i7-6700k CPU's. We're still not 100% sure that the i7-6700k CPU's are the reason for SOME crashes, as we have not fully replicated the crash reliably! This is our working theory as this…

  • May 2, 2016 - Patch #1 - 2 May 2016

    Hey everyone! Finally! This patch is live. Sorry for the delays. We'll be better at predicting the unpredictable in the future! You can read about the reasoning is behind the patch notes (and patch delay) in Dev Blog 2 and Dev Blog 3. This weeks Dev log is the patch notes, and they're a day early! We're really spoiling you now. Backend Code rewrite: As mentioned in the previous blogs, we needed to rewrite the back end code of Light Repair Team #4 so that we don't completely pull our hair out adding new features and mechanics in the future. As such, the patch notes will look lite (pun intended), but the implications of the patch are large. You won't see many of the changes, but there are visual improvements to the game that we have added as part of a second (third? fourth?) polish pass. Noah did a kick-ass job on it. Mechanics: The entire back end code has been rewritten to allow for fut…

  • May 2, 2016 - Patch #1 - 2 May 2016

    Hey everyone! Finally! This patch is live. Sorry for the delays. We'll be better at predicting the unpredictable in the future! You can read about the reasoning is behind the patch notes (and patch delay) in Dev Blog 2 and Dev Blog 3. This weeks Dev log is the patch notes, and they're a day early! We're really spoiling you now. Backend Code rewrite: As mentioned in the previous blogs, we needed to rewrite the back end code of Light Repair Team #4 so that we don't completely pull our hair out adding new features and mechanics in the future. As such, the patch notes will look lite (pun intended), but the implications of the patch are large. You won't see many of the changes, but there are visual improvements to the game that we have added as part of a second (third? fourth?) polish pass. Noah did a kick-ass job on it. Mechanics: The entire back end code has been rewritten to allow for fut…

  • Dev Blog #4 - PAX East! - 26 April 2016

    Hey Everyone We've had a bit of a crazy weekend, so I apologize in advance for any mistakes in this blog post. As mentioned in Dev Blog #3, we were going to be at PAX East this past weekend. Originally, we were planning to go as normal expo-goers; waiting in lines to play demos, swag bag hunting, etc. We thought it was going to be a nice, quiet vacation. On Wednesday however, we got word that CybertronPC needed a last-second VR game for one of their booths. I tweeted out to the person asking for the game, and mentioned Light Repair Team #4. At first we were told the space was filled, but a few hours later (just as we were getting ready to unwind after a long day of moving furniture and boxes around for a family member) we were told that they'd like to use Light Repair Team #4 in their 10x10 booth. We were super-excited about this opportunity (well, about as excited as you could be after…

  • Dev Blog #4 - PAX East! - 26 April 2016

    Hey Everyone We've had a bit of a crazy weekend, so I apologize in advance for any mistakes in this blog post. As mentioned in Dev Blog #3, we were going to be at PAX East this past weekend. Originally, we were planning to go as normal expo-goers; waiting in lines to play demos, swag bag hunting, etc. We thought it was going to be a nice, quiet vacation. On Wednesday however, we got word that CybertronPC needed a last-second VR game for one of their booths. I tweeted out to the person asking for the game, and mentioned Light Repair Team #4. At first we were told the space was filled, but a few hours later (just as we were getting ready to unwind after a long day of moving furniture and boxes around for a family member) we were told that they'd like to use Light Repair Team #4 in their 10x10 booth. We were super-excited about this opportunity (well, about as excited as you could be after…

Patch notes and updates

S.noRelease datePatch nameGID number
14 July 2016The Menu Update is now live!4249665521684222891
29 May 2016May 9th, 2016 - Patch #1b - Crash Hotfixes4249665521684223570
32 May 2016May 2, 2016 - Patch #14249665521684223686

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID444530
Live current players0
SteamPulse tracked peak7
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD—
Current price USDFree
Release dateApr 5, 2016
DeveloperEerie Bear Games
PublisherEerie Bear Games
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeVery Positive
Positive review percent91%
Positive reviews50
Negative reviews5
Total reviews55
Steam recommendationsNot available
AchievementsNot available
Average playtime forever101 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/444530/

Short description

Light Repair Team #4 is a light-reflection puzzle game where you play as a light-pipe repair person. Figure out how to properly bounce, combine and split light so that you can return power to nearby buildings.

About this game

Light Repair Team #4 is a light-reflection puzzle game where you play as a light-pipe repair person. Figure out how to properly bounce, combine, move and split light through 25 puzzles so that you can return power to nearby buildings and get the city back on its feet. The city of New Corona's power grid is none like any other. The city uses light to power its buildings! However, due to flooding and a new canal system to replace old roads and paths, the light-pipe power grid has fallen into state of fragility. It's breaking all the time! As the player, you will play as a light repair person on Light Repair Team #4. What happened to Light Repair Team #1 through #3? Well, thats another story. Use the provided mirrors, lenses and prisms to re-route the light pipes to their proper receptacles. Sound like a simple job? Well, that depends on how bright you are. Available for Arcades on SpringboardVR

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
54VR Only
31VR Support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: Free
  • Highest observed: Free

Light Repair Team #4's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Light Repair Team #4's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Light Repair Team #4 at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-10-06FreeFreeNo discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2693,1436 October 2026 - 10:42:01 UTC1,818,368
2Dota 2569,8956 October 2026 - 10:42:02 UTC1,291,328
3Wallpaper Engine88,7686 October 2026 - 10:09:47 UTC150,271
4Escape From Duckov4,1556 October 2026 - 10:20:07 UTC301,322
5Once Human12,1186 October 2026 - 09:31:26 UTC231,343
6Human Fall Flat2,5746 October 2026 - 10:24:09 UTC127,516
7Wallpaper Engine - Editor Extensions00
8Dyson Sphere Program3,6466 October 2026 - 06:01:34 UTC17,619
9Subnautica3,0166 October 2026 - 09:33:27 UTC51,446

Related Steam games by tag and genre

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat162,2396 October 2026 - 08:19:16 UTC193,859110,826Marcel Zurawka, Julius Krüger
Wallpaper Engine88,7686 October 2026 - 10:09:47 UTC150,2711,008,495Wallpaper Engine Team
WARDOGS86,7906 October 2026 - 05:57:10 UTC399,748Not availableBULKHEAD
Rust64,5566 October 2026 - 08:38:29 UTC259,6461,403,838Facepunch Studios
TBH: Task Bar Hero63,1096 October 2026 - 09:28:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Valheim59,0046 October 2026 - 09:28:47 UTC498,478533,888Iron Gate AB
Stardew Valley54,8556 October 2026 - 10:19:16 UTC236,6141,016,067ConcernedApe
Slay the Spire 251,6466 October 2026 - 06:35:56 UTC574,638199,438Mega Crit
Deskrawl: Idle ARPG46,3346 October 2026 - 09:25:32 UTC46,334Not availableFirst Day Games
Palworld40,0826 October 2026 - 08:24:02 UTC2,101,535451,088Pocketpair
The Outlast Trials39,6476 October 2026 - 10:02:28 UTC90,646101,323Red Barrels
Project Zomboid38,1156 October 2026 - 10:28:13 UTC122,811467,999The Indie Stone

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat162,2396 October 2026 - 08:19:16 UTC193,859110,826Marcel Zurawka, Julius Krüger
Wallpaper Engine88,7686 October 2026 - 10:09:47 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero63,1096 October 2026 - 09:28:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Deskrawl: Idle ARPG46,3346 October 2026 - 09:25:32 UTC46,334Not availableFirst Day Games
VRChat31,2906 October 2026 - 09:45:18 UTC74,217269,026VRChat Inc.
How to Fish27,5046 October 2026 - 06:35:04 UTC373,97130,342Dazed Games
Dressmaker20,1936 October 2026 - 05:59:02 UTC37,946Not availableelyaradine, raithza, oomsarel
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Diablo® IV16,6976 October 2026 - 07:00:30 UTC64,51869,242Blizzard Entertainment, Inc.
The Sims™ 416,5596 October 2026 - 10:30:01 UTC96,185193,399Maxis
Garry's Mod15,1066 October 2026 - 09:14:20 UTC73,7501,258,308Facepunch Studios
Russian Fishing 414,8536 October 2026 - 09:18:34 UTC27,90689,773FishSoft LLC

Free to Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2693,1436 October 2026 - 10:42:01 UTC1,818,3689,896,033Valve
Dota 2569,8956 October 2026 - 10:42:02 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS322,2696 October 2026 - 10:42:02 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat162,2396 October 2026 - 08:19:16 UTC193,859110,826Marcel Zurawka, Julius Krüger
Delta Force85,3126 October 2026 - 10:36:33 UTC246,418192,933Team Jade
Apex Legends™69,9946 October 2026 - 04:53:32 UTC624,4731,047,228Respawn
Team Fortress 267,3236 October 2026 - 10:25:29 UTC253,2251,230,475Valve
TBH: Task Bar Hero63,1096 October 2026 - 09:28:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Overwatch®58,2606 October 2026 - 04:35:05 UTC164,636420,984Blizzard Entertainment, Inc.
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
Warframe48,3046 October 2026 - 10:29:28 UTC181,509676,031Digital Extremes
War Thunder39,8976 October 2026 - 06:27:11 UTC125,317781,076Gaijin Entertainment

Free To Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2693,1436 October 2026 - 10:42:01 UTC1,818,3689,896,033Valve
Dota 2569,8956 October 2026 - 10:42:02 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS322,2696 October 2026 - 10:42:02 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat162,2396 October 2026 - 08:19:16 UTC193,859110,826Marcel Zurawka, Julius Krüger
Delta Force85,3126 October 2026 - 10:36:33 UTC246,418192,933Team Jade
Apex Legends™69,9946 October 2026 - 04:53:32 UTC624,4731,047,228Respawn
Team Fortress 267,3236 October 2026 - 10:25:29 UTC253,2251,230,475Valve
TBH: Task Bar Hero63,1096 October 2026 - 09:28:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Overwatch®58,2606 October 2026 - 04:35:05 UTC164,636420,984Blizzard Entertainment, Inc.
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
Warframe48,3046 October 2026 - 10:29:28 UTC181,509676,031Digital Extremes
War Thunder39,8976 October 2026 - 06:27:11 UTC125,317781,076Gaijin Entertainment

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.