- New Skautfold + Granser Bundle - 23 June 2026
If you were not aware the first act of Granser, the sequel to the Skautfold saga is out and available, the game is now fully feature complete and all post release patches have bee released, so there was never a better time to hop into the game.To celebrate and to reward the fans of Sakutfold there is a new bundle letting you nab the entire series and Granser for 25% off!
- Granser Act 1 OUT NOW - Shrouded in Sanity crossover. - 13 April 2026
Granser Act 1, the sequel series to Skautfold is now out: While the setting and story is a continuation of Skautfold, it's a totally new setting and tone.If its not obvious its mainly a jrpg, so do not expect Lovecraft all over the place....However, the post game super dungeon called Petra's tower IS nothing but fun mix-ups and experimental content. For its second floor I made something to celebrate the 10th anniversary of Shrouded in Sanity:The models are used for fully functioning enemies and a boss for the game.The floor also includes a partial recreation of the Berelaii manor, it's not much, but I am just one guy. In other news Moonless Knight also finally released on all consoles after a long and painful delay.... Now just one more port before I can finally forget about the biggest mistake of my fucking life I made by signing a piece of paper. 10 years now.
- Shroued in Sanity now on Xbox, Playstation4, and Nintendo Switch. - 5 February 2022
I can finally talk about this freely! Shrouded in Sanity will release on all 3 mayor consoles at February 11th. Additionally there will be a limited physical PS4 version released too. Its been... over 6 years now, but SiS will finally see the light of day on consoles. The port features some small QoL changes, some upgraded art assets, full achievement support, and most powerful of all, French, German, Italian, Spanish full localisation! (As well as a new kick ass art piece by Rock who did the character art for Usurper, and the cover art for Usurper, and Into the Fray. PS4 trailer: https://www.youtube.com/watch?v=TrINsKpaqS0 Xbox trailer: https://www.youtube.com/watch?v=p2quDOiOjFM Nintendo Switch: https://www.nintendo.com/games/detail/skautfold-shrouded-in-sanity-switch/ There are more exciting news for the future but I cant talk about those yet :P
- Back to GMS2 - 7 January 2022
The engine is swapped back to GMS2 for now.
- Knight's End, the finale of the series is now out of Early Acces. - 26 December 2021
As of now Knight's End is in 1.0. However this is not the end. The game will enjoy a few months of active development post launch, as well as the "Final Step" as a free dlc/content update, which will conclude the whole series in a climactic finale, as well as two more summons to collect. Additionally the game now has its achievements unlocked, and available to collect. Once the post launch work is completed, I will be moving on to Usurper to touch up the game, a process I plan to do for Into the Fray, and Moonless Knight too, in preparation for the future. After that, hopefully I will be able to start on Border, the new series that serves as the sequel to Skautfold separated by thousands of years and quite a few light-years.
- Knight's End out NOW in Early Access. - 9 November 2021
Its now live in Early Access, there is a clear roadmap, and it is getting daily updates. The game should be finished and 1.0 by Christmas.
- Knight's End storepage is live. - 20 October 2021
https://store.steampowered.com/app/1778830/Skautfold_Knights_End/ The page is now live, wish-list and follow, or ask questions on the discussion page. Early Access planned for Halloween, full version planned for Christmas. That is all.
- Nothing to see here! - 30 July 2021
Juuuuuust some small typo fixes, fixed the apostrophes, and a fix for the Hito sniper issue.
- Knight's End - The final game in the Skautfold series coming this Halloween. - 27 June 2021
The Finale has taken shape. The last game in the Skautfold story-ark will be titled Knight's End, will feature Len the First Knight, and take place only days before the inevitable destruction of life on earth. Gameplay will be a mix of exploration and a separate screen timeline based combat system, with active defensive and aggressive play using the final iteration of the Guard system. Planned release date is this Halloween, so October 31st. If you wish to know more in detail read on. Story: The finale will follow the First Knight Lennecia as she undertakes a personal journey to save Saragat from a rather unfortunate fate. To do this she will venture onto the now abandoned Waltham Industries factory site, and delve deep into its secrets, facing the worst possible adversary for such a mission, Waltham himself. The story takes place only days prior to the now broken Moon's pieces laying a…
- Engine changed. Shrouded in Sanity - GMS 2 - 26 June 2020
The next step in the preparation for porting is here. Shrouded in Sanity is now running on Game Maker Studio 2. I had to redo 800 lines of code for this to work, but it should be stable now. I still expect bugs but in one full playthrough I found no crashes or differences. If you find any bugs, or abnormal performance, please post either here or on our Discord. Thank you. Fixed: ---Survival mode crash on wave 2 fixed. JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images, but it's also a direct way to give us suggestions…
- Shrouded in Sanity 1.9 - 3 June 2020
List of chanages: --- Entire control read system recreated from the ground up. --- Gamepad rebinds added. --- Textbox systems recreated from the ground up. --- Entire state machine rebuilt from the ground up. --- Entire text, and NPC interaction systems recreated from the ground up. --- Spike sprite changed. --- Gui updated on almost all fronts while keeping to the original. --- Fogger visuals updated. --- Contract visuals updated. --- Explosions updated, hit-boxes changed, timing changed. --- Thread attack made far more visible, frames doubled. --- All tree sprites updated. --- Sanity ball visuals updated, frames doubled. --- Wall eyeball sprite updated. --- Wall corners shading increased for better room definition. --- All rooms detail sharpening where required. --- Len reaper visuals changed entirely, better telegraphing. --- Highlight for when to shoot the enemies to trigger their k…
- Update on 3rd of June. - 31 May 2020
On the 3rd of June the game will receive a massive update. Significant parts of the game were remade from the ground up, a detailed list of changes will be provided with the update when it goes live. IMPORTANT! Existing save games will NOT be usable after the update. Due to how the game was coded originally, and how awful the existing save system is, existing save games will be unusable. I apologize for the inconvenience but there was no easy way to offer a legacy load option. JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can po…
- Shrouded in Sanity 2.0 - 29 March 2020
Due to an upcoming console port opportunity, Shrouded in Sanity will receive a massive update. This will mostly include total overhauls of many systems, graphical fixes, changes and updates. Serious optimization in many areas, and a bit of new and restored content. So far I have already recreated most core systems from the ground up, things like: -How ALL text is stored, and displayed. -The entire input read and handling system, added gamepad mapping. -The whole state machine remade from the ground up. -Separated npc functions into separate objects instead of cumbersome menus. -Fixed a lot of balance issues. -Made the torch function as intended with a more obvious highlight to show when to shoot. -Plenty of visual changes. The intention is to update and fix, and clean up wherever possible while still keeping to the original tone, atmosphere and feel of the game. I will also attempt to f…
- Moonless Knight 1.0 out now! - 4 March 2020
The 4th, and penultimate chapter in the Sakutfold Series is now out of Early Access. Enjoy the launch trailer, and chekc out the game. https://youtu.be/jLQD3Jk4pHA JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images, but it's also a direct way to give us suggestions and other comments. OUR STEAM GROUP Alternatively, if you don't use Discord, please consider joining our developer page here on Steam to get the latest news and updates, discuss any Pugware game, or report issues: Pugware Steam Group Or on Facebook: https:/…
- Moonless Knight Early Access LIVE! - 28 December 2019
https://store.steampowered.com/app/1029170/Skautfold_Moonless_Knight/ Its in Early Access and will stay there untill end of Feburary or early March of 2020. Please consider grabbing it to help me finsih the series, even if you dont liek the concept of Early Access please remember that all 3 preivous titles also used EA to finish developement. If you want to get involved in shaping the game you can do so there or on our discord! JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images, but it's also a direct way to give us s…
- Moonless Knight delayed to November 29 - 17 October 2019
I have good/bad news. As the title says MK will not release at the end of this month, I feel like the game requires a lot more polish, and at least a good two weeks of beta testing before I can release it without causing massive regret. Additionally since I am doing almost everything alone, I will need extra time to at least try to get some attention on the game, as I am not exaggerating when I say my livelihood depends on this. For a time I considered the possibility of a Patreon but I would much rather steer clear of crowdfunding as long as possible and hopefully for good. As for the Beta I will make an announcement around middle of November about the exact ways you can partake and help out, the first few dozen who would actually help out and report bugs during the beta on our discord will get to keep their beta copy and get the game for free when its released. But like I said, I will…
- Moonless Knight release date! - 29 August 2019
October 31st 2019. Yes, in two months. I could release early October but I rather make sure I polish it up as much as possible. It already contains more options and comfort settings than all 3 of my games combined, which is hard as the engine can be a total headache. Overall this game will feature the widest spectrum of gameplay styles of my games yet, with the absolute most open structure yet. More open than basically any Metroidvania, but not falling over the edge into open world. Please look forward to the release and make sure to wishlist it. https://store.steampowered.com/app/1029170/Skautfold_Moonless_Knight/ It has been a really hard time for me both due to financial difficulties and struggling with depression, still I feel like this will be by far my best work yet.
- All 3 games now have full Steam Cloud support. - 27 May 2019
All future projects will have it out the box, I apologize for not dong it earlier but I didn't notice Steam implemented a much faster way of adding it.
- Moonless Knight first "trailer" - 15 May 2019
https://youtu.be/L4XsEtw8W_Y Enjoy, and remember text sounds have their own volume slider and can be turned off entirely. JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images, but it's also a direct way to give us suggestions and other comments. OUR STEAM GROUP Alternatively, if you don't use Discord, please consider joining our developer page here on Steam to get the latest news and updates, discuss any Pugware game, or report issues: Pugware Steam Group Or follow us on Twitter: https://twitter.com/pugwaredev Or on Fac…
- Have your name appear in Moonless Knight. - 19 April 2019
Read the rules and comment your name HERE: https://steamcommunity.com/games/1029170/announcements/detail/1636405351612856552 Any names posted here will be disregarded entirely. As for news regarding development on the 4th game, things are not going too well. While I feel like it will be my most polished and possibly best game yet currently I am barely making anything off my games following the algorithm change on Steam a few months back. I am trying my absolute best to finish at least this 4th game but if that fails to turn a bare minimum I will have to cancel the series early and retire from making games. JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we…