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The First Million

The First Million Steam news

Sonderland | Q3 2026 | game

Coming Soon

GameSteam Store content

StrategySteam Store

  • Steam app typegame
  • Steam App ID4446010
  • Price$6.99
  • Release dateQ3 2026
  • DeveloperSonderland

The First Million news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4446010
  • Price$6.99
  • Release dateQ3 2026
  • DeveloperSonderland
  • PublisherSonderland
  • Parent gameNot available

Genres: Strategy

Company pages: Developer: SonderlandPublisher: Sonderland

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The First Million Steam news

The First Million news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update #5: New Game Modes! - 31 July 2026

    Good news, everyone! After the last update buffed things all around, the game's onboarding and balancing finally feels a lot more polished now — which allowed me to add some cool new things!IMPROVEMENTSAdded a new DAILY SPRINT mode where you compete with other players to see who can get to one million the fastestBoth DAILY SPRINT and DAILY TRIAL now show the number of attempts next to the scoreAdded TRILLIONAIRE upgrade, which allows you to try and go for the trillionChanged profit cap for assets from 1m to 10mReworked the main menu layout and added buttons to abandon runsBALANCINGINNOVATOR profit increase changed from $3 to $5SURPRISE cycles changed from 1x to 2xSURPRISE cycle time changed from 30s to 60sFIREHOSE profit increase changed from $5 to $10FIREHOSE cycles changed from 5x to 10xHORIZONTAL SCALING profit increase changed from $1 to $3BUGFIXESFixed a bug where ECHO's effect wou…

  • Update #4: Buff Bonanza! - 13 July 2026

    Good news, everyone! After the first nerfs were disappointing for some players, I couldn't rest and worked twice as hard on the buffs that I promised — and here they finally are!With this update I wanted to do three things: give players more silver to make the early progression fastermake more assets viable and fun to usemake stacking more fun and rewarding across the boardDo let me know if the following changes get the job done in your opinion:BALANCINGReduced silver cost of most upgradesSilver generation time changed from 20s to 15sSILVER MINE cycle time changed from 30s to 20sLOTTERY now also stacks lottery chanceLOTTERY cycle time changed from 15s to 20sHODL now also stacks profit increaseGROUP now also stacks profit increaseGROW now also stacks profit increaseDEEP STACKS now stacks profit, but gains $100 extra when stackedHERMIT cycle time changed from 10s to 5sHERMIT speed bonus c…

  • [BETA BRANCH] Update #4: Buff Bonanza! - 7 July 2026

    Good news, everyone! After last week's nerfs were disappointing for some players, I couldn't rest and worked twice as hard on the buffs that I promised — and here they finally are!For now the update will only be live on the BETA BRANCH and only is up to date in ENGLISH. After verifying that everything works as intended and once I have the localization updates, it will continue to the main branch.With this update I wanted to do three things: give players more silver to make the early progression fastermake more assets viable and fun to usemake stacking more fun and rewarding across the boardDo test and let me know if the following changes get the job done in your opinion:BALANCINGReduced silver cost of most upgrades¹Silver generation time changed from 20s to 15s¹SILVER MINE cycle time changed from 30s to 20sLOTTERY now also stacks lottery chanceLOTTERY cycle time changed from 15s to 20s¹…

  • Update #3 is live! - 2 July 2026

    Good news everyone!Since the release last week I've been working tirelessly to address as much as possible of the feedback that all of you wonderful people shared. This is what changes with this update:IMPROVEMENTSReworked the pricing between cards and upgrades to make sure players don't dilute the card pool too early in the progression: most upgrades are now much cheaper for the first couple of levels, and more importantly, the price for silver cards now increases with every card you unlockEveryone gets 5 free card disables after the first tutorial runIncreased the maximum unlockable card disables from 20 to 25Added a reset button to the card disable screenReworked hand UX: while dragging a card, all cards in hand are temporarily hidden to avoid accidental interactions and give more room to the return and sell buttonsReworked stacking UX: when dragging a card over another of the same k…

  • Update #3 on beta branch! - 1 July 2026

    Good news everyone!Pretty much since the release a week ago I've been working tirelessly to address as much of the feedback that all of you wonderful people shared as possible. I am planning to release this big update with proper localization on Friday, but also didn't want to keep all these cool changes from you, so I've published it on a beta branch for now. This is what changed:IMPROVEMENTSEveryone gets 5 free card disables after the first tutorial runIncreased the maximum unlockable card disables from 20 to 25Added a reset button to the card disable screenReworked hand UX: while dragging a card, all cards in hand are temporarily hidden to avoid accidental interactions and give more room to the return and sell buttonsReworked stacking UX: when dragging a card over another of the same kind, you're now presented with a confirmation similar to the upgrade cards: clicking on the right si…

  • Patch #2 - 26 June 2026

    Hey everyone!I'm still totally blown away by how many of you are playing the game and having fun with it! Thank you all for giving us so much feedback, too. I was working on this patch for next week actually, but one bug turned out to be more critical than I thought, that's why I turned this into a hotfix for today. As such, it does not include localization for the text changes. Here's a complete list of the changes that I managed to finish until now:Added self-healing for save files corrupted from attempting to buy an upgrade too many times during a soft-crashAdded a final tutorial screen telling players about feature unlocks and not to spend it all on cardsWhen buying an upgrade during a run, the correct value is applied nowBeta testers can now properly unlock the prestige upgradeThe ACADEMIC challenge now properly unlocks when cards increase cycles, not just upon stackingAsset and Su…

  • Great Launch, First Hotfix! - 24 June 2026

    First off: we're blown away by all of you digging this game. A thousand people buying our little indie game within a couple of hours after the release, that's the dream!Thank you all for your feedback, which we will address in time. There was one issue that needed urgent fixing though: The controller focus was lost when starting a new game after unlocking the upgrade which allows to disable cards. This is now fixed, so Steam Deck users, you're back in business!We hope you continue to have fun with this

  • The First Million launches June 26 - 27 May 2026

    Our tiny team of (currently) two people is very happy to announce the launch date for THE FIRST MILLION! It's going to be available on June 26, 2026 at 5pm CEST.We can't wait to see which clever card combos you come up with, how much you will earn in the daily trial, and how fast you will make it from a million to a billion! All the progress you make until then in the demo will carry over to the full game if you want to get a head start.And if you like the game, do recommend it to a friend who might like it or share it online, for a bootstrapped little indie outfit like ours this makes a huge difference!

Patch notes and updates

S.noRelease datePatch nameGID number
124 June 2026Great Launch, First Hotfix!1836506165547057

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