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TRAPPED

TRAPPED Steam news

Cheap Fun Games, Forthright Indie Team | Jun 16, 2025 | game

Released

0players observed · 6 October 2026 - 15:51:35 UTC

ActionAdventureIndieStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score36% positive

TRAPPED news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score36% positive
  • Total reviews461
  • Release dateJun 16, 2025
  • DeveloperCheap Fun Games, Forthright Indie Team
  • PublisherForthright Indie Games Division

Genres: Action, Adventure, Indie, Strategy

Company pages: Developer: Cheap Fun Games, Forthright Indie TeamPublisher: Forthright Indie Games Division

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TRAPPED Steam news

TRAPPED news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • đź’€ TRAPPED IS BACK, OPTIMIZED — LEAVING EARLY ACCESS đź’€ - 16 June 2025

    Hey everyone, We’re excited to officially announce that TRAPPED is now fully out of Early Access! Here’s the story: Forthright Entertainment picked up TRAPPED in a multi-game acquisition 8 years ago. Two years later, we sold it to another company. However, after 5 years with no action and with the Steam transfer never completed, the rights reverted back to us. We had two choices: let it quietly fade away… or finish what we started. We chose the latter. Some might argue we should’ve left it behind. But TRAPPED always had good bones—and with some polish, it still offers hours of fun. We've all seen too many Early Access titles vanish without closure, and we didn’t want TRAPPED to be one of them. We won’t pretend this is the best game out there. It’s indie. It’s gritty. And yeah, you’ll find better-looking games. But TRAPPED has its charm. It’s surprisingly fun, often in ways we didn’t eve…

  • Two new games based on Brian Jacques’ best-selling REDWALL™ launch today! - 20 February 2024

    The Lost Legends of Redwall™: The Scout Anthology https://store.steampowered.com/app/2169570/The_Lost_Legends_of_Redwall_The_Scout_Anthology/ A narrative puzzle-adventure game based on Brian Jacques' Redwall™️ book series. Vicious searats are invading the once peaceful Mossflower wood and it's up to the Lilygrove Scout Corps' newest recruit to save the day. Play as Sophia or Liam on their adventure to Redwall Abbey! The Lost Legends of Redwall™: Feasts & Friends https://store.steampowered.com/app/2632490/The_Lost_Legends_of_Redwall_Feasts__Friends/ Come savor the peaceful town of Lilygrove in this cute and cozy cooking game based on the beloved book series "Redwall" by Brian Jacques. Join Scout-Chef Rootsworth in the kitchen as you challenge hand-crafted recipes, meet a charming cast of characters, and enjoy a beautiful small-town story.

  • BETA 1.3.3 HOTFIX 2 - 26 July 2019

    Fix for the stamina bug reported by FoodStamps.

  • BETA 1.3.3 HOTFIX - 26 July 2019

    We're crushing bugs right through the Free Weekend. Thanks to those of you who've already let us know about the problems you've run into. BUGS Disappearing hangar - The drone hangar at the airfield would disappear at any effects setting below Ultra Fresh. This has been fixed. Dropping weapons from the inventory - If you dropped the last instance of a weapon from your inventory while it was readied, it would not be removed from readied status. This has been fixed. UX Help screen during loading - The keyboard reference is now always the first loading screen in the game.

  • Steam Free To Play Weekend - 25 July 2019

    We're excited that Steam is giving us a Free To Play weekend and we appreciate you giving our game a try. TRAPPED is being developed by an extremely small team. There are only three of us plus, of course, we have our amazing community manager Deny_Others! We have just rolled into Beta, so please be patient with us as we continue to work on bugs, performance and gameplay. We have an active Discord channel and would love to have you join us. Your feedback is the best tool we have for making Trapped great. We hope you'll stay with us as we continue to make Trapped into something you all enjoy. Click here to join our Discord Channel Discord Channel

  • BETA 1.3.3 HAS BEEN RELEASED - 25 July 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26158794%2Fbb2ce3ae2e4b1d5f7670896357765dec207f3547.png GENERAL This build fixes a few important bugs and cleans up several minor issues. Our focus right now is on stability and performance but please post here or on Discord if you spot anything major. BUGS Goo replication - Clients were experiencing desyncs in goo height relative to the server. This should now be definitively fixed. Night lighting - A bug in the dynamic sky system was causing sun and moon incident angles to fall out of sync with their visual positions in the sky. This was leading to what appeared to be light shining through the world at night. Night lighting and far shadowing should now be correct. Disappearing players - Client players were sometimes unable to see other players after spawning in. This was due to a lag related timing issue. Spawn code was…

  • BETA 1.3.1 HAS BEEN RELEASED - 15 July 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26158794%2Fbb2ce3ae2e4b1d5f7670896357765dec207f3547.png GENERAL This build adds first pass localization for the following languages: Chinese (simplified) French German Italian Polish Russian Spanish UX HUD scaling for smaller screens has been improved. The F1 help screen is now localized. Loading screens now properly respond to the aspect ratio of the screen.

  • BETA 1.2.2 HAS BEEN RELEASED - 8 July 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26158794%2Fbb2ce3ae2e4b1d5f7670896357765dec207f3547.png GENERAL More bug fixes and improvements. BUGS Remote clients unable to loot - A bug in the inventory code was preventing players connected to someone else's game from looting. This has been fixed. Startup sounds not playing - A bug in player startup code was preventing startup sounds from playing. This has been fixed. SOUND Ambient audio - Additional ambient sounds have been placed in the game. UX In-game map - A legend has been added to the in-game map. Help screen - Pressing F1 will now display the game's default keyboard layout as long as you hold down the key. VISUALS Z-fighting - More fixes to z-fighting in the roads have been implemented. LOD tweaks - More instanced object LODs have been adjusted to improve the overall look of the game.

  • BETA 1.2.1 HAS BEEN RELEASED - 5 July 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26158794%2Fbb2ce3ae2e4b1d5f7670896357765dec207f3547.png GENERAL We have several visual and gameplay improvements and bug fixes for you in this update. BUGS Capture point status - The status of capture points was not being displayed to players with radios in the All In! scenario. This has been fixed. GAMEPLAY Goo rise rate - The rate at which the goo rises has now been tied to the number of players in the game. Solo players will find they have much more time to get to the capture points. Capture point loot - The loot boxes in capture points now yield random loot, including Antitoxin. Antitoxin - This consumable can be used to gain immunity to damage from the goo for 10 minutes. You can find it on soldiers and at capture points. VISUALS Night lighting - This has been significantly improved. Moonlight is now correctly aligned…

  • BETA 1.2 HAS BEEN RELEASED! - 4 July 2019

    GENERAL Beta 1.2 is now live on the default branch. This version includes several improvements to the look of the game as well as some important bug fixes. BUGS Environment LODs - Several environment objects had their LODs set far too aggressively which was causing severe popping. This was especially noticeable with some types of trees. Also, distant terrain mesh reduction was causing visible anomalies (trees floating in the air, etc.). These have been fixed with no measurable loss in performance. Invisible characters in multiplayer - The fix for the duplicate Jake characters at spawn time caused players with high ping times to the host to have their 3rd person model get stuck in an invisible state. This should now be fixed. Goo damage desync - Non host players in multiplayer reported situations where they would be taking damage from the goo but, on their screen, they were standing on s…

  • TRAPPED NOW HAS ACHIEVEMENTS - 30 June 2019

    Greetings TRAPPED friends! We are pleased to announce that TRAPPED now has 20+ achievements for you to complete, including a few hidden achievements! We know this is something that many of you have been desiring to see, and so we gladly deliver these for you! Our next update will be coming very soon and will include some bug fixes as well as quality of life improvements. Thank you all for continuing to support the game as we move closer to a completed product! TRAPPED Discord Channel

  • BETA 1.1 HOTFIX - 25 June 2019

    We've received some reports that the the shader fix in Beta 1.1 is causing intermittent crashes on systems with Nvidia graphics cards. We have narrowed the problem down to an interaction between the shader and per-pixel fog effects. This appears to be either an Unreal or a driver issue. This hotfix temporarily disables fog until we can find a workaround or implement a proper fix. Thanks for your patience and your support! - Nocto / dev lead

  • BETA 1.1 UPDATE - 24 June 2019

    GENERAL We kept at it over the weekend after releasing the Trapped Beta. There are several tweaks and bug fixes for y'all in this update. BUGS Multiple Jakes - In multiplayer, if someone selected Jake and then stayed near his spawn, they would see other players spawning in as Jake and then disappearing. This was due to the partially initialized player character object being allowed to render when it wasn't supposed to. This should now be fixed. NPCs vs goo - These should now be correctly damaged when they make contact. Goo rising endlessly - The termination condition for the rising of the goo was being evaluated incorrectly. This should now be fixed. Friendly Fire - Friendly fire was broken and is now working as intended. Note that robots and turrets CAN damage you. It's not intentional. They're just not that up to speed on gun safety. Objective lockouts - In multiplayer, personal objec…

  • TRAPPED BETA RELEASED! - 22 June 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26158794%2F5b347b4059fd16435bb9de2c3a38f0ae077ff6d1.png GENERAL At last, the Beta release of Trapped is here. There’s much more to come, but this is the new vision of the game that we’ve been working toward for so long. BUGS Duplicate player character objects - On respawn, players’ BP_PlayerCharacter objects were being disconnected from the player controllers, but not destroyed. Because the respawn code creates a fresh character for every respawn, this meant there were sometimes several copies of various player characters floating around in the game. While they weren’t connected to a controller they were still being processed by the main game loop which cause a huge range of bugs. Sudden drops in both in-game and network performance - This was happening because all of the dead character objects were still being replicated.…

  • #4 Game On Steam... We weren't ready - 11 May 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26158794%2F520c1dc1b6ff18f77d30d1611c129627b34b0575.png As many of you know, Steam accidentally released Trapped with a free commercial license a few days ago. This sparked a huge surge of downloads and led to a peak of over 61,000 simultaneous players. If we had felt that the game was ready for a general release we might have been excited about this. After all, Trapped made it to #4 on Steam DB. But from our perspective this was a very unfortunate situation. The last thing we wanted to do was bomb a couple of hundred thousand unsuspecting gamers with an unfinished title. We have been working behind the scenes for months now to improve the game. This build contains a large number of fixes and some expansions to existing features. But think of it as an interim build. Under the circumstances, we wanted to get some of these f…

  • SILENTLY HAMMERING AWAY - 5 November 2018

    Greetings everyone! We know it has been a while since an update has been released for TRAPPED, but we are actively working on the project and wanted to let everyone know where things currently are. In the coming weeks, we will be releasing new content on the map, lots of new locations and even moving around some of the original locations to new places on the map. New game modes will follow shortly after the major map update . Thanks again for everyone's feedback, patience, and communication! TRAPPED Dev Team Join our Discord Channel as well! Discord Channel

  • ALPHA MAP UPDATE - 18 August 2018

    We had hoped to be making weekly updates to the Alpha build starting with 2.0 but that turned out to be a bit more ambitious than we'd expected. Still, we're working hard and making headway. This build showcases the great work being done by our environment artist who has been sweeping through the map, cleaning things up, adding new lighting and making a ton of improvements to the world. Look for a much bigger update in the next week or two. Meanwhile, thanks to all of you guys for hanging in there with us!

  • ALPHA 2.3.2 HOTFIX - 5 August 2018

    An erroneous build setting caused all but a few procedural grass maps to disappear from the game. This hotfix puts the grass back where it belongs.

  • ALPHA 2.3.2 HAS RELEASED! - 4 August 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F26158794%2F5b347b4059fd16435bb9de2c3a38f0ae077ff6d1.png GENERAL Starting with this release, we will be pushing a new build live every Saturday between 8AM and 10AM PST. BUGS Player character initialization was extremely sensitive to latency. That should now be greatly improved. Robots follow range has been increased to 150 meters. They can now be commanded from clients, not just the host. Many stability and performance improvements. Mutant fog should now spawn on clients as well as the host. Placeables now auto-ready if you have more of them in your inventory. Reload sounds for all characters were playing on all other characters. You should now only hear your reload sound and those of players nearby. Weapons would sometimes ready but not be able to fire. This was most common on client machines with higher latency and shoul…

  • Hotfix 3 - 6 July 2018

    Hello everyone! So more patches based on your feedback! We really appreciate all of the feedback both positive and negative. As you can see, we really are listening to your feedback and trying to fix as many of the issues as you are finding! As always, please join our Discord Channel and get involved there as well. We, of course, have our Steam forum that we also regularly check. Thanks everyone for supporting us and the game. It has come a LONG way since we took over and we are even more excited about upcoming locations and features! Discord Link https://discord.gg/QWewdBy PATCH NOTES Placeable items like mines and turrets now stay readied as long as you have more of them in your inventory. You can now place an item with either the spacebar or the left mouse button. Hit indicators now give an approximate indication of the percentage of your max health you took. The larger the blood spa…

Patch notes and updates

S.noRelease datePatch nameGID number
126 July 2019BETA 1.3.3 HOTFIX 23364670677183605997
226 July 2019BETA 1.3.3 HOTFIX3364670677180176840
325 July 2019BETA 1.3.3 HAS BEEN RELEASED3364670677176717556
48 July 2019BETA 1.2.2 HAS BEEN RELEASED2436926440607843413
55 July 2019BETA 1.2.1 HAS BEEN RELEASED2436926440597019068
64 July 2019BETA 1.2 HAS BEEN RELEASED!2436926440592124723
730 June 2019TRAPPED NOW HAS ACHIEVEMENTS2436926440578458494
825 June 2019BETA 1.1 HOTFIX2436926440560458317
924 June 2019BETA 1.1 UPDATE2415533798146464613
1011 May 2019#4 Game On Steam... We weren't ready2405396896217086053
115 August 2018ALPHA 2.3.2 HOTFIX2451533424646646525
126 July 2018Hotfix 32499943313684720039
134 July 2018Hotfix 22499943313678147082
144 July 2018Hotfix 12499943313675446933
1527 February 2018Alpha Update 1.5.84249665521684229337
1630 January 2018Alpha Update 1.3 - The Largest Update Yet4249665521684229967
176 January 2018Alpha Update 1.2.24249665521684230087
1830 December 2017Alpha Update 1.24249665521684230200
1913 October 2017MASSIVE UPDATE & GRAPHIC OVERHAUL4249665521684230297
201 October 2017UPCOMING UPDATE - STILL ALIVE AND KICKIN4249665521684230404

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