SPSTEAMPULSELIVE ANALYTICS
Master of Chaos: Beat or Break the Game

Master of Chaos: Beat or Break the Game Steam metadata

Perfect Execution Games | Q1 2027 | game

Coming Soon

GameSteam Store content

Action

  • Steam app typegame
  • Steam App ID4447090
  • PriceNo longer available on Steam Store
  • Release dateQ1 2027
  • DeveloperPerfect Execution Games

Master of Chaos: Beat or Break the Game metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID4447090
  • PriceNo longer available on Steam Store
  • Release dateQ1 2027
  • DeveloperPerfect Execution Games
  • PublisherPerfect Execution Games
  • Parent gameNot available

Genres: Action

Company pages: Developer: Perfect Execution GamesPublisher: Perfect Execution Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Master of Chaos: Beat or Break the Game Steam metadata

Master of Chaos: Beat or Break the Game metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4447090/metadata
Steam Communityhttps://steamcommunity.com/app/4447090
PCGamingWiki search
IGDB searchSearch IGDB for Master of Chaos: Beat or Break the Game

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Adjustable Text Size, Camera Comfort, Custom Volume Controls

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Balance & Loot Update - 2 August 2026

    Balance & Loot Update Your upgrades hit harder Every upgrade and ability now deals 1.5x damage — base shots are untouched. To balance it out you'll find slightly fewer upgrades per run, so each pick matters more. Choose wisely. Marked targets Some enemies now spawn carrying serious loot, and you'll spot them instantly by their glow: Gold aura — a hoard of coins that erupts on kill Blue aura — they're carrying an upgrade Hunt them down. Minor fixes Damage-over-time effects now tick consistently Elemental damage numbers now show their element's color

  • Gadgets Update - 29 July 2026

    Gadgets Update - Portals Grew Into a Whole Toolbelt The big one: gadgets! Portals used to just... happen when you blinked. Now you've got a proper toolbelt of gadgets you place and trigger yourself with L2 (left Alt on keyboard): Portals - place them where YOU want. Shoot through one, your shots come out the other. Portal Buddies still got your back. Mines - proximity mines in Fire, Frost, Poison and Gravity flavors. The gravity one pulls enemies in before it blows. Rude? Yes. Effective? Also yes. Aura Orbs - drop an elemental orb that zaps everything around it. Fire, Frost or Poison. Laser Link - place two nodes, get a death beam between them. Herd enemies through it. Cackle. The Impaler (NEW) - a spike trap that spears nearby enemies from below. Step lightly. Or better, don't step at all. Quick or fancy - your choice Tap L2 to unleash everything that's off cooldown at once. Hold L2 fo…

  • Combo changes and new gamemode! - 23 June 2026

    Combo Overhaul Update Combo Rework Big combo overhaul. You now lose your combo when you take damage, and all bonuses reset. Combo bonuses have been nerfed. You can no longer rely on building a combo alone. You also need to pick upgrades to pump up your base stats. Combo HUD Overhaul Sparks, booms, punches! Way more satisfying feedback. Health Bar Rework Reworked health bar with effects and particles built right in. New Game Mode: Horde Break This is now the default mode. Keep the horde numbers down or get overrun! Give it a try. Polish SFX and VFX updates.

  • New effects, real voices - 18 June 2026

    New effects, real voicesQuick update on what's new in the demo. New visual effects are live: projectile trails, on-hit effects, and lingering area effects to make the chaos read better on screen. Myles and Myles' dad now have real narrators. They're voiced by playtesters who've been helping me with the game. Thanks for stepping up.

  • Deflect meta progression nerfs and Myles is back on the minimap! - 14 June 2026

    \Loot reward UI\ Hold to leave with controller is now the exit condition for the loot reward UI. No more accidental "no thanks!"\Myles is back\ Myles is now visible again on all maps. He went off the grid when he also became a quest, that's fixed now. He's both a quest AND a vendor like he should be!\Tutorial fix\ The tutorial end screen now shows the ending text correctly instead of a black screen of death.\Meta upgrade balancing\ Capped deflect meta upgrades to max 200 per run and nerfed attack damage, move speed, regen and range. Those escalated quickly and removed the purpose of picking in-run upgrades. Also updated descriptions to make more sense for players.

  • New loot reward visual and New Myles UI and he now does deals! - 14 June 2026

    New loot reward! It works just like before, but it's way juicier and hits those dopamine receptors real good! New shop! Fresh look, and Myles now often has limited-time deals! What deals can you find out in the world? Myles is now way more interesting to seek out and talk to — better deals for everyone!

  • Faster loadtimes, buildings is now quests and more hookshoting - 11 June 2026

    Faster loads and new quests Faster loads with semi-procedural generation. Loads were taking too long. The thing eating all that time was the scene generating procedural terrain and then baking the mesh. Now the terrain always looks the same, buildings in the same place. The rest is still procedural. Much faster load times, at the cost of some things no longer being procedural. This opens up a world of possibilities. Check the next point to see what kind. Tell me what you think! Added building quests. There are more quests in the game now, and each building has a purpose. Try them out. Disclaimer: the quest voices are AI for the time being. I'm looking for some of the people who helped me along the way to narrate and be part of the game. If they want to, I'll replace the dreadful AI with real voices, even if I have to hire someone. Are you interested? Post in the community section! Rocks…

  • Burst and buckshot fixes, 2 new minibosses - 10 June 2026

    Burstshot fixed. It now shoots in bursts again. This behaviour was lost when transitioning to projectile pooling, now it's back as it should be. Buckshot nerfed. Buckshot was way too overpowered and needed a nerf. We've increased its spread, so you're rewarded for getting up close. Up close it obliterates. From far away your shots spread out and most of them miss. 2 new minibosses added: an evil wizard with a spokewheel attack, and a Naga with a fanshot attack.

  • Smoother pacing, better performance (enemy pooling) and a minor bugfix - 9 June 2026

    Performance update: I've increased performance by pooling enemies instead of destroying and creating new ones all the time. This boosts performance especially in the lategame, and makes the game harder to push to its limit for those of you with high-end hardware. For those of you with lower-end hardware, you'll now be able to push a hardware break even further. How far can you get on a Steam Deck? What's your record combo? Enemy spawners now have a smoother escalation. Before, the base spawn on difficulty was one spawn every 14s. That's now set to every 10s. To compensate for not just making the game harder and to avoid going from 0 action to 100%, the base spawn reduction is changed from -5% every 30s to -3.8% every 30s. Enemy pooling. To increase performance, instead of destroying enemies we now just reset them and put them back into action when a new one is spawned. We're nice that w…

  • Small fixes with huge impact. Droprate of upgradees and chests - 8 June 2026

    Fixed a bug where reels bypassed item drop weighting. All reels in the loot reward now respect item drop rates. Fixed elite enemy drop rate that was set to 10x what was intended.

  • Projectile patterns droprate decrease and pause saftey - 8 June 2026

    Reduced drop rate for all projectile patterns (Buckshot, Burstshot, Pingpong, Corkscrew, Flakshot, etc.) and for pattern related upgrades (e.g. Flanking Crits). All of these are now set to 1/5 of their previous drop rate. Fixed a pause bug on loading screens. After loading finished, while waiting for player input, you could still pause and unpause the game. That's now fixed, no more pausing during load screens. Fixed a bug where the game could sometimes be unpaused if a hitstop happened on the same frame as looting.

  • Combo bonuses boost and nerf (w00t?), performance fixes - 7 June 2026

    Combo Rework + Performance Update Combo has been reworked. The reason: combo bonuses were taking over every build by the end of a run. They were too strong when fully upgraded and too weak without. Combos now have a higher base bonus, and the shop upgrades add +20% per upgrade, for a max of +100% on top of the base. Combo bonuses for all stats are now unlocked from the start, so you no longer need to buy an upgrade to get bonuses for things like move speed or elemental damage. It's all there from the start. This update is an attempt to push you toward making good choices when picking upgrades, instead of just maxing the combo tier and not caring what you pick. Combo bonuses should be a spice that adds some damage to your build, not something that replaces every build like it has until now. I also hope this gives players without upgrades a fair shot at pushing the game to its limits, if…

  • Namnlös - 7 June 2026

    Fixed run statistics that reset too early and were not shown at the end when you cleared the demo or died. They now display correctly on both the win and death screens. Fixed vendor/Myles upgrades (discounts and upgraded rarity) so they now reset correctly between runs. Enemy spawner rework: enemy cap lowered from 250 to 175. When an enemy can't spawn because of the cap, its HP gets added to a punishment pool. Once enough enemies have been skipped, a miniboss with matching HP spawns instead of a regular enemy. This means better performance, and it punishes you if you can't clear the horde. It should also make the game more fun, both for the variety and because seeing minibosses start to appear is clear feedback that you're falling behind the horde. Fixed a camera bug where the camera could start lagging behind if you countered while opening loot. Pausing during loot pickup locked the ca…

  • New deflect aura for incoming projectiles, rarity for reel, stronger luck - 5 June 2026

    New patch is up, here's what changed: New deflect aura replaces the old incoming-projectile warning. It makes it much clearer exactly when you can deflect. Cactus enemy is no longer counterable, its projectiles can only be deflected. Luck upgrade now also gives a chance for double loot crate spawns + meta coins. Item rarity colors: Magic is now green, Rare is now blue, the rest stay the same. Drop rates are now weighted by rarity instead of a flat 0.70%. Common +72%, Magic +55%, Rare +21%, Epic -13%, Legendary -49%. Added megaelite gameplay tracking. No purple coins during the tutorial. New narrator lines: aura deflect, casino reward, leaves. Fixed a bug where stats (kills, counters, etc.) would not reset. Bossrune spawner safety fix.

  • Projectile performance, wider map reveal and countdown when picking upgrades - 3 June 2026

    Wider map reveal. You now uncover more of the world as you explore. Both the minimap and the full-screen map reveal a larger area around you. Settings Your "Gentleman's Game Break" choice in the main menu now sticks between sessions. Performance Reworked how projectiles and their elemental auras are handled so the game stays smoother when the screen fills up with shots and effects.When picking up a upgrade (or 3 if 3 of a kind) you will now get a countdown of 1 second before the action hits again!Thanks all for the feedback! The game becomes better every day because of you.

  • Counter Mastery & Counter Window Polis - 2 June 2026

    CountersNew Legendary Item: Counter Mastery. A single skill-based pickup that levels up every counter in your arsenal at once: Stun: explosion radius grows by 50%, catching more enemies in the AoE pushback.Laser: fires two beams instead of one, hitting the attacker plus the closest threat.Dragonsbreath: fans the barrage onto up to three enemies, each strike effect aimed at its target on the horizontal plane.Slam: whips the captured enemy back and forth three full times. Every impact still rocks the surrounding crowd with AoE splash, but the captured enemy itself only takes the killing blow on the final slam, so the choreography reads like a proper finisher.Pull: the airborne detonation now seeds an on-hit element (Fire, Freeze, Poison, etc.) across every enemy caught in the blast. Pick the element on the component.Hook: grabs two ranged enemies in parallel instead of one, with both pull…

  • Let me do my tutorial in peace update - 31 May 2026

    Tutorial mode (heat 0 = Subject of Chaos). Half-power enemies, achievements disabled, ridiculously low Gentleman's break thresholds, enemy abilities (ShadowStep, Ranged etc) never trigger, extra waves clamped to one enemy per spawner. Run length tuned to about 5 to 7 minutes so first-timers actually see all the lessons before the gamebreak.Heat slider with named tiers. "Difficulty: Subject of Chaos (Recommended for Tutorial)" through "Master of Chaos" with per-tier descriptions including Gentleman's break time estimate and purple coin multiplier.Bloom intensity slider. Player-tunable 50 to 150 percent of authored bloom. Available in both main menu and pause Graphics. Updates live from pause.UI sounds finally respect the UI volume. SFXHelper.PlayUI was routing through the SFX mixer despite its name. Now actually uses the UI mixer. Casino reel ticks, craft confirms, menu clicks, and navig…

  • Stop pounding me! update - 30 May 2026

    Camera SettingsYou can now change the camera distance and Field of View. This is especially handy when you dont want to get pounded by bee projectiles in your back! In doubt? Zoom out!Main menuFixed Ultimate loadout from horrible selected visualisation wherew the button was darker when selected. Now we tag the selected button with cools symbols (which probably also will look horrible in a few weeks looking at them for too many times).Added section to adjust Field of View and Camera distance under Options > Game SettingsMoved UI scaling settings to Options -> UIPause sectionAdded section to adjust Field of View and Camera distance Options > Game Settings (With a preview of the cam settings in game!)Moved UI scaling settings to Options -> UIGameplay Whenever you pick up a relic, get a questreward or buy something from myles (from a quest or lootcrate), you are invincible for one second. R…

  • No more camera in the face! - 30 May 2026

    Camera FixThe camera no longer assaults you when you get close to obstructing layers. Instead of hitting you in the back or face, it sets the obstructing layer to transparent.Balance — GameBreak ThresholdsAlso bumped the gamebreak thresholds since they did not give the right feel. It was too far from chaos with the previous setting, so I increased kills, spawns, and combos by 50% for all difficulties... GOOD LUCK!Video:

Patch notes and updates

S.noRelease datePatch nameGID number
12 August 2026Balance & Loot Update1839676055892627
229 July 2026Gadgets Update1839676055881772
38 June 2026Small fixes with huge impact. Droprate of upgradees and chests1834602721198892
431 May 2026Let me do my tutorial in peace update1833968530895920

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4447090
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateQ1 2027
DeveloperPerfect Execution Games
PublisherPerfect Execution Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Pulverize your enemies for underestimating this cute little wizard by counter attacks, deflecting projectiles, unleashing face-melting ultimate abilities and building insane combos boosting your power until you are strong enough to beat the boss or break the game - Either way you win.

About this game

Welcome to the Chaos You're not the chosen one. Not the hero with a tragic backstory. Not special anything. Just an average wizard who showed up and said "how hard can it be?". And somehow they still picked you for the task. Battle hordes of enemies and epic bosses in this unique take on a bullet-heaven roguelite where the faster you kill, the stronger you become. Gather relics and choose the abilities that augment your playstyle, creating ridiculously powerful synergies. Transcend the definition of bullet heaven! Cover the whole zone with auras that kill enemies as they spawn! Summon a flurry of weapons to do your bidding! Grow and grow and grow in power till you break the world itself! Combat - Go strong, go quick The combat in Master of Chaos revolves around two main mechanics: combos and chainable counterattacks. Unlike the build-conditional mechanics found in several bullet-heaven games, the combo in Master of Chaos is always active, granting you more bonuses the bigger the combo grows. How high can you get? There have been rumors of combos reaching tens of thousands... Supporting the combo mechanic is the ability to counterattack, protecting yourself from damage while damaging the enemy in turn. Every time you successfully counterattack, you can repeat the action immediately! Nothing frustrates the monsters quite as much as flashing through their ranks, leaving a trail of the dead in your wake while you pass unscathed. Upgrades - Strategy and skill triumph over luck Master of Chaos takes the synergy between abilities to a whole new level. Everything affects everything, and the tiniest change could reshape the whole build. Add an ability, and one projectile becomes three. Add another, and they're spinning in wild spirals. Add a third, that by itself wouldn't have made a difference, and you have a solid field of projectiles obliterating everything in their path. Abilities are gained by acquiring relics, whether from loot boxes via quests, minibosses or regular enemies, or by crafting or buying from shops. The loot boxes might at first glance appear random, but as with everything in the game, skill pays off. It is up to you when the reels of relic c…

Supported languages

English, French, German, Simplified Chinese, Russian, Swedish, Japanese, Korean, Italian

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
64Adjustable Text Size
67Camera Comfort
68Custom Volume Controls
78Adjustable Difficulty
74Playable without Timed Input
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
79Save Anytime
69Stereo Sound
70Surround Sound
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Master of Chaos: Beat or Break the Game's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Master of Chaos: Beat or Break the Game's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Master of Chaos: Beat or Break the Game at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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