SPSTEAMPULSELIVE ANALYTICS
Concrete and Steel

Concrete and Steel Steam metadata

Bad Dinosaur | May 27, 2016 | game

Released

0players observed · 8 October 2026 - 13:39:18 UTC

IndieSimulationEarly AccessSandboxSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,578
  • Revenue (VGI)$12,591
  • Review score62% positive

Concrete and Steel metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,578
  • Revenue (VGI)$12,591
  • Review score62% positive
  • Total reviews29
  • Release dateMay 27, 2016
  • DeveloperBad Dinosaur
  • PublisherBad Dinosaur

Genres: Indie, Simulation, Early Access

Company pages: Developer: Bad DinosaurPublisher: Bad Dinosaur

Top Steam chartsTop 100 gamesGame directorySteam Store page

Concrete and Steel Steam metadata

Concrete and Steel metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/444830/metadata
Steam Storehttps://store.steampowered.com/app/444830/
Steam Communityhttps://steamcommunity.com/app/444830
PCGamingWiki search
IGDB searchSearch IGDB for Concrete and Steel

Reviews, pricing, and metadata

Review summary

Mixed

62% positive, 18 positive, 11 negative

Price and discount

$1.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases
  • Steam 27 May 2016

Latest Steam announcements

  • Devblog 6: Low poly is the new high poly - 9 February 2017

    This week has been mostly about two things: Props and multiplayer. The multiplayer servers have been giving me a real headache. I'm trying to strike a balance between an easy to use server system, but also allowing people the freedom and flexibility to host servers their own way. In the end I've settled on a "traditional" dedicated server approach. You'll be able to download the server EXE and run servers by yourself, free of charge. However, we'll also provide custom dedicated server hosting if you don't want to manage that sort of thing by yourself, as well as a number of public servers. So, as a result of all this mucking about the server list, API and back end are all now mostly complete other than servers saving/loading. Today I started importing content. There's now 97 props, and I've got a few hundred still to import. I also cleaned up some UI bits which were bugging me: building…

  • Devblog 6: Low poly is the new high poly - 9 February 2017

    This week has been mostly about two things: Props and multiplayer. The multiplayer servers have been giving me a real headache. I'm trying to strike a balance between an easy to use server system, but also allowing people the freedom and flexibility to host servers their own way. In the end I've settled on a "traditional" dedicated server approach. You'll be able to download the server EXE and run servers by yourself, free of charge. However, we'll also provide custom dedicated server hosting if you don't want to manage that sort of thing by yourself, as well as a number of public servers. So, as a result of all this mucking about the server list, API and back end are all now mostly complete other than servers saving/loading. Today I started importing content. There's now 97 props, and I've got a few hundred still to import. I also cleaned up some UI bits which were bugging me: building…

  • Devblog 5: Facepaint - 5 February 2017

    As I mentioned in the last devblog, work is slowing a little, but I wanted to update you guys on what I've added this week. The main feature I've added is the ability to paint different parts of an object with different materials. This was a huge problem in the old version, because if you wanted the interior and exterior of your house to be different colours you had to create double walls and colour each object. Now, you just make one wall, and paint the different sides different materials! This also works for meshes. People who play the current version will notice you can only paint each object with one paint, and some parts can't be painted. Now, if the object has several different textures (like wood, metal, ceramic all in one object) you can paint every part with a new texture. I've also simplified the way content is imported into the game. Previously in the editor you had to make t…

  • Devblog 5: Facepaint - 5 February 2017

    As I mentioned in the last devblog, work is slowing a little, but I wanted to update you guys on what I've added this week. The main feature I've added is the ability to paint different parts of an object with different materials. This was a huge problem in the old version, because if you wanted the interior and exterior of your house to be different colours you had to create double walls and colour each object. Now, you just make one wall, and paint the different sides different materials! This also works for meshes. People who play the current version will notice you can only paint each object with one paint, and some parts can't be painted. Now, if the object has several different textures (like wood, metal, ceramic all in one object) you can paint every part with a new texture. I've also simplified the way content is imported into the game. Previously in the editor you had to make t…

  • Devblog Week 4 - 27 January 2017

    So it's the end of the 4th week of work on Concrete and Steel "redux", so I thought I should update everyone with the project progress. There's not much visual progress to show this week. I've mostly been working on the UI and tool system, integrating a chat system for online games, etc. I've also put together a roadmap/timeline for when the development. I'm hoping to have a new early access version put out by the end of March. However, this just be a rebuild of the game with the current features - after the March update, I will begin work on adding new features (as requested by you guys) with the intention of a "Early Access v1 final" by June, and a full launch (leaving early access) in October. I've started looking into console development. Ideally, I'm trying to bring Concrete and Steel to PS4 and Xbox One by Christmas 2017 - I'm in very early talks with both Microsoft and Sony to ma…

  • Devblog Week 4 - 27 January 2017

    So it's the end of the 4th week of work on Concrete and Steel "redux", so I thought I should update everyone with the project progress. There's not much visual progress to show this week. I've mostly been working on the UI and tool system, integrating a chat system for online games, etc. I've also put together a roadmap/timeline for when the development. I'm hoping to have a new early access version put out by the end of March. However, this just be a rebuild of the game with the current features - after the March update, I will begin work on adding new features (as requested by you guys) with the intention of a "Early Access v1 final" by June, and a full launch (leaving early access) in October. I've started looking into console development. Ideally, I'm trying to bring Concrete and Steel to PS4 and Xbox One by Christmas 2017 - I'm in very early talks with both Microsoft and Sony to ma…

  • *Progress klaxon* - 20 January 2017

    It's been an interesting couple of weeks - here's the latest progress. Tool Bag One of the first things I worked in is improving the UI, and I started with the tool bag. As you can see, it's much clearer to see and easier to select which tool you need. Todo: Allow for more than 4 tools, allow for item categories Environment The environment has been the biggest change from the previous game. Previously we made every level by hand. Now, the server (or offline system) will be able to generate an environment using random tiles. You will be able to add new tiles through updates or mods. Character This little guy made an appearance this week. And the good news is, he has lots of friends who are joining the fun soon. Todo: Character selection/customisation And that about rounds up the development progress update this week. Work is on schedule and the game is feeling playable. Block, Prop and P…

  • *Progress klaxon* - 20 January 2017

    It's been an interesting couple of weeks - here's the latest progress. Tool Bag One of the first things I worked in is improving the UI, and I started with the tool bag. As you can see, it's much clearer to see and easier to select which tool you need. Todo: Allow for more than 4 tools, allow for item categories Environment The environment has been the biggest change from the previous game. Previously we made every level by hand. Now, the server (or offline system) will be able to generate an environment using random tiles. You will be able to add new tiles through updates or mods. Character This little guy made an appearance this week. And the good news is, he has lots of friends who are joining the fun soon. Todo: Character selection/customisation And that about rounds up the development progress update this week. Work is on schedule and the game is feeling playable. Block, Prop and P…

  • Gimmie dem features (and development update) - 17 January 2017

    As I mentioned in my last post, we're restarted development. Actually, it's more like we've restarted - from scratch. I started working on the network code last week. A big flaw in the previous network code was, once you get ~4,500 objects, you start having sync issues when you join. This shouldn't be a problem any more, as I've thrown away Unity's network code and written my own, with a really thin/lightweight server app you can run. It's not polished yet, but it's a good start. I've also been working on the visual style. Two things that bugged me about the previous version were the strange branding, and the visual style of the game. There was also a huge difference between the branding and what you actually see - the branding was cartoony and the game was aiming to be photorealistic. Aiming for the "photorealistic look" is difficult, and I think when you don't quite get it right, it c…

  • Gimmie dem features (and development update) - 17 January 2017

    As I mentioned in my last post, we're restarted development. Actually, it's more like we've restarted - from scratch. I started working on the network code last week. A big flaw in the previous network code was, once you get ~4,500 objects, you start having sync issues when you join. This shouldn't be a problem any more, as I've thrown away Unity's network code and written my own, with a really thin/lightweight server app you can run. It's not polished yet, but it's a good start. I've also been working on the visual style. Two things that bugged me about the previous version were the strange branding, and the visual style of the game. There was also a huge difference between the branding and what you actually see - the branding was cartoony and the game was aiming to be photorealistic. Aiming for the "photorealistic look" is difficult, and I think when you don't quite get it right, it c…

  • Development Re-Started - 11 January 2017

    As you might be aware, the development has gone rather stagnant. Well, there's a whole heap of reasons for this: Simulator or Game? This is the biggest part we've been stuck on. Do we go all-out and turn this into some super-complex creative tool for building stuff? Or do we add gameplay and make it less about building? Building on a Mess The game and code is a mess. The whole thing is an out-of-control prototype, and I don't feel that it's right to try and patch this up or add more content. The network code also has a fatal flaw in it, hence why the dedicated servers were taken down. We got spam-attacked As you might have seen, while I wasn't looking the forum got spammed into oblivion. I have not had a lot of time, so the forum is offline at the moment. I'm working on a solution. So, how do we deal with all this? We're starting from scratch. Crazy as this sounds, I learned so much fro…

  • Development Re-Started - 11 January 2017

    As you might be aware, the development has gone rather stagnant. Well, there's a whole heap of reasons for this: Simulator or Game? This is the biggest part we've been stuck on. Do we go all-out and turn this into some super-complex creative tool for building stuff? Or do we add gameplay and make it less about building? Building on a Mess The game and code is a mess. The whole thing is an out-of-control prototype, and I don't feel that it's right to try and patch this up or add more content. The network code also has a fatal flaw in it, hence why the dedicated servers were taken down. We got spam-attacked As you might have seen, while I wasn't looking the forum got spammed into oblivion. I have not had a lot of time, so the forum is offline at the moment. I'm working on a solution. So, how do we deal with all this? We're starting from scratch. Crazy as this sounds, I learned so much fro…

  • Update 3.2 - 12 June 2016

    Further to Update 3 released last night, this update fixes not being able to load savegames among other things. This update also gives you the ability to make cylindrical freeform shapes! Just hold C and scroll with the mouse to change freeform shape.

  • Update 3.2 - 12 June 2016

    Further to Update 3 released last night, this update fixes not being able to load savegames among other things. This update also gives you the ability to make cylindrical freeform shapes! Just hold C and scroll with the mouse to change freeform shape.

  • Update 3 - 11 June 2016

    Hello! After a busy week of work, I'm proud to announce the 3rd update to Concrete And Steel! Here are some of the highlights: Tool Fast-Switch and Help Tips We recognised that learning the various tools are a bit difficult. So in this update we totally reworked the tool belt, adding clear and concise help tips for each tool. Furthermore, we also added a "fast-switch" tool menu which you can access by holding TAB. Hint: You can continue to instantly switch tools by tapping tab. Look and Feel Updates, and Config Screen A fresh new look! Ambient light levels have been raised, as well as a brighter ground texture for grass based maps. We've updated the Ambient Occlusion shader, too, which means better shadows for high end PCs. Finally, we added a tilt-shift shader. All of these can now be toggled by a handy menu when you press Escape in-game. Music (BETA) A work-in-progress, we've added mu…

  • Update 3 - 11 June 2016

    Hello! After a busy week of work, I'm proud to announce the 3rd update to Concrete And Steel! Here are some of the highlights: Tool Fast-Switch and Help Tips We recognised that learning the various tools are a bit difficult. So in this update we totally reworked the tool belt, adding clear and concise help tips for each tool. Furthermore, we also added a "fast-switch" tool menu which you can access by holding TAB. Hint: You can continue to instantly switch tools by tapping tab. Look and Feel Updates, and Config Screen A fresh new look! Ambient light levels have been raised, as well as a brighter ground texture for grass based maps. We've updated the Ambient Occlusion shader, too, which means better shadows for high end PCs. Finally, we added a tilt-shift shader. All of these can now be toggled by a handy menu when you press Escape in-game. Music (BETA) A work-in-progress, we've added mu…

  • Update 2 - 3 June 2016

    We recently released Update 2 which includes a bunch of bug fixes. Here's what it includes: Added "no-bulild" zone colliders to spawn areas (thanks Guy2You) Fixed freeform tool preview object not disapearing after switching tools (thanks Guy2You and farfadet46) Fixed not being able to paint street plaza (thanks robbie) Fixed bug where you could incorrectly copy a freeform with the build tool (thanks Guy2You) Fixed bug where the aimer temporarily had the wrong rotation after copying an object with the build tool

  • Update 2 - 3 June 2016

    We recently released Update 2 which includes a bunch of bug fixes. Here's what it includes: Added "no-bulild" zone colliders to spawn areas (thanks Guy2You) Fixed freeform tool preview object not disapearing after switching tools (thanks Guy2You and farfadet46) Fixed not being able to paint street plaza (thanks robbie) Fixed bug where you could incorrectly copy a freeform with the build tool (thanks Guy2You) Fixed bug where the aimer temporarily had the wrong rotation after copying an object with the build tool

  • Update 1 - 28 May 2016

    Hello! A massive thank you to everyone who has bought and played the game so far. It's been amazing seeing what you guys have built since the launch. Also a huge thank you to everyone who has given feedback, criticism and bug reports. The community is what influences this game. From listening to feedback and watching you guys play in videos/streams, I have just published the following updates: Freeform Build Tool I've decided to release this earlier than planned because I'm excited to see you guys play with it. By pressing number 2 (or pressing tab) you can now get to the Freeform tool (it's the pencil). To use the Freeform tool, click once to set a start point - you will now see a preview object (a bit like the Brush system in Hammer editor). Use the scroll wheel to set the height of the block and move the mouse to set the width and height. At the top of the HUD you will see the width,…

  • Update 1 - 28 May 2016

    Hello! A massive thank you to everyone who has bought and played the game so far. It's been amazing seeing what you guys have built since the launch. Also a huge thank you to everyone who has given feedback, criticism and bug reports. The community is what influences this game. From listening to feedback and watching you guys play in videos/streams, I have just published the following updates: Freeform Build Tool I've decided to release this earlier than planned because I'm excited to see you guys play with it. By pressing number 2 (or pressing tab) you can now get to the Freeform tool (it's the pencil). To use the Freeform tool, click once to set a start point - you will now see a preview object (a bit like the Brush system in Hammer editor). Use the scroll wheel to set the height of the block and move the mouse to set the width and height. At the top of the HUD you will see the width,…

Patch notes and updates

S.noRelease datePatch nameGID number
112 June 2016Update 3.24249665521684230291
211 June 2016Update 34249665521684230403
33 June 2016Update 24249665521684230498
428 May 2016Update 14249665521684230608

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID444830
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$1.99
Free to playNo
Discount0%
Original price USD$1.99
Current price USD$1.99
Release dateMay 27, 2016
DeveloperBad Dinosaur
PublisherBad Dinosaur
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent62%
Positive reviews18
Negative reviews11
Total reviews29
Steam recommendationsNot available
AchievementsNot available
Average playtime forever18 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/444830/

Short description

Concrete And Steel is a 3D sandbox for creative people to build structures using a huge range of objects and materials. Experience unlimited creativity with huge environments, rich customisation, co-operative multiplayer, modding support and more! The only limit is your imagination!

About this game

Concrete And Steel is a 3D sandbox for creative people to build structures using a huge range of objects and materials. Experience unlimited creativity with huge environments, rich customisation, co-operative multiplayer, modding support and more! The only limit is your imagination! Dive straight into limitless creativity, either alone or with friends or strangers. Concrete And Steel gives you a blank canvas, an intuitive set of tools, and a diverse range of structural and decorative objects - the rest is up to you! Our clever engineers have created a amazing tool bag of powerful tools to help you build your next creation. Create free-form blocks, spawn props, paint stuff, and then wire it all together to make your structures come to life. Everything is built onto a fine 10cm grid, giving you the ability to create detailed structures that align perfectly. No need to build alone - take your sandbox online with multiplayer to build with friends. Server admins get powerful tools such as password protected building, or entirely private servers. Want to take it a step further? Create and share custom objects and paints with our Modding SDK, which integrates with freely available and cross platform software to empower you to put your ideas and dreams into Concrete And Steel's creative environment. Mods are supported in Multiplayer, too! Concrete And Steel is perfect for creative build geeks. It's for the players who enjoy the experience of creating their own world, and players who love the satisfaction of standing back and admiring their creation. What will you build?

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
27Cross-Platform Multiplayer
18Partial Controller Support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 8, 2026 to Oct 8, 2026
  • Lowest observed: $1.99
  • Highest observed: $1.99

Concrete and Steel's USD price history spans from Oct 8, 2026 to Oct 8, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $1.99, the highest is $1.99, and the first visible tracked price is $1.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Concrete and Steel's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $1.99, from Oct 8, 2026 through Oct 8, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $1.99. The latest run records $1.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $1.99
  • Current list price: $1.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Concrete and Steel at $1.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$1.99$1.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $1.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$1.99$1.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $1.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-08$1.99$1.99No discountSteam Store

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Wallpaper Engine98,2038 October 2026 - 12:52:24 UTC150,2711,008,495Wallpaper Engine Team
Valheim94,7388 October 2026 - 14:10:21 UTC498,478533,888Iron Gate AB
Rust79,7258 October 2026 - 12:14:16 UTC259,6461,403,838Facepunch Studios
Stardew Valley75,1728 October 2026 - 13:00:40 UTC236,6141,016,067ConcernedApe
TBH: Task Bar Hero70,6858 October 2026 - 13:06:37 UTC546,13043,714Nugem Studio, Tesseract Studio
How to Fish70,1828 October 2026 - 14:04:42 UTC373,97130,342Dazed Games
WARDOGS67,6158 October 2026 - 08:07:21 UTC399,748Not availableBULKHEAD
Project Zomboid57,8908 October 2026 - 13:50:22 UTC122,811486,203The Indie Stone
Palworld54,7138 October 2026 - 13:19:03 UTC2,101,535451,088Pocketpair
Slay the Spire 247,0948 October 2026 - 09:50:26 UTC574,638199,438Mega Crit

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
Valheim94,7388 October 2026 - 14:10:21 UTC498,478533,888Iron Gate AB
WARDOGS67,6158 October 2026 - 08:07:21 UTC399,748Not availableBULKHEAD
Project Zomboid57,8908 October 2026 - 13:50:22 UTC122,811486,203The Indie Stone
Palworld54,7138 October 2026 - 13:19:03 UTC2,101,535451,088Pocketpair
Slay the Spire 247,0948 October 2026 - 09:50:26 UTC574,638199,438Mega Crit
VRChat30,1158 October 2026 - 11:03:09 UTC74,217269,026VRChat Inc.
Path of Exile 220,7688 October 2026 - 13:06:43 UTC578,562226,998Grinding Gear Games
ARK: Survival Ascended13,8538 October 2026 - 07:51:12 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,3318 October 2026 - 05:19:25 UTC27,916121,501Afterthought LLC
BeamNG.drive13,3238 October 2026 - 10:36:58 UTC44,232392,944BeamNG
Phasmophobia11,9638 October 2026 - 13:35:07 UTC112,241840,280Kinetic Games
RuneScape: Dragonwilds7,4758 October 2026 - 10:39:21 UTC39,10324,686Jagex Ltd

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