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Proto Zero

Proto Zero Steam news

ExtraWildGames | Sep 30, 2026 | game

Coming Soon

GameSteam Store content

ActionIndie

  • Steam app typegame
  • Steam App ID4448650
  • PriceNo longer available on Steam Store
  • Release dateSep 30, 2026
  • DeveloperExtraWildGames

Proto Zero news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4448650
  • PriceNo longer available on Steam Store
  • Release dateSep 30, 2026
  • DeveloperExtraWildGames
  • PublisherExtraWildGames
  • Parent gameNot available

Genres: Action, Indie

Company pages: Developer: ExtraWildGamesPublisher: ExtraWildGames

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Proto Zero Steam news

Proto Zero news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Labor Day Demo Update - 6 September 2026

    I decided to put this out before the final release. Lotta stability issues and fixes in this one. As well as showing off Yuuto's new Voice, provided by Yoshinori Sano! Stability fixes include:Soft-lock Camera System Change where the camera is more likely to orient on a hit AUTO unit. You can still disengage by tilting the camera another direction. New behavior for AUTOs to back away from or react to YUUTO after getting knocked down after a certain radius. Issues with Audio not saving

  • Proto Zero - POST-FINAL DEMO UPDATE - 19 August 2026

    WORK IS NEVER DONE, ONLY DISMISSEDBug fixes / System Changes:Fixed Issue with camera being focused on the player during lock-on, causing camera lock out issuesBeing hit during "Controlled" stance will knock you back into free form. Distance to target being locked before automatically disengaging has been reducedFixed issue where all attacks except Left Arm would be locked out after being knocked downFixed issue with charged attack UI energy bar not going down after letting go.Fixed issue with ranking results and UI not adding up hits or displaying correct severity levelYUUTOAll attacks now push Yuuto back a bit from the enemy, force adjusted is dependent on strength of attackLeft Leg Charged Attack duration reducedRight Arm Charged Attack duration Reduced, decreased recovery time after dash and jump, active frames increased at beginning of attackDecreased Normal Protocol Attack's health…

  • Proto Zero - FINAL DEMO + FEEDBACK THREAD - 31 July 2026

    Hello,this will be the final and LONGEST demo. Nearing the end, and this will be the final chance to give feedback.Available in the Demo:TutorialTraining/Free RoomThe Start60 Minutes Culling TimeLiquidation Station - 250 UnitsBalance Changes:YUUTO -Normal Protocol Attack's extra starting attacks have been removed. Expanded Base AOE Attack duration.Fixed issue with speed ability still being active when going to another ProtocolReduced Meter gain from Combo counterAdjusted damage increase given during Attack ProtocolReduced Attack Duration of Right Arm AttackAdded longer duration to hit box on Right Leg AttackDop-E XL Removed glitch where XL would still attack even after death animation due to checking for too many conditions. RC:Changed Base Color for better clarity on some levels to RedMOKU:Extra strafe options after recovering from Bound Attack Knockdown given.Projectiles:Decreased dur…

  • PROTO ZERO - Feedback Thread - 25 June 2026

    The new demo has been out for a week, and have seen some people play the demo for more than an hour. I am accepting critiques for final revisions for this upcoming release. Please list any and all interactions you believe make the game feel jagged or rough, especially when onboarding in the game. I am also accepting critiques on the overall system and level/enemy design. Are enemy patterns too monotonous? Overwhelming? Do stages have good visual clarity and give enough space for you to manage? Are some spaces too small? Are some spaces too big? I'm beginning to notice flaws with the Prowess system, mainly in how in longer forms of wave stages like the longer Liquidation Station and Culling Time levels. Namely in the beginning, where you basically get all your prowess and the potential to get health and energy back when in a bind without a high meter or combo count. You could route them…

  • Proto Zero - #PYG Changes - 5 June 2026

    Change List:The RC Unit has now been changed to follow other characters as an offensive support typeTegyos no longer circle around on start - up of levelTegyo now has more hit stop affecting it on Launching AttacksDop-E XL's healing radius has been reduced, but is now able to move to the player or other enemies to heal.Adjusted alll AUTO units to attack up close if player attempts to whiff attacksDop-E units range to be closer to player character is now Adjusted pushback on all enemies Yuuto: Left Leg Attack Start-up IncreasedRight Leg Attack Start-up DecreasedProton Protocol has been changed to specialize more in close range combatLeft Arm Attack's Cancel Window has been reducedBounding Enemy hits now only hit once until Yuuto gets back up again, but do overall more damageFixed Gravity during air combos for smoother hit confirmsNormal Protocol Attack reduced active frames, but increase…

Patch notes and updates

S.noRelease datePatch nameGID number
16 September 2026Labor Day Demo Update1842846814451607
25 June 2026Proto Zero - #PYG Changes1834602721191224

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