Frozen Synapse 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak5
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score66% positive
- Total reviews244
- Release dateSep 13, 2018
- DeveloperMode 7
- PublisherMode 7
Company pages: Developer: Mode 7Publisher: Mode 7
Frozen Synapse 2 Steam news
Frozen Synapse 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- The best video game music to fall asleep to - 11 February 2020
Sleep and games are among my favourite things. Certainly they’re the biggest occupiers of my time, and thanks to my collection of chronic ailments they often overlap. I have always struggled with sleep, you see. It doesn’t happen regularly, nor when I invite it. It simply comes when it comes (I’ve tried whatever you’re about to suggest, thanks), and I’ve learned that it’s best to take advantage of it when it does. But games have sometimes helped, in those cases where the brother of Death lingered awkwardly on the doorstep. Here then, are some of the soundtracks I’ve consistently dropped off to. (more…)
- Mode 7 co-founder leaves to do brain science - 18 March 2019
Ian Hardingham, the co-founder of Mode 7 Games, has left the Frozen Synapse studio and the games industry altogether for a new career as a bona fide brain science man working on detecting Alzheimer’s disease. Goodness me. This does sadly mean that Mode 7 are winding down development a bit, still making the odd small-ish game or two and publishing others but no longer planning “large-scale” games of their own. That’s a shame as they’ve made some crackers but I suppose it is also good to, y’know, work against a horrifying disease. (more…)
- Last call for major issues - 14 December 2018
Thanks so much for all of your support on Frozen Synapse 2 so far. We're wrapping up this phase of development and the objective is to ensure that everyone is happy that there are no significant issues or bugs with the game that are having an impact on your experience. If you would like to bring anything to our attention then we'd really appreciate a post in the thread here: https://steamcommunity.com/app/445020/discussions/0/1742227264205994513/
- macOS Testers Wanted! - 23 November 2018
Hi all, We're looking for people to help us test the macOS build of Frozen Synapse 2. In order to participate all you need to do is opt in to the 'multiplatform_test' branch on Steam. The game is playable on a late 2015 base model iMac and our minimum supported macOS version is Sierra. Instructions: 1. Right click on 'Frozen Synapse 2' in your Steam Library and click on 'Properties' https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F12680889%2Fe64605fce57cfff429b61fc2740a9b2bc2dcd053.png 2. Click on 'BETAS' and select 'multiplatform_test' from the dropdown list https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F12680889%2F55e7139560718427b88dcabcb81fc777dd4f7169.png 3. Click on OK and the game should start downloading. Once it's finished you should be able to play as normal. Please report bugs and issues you find to [email protected] NOTE: If you've alrea…
- November 13th Patch - 13 November 2018
Hi all! Got some more bug fixes and improvements for you today. Explosive unit AI is now more careful about killing its team mates Fixed crash on quit Fixed an issue with level generation Fixed an issue to do with retreating from the Hotel mission Fixed an issue where quick skirmishes end after the first turn Units no longer plant the bomb with their dying breath if they die inside the plant zone while carrying a bomb Now possible to play the tutorial from the main menu Fixed a crash caused by the AI
- November 2nd Patch - 2 November 2018
Lots of bugs fixes and other bits today! Fixed some crashes to do with planning for ghost units Fixed being able to zoom out too far in Advance MP and Skirmish generators Improved wording of instructions for base defence missions and reduced timeout to 12 turns Miscellaneous crash fixes Fixed Advanced MP generator making blank Extermination Old School maps after a while Fixed issue with Shape Control When you kill a faction's HQ the faction will now die even if the leader isn't there Squad regen time is now shown in the selected object window on the main screen Now guaranteed to get a good unit after completing the tutorial mission Added new keyboard shortcuts (see Menu>Help>Hotkeys) "Stop" and "Engage on Sight" now have an icon for units when they use it Added some new help sections to Menu>Help and also a link to a tutorial video
- October 25th Patch - 25 October 2018
Small patch today to fix a couple of issues. Fixed crash to do with planning for ghost units Added alert for not having an ammo contract before playing a story mission which requires it
- October 22nd Patch - 22 October 2018
Hi all! Quite a few bug fixes today. Fixed targetting icons revealing the locations of dark units Fixed bug with scoring Hostage games Fixed bug with scoring Secure games Failed missions now disappear from the contracts list Fixed issue where you could see the walls in locked rooms using the LOS line Minor typo fix Fixed issue where game wasn't ending if the faction leader had been killed Rebalanced car park mission to be slightly easier
- October 19th Patch - 19 October 2018
Hi all. We've added a new way to play the single player in this update along with various bug and crash fixes. Added 'Story Missions Only Mode'. Play through the campaign in an uninterrupted stream of encounters like in the original Frozen Synapse. Crash fixes Miscellaneous fixes
- October 10th Patch - 10 October 2018
Hi all! Plenty of bug fixes today and a much requested feature. Fixed an occasional campaign breaking bug Fixed issue where you could only send 1 squad out on missions or contracts Fixes to Instant Skirmish Ducked flamethrower/minigunner can no longer kill past cover Fixed flamethrower/minigunner weapon 'volumes' showing up in dark modes Game now shows the position of a player when they launch an arc weapon (e.g. grenade launcher) in dark mode Improvements to Bomb Defusal map generator Base Defends now have a time limit for the AI to win - if they can't do it in 20 turns or less then they lose Enabled 'cloud saves' on Steam By the way we've moved the macOS and Linux builds to a new branch called 'multiplatform_test'. If you want to play the game on those platforms you will need to switch to that branch until we feel that they are ready for a general release.
- October 5th Patch - 5 October 2018
Hi all! Got some bug fixes for you today. Fixed another serious map generation/accessibility issue Removed aim handle from Advanced Game creation in multiplayer and Skirmish Generator in single-player Fixed a crash in Advanced Game/Skirmish Generator Fixed a bug that could cause you to fail a checkpoint contract if one of your own squads goes through it
- October 2nd Patch - 2 October 2018
Hi all! We've just uploaded a patch for the game which fixes a number of glitches but also adds the Skirmish Generator and full match replays! Here are the details: NEW: Added an instant skirmish button and advanced skirmish generator NEW: Full match replay for finished missions or matches Fixed an issue with level generation causing inaccessible areas Fixed a desync/glitch to do with the pistol Trees and water are back Removed toxic grenade launcher units from some single player missions Various miscellaneous fixes
- September 28th Update - 28 September 2018
Hi all! We've just put out another patch. Here are the salient details: NEW: Added "City-style" maps for multiplayer Extermination matches (see Advanced Create to use them) BALANCE: Machine gun has been given a minimum focus-aim distance to nerf it slightly vs shotgunners Many level generation problems fixed Fixed several issues with inaccessible areas/trapped squads Fixed an issue with the mission "Join The Consensus" Various miscellaneous fixes We've also put out a macOS version. This still requires some testing so we're not quite ready to say the game is available for the Mac yet. There's also a Linux build but that currently has an issue which is preventing the game from starting. We intend to put up a working Linux build early on Monday.
- September 25th Update - 25 September 2018
Hi all! We've just released another patch. Here are the notes. Triple click fixProblem with Stadium mission fixedVarious problems with deployments and setup fixed, includingFixed issue where item room location wasn't savedIssue where the minigunner couldn't be draggedVarious misc. fixes Thank you for your patience and your bug reports. More to come!
- The Monday Matinee: Highlights from the RPS video department - 24 September 2018
In case you live under a mossy rock, or aren’t subscribed to Rock Paper Shotgun on YouTube (if not, why not?), I’ve got you covered. It’s the weekly round-up of everything that happened last week on our channel. We do have our very own video corner on the site, so be sure to check back to that throughout the week to see what we’re up to. Last week we gave you a whopping seven videos to watch, so here they are. (more…)
- September 21st Update - 21 September 2018
Hi all! We've just put out another patch which should fix a few more crashes and other issues which have come to light since release. Fixed several exploits for Hostage gamesFixed issue with tutorial where you could get stuck at the rocket launcher stage and not progressFixed problem caused by rewinding and playing back a turnFixed units spawning outside of mission areaMisc. tutorial fixesFixed crash caused by dragging a 'ghost unit' around while the turn is playing backBalance change: you can no longer focus aim immediately after standing upFixed 'triangle rocket' crashMisc. bug fixesMisc. crash fixesSplashscreens look better at resolutions above 1920x1080
- Frozen Synapse 2 September 18th Update - 18 September 2018
Hi all! We've just released an update for Frozen Synapse 2 which addresses a number of the most severe problems our users were reporting. Fixed issue with focus/ignore zones causing crash Fixed a crash caused by selecting units in multiplayer Added option for scaling the UI (for players with large monitors or high-DPI screens) Added option for changing the zooming in/out speed for the city camera Fixed crash caused by adding and deleting units when creating advanced multiplayer games Fixed problem where your squad couldn't catch up to another squad which was on the move (e.g. intercept relic) Fixed issue with Secure where attackers didn't have a location from which to spawn Updated Bomb Defusal instructions Fixed issues causing save corruption We expect to have another update ready later this week. Once again, thanks for being patient with these issues - we're working as hard as we can.…
- Frozen Synapse 2 review - sharp tactical shenanigans in a fractious cyber-city - 18 September 2018
What did you do during the incursions? When the city was under threat from within and without, when the petty, tooled-up factions were bristling and looking for any excuse to kick off, and then every few minutes they would burst through cyberspace (or whatever it is) at a new location and initiate a major scuffle? Well, I delivered a lot of packages. In Frozen Synapse 2 it is surprisingly easy to find yourself skint: factions disappointed in you and cutting funding, easy jobs neglected because urgent matters got in the way. For my first few games, my finances were constantly tanking, which meant I couldn't hire enough talent to get me through even the simplest combat mission, which in turn meant that I couldn't receive regular cash injections from taking on the simplest combat missions in the first place - defence contracts, venture prevention. I was behind the power curve. So instead,…
- Current Dev Roadmap - 14 September 2018
Hello all - here's our current plan... Friday, today: several small bug fixes and minor rule changes to multiplayer modes Sunday: 4k-supporting gui patch, some minor city bug fixes Thursday: Some more significant city issues dealt with. OSX and Linux versions and Skirmish Generator: Sept 28th (these will not interfere with ongoing bug fixing and improvements) We're aware of some crashes in single player and some tutorial issues, and we're working on those for next week. If you have crashes or similar, could you please mail [email protected] with: - dxdiag.txt (here are instructions on how to create one: https://support.microsoft.com/en-gb/help/4028644/windows-open-and-run-dxdiagexe) - console.log (this file is in C:\Users\ \AppData\Roaming\FrozenSynapse2\) - your autosave, or any other relevant save, from this directory (this is in C:\Users\ \AppData\Roaming\FrozenSynapse2\map\save…
- Thank you for a great launch! Some quick notes on the Mac / Linux version plus UI scaling... - 13 September 2018
Hi, Firstly, thank you so much to those of you in the community who have been patient with us getting the game out - we really appreciate it. We will be working to get Mac and Linux versions out as soon as possible. I will talk to everyone tomorrow and try to get a firm date for you. I also want to take a look at the issues that people are having with UI scaling above 1080 and see if we can do anything there. To even have a chance of making this game, we had to use an engine which is a little bit venerable, so it's not straightforward but bear with us a bit - I'll see if anything can be done quickly. For now, if you're having issues, the best thing to do is play at 1080. Wish I could do more instantly but it's late here and we need to regroup a bit before tomorrow! Thanks once again, Paul Mode 7
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