SPSTEAMPULSELIVE ANALYTICS
Paintey

Paintey Steam metadata

Brian Lindenhof | Apr 18, 2016 | game

Released

0players observed · 4 October 2026 - 20:55:35 UTC

IndieSimulationEarly AccessVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)300
  • Revenue (VGI)$2,940
  • Review score80% positive

Paintey metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)300
  • Revenue (VGI)$2,940
  • Review score80% positive
  • Total reviews5
  • Release dateApr 18, 2016
  • DeveloperBrian Lindenhof
  • PublisherShadowBrain Games

Genres: Indie, Simulation, Early Access

Company pages: Developer: Brian LindenhofPublisher: ShadowBrain Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Paintey Steam metadata

Paintey metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/445050/metadata
Steam Storehttps://store.steampowered.com/app/445050/
Steam Communityhttps://steamcommunity.com/app/445050
PCGamingWiki search
IGDB searchSearch IGDB for Paintey

Reviews, pricing, and metadata

Review summary

5 user reviews

80% positive, 4 positive, 1 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Tracked Controller Support, VR Only

Achievements

Not available

Platform releases
  • Steam 18 April 2016

Latest Steam announcements

  • Price lowered & future! - 15 September 2016

    Hey folks! You might have noticed the lack of updates recently, this is because I have been focussing my efforts on "Climbey", my entirely climbing focused game. I'm only one guy doing *everything* on my games, so I have to be careful not to spread myself too thin between projects. My other game takes a lot of my time and effort, and Paintey isn't selling at all anymore so it's not really worth my time. This is why I've lowered the price to 9,99 USD while I focus my efforts elsewhere. I hope you all understand this shift in focus. Thanks. -ShadowBrain

  • Price lowered & future! - 15 September 2016

    Hey folks! You might have noticed the lack of updates recently, this is because I have been focussing my efforts on "Climbey", my entirely climbing focused game. I'm only one guy doing *everything* on my games, so I have to be careful not to spread myself too thin between projects. My other game takes a lot of my time and effort, and Paintey isn't selling at all anymore so it's not really worth my time. This is why I've lowered the price to 9,99 USD while I focus my efforts elsewhere. I hope you all understand this shift in focus. Thanks. -ShadowBrain

  • Performance fixes! - 5 August 2016

    Hey! Just a small update. Patch notes: Upgraded to Unity 5.4.0f3, was 5.4.0b23. Removed adaptive quality rendering as it was actually NOT helping performance and was slowing down the game in general, not sure what happened there but once I get it working again I'll put it back in. Fixed some hand color related bugs when going out of Multiplayer without quitting the game. Fixed several minor bugs related to leaving Multiplayer while continuing to play the game. I've also been working on another level for which I'm not sure yet if I want to make it a splatbattle level or a new capture the flag based gamemode, this level isn't in this build but it is in the feature testing beta branch. It's still a work in progress though and I will add more to it but I'm making it a lot more climbing focused than the previous multiplayer level, should be fun! :)

  • Performance fixes! - 5 August 2016

    Hey! Just a small update. Patch notes: Upgraded to Unity 5.4.0f3, was 5.4.0b23. Removed adaptive quality rendering as it was actually NOT helping performance and was slowing down the game in general, not sure what happened there but once I get it working again I'll put it back in. Fixed some hand color related bugs when going out of Multiplayer without quitting the game. Fixed several minor bugs related to leaving Multiplayer while continuing to play the game. I've also been working on another level for which I'm not sure yet if I want to make it a splatbattle level or a new capture the flag based gamemode, this level isn't in this build but it is in the feature testing beta branch. It's still a work in progress though and I will add more to it but I'm making it a lot more climbing focused than the previous multiplayer level, should be fun! :)

  • Bugfixes! - 30 July 2016

    This update (Theoretically) fixes Splatbattle mode! :) Fixed torso not showing up for other players Fixed crank-based paint cannon glitching out Fixed end of round not sending other players on the server to the score/results room I hope I've fixed all those things! It's playable without those fixes but not as fun because you don't actually get to see the final scores...

  • Bugfixes! - 30 July 2016

    This update (Theoretically) fixes Splatbattle mode! :) Fixed torso not showing up for other players Fixed crank-based paint cannon glitching out Fixed end of round not sending other players on the server to the score/results room I hope I've fixed all those things! It's playable without those fixes but not as fun because you don't actually get to see the final scores...

  • Heads up - 29 July 2016

    The last update included Splatbattle mode but I couldn't test it properly before releasing, I've just found out it still has quite some bugs so bear with me while I fix them ASAP......

  • Heads up - 29 July 2016

    The last update included Splatbattle mode but I couldn't test it properly before releasing, I've just found out it still has quite some bugs so bear with me while I fix them ASAP......

  • Paintey Semi-weekly update #7 - 28 July 2016

    Update 7! This update adds the Splat Battle gamemode with 1 map. This will be expanded upon if enough people like it so let yourself be heard! Update notes: Added SplatBattle1 and map selection to online server creation. Splatbattle is a gamemode very much like how Splatoon works- it’s a (currently) 3v3 team based gamemode where the goal is to cover more of the level with your team’s colored paint, the rounds are 3 minutes long and after each round all players are put in a small room to watch the score get tallied up! Various bugfixes and improvements Future updates could add more maps and allow for more users per server. Let me know if you find any issues with the gamemode or the game in any way and I’ll do my best to fix them ASAP! :) Have fun! :D

  • Paintey Semi-weekly update #7 - 28 July 2016

    Update 7! This update adds the Splat Battle gamemode with 1 map. This will be expanded upon if enough people like it so let yourself be heard! Update notes: Added SplatBattle1 and map selection to online server creation. Splatbattle is a gamemode very much like how Splatoon works- it’s a (currently) 3v3 team based gamemode where the goal is to cover more of the level with your team’s colored paint, the rounds are 3 minutes long and after each round all players are put in a small room to watch the score get tallied up! Various bugfixes and improvements Future updates could add more maps and allow for more users per server. Let me know if you find any issues with the gamemode or the game in any way and I’ll do my best to fix them ASAP! :) Have fun! :D

  • What's next? - 20 July 2016

    Hey folks! Just a quick update. (In case you missed the previous multiplayer update patch: http://steamcommunity.com/games/445050/announcements/detail/961900216337718939) Now that I finally have multiplayer in my game I'm working on making a proper gamemode for it- it'll be somewhat reminiscent of a Splatoon gamemode in that it'll be team-based and count how many % of the total level has been painted in each of the two teams color. Here's where I'm at with the first basic level design right now: And this'll be the basic gun: I'm going to be expanding the gun selection widely before doing the first beta tests of this gamemode. There's also a few water balloon dispensers which will act as a sort of paint grenades. Thanks for reading :) If you want more videos and updates on the new game mode be sure to visit my twitter page! https://twitter.com/TheShadowBrain

  • What's next? - 20 July 2016

    Hey folks! Just a quick update. (In case you missed the previous multiplayer update patch: http://steamcommunity.com/games/445050/announcements/detail/961900216337718939) Now that I finally have multiplayer in my game I'm working on making a proper gamemode for it- it'll be somewhat reminiscent of a Splatoon gamemode in that it'll be team-based and count how many % of the total level has been painted in each of the two teams color. Here's where I'm at with the first basic level design right now: And this'll be the basic gun: I'm going to be expanding the gun selection widely before doing the first beta tests of this gamemode. There's also a few water balloon dispensers which will act as a sort of paint grenades. Thanks for reading :) If you want more videos and updates on the new game mode be sure to visit my twitter page! https://twitter.com/TheShadowBrain

  • Semi-Weekly Early Access Update #6 - ONLINE MULTIPLAYER! - 16 July 2016

    Update 6! Update time folks! Update notes: Added online multiplayer! - Yes, it’s finally here! Starting the “Online” card takes you to the server browser, the server browser still looks a bit rough but I will be refining it in future updates, it’s functional and very usable as it stands. You grab the mouse to move it and click with the Grip button. The online multiplayer currently only has one mode- Climbing (freeplay)- and only one level- Yellow City- but this will change with more modes and levels added as I continue to work on the game. I have plans for at least one team based game mode with multiple levels to choose from. General bug fixes with the climbing mode- there was a whole lot you could do to just float and climb in mid-air, this should all be fixed now. Added basic grab/interact tutorial to the main menu (The same one that was already in-game, only seen for first time users…

  • Semi-Weekly Early Access Update #6 - ONLINE MULTIPLAYER! - 16 July 2016

    Update 6! Update time folks! Update notes: Added online multiplayer! - Yes, it’s finally here! Starting the “Online” card takes you to the server browser, the server browser still looks a bit rough but I will be refining it in future updates, it’s functional and very usable as it stands. You grab the mouse to move it and click with the Grip button. The online multiplayer currently only has one mode- Climbing (freeplay)- and only one level- Yellow City- but this will change with more modes and levels added as I continue to work on the game. I have plans for at least one team based game mode with multiple levels to choose from. General bug fixes with the climbing mode- there was a whole lot you could do to just float and climb in mid-air, this should all be fixed now. Added basic grab/interact tutorial to the main menu (The same one that was already in-game, only seen for first time users…

  • Hard at work on the Multiplayer update! - 9 July 2016

    Hey folks just wanted to post a quick update, I'm making good progress on the Multiplayer mode for Paintey. I've been posting short videos of my progress basically daily on my twitter here: https://twitter.com/TheShadowBrain And here's the latest 2 videos I took: https://twitter.com/TheShadowBrain/status/751711026010329088 https://twitter.com/TheShadowBrain/status/751711319074766848 By now I have basically everything synced up and am just dealing with some minor bugs, Multiplayer should be out within the next week or so unless I find other game breaking bugs in the mean time, I'll keep you all posted! The first multiplayer update will just be freeplay climbing around Yellow City, future updates will include actual goal and team-based gamemodes! (The multiplayer mode is available in the Beta branch of the game right now although I cannot guarantee it's actually working right at the time…

  • Hard at work on the Multiplayer update! - 9 July 2016

    Hey folks just wanted to post a quick update, I'm making good progress on the Multiplayer mode for Paintey. I've been posting short videos of my progress basically daily on my twitter here: https://twitter.com/TheShadowBrain And here's the latest 2 videos I took: https://twitter.com/TheShadowBrain/status/751711026010329088 https://twitter.com/TheShadowBrain/status/751711319074766848 By now I have basically everything synced up and am just dealing with some minor bugs, Multiplayer should be out within the next week or so unless I find other game breaking bugs in the mean time, I'll keep you all posted! The first multiplayer update will just be freeplay climbing around Yellow City, future updates will include actual goal and team-based gamemodes! (The multiplayer mode is available in the Beta branch of the game right now although I cannot guarantee it's actually working right at the time…

  • Semi-Weekly Early Access Update #5 - 23 June 2016

    Update 5! This is a decently sized update that adds a new level and the first Steam Leaderboard! Will do a video soon for this update, current temperatures are preventing me from seeming overly tired in videos. Update notes: Switched to Unity 5.4 Beta 22’s native VR implementation of OpenVR - Improves overall performance. Added Adaptive quality rendering - The game will sacrifice render resolution to maintain 90fps+. Added a new level! - Wild West. It’s a level set in the desert with old time-y houses, this is the first version, I have some more plans for improving it later. This level supports both Climbing and Driving modes. New level contains targets to shoot that give you a score based on how far from the center your hit them - Final score is set once you have hit all of them and it will upload your score to a Steam Leaderboard that is shown at the right of you when you start the le…

  • Semi-Weekly Early Access Update #5 - 23 June 2016

    Update 5! This is a decently sized update that adds a new level and the first Steam Leaderboard! Will do a video soon for this update, current temperatures are preventing me from seeming overly tired in videos. Update notes: Switched to Unity 5.4 Beta 22’s native VR implementation of OpenVR - Improves overall performance. Added Adaptive quality rendering - The game will sacrifice render resolution to maintain 90fps+. Added a new level! - Wild West. It’s a level set in the desert with old time-y houses, this is the first version, I have some more plans for improving it later. This level supports both Climbing and Driving modes. New level contains targets to shoot that give you a score based on how far from the center your hit them - Final score is set once you have hit all of them and it will upload your score to a Steam Leaderboard that is shown at the right of you when you start the le…

  • Semi-Weekly Early Access Update #4 - 7 June 2016

    Update 4! Not too big of an update, this update is more of a refining update. And birds. (No update video this week as I'd probably overheat...) Update notes: Added highlight system to show what object you’re about to pick up- makes it more clear what you’ll get when pressing trigger. Pressing the Grip button while holding a paintbrush makes it align with your controller (With the exception of the paint roller) Added the mountain backdrop to the main menu. Added basic pigeons- these need more refining and are kind of dumb right now. Made mini-mode work better in climbing mode- it lowers the gravity a bit to make moving around less of a chore when you’re that small. Added mini paint bucket to player in climb mode for switching colors while super far away from the (Now non-functional) scissor lift. Moved hat further back to more accurately reflect wearing a hat in first person. Added hole…

  • Semi-Weekly Early Access Update #4 - 7 June 2016

    Update 4! Not too big of an update, this update is more of a refining update. And birds. (No update video this week as I'd probably overheat...) Update notes: Added highlight system to show what object you’re about to pick up- makes it more clear what you’ll get when pressing trigger. Pressing the Grip button while holding a paintbrush makes it align with your controller (With the exception of the paint roller) Added the mountain backdrop to the main menu. Added basic pigeons- these need more refining and are kind of dumb right now. Made mini-mode work better in climbing mode- it lowers the gravity a bit to make moving around less of a chore when you’re that small. Added mini paint bucket to player in climb mode for switching colors while super far away from the (Now non-functional) scissor lift. Moved hat further back to more accurately reflect wearing a hat in first person. Added hole…

Patch notes and updates

S.noRelease datePatch nameGID number
15 August 2016Performance fixes!4249665521684233029
230 July 2016Bugfixes!4249665521684233153
328 July 2016Paintey Semi-weekly update #74249665521684233377
416 July 2016Semi-Weekly Early Access Update #6 - ONLINE MULTIPLAYER!4249665521684233612
523 June 2016Semi-Weekly Early Access Update #54249665521684233856
67 June 2016Semi-Weekly Early Access Update #44249665521684233971
722 May 2016Semi-Weekly Early Access Update #2.54249665521684234086
817 May 2016Semi-Weekly Early Access Update #24249665521684234188
93 May 2016Semi-Weekly Early Access Update #14249665521684234306
1021 April 2016Slight update4249665521684234414

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID445050
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateApr 18, 2016
DeveloperBrian Lindenhof
PublisherShadowBrain Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type5 user reviews
Positive review percent80%
Positive reviews4
Negative reviews1
Total reviews5
Steam recommendationsNot available
AchievementsNot available
Average playtime forever179 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/445050/

Short description

Paintey is a freeform do whatever you want painting simulator! You can paint everything from your face to the entire environment.

About this game

Paintey is a freeform do whatever you want painting simulator! You can paint everything from your face to the entire environment. Key features: Paint all the things! Paint balloons! Googly eyes to stick onto anything! An innovative (Optional) climbing locomotion system! Birds! Twitch chat integration! - Optionally spawns users from your twitch chat into the game. Coming soon: More levels More interactivity overall Multiplayer! Time trial mode? Paintey does not have any sort of predefined goals, you just have fun and mess around!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
52Tracked Controller Support
54VR Only
31VR Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Not available
steam germany12Not available
igrs18Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Paintey's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Paintey's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Paintey at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$9.99$9.99No discountSteam Store

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Palworld51,7264 October 2026 - 21:24:26 UTC2,101,535451,088Pocketpair
Wallpaper Engine51,5814 October 2026 - 21:27:37 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 248,0414 October 2026 - 22:01:19 UTC574,638199,438Mega Crit
Stardew Valley46,6314 October 2026 - 21:50:29 UTC236,6141,016,067ConcernedApe
Geometry Dash45,1214 October 2026 - 21:52:08 UTC108,707646,789RobTop Games
Deskrawl: Idle ARPG41,1174 October 2026 - 17:16:55 UTC41,572Not availableFirst Day Games

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