SPSTEAMPULSELIVE ANALYTICS
Tatsu

Tatsu Steam metadata

BlueLine Games | Aug 29, 2016 | game

Released

0players observed · 4 October 2026 - 12:01:28 UTC

IndieStrategyBoard GameSingleplayerMultiplayerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,897
  • Revenue (VGI)$12,887
  • Review score75% positive

Tatsu metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,897
  • Revenue (VGI)$12,887
  • Review score75% positive
  • Total reviews36
  • Release dateAug 29, 2016
  • DeveloperBlueLine Games
  • PublisherBlueLine Games

Genres: Indie, Strategy

Company pages: Developer: BlueLine GamesPublisher: BlueLine Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Tatsu Steam metadata

Tatsu metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/445070/metadata
Steam Storehttps://store.steampowered.com/app/445070/
Steam Communityhttps://steamcommunity.com/app/445070
PCGamingWiki search
IGDB searchSearch IGDB for Tatsu

Reviews, pricing, and metadata

Review summary

Mostly Positive

75% positive, 27 positive, 9 negative

Price and discount

$3.49 (65% off from $9.99)

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, Cross-Platform Multiplayer, Steam Achievements, Full controller support, Steam Trading Cards

Achievements

36

Platform releases
  • Steam 29 August 2016

Latest Steam announcements

  • Lost Cities Kickstarter Launched! - 9 May 2017

    Hey there, Tatsu Fans! We at BlueLine Game Studios are happy to announce that we have just launched a Kickstarter for our newest game: Lost Cities! It uses the same great engine that we used for Tatsu and have been growing over the years for our other games. The game will be available for Windows, Mac, and Linux, as usual, and we hope to use the Kickstarter to fund a bunch of translations and a few other new bells and whistles. We hope you'll take a few minutes to check out the Kickstarter: http://bluelinegamestudios.com/kickstarter/lost-cities We also have already put out a demo for the game that you can check out on the Lost Cities Steam page: http://store.steampowered.com/app/520680/Lost_Cities/ Thanks for your continued support of BlueLine Games! Enjoy!

  • Lost Cities Kickstarter Launched! - 9 May 2017

    Hey there, Tatsu Fans! We at BlueLine Game Studios are happy to announce that we have just launched a Kickstarter for our newest game: Lost Cities! It uses the same great engine that we used for Tatsu and have been growing over the years for our other games. The game will be available for Windows, Mac, and Linux, as usual, and we hope to use the Kickstarter to fund a bunch of translations and a few other new bells and whistles. We hope you'll take a few minutes to check out the Kickstarter: http://bluelinegamestudios.com/kickstarter/lost-cities We also have already put out a demo for the game that you can check out on the Lost Cities Steam page: http://store.steampowered.com/app/520680/Lost_Cities/ Thanks for your continued support of BlueLine Games! Enjoy!

  • Russian translation! (and some 'regression' fixes) - 12 February 2017

    There is now a Russian version of Tatsu! In a pretty unprecedented move, our translator Groundhog actually updated the entire open-source EptKazoo font that Tatsu uses, to have Cyrillic characters! That's a ton of work HUGE THANKS TO Groundhog! Between Groundhog's font, his translations, and the translations from novoleg, everything seems to be good to go! Side-note: Regressions are what we call the bugs that come from updates, in places where things used to work. The release 2 days ago had a couple of those that we hadn't spotted, but fortunately, people reported them & we were able to get everything back to how it's supposed to be! Russian translation, including Cyrillic version of EptKazoo! Thanks to Groundhog for the font changes, and to novoleg and Groundhog for the translations! Fixed a regression that caused the white parts of the dice to turn green sometimes (only showed up in y…

  • Russian translation! (and some 'regression' fixes) - 12 February 2017

    There is now a Russian version of Tatsu! In a pretty unprecedented move, our translator Groundhog actually updated the entire open-source EptKazoo font that Tatsu uses, to have Cyrillic characters! That's a ton of work HUGE THANKS TO Groundhog! Between Groundhog's font, his translations, and the translations from novoleg, everything seems to be good to go! Side-note: Regressions are what we call the bugs that come from updates, in places where things used to work. The release 2 days ago had a couple of those that we hadn't spotted, but fortunately, people reported them & we were able to get everything back to how it's supposed to be! Russian translation, including Cyrillic version of EptKazoo! Thanks to Groundhog for the font changes, and to novoleg and Groundhog for the translations! Fixed a regression that caused the white parts of the dice to turn green sometimes (only showed up in y…

  • Bug fixes & accessibility improvements :) - 10 February 2017

    Just a small update, but it's been a while since we pushed, so this morning, I pushed the following (for Windows only so-far... will go to Mac/Linux on their next push): Fixed a bug where clicking "Rejoin" very quickly after entering the Online Game Menu Screen could cause it to crash. Fixed the "Ready" button in the Online Multiplayer some more... potentially fixed other button clickability issues. Basically, MouseUp was refreshing the Input events even if the events weren't being handled. So if it refreshed and the button was already up... maybe that was the issue? Regardless, this fixes our test case for the Ready button but might not affect the other button issues. Quieted the Log File a little bit by removing the "Loading item" lines since we haven't had a problem with asset-loading in a LONG time. Fixed gamePad support for Online Game Menu Screen and lobbies. * 20170202: Hive: Fix…

  • Bug fixes & accessibility improvements :) - 10 February 2017

    Just a small update, but it's been a while since we pushed, so this morning, I pushed the following (for Windows only so-far... will go to Mac/Linux on their next push): Fixed a bug where clicking "Rejoin" very quickly after entering the Online Game Menu Screen could cause it to crash. Fixed the "Ready" button in the Online Multiplayer some more... potentially fixed other button clickability issues. Basically, MouseUp was refreshing the Input events even if the events weren't being handled. So if it refreshed and the button was already up... maybe that was the issue? Regardless, this fixes our test case for the Ready button but might not affect the other button issues. Quieted the Log File a little bit by removing the "Loading item" lines since we haven't had a problem with asset-loading in a LONG time. Fixed gamePad support for Online Game Menu Screen and lobbies. * 20170202: Hive: Fix…

  • Bunch of Updates & Fixes!! Sales!! - 14 November 2016

    Tatsu has been getting the most attention lately (it's our most recently released game, after all) and we've made a bunch of improvements and stabilized a couple of really nasty Online bugs. Things are flying along nicely now. Some of these fixes had been rolled out as they were fixed (especially on Windows) but all of these fixes are out as of now, on Windows, Mac, and Linux. Updates Fixed regression in TextBoxes that was casuing "backspace" key to lose focus. This was related to the change which allowed "Back" on gamePad to blur focus (intentionally). Opponent's dice-roll wasn't playing sound (or animating) online. AI crashed when its only legal moves were able to only move the first die value then pass with the second die. This fix also slightly improves the AI as it can now "see" those moves where the second action is "pass" and it could not previously see those moves. Fixed the err…

  • Bunch of Updates & Fixes!! Sales!! - 14 November 2016

    Tatsu has been getting the most attention lately (it's our most recently released game, after all) and we've made a bunch of improvements and stabilized a couple of really nasty Online bugs. Things are flying along nicely now. Some of these fixes had been rolled out as they were fixed (especially on Windows) but all of these fixes are out as of now, on Windows, Mac, and Linux. Updates Fixed regression in TextBoxes that was casuing "backspace" key to lose focus. This was related to the change which allowed "Back" on gamePad to blur focus (intentionally). Opponent's dice-roll wasn't playing sound (or animating) online. AI crashed when its only legal moves were able to only move the first die value then pass with the second die. This fix also slightly improves the AI as it can now "see" those moves where the second action is "pass" and it could not previously see those moves. Fixed the err…

  • TATSU IS LAUNCHED!! :D ...and full batch of updates - 29 August 2016

    HELLO LOYAL BLUELINERS! :D First off, thank you so much for being part of Early Access. The quality of the final game was only possible with all of the great feedback from the community. The game is much better now than it was when we started Early Access, thanks to you! In the previous update, we had made some big conceptual changes to the AI to let it "think with both dice" but there were still some weaknesses. John Yianni (the designer of the Tatsu board game) was a huge help and recorded videos of him playing several games against the AI and analyzing its weaknesses. Since people often like to peek behind-the-scenes, here are three videos which we streamed which use the analysis by John Yianni to make (and verify) a bunch of really solid improvements to the AI: AI improvement video 1 AI improvement video 2 AI improvement video 3 While we did a lot of work specifically on the AI, we…

  • TATSU IS LAUNCHED!! :D ...and full batch of updates - 29 August 2016

    HELLO LOYAL BLUELINERS! :D First off, thank you so much for being part of Early Access. The quality of the final game was only possible with all of the great feedback from the community. The game is much better now than it was when we started Early Access, thanks to you! In the previous update, we had made some big conceptual changes to the AI to let it "think with both dice" but there were still some weaknesses. John Yianni (the designer of the Tatsu board game) was a huge help and recorded videos of him playing several games against the AI and analyzing its weaknesses. Since people often like to peek behind-the-scenes, here are three videos which we streamed which use the analysis by John Yianni to make (and verify) a bunch of really solid improvements to the AI: AI improvement video 1 AI improvement video 2 AI improvement video 3 While we did a lot of work specifically on the AI, we…

  • Big AI Update! - 2 August 2016

    This release is on Win/Mac/Linux. This also means that Mac/Linux will pick up the changes from the previous release which hadn't been released on Mac/Linux yet. We re-wrote a significant bit of how our AI engine works. Now instead of the AI looking for an action, it looks at all of the possible combinations of actions that it could take on a turn, then scores which one puts it in the best position at the end of the turn. This makes a big difference, because without it, the AI didn't know (for example) that the best move would be to move a piece once, so that it could move it again with the second die, to get a guaranteed attack. I did a lot of the refactoring (then testing & rebalancing) on the LiveCoding.tv stream: https://www.livecoding.tv/seancolombo If you subscribe to the channel there, you'll get notifications when I'm streaming, so you could hop in and see some really neat behind…

  • Big AI Update! - 2 August 2016

    This release is on Win/Mac/Linux. This also means that Mac/Linux will pick up the changes from the previous release which hadn't been released on Mac/Linux yet. We re-wrote a significant bit of how our AI engine works. Now instead of the AI looking for an action, it looks at all of the possible combinations of actions that it could take on a turn, then scores which one puts it in the best position at the end of the turn. This makes a big difference, because without it, the AI didn't know (for example) that the best move would be to move a piece once, so that it could move it again with the second die, to get a guaranteed attack. I did a lot of the refactoring (then testing & rebalancing) on the LiveCoding.tv stream: https://www.livecoding.tv/seancolombo If you subscribe to the channel there, you'll get notifications when I'm streaming, so you could hop in and see some really neat behind…

  • Quick update (Windows) - 25 July 2016

    Only pushed this update to Windows for now, but it contains a bunch of stuff since the previous release on Thursday! There is now an option in the app "Settings" to control the speed of the animations. Experienced players seem to like this much better when it's cranked up a bit. It goes from 50% speed to 400%. AI progress bar was in a bad/ugly spot. "Roll Dice" hint for GamePad has left-thumbstick image but Right-Trigger is actual button. Fixed smoothness of gamePad movement (it was almost unusable). Can now recruit stones from the Mat using the GamePad ("X") or the keyboard ("M" for Mat). Made it more visually clear when you've selected a piece on the Mat for movement (piece becomes enlarged and semi-transparent). Finally delete Steam Notification sessions for games that both players have seen the ending of. This actually applies to all 5 of our games that are currently live on Steam.…

  • Quick update (Windows) - 25 July 2016

    Only pushed this update to Windows for now, but it contains a bunch of stuff since the previous release on Thursday! There is now an option in the app "Settings" to control the speed of the animations. Experienced players seem to like this much better when it's cranked up a bit. It goes from 50% speed to 400%. AI progress bar was in a bad/ugly spot. "Roll Dice" hint for GamePad has left-thumbstick image but Right-Trigger is actual button. Fixed smoothness of gamePad movement (it was almost unusable). Can now recruit stones from the Mat using the GamePad ("X") or the keyboard ("M" for Mat). Made it more visually clear when you've selected a piece on the Mat for movement (piece becomes enlarged and semi-transparent). Finally delete Steam Notification sessions for games that both players have seen the ending of. This actually applies to all 5 of our games that are currently live on Steam.…

  • Huge batch of updates - Mac online-play fixed - 22 July 2016

    We batched this one up, probably for too long... but there are a ton of changes that just went out today. Windows, Mac, and Linux are all built to the same point. Early Access still has a good bit left (some online wonkiness & a lot of AI changes), but there is quite a bit of progress in this release. Here is what changed in this update: TRANSLATION: Now has Spanish translation. TRANSLATION: Now has Polish translation. BIG BUGFIX: The online play was completely broken in Mac OS X on most users' computers (but not all) due to a very complicated issue with Mono. This current release is expected to work with all versions of OS X that we support. Added a bunch of new animations: the dragons on the board have an "idle" animation & there are now dragons grappling on the main menu. BUGFIX: The Steam Notifications were getting out of sync any time a user did an "escape" (where they spend one di…

  • Huge batch of updates - Mac online-play fixed - 22 July 2016

    We batched this one up, probably for too long... but there are a ton of changes that just went out today. Windows, Mac, and Linux are all built to the same point. Early Access still has a good bit left (some online wonkiness & a lot of AI changes), but there is quite a bit of progress in this release. Here is what changed in this update: TRANSLATION: Now has Spanish translation. TRANSLATION: Now has Polish translation. BIG BUGFIX: The online play was completely broken in Mac OS X on most users' computers (but not all) due to a very complicated issue with Mono. This current release is expected to work with all versions of OS X that we support. Added a bunch of new animations: the dragons on the board have an "idle" animation & there are now dragons grappling on the main menu. BUGFIX: The Steam Notifications were getting out of sync any time a user did an "escape" (where they spend one di…

Patch notes and updates

S.noRelease datePatch nameGID number
112 February 2017Russian translation! (and some 'regression' fixes)4249665521684233141
210 February 2017Bug fixes & accessibility improvements :)4249665521684233261
314 November 2016Bunch of Updates & Fixes!! Sales!!4249665521684233374
429 August 2016TATSU IS LAUNCHED!! :D ...and full batch of updates4249665521684233489
52 August 2016Big AI Update!4249665521684233609
625 July 2016Quick update (Windows)4249665521684233727
722 July 2016Huge batch of updates - Mac online-play fixed4249665521684233846

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID445070
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$3.49 (65% off from $9.99)
Free to playNo
Discount65%
Original price USD$9.99
Current price USD$3.49
Release dateAug 29, 2016
DeveloperBlueLine Games
PublisherBlueLine Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent75%
Positive reviews27
Negative reviews9
Total reviews36
Steam recommendationsNot available
Achievements36
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/445070/

Short description

Japanese legend tells of a great battle between two mighty Dragon Lord armies, locked in combat on the peaks of Mount Hotaka, competing to win the hand of the Princess Kushinada, the last and most beautiful of eight sisters.

About this game

Officially licensed version of the new board game by award-winning designer John Yianni! Japanese legend tells of a great battle between two mighty Dragon Lord armies, locked in combat on the peaks of Mount Hotaka, competing to win the hand of the Princess Kushinada, the last and most beautiful of eight sisters. A battle so ferocious, that the villagers fearing for their lives, acquire the help of a powerful Wizard, who casts a spell over the Dragon Lords to keep them imprisoned in a circle of combat and to be freed only at the battle's end. Their struggle continues to this very day, even though the Princess and their fateful story have long passed into legend. Features: Play locally or online. Play against the Computer - AI with five difficulty levels. Includes "hot-seat"/"pass-n-play" mode for players with who want to share one mouse/keyboard or gamepad. Switch seamlessly between playing with mouse/keyboard and gamepad. Dozens of Steam Stats & Achievements. No added DRM and can run everything except the online play & Steam-specific bonuses (Steam Achievements, Steam Leaderboards, etc.), without any internet connection and/or without Steam installed. Asynchronous play - you can play even when your opponent is offline.

Supported languages

English, Spanish - Spain, Polish, Russian

Steam categories

Category IDCategory
2Single-player
1Multi-player
27Cross-Platform Multiplayer
22Steam Achievements
28Full controller support
29Steam Trading Cards
15Stats
25Steam Leaderboards
32Steam Turn Notifications
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Not available
steam germany12Not available
igrs3Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $3.49
  • Highest observed: $3.49

Tatsu's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $3.49, the highest is $3.49, and the first visible tracked price is $3.49. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -65%
  • Latest sale window: Oct 4, 2026 to Oct 4, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -65%, with a lowest recorded final price of $3.49 during rows named Steam sale. The latest recorded window starts Oct 4, 2026 and ends Oct 4, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $3.49, from Oct 4, 2026 through Oct 4, 2026. The latest run records $3.49 for 1 day of uninterrupted daily tracking with a listed discount from $9.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $3.49
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Tatsu at $3.49 in USD, with a listed base price of $9.99 and a -65% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$3.49$9.9965%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $3.49.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$3.49$3.49No change65% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $3.49.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$3.49$9.9965% (Steam sale)Steam Store - Steam sale

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Slay the Spire 288,7344 October 2026 - 13:48:08 UTC574,638199,438Mega Crit
How to Fish79,6204 October 2026 - 13:50:35 UTC373,97130,342Dazed Games
Palworld78,3124 October 2026 - 14:11:29 UTC2,101,535451,088Pocketpair
TBH: Task Bar Hero77,7764 October 2026 - 13:28:15 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid65,3954 October 2026 - 12:20:15 UTC122,811467,999The Indie Stone

Multiplayer

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS627,6524 October 2026 - 14:42:01 UTC3,236,0272,744,193PUBG Corporation
WARDOGS218,0884 October 2026 - 14:09:27 UTC399,748Not availableBULKHEAD
Bongo Cat180,8284 October 2026 - 14:10:59 UTC193,859110,826Marcel Zurawka, Julius Krüger
Rust142,9094 October 2026 - 13:11:28 UTC259,6461,403,838Facepunch Studios
Delta Force125,5784 October 2026 - 14:42:08 UTC246,418192,933Team Jade
War Thunder91,0994 October 2026 - 13:53:32 UTC125,317781,076Gaijin Entertainment
VRChat56,1814 October 2026 - 13:55:07 UTC74,217269,026VRChat Inc.
DayZ48,8264 October 2026 - 14:16:19 UTC78,739460,377Bohemia Interactive
Arena Breakout: Infinite41,9764 October 2026 - 13:32:26 UTC65,94478,112Morefun Studios
NARAKA: BLADEPOINT39,8604 October 2026 - 08:11:33 UTC385,770302,33024 Entertainment
Path of Exile 236,7104 October 2026 - 14:31:59 UTC578,562209,717Grinding Gear Games
Escape from Tarkov34,7014 October 2026 - 13:14:46 UTC46,24962,122Battlestate Games

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