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Forsaken Shores

Forsaken Shores Steam news

Kuldan Studio | Jul 30, 2026 | game

Released

0players observed · 24 September 2026 - 11:54:56 UTC

ActionAdventureRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Forsaken Shores news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews3
  • Release dateJul 30, 2026
  • DeveloperKuldan Studio
  • PublisherKuldan Studio

Genres: Action, Adventure, RPG, Early Access

Company pages: Developer: Kuldan StudioPublisher: Kuldan Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Forsaken Shores Steam news

Forsaken Shores news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update and Demo! - 18 August 2026

    I have added the demo back to the store, The demo does not have Survival mode, and level cap is set to Level 15. Updates for the game: Ai changes: Removal of AI XP caps Hard XP changed from 10% to 25% Insane XP changed 25% to 50% Ai armor no longer changes depending on the difficulty. Note: This was causing issues at higher levels where AI armor was increasing faster than players damage in hard and insane. Player Changes: Character stat points per level increase from 6 per level to 12(at level 61) Upgrade station changes: Increase Upgrade items values: Frost steal: upgrade level 1-10 increase stats by 5 per level Frost steal: upgrade level 16-50 increase stats by 10 per level Frost steal: upgrade level 51+ increase stats by 15 per level Maze Items: Upgrade level 1-20 increase by 1 Upgrade level 21-60 increase by 5 Upgrade level 61+ increase by 10

  • small patch #3 - 12 August 2026

    Fixed issue with Jewelry crafting: can now craft Solvent Fixed issue with Foundry crafting: crystal crafting the right item Fixed issue with Trophy not giving you the right stats Fixed issue with Upgrading items not giving you the upgraded stats Fixed issue of enemy not respawning when they died

  • Game update #3 - 8 August 2026

    What is this this update: Enemy XP scaling: The maximum level for enemy XP scaling has been reduced from level 100 to level 60. "Enemy XP will no longer increase after level 60." Easy game mode now has a XP reduced of 30% Survival Mode chest saving: Fixed an issue that caused Survival Mode chests to lose their stored loot. Health potion descriptions: Corrected the information displayed for health potions. Skeleton Archer: Temporarily removed while an issue causing arrows to increase in size is addressed. Spell range: Reduced the maximum spell range from 3,000 to 1,500. Maze boss reset: The boss will no longer reset immediately after being defeated. The dungeon will reset only after all players have left. Survival Mode building storage chest: Fixed an issue involving storage chests saying they need zero copper ore to build. Magic Table spells: Corrected spell information displayed in the…

  • Small Patch #2 - 2 August 2026

    Adjusted the Hunger: Increase time for losing 1 pt of hunger from 15>20 sec Increased food to give more hunger when eating: Cooked Corn, Carrots, potato, and tomato's: Increased from 5> 10 hunger Cooked meat: Increased from 10> 15 hunger Meat pie: Increased from 55> 75 hunger Hearty salad: Increased from 75> 100 hunger Hearty stew: Increased from 100> 150 hunger Sandwich: Increased from 100> 150 hunger Adjusted XP sharing when killing AI: Had an issue were sometimes there was a delay in giving the player XP until they killed another enemy.

  • Small patch #1 - 2 August 2026

    Fixed crafting station data table error for (alchemy and cooking station) Barrier spell adjustment: Only "Energy Barrier" will scale with the player Intellect. Mana cost increase by "1" per intellect Damage absorption increases by "5" per intellect Duration will increase by "1" per intellect If you find any bugs or issues, please let me know so they can be fixed as soon as possible. Join the Discord: https://discord.gg/zt69KA8xF4

  • Hot Fix key bind issue - 30 July 2026

    Changed pause Menu key from P to Esc

  • Early Access Release - 30 July 2026

    Early Access ReleaseOver the past couple months, I’ve been hard at work making improvements, balancing gameplay, and adding new content. Here’s a look at what’s included in this release.Map UpdatesAdded Spider Caves to both maps.Added a Trader to the large map.Added Ogre Caves and Forts.Added dynamic weather to both maps.Adjusted several enemy spawner locations and enemy level progression.Gameplay UpdatesBoss ImprovementsRebalanced boss attacks and abilities.Improved loot rewards.Better damage scaling based on enemy level.Added Spider Eggs that spawn spiders when the colored eggs are destroyed.Added a Light Spell that illuminates the area around players, making nighttime exploration and caves much easier.Added a new enemy damage type: Dark Burn, which burns the target while reducing their armor.Improved multiplayer save and load functionality.Made several UI improvements.Fixed numerous…

  • Patch 6/15/26 - 16 June 2026

    Here is another small patch. let's work together to make this game great. I'll keep pushing out patches as long as you let me know if there is an issue of bug. Join the discord Patch notes:-Fixed Maze drop loot error-Fixed XP for resources not working for joining player in multiplayer-Fixed dialogue issues with vendor getting stuck-Fixed Collison bug preventing spells to work in Maze-Updated "researcher Alfred" dialogue to the new way the maze system drops work.

  • Small patch 6/14/26 - 15 June 2026

    Patch notes:-Fixed issue with being able to mine resources even after destroyed -Fixed returning to main menu not auto saves all the quest data -Ui changes for pause menu -landscape fixes and adjustments. -Added in Quest line for Jack. Full rework of Maze Drops: All of the maze loot will drop at the level of the maze boss you defeat. If you defeat a level 30 Boss, then the loot will be level 30, and these items will always drop at your highest level. The highest level for the item that you have earned will stay with that item. example: If you get a Sword from a boss at level 30 then fight a boss at 20 the sword he will drop will still be level 30. Note: This is only linked to your character and the item. you cannot give this to another sword as it will change to their highest level for that item. The maze drop system is still a working progress and will probably need some adjustments on…

  • Game Update #3 - 12 June 2026

    First, I want to thank you for your support and for anyone that has Wish listed the game so far. Multiplayer for the Demo is now available! This update is mostly just adding in multiplayer and UI Changes for the Main Menu. Everything has now been added into 1 UI instead of different ones. You can now create new worlds, new characters, select and load the character or maps you want to use all from one location. you will also be able to choose single player or multiplayer from a drop down. Update Note: -Quest changes to work with multiplayer: Quests are "server/world ran", The host of the server is the only one that can complete the quest. Joining players can accept the quest and help the Host complete the quest for the same rewards. This way everyone stays on the same quest. The quest system was created this way because of all the different characters that one person can use on the same…

  • Large patch - 28 May 2026

    All these updates are in the demo if you would like to try it. Changes/Bug fixes:-Ogre Mesh and Item drop fixed -Hit box on Ore adjusted -Item pickup size increased by 25% -Quest items: adjusted names for quest to get the item from inventory to complete. -Changed AI names to fix kill quest: Removed the element type from name. -Full rework of the save system to work better with multiplayer. -UI changes to give more information on the items with Required level and if you have upgraded it. -can now loot in the water. -Map adjustments for quest changes made to the quest system. -Improved save system to fix save issues. -Map changes and improvement for Build system.-Character customization: new armor sets, new hair, new elf heads -New Armor added: Peasant armor -5% Melee damage buff -5% Magic damage buff -5% Archer/bow damage buff -10% less health Arena Area:-Arena Area's in "Adventure map t…

  • Demo Update #1 - 13 April 2026

    Update to the demo: If there are any bugs are issues you have found let me know. I'll try to fix them as soon as possible. Make sure to join the Discord for News, Updates, Bug reporting's. Discord link: https://discord.gg/KWc5Pb2ahv Patch notes: 1. Pause menu changed to "Escape" Note: you can change key binds in the settings to what you want. 2. UI changes: adding difficulty detail to the map creating. added health, mana, hunger Hud to the inventory menu (no action bar as it would cause issues) 3. AI health bar/UI reduced by 25% 4. On death: Character will save stats, XP, spells, and saving inventory Note: saving inventory will change to dropping all General loot/crafting material (wood, ore, planks ect) and you will have 20 mins to go pick them back up. 5. Remove pumpkins: will add them back as soon as I finish icons for the pumpkin recipes 6. Fix magic arrow crafting: data table name…

Patch notes and updates

S.noRelease datePatch nameGID number
118 August 2026Update and Demo!1840944183789719
212 August 2026small patch #31840944183774656
38 August 2026Game update #31840310314348390
42 August 2026Small Patch #21839676055892730
52 August 2026Small patch #11839676055892562
630 July 2026Hot Fix key bind issue1839676055885711
716 June 2026Patch 6/15/261835236783572629
815 June 2026Small patch 6/14/261835236783568959
928 May 2026Large patch1833968530889604
1013 April 2026Demo Update #11829528821314465

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