- Planet Killer Patch v1.0.11 - 16 September 2026
v1.0.11 Planet Killer Patch notesNew Features and changes:Payload number on weapon tooltips scale past Teratons.Added visible cooldown to the right click wingman rally function.Damage and DPS numbers in the loadout screen are simplified once trillions are passed.Game Balance:Most percent boosts have been changed to additive instead of multiplicative.Projectile replicators were stronger than intended and have had a maximum effect cap introduced in addition to being changed to additive.DRV Drone Vessel Class bonus: Fleet Fire rate +10% -> +25%FDN Fleet Dreadnaught Class bonus: Ignore damage rate: +10% -> +11%CRS Cruiser Class bonus: Shield regen 1/s -> 2/sBug Fixes:Fixed an issue where projectile replicators could still generate with higher values than intended.Fixed an issue where past a certain depth, resuming a save would reset the seed of the map generation.HUD cooldowns now count dow…
- Planet Killer Patch Notes v1.0.10 - 13 September 2026
Greetings Commanders, we have our first "big" patch after release today, I've been working hard on it all day because I want to make sure we have a good baseline and tackle all the bugs that are popping up from the huge amount of people playing. Thanks again to all of you in the discord and on the steam discussion boards pointing out bugs and quality of life improvements. I've tried my best to keep up with everything and there will likely be more patches soon as I continue getting the game to an extremely stable point.Let's talk balanceBalance has been tough with the exponential scaling and how many different systems are interacting, and because of the vision I have for this game I want to have the balance perfect for the ideal experience, killing planets should be unforgiving and tough, sometimes you will run into a well defended planet that you simply can't beat, ideally you won't be…
- Planet Killer Patch Notes v1.0.9 - 12 September 2026
v1.0.9 Planet Killer Patch notesNew Features and changes:Steam Cloud enabled, now you can save your progress across different devices instead of only locally on one device.Re-rolls: Each run starts with 3 re-rolls you can use in the planetary rewards screen, use them carefully.Peek feature: Hold SHIFT in Loadout screen when the planetary rewards screen is visible to fade it out and inspect your loadout before accepting a planetary reward.You can now use CTRL + Click to sell items in the galactic shop.Planet Levels in the star map have been normalized and more accurately reflect the actual threat levels of the planets so players can more easily make decisions based how difficult the planet encounter will actually be.Game Balance:Wingmen immediately take evasive action and start shooting at the start of a battle.Planet Bonus damage against wingmen re-tuned, wingmen were getting destroyed…
- Planet Killer Patch v1.0.8 - 12 September 2026
Greetings again Planet Killers, thanks again for all the feedback and bug reports, I spent all day long doing a major intensive deep dive on performance as I learned my last fix just wasn't effective enough. I've finally gotten it to a point where I'm very comfortable with the late game performance for those of you skilled and strategic enough to persevere against the ever scaling planets and collect 50+ weapon slots. I've also made a few changes and expanded the ship circuit system.v1.0.8 Planet Killer Patch notesNew Features and changes:Ship Circuit System expanded - You can now equip multiple ship circuits with more planet killer rank levels.Game Balance:You can retire a run at depth 40 instead of depth 50. (This should help with the planet core grind)Vulcan Rotary cannon rebalanced with more damage, higher cooldown and 35 -> 30 projectiles.Bug Fixes:Another major sweep of performanc…
- Planet Killer Patch v.1.0.7 - 11 September 2026
v1.0.7 Planet Killer Patch notes:New Features and changes:Added an input mapping feature. (Opened by clicking the Controls button on the main menu)Added new passive perk: Shield booster, slightly weaker than the hull % perk.New starting weapons: To further give ships identity different types of ships start with unique starting weapons.Game Balance:Rebalanced the deadly planet lasers that unfairly one shot the player at certain points of a run.Bug Fixes:Fixed a rare crash when slotting in weapons late game.Fixed a bug where windowed mode did not work properly.Fixed a bug where actives that increased hull and shields could cause it to appear as if you have 1 hull in the loadout screen.Fixed a bug where enemy ship max size was improperly capped.Attempted to fix MacOS specific mouse cursor issue.
- Planet Killer Patch v1.0.6 - 10 September 2026
Hello Planet Killers! This is our first official patch, I did push out 3 mini release day patches but after gaining a ton of feedback I was able to put together this patch last night and today.I'm astounded by the response, passion, and enjoyment people are having for my game and I never could have predicted this! Thank you all again.v1.0.6 Patch notes: New Features and changes:Retire run feature - After depth 50 you can retire a run without dying, which will grant a multiplier to your planet cores collected, this multiplier increases each time you retire a run.Major performance pass for late game issues, performance should be completely resolved.Shift + Click to rapidly equip slotsWarning added for trying to load a save from a previous game versionGame Balance:Ascendant-CMD 2: 5 slots -> 3 slots.Slag shotgun projectile amount reduced 8 -> 4.Shop item costs have been slightly increased…
- Planet Killer is Live! - Thank you for 9,000 wishlists - 9 September 2026
Planet Killer is live on steam, and we are cooking with a peak of 149 concurrent players so far! I'm so thankful for all the planet killers and players who have followed along or are just joining us.The Planet Killing journey has just begun, and I will likely have many more post launch patches coming as I gather more feedback, due to all the interacting systems balancing the game how I want it will be an on-going process but I'm pretty happy so far with the balance.I've released a small patch update post launch to combat some of the snowballing and absolutely one shotting planets late game with a strong build, with out taking away the power fantasy of being a Planet Killer.Stay tuned and join our discord if you want to discuss the game more in-depth with others!Good luck out there commanders.
- Planet Killer Releases September 9th — Thank You for 6,000 Wishlists! - 31 August 2026
Hello, Planet Killers!I wanted to make a more personal announcement as we get ready for launch and say thank you to everyone who has played, wishlisted, followed, shared, streamed, reported bugs, filled out feedback forms, or simply kept an eye on the game.Planet Killer has now reached nearly 6,000 wishlists.That's a milestone I am tremendously happy to see as we approach the full release on September 9th.During the playtest and demo, I also collected nearly 100 player feedback submissions through Google Forms. Across those responses, Planet Killer received an average rating of 7.66/10.More importantly, all of that feedback helped make the full game considerably better.The Demo Taught Me A LotThe biggest recurring complaint with the demo was balance, and rightfully so (Star Sunder beam destroying planets in one shot anyone? Missile-based weapons just absolutely womping planets? Planet l…
- Planet Killer Demo Update 0.2.0 - 8 July 2026
This quick demo patch fixes an exploit that allowed players to bypass the demo run limit, along with several interdiction-related bugs, reward issues, and balance adjustments.Game BalanceIncreased planet defense amounts in some situations.Reduced Treasure Planet credit rewards.Interdiction ship damage now scales progressively as more interdiction ships spawn.Reduced fleet damage and fleet fire rate module scaling.Bug FixesFixed an exploit that allowed players to bypass the demo run limit.Interdiction warning labels now properly disappear after the battle ends or your fleet is destroyed.The interdiction mechanic now properly continues working after your flagship is destroyed and command is transferred to a wingman.Fixed a bug where enemy ships killed during warp-in could leave their warp trails floating in the battlefield.Fixed a bug where Warp Jammers could sometimes trigger the Out of…
- Planet Killer Demo Update 0.1.9 - 7 July 2026
This demo patch focuses heavily on performance, stability, and smoother gameplay. It also adds new Treasure Planets, a new GPU-based planet projectile system, smarter projectile cleanup, Ship Select Screen polish, and an expanded combat zone interdiction mechanic.Performance should be massively improved in this update, especially during intense planet defense encounters with large amounts of projectiles on screen.New Features & ImprovementsAdded major performance optimization changes for smoother gameplay.Added Treasure Planets. These are extremely rare, highly valuable planets that offer major rewards and drop multiple random bonus modules and weapons when destroyed. They are heavily defended.Improved the Ship Select screen.Added a new GPU-based planet weapon projectile system to eliminate lag caused by large amounts of planet defense projectiles.Added smarter culling for player and sh…
- Planet Killer Demo Update 0.1.8 - 2 July 2026
This demo patch adds a new strafing mechanic, rare enemy interdictions, expanded Warp Jammer encounters, a new final demo battle, more tooltip clarity, improved rank emblem visuals, and several important balance and bug fixes.This is a smaller update than the last few major patches, but it includes some very important gameplay improvements and should make deep demo runs more varied, more readable, and more exciting.New Features & ImprovementsAdded a new strafing mechanic. Ships can now strafe by holding Shift on keyboard or Left Trigger on controller, then using normal movement controls. While strafing, ship rotation is locked and movement speed is reduced.Added the new Interdiction mechanic. There is now a rare chance for additional enemy ships to warp in, support the planet, and try to destroy you.Added many new Warp Jammer encounters, including Battleship Blockade, boss encounters, a…
- Planet Killer Demo Update 0.1.7 - 1 July 2026
This demo patch adds a major Ship Selection screen update, the new Planet Core system, Stronghold planets, PD anti-missile systems, a new weapon, new lifetime stat tracking, and a large weapon balance pass.This update also lays more groundwork for the full version of Planet Killer setting up the meta progression ship unlock system that will be available in the full release.Next up is more SFX work and the interdiction system and continued polish and improvements.New Features & ImprovementsAdded a major Ship Selection screen update, introducing a new tech tree for ship unlocks. This system is required for the full version of the game and begins setting up deeper long-term ship progression.Added the new Planet Core system. Some planets now contain additional hidden cores inside them. These cores are armored, take more hits than normal terrain, and can detonate to cause massive terrain des…
- Planet Killer Demo Update 0.1.6 - 25 June 2026
This demo patch adds early controller support, a new Planet Killer title system, more planet destruction polish, improved sound effects, and several important balance changes and bug fixes.Controller support is still an early implementation, but the game is now playable with a controller and on Steam Deck. More controller polish will continue over time. Next patch will focus on some more mechanics like a missile defense system for larger ships and interdiction/invasions, and continued SFX updates and polish. Check in with our active Discord Community for updates and to discuss the game and report bugs.New Features & ImprovementsAdded early controller support. The implementation is still rough, but the game is now playable with a controller and on Steam Deck.Added the new Planet Killer Title system. As your Planet Killer emblem rank increases, you now earn a title that is displayed in th…
- Planet Killer Demo Update 0.1.5 - 23 June 2026
This is the first major demo patch since demo release, and it includes a large batch of new features, balance changes, UI improvements, and bug fixes based on player feedback.I've heard you all loud and clear and I'll be focusing my attention on more sound effect design to properly align with the tone of the game, including some new soundtracks. This will come on a future patch, but for now I think I tackled a lot of the major pain points I've seen players comment on.Thank you to everyone who has played the demo, shared feedback, reported bugs, wishlisted the game, and helped Planet Killer reach so many new players. I've went through all 49 google feedback forms (as of now) and I've tried to fix most of the commonly requested features and bugs I've seen. If you want to follow along with the development and discuss the game join our rapidly growing discord here.New Features & Improvement…
- Planet Killer Demo Update 0.1.4 - 4 June 2026
Thank you all for the support and love I've received so far from the demo, I'm glad a lot of you are enjoying it and I've gotten a ton of valuable feedback. I've implemented a lot of polish, bug fixes, and a few new features as I continue improving the demo version. You can see the patch notes below, and don't forget to join our growing discord community. Happy Planet Killing!v0.1.4 Demo Patch notes:Fixed freezing issue when loading into battle with damaged hull.Added tooltips for stats on the stat panel.Fixed tooltip margins.Fixed an issue where certain tunneling weapons would display low damage/DPS on tooltips.Fixed return to menu button from ESC options panel.Loadout screen performance improved.Scene transition performance improved.Added burst DMG stat to weapons and tooltips.Phase torpedo fixed to correctly detonate inside planet.Seismic Depth Charge fuse timer increased.Fixed some…
- Planet Killer Demo Is Now Live - 2 June 2026
The Planet Killer demo is now live.Planet Killer is a top-down space roguelite where your mission is simple:Destroy the planet before the planet destroys you.Pilot your flagship, bombard hostile worlds, collect weapons and modules, survive escalating planetary defenses, and push for the highest score you can before your ship gets vaporized.The demo includes:Procedural planet destructionMultiple weapons and upgradesShip progressionPlanetary cannons, missiles, machine guns, and enemy shipsDemo Leaderboard to compete with your friends and other planet killersA focused early-game slice of the full Planet Killer experienceYou're limited to a 10 planet run during the demo, and ship unlocks will be available in the full game.This is still an in-development demo, so feedback is extremely valuable. If something feels awesome, broken, confusing, too easy, too brutal, or weirdly satisfying, use th…
- Join the Planet Killer Discord! - 30 April 2026
I've just launched the Planet Killer Hub discord. Click here to join the community.
- Planet Killer Playtest is Live — Request Access Now - 6 April 2026
You can request access directly from the Steam page, and access is currently being granted automatically.This playtest is focused on gathering feedback on the core gameplay loop, including:overall fun and game feelweapon and build balanceplanetary defense scalingdifficulty pacingperformance and bugsanything that feels confusing, frustrating, overpowered, or underpoweredThis is still an early and limited build of the game, so some content is gated and things may change significantly over time. The goal right now is to make the core experience as fun, satisfying, and polished as possible.If you play, I’d really love your feedback. There is a feedback form linked in-game where you can report bugs, balance issues, suggestions, and general impressions.Alternatively the form can be found here.This playtest is a big step toward the upcoming demo, and more updates are on the way as Planet Kille…