SPSTEAMPULSELIVE ANALYTICS
Project manager SIM

Project manager SIM Steam metadata

Escapismogames | Jul 29, 2026 | game

Released

0players observed · 10 October 2026 - 10:49:53 UTC

SimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)419
  • Revenue (VGI)$2,008
  • Review score100% positive

Project manager SIM metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)419
  • Revenue (VGI)$2,008
  • Review score100% positive
  • Total reviews9
  • Release dateJul 29, 2026
  • DeveloperEscapismogames
  • PublisherEscapismogames

Genres: Simulation, Strategy

Company pages: Developer: EscapismogamesPublisher: Escapismogames

Top Steam chartsTop 100 gamesGame directorySteam Store page

Project manager SIM Steam metadata

Project manager SIM metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4454610/metadata
Steam Storehttps://store.steampowered.com/app/4454610/
Steam Communityhttps://steamcommunity.com/app/4454610
PCGamingWiki search
IGDB searchSearch IGDB for Project manager SIM

Reviews, pricing, and metadata

Review summary

9 user reviews

100% positive, 9 positive, 0 negative

Price and discount

$5.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Custom Volume Controls, #category_playable_at_your_own_pace, Playable without Timed Input, Steam Cloud

Achievements

70

Platform releases
  • Steam 29 July 2026

Latest Steam announcements

  • The I AM A MANAGER update is out today! - 24 September 2026

    Hi everyone!It's time for the next update. But before I start listing what's new in the game, I want to thank my audience.Project Manager SIM has passed 500 copies sold! I'm really proud of that result and glad you enjoy what I'm making. Did I expect this much support in Early Access? Not sure. But now I understand that releasing the game in Early Access was the right call.Thank you all once again, because your messages, advice and wishes genuinely shape the final version of the game I'm working towards.Now, about the update:As I said before, this update is meant to kick off the mid game and start moving the player away from the "fetch and carry" role to something a bit higher. I can't say I've gone very far in that direction yet, but what matters is the movement XDSo, I've settled on where I want to go. It's the path from project manager to, at the very least, head of project office. A…

  • 450 copies, a mid-game update teaser... and mustaches - 10 September 2026

    Hey everyone! I wanted to write this post once I hit 500 copies sold, but I really can't wait to share a little teaser of the next update, so here we are XD Thank you for 450 copies sold! That's an incredible amount of support for my Early Access project. And judging by the reviews and discussions, you're enjoying the game - which is one more huge reason to keep going. Now, to the main point. As I wrote earlier, I've been hard at work on a new update for a while now - this one is not about the Life aspect, but about management, and it lays the foundation for the mid-game. A lot of great ideas came from you, and I've tried to work those in too. This update should add some scale to what's happening and start moving the player away from the most routine tasks - if not full automation yet, then at least the feeling of growing beyond them. Here's a quick rundown - the full breakdown will com…

  • The I AM A HUMAN update is out today! Everyone has eyes now - 20 August 2026

    Hey everyone!Well - I finished a bit faster than planned. Not because I cut planned features from the update (they were too hard). But because I did a great job and tried really hard. Thank you.So, the new update IS ON! It's called "I AM A HUMAN."Why that name?It was always the plan. The game is, in part, a simulator - there's a reason SIM is in the title. So it shouldn't be just the tycoon/management part. I want to bring the game closer to the player, instead of zooming out to the classic tycoon "hand of god" scale.People kept writing in the feedback that the player (the PM) doesn't seem to need anything - like a robot. But he's not a robot. He's a human.And honestly, I just think it's a funny name.From the very start, I wanted to make a tycoon where you are one of the moving parts. Just another cog, so to speak. I've played a lot of strategies, party RPGs, tycoons, sandboxes, city bu…

  • 200 copies sold in the first few days! Thank you! - 2 August 2026

    Hey everyone!Today's news is a small one - more emotional than substantial. It's been just a few days since the Early Access launch, and Project manager SIM has already been bought 200 times. For some, that's probably a funny little number, but for me it's 200 people who believed in a game made by one person. That's a lot.Some fun facts:Median playtime is already over an hour. Which means many of you didn't just "pop in for a quick look"Strangely, there are only 9 people on the leaderboard so far. Can it really be that only 9 players out of ~150 have reached $5,000 in personal savings? For the record, I hit $5,000 on day 100 (yes, I'm on the leaderboard too). And I was genuinely trying, not just playing casually. Now I'm trailing at the bottom of the list :) Try to reach $5,000 faster than me - turns out it's not that hard XDMore people are playing the demo than the EA version :) But I…

  • Early Access this week! Your feedback and the future - 27 July 2026

    Hey! Steam's algorithms noticed me somehow, and now I'm getting way more page views, wishlists, and feedback.And I'm really happy about it. You've thrown a ton of ideas at me on how to make the game better, and that's exactly what I want to talk about a little today. (The bugs you report - I'm fixing them, honestly! XD). With this post I want to show that I do use your ideas - I just can't get to everything at once). A little about the future.This week the Early Access version of Project Manager SIM comes out on Steam. As I said, it's the same early game as in the demo, but with new mechanics, new items, your feedback taken into account, and simply better polished.You can read about what's changing in my previous post: BUT!The early game isn't done yet. Let me tell you about the next update I'm planning."I AM A HUMAN" update! (late August - early September) I've been working on this upd…

  • Early Access is coming soon! Here's what's new. - 14 July 2026

    Hey everyone!And straight to the main point. As you've probably noticed - I'm releasing the game into Early Access on July 30. I didn't exactly plan this from the start, but the moment I began getting feedback on my demo, I realized that developing a game together with players is way more fun than doing it alone XD.Especially since I'm a solo developer. I've been working on the game for more than 8 months now, and already I can't balance everything on my own - even though I've only implemented the early game out of everything I have planned. Right now players are leaving me tons of feedback that I really need. Thank you so much! Without you, there would be no Project Manager SIM.And now I'm going to drop a very long and very dry article about what's changing in the game for its Early Access launch and how it'll differ from the demo. I'll go through all the categories one by one (that's…

  • You can finally play football in the office. Update 0.45 is live! - 10 June 2026

    Hello everyone!Well, next week is going to be a big one — Steam Next Fest is about to begin. I want to show off a little bit of what I managed to finish right before the festival.What's new in Update 0.45 (TL;DR):1. We can finally touch grass!Yes, the "outside the office" area is now live. For now, it’s purely a decorative change, but I’ve already planned a lot of cool things to do outside. However, all of that will have to wait for future updates.While the area is quite small at the moment, eventually, employees will have their own vehicles, hang out outside, hide from you behind the building, and do other fun things.2. You can be buff now (at least in the game).Since my game heavily relies on the character you play, I’ve started working on giving them more individuality.Now you can customize your appearance (you don't have to be bald anymore!) and add unique character traits that affe…

  • The Project Manager SIM Demo is Live! - 20 May 2026

    Hi everyone!This is a momentous day for me because I've taken another step forward. It might not be a huge one on an industry scale, but it's incredibly important to me personally! The Project Manager SIM demo is officially out, and I really hope you enjoy it. Since the playtest began, I've significantly improved the game—both in terms of mechanics and visuals. None of this would have been possible without your feedback, for which I am immensely grateful.Now, I am eagerly awaiting your first impressions of the demo. I have a clear roadmap for the game's development, but I would really love to add the things that you, the players, expect from the game. Here is what is already implemented in the game:Two types of projects: Traditional and support projects—each with their own unique mechanics.Deep hiring system: Employees have personalities, traits, relationships, moods, and efficiency lev…

  • Update 0.44: Demo is coming May 20! - 15 May 2026

    Hey everyone!The playtest ended 2 weeks ago, and all this time I've been going through the feedback you left. Thank you all so much, it gave me a lot to think about and tweak.In this update, I want to share what I've managed to get done for the demo release, which is scheduled for May 20th.What's new in Update 0.44?For the last two weeks, I've been focusing on making my game a bit easier to understand and a bit prettier for the players. Let's start with the main thing:1. I slightly redrew the in-game graphics:I added shadows, drew the furniture in a bit more detail, and created textures for the floor and walls. In general, I flexed my creative skills as best I could. I tried to give the game a bit more depth.I actually enjoyed the drawing process for Project Manager SIM (even though I usually don't like to draw). In the future, I plan to draw more objects and play around with the lighti…

  • Update 0.43: Support Projects and Advanced Employee Management - 24 April 2026

    Hey everyone! Update 0.43:Over the past two weeks, I've whipped up a new update and I want to release it on Steam tonight (already did it), so that someone can try it out over the weekend during the playtest. Right now, I'm trying to pay more attention to player feedback, while not forgetting the direction I originally wanted to take the game. Here is what came out of it:1. Interaction with employees Now we can not only hire and fire employees, but also do a bunch of other stuff with them. Namely:PraiseScoldSend to trainingGive a paid day offSend on unpaid leaveGive a bonus2. Workplace improvements Now we can buy someone a second monitor or a desk plant. Software subscriptions for employees have also been added. And an AI subscription: +15% to efficiency, but -50% to experience gained from projects.3. Loyalty to the player (the PM) Did you ever refuse your employees when they asked for…

  • First Week of Playtest, Update 0.42, Bug Fixes, and More. - 10 April 2026

    Hi everyone!First of all, I want to thank all the playtest participants! It means the world to me because it helps me improve my game.How did the first week of the playtest go?Not great, but incredibly useful. About 49 people played the game over the week. That’s a good result for me, considering this is my first playtest ever. There are about 200 more people who requested access, but they aren't exactly in a rush to play :)But, there are a number of problems that are really bumming me out. I looked at the Steam playtime reports and saw this:~17 people left in the first 1–10 minutes — that's 35% of the testers.~11 people left in 10–20 minutes.By minute 30, ~70% of the audience is lost.After 60 minutes — only a few individuals (1–2 people).Oof. I have a problem.Barrier 1: "What do I do?" (0–10 minutes, ~35% loss). This is the most critical one. A person jumped in, looked around, didn't u…

  • My very first (Pre-Demo) playtest! You're hired! - 1 April 2026

    Hey everyone! So, I'm finally launching my first playtest ever. It's pretty nerve-wracking.I've already conducted some closed local playtests and tweaked the game based on the results, but those testers might have had a personal motivation to smooth things over and avoid giving harsh negative feedback (and no, it wasn't just my mom testing it!).That's why it's so important for me right now to see how the beginning of my game resonates with a real audience.What's inside the current build? Content-wise, it's a version that I treat as my "demo".Core mechanics - check.Main type of projects - check.2-3 hours of gameplay - check.Bugs - ...also check (most likely).What do I expect from playtesters? The truth. How does it play, what do you like, and what annoys you?I've added a button linking to a Google Form right in the main menu. It has a few general questions that I'm most interested in rig…

  • Devlog #3 | Major Update: Boss's trust, new traits, and the April Playtest - 29 March 2026

    Hello everyone! I’m back with another devlog and a new update. I’ll also have a small announcement at the end. But let's start with the update.I’ve managed to get a lot done during this time, so I’ll keep the list brief so I don't bore you to death:UPDATE:Burnout and Mood: Now employees have a burnout meter. Burnout accumulates when an employee spends a long time in a sad or miserable mood. And since I rebalanced the mood bonuses, this happens more often than I'd like. Also, employees can now arrive at work in different moods, instead of always defaulting to "neutral".New Traits and Personalities:Ambitious - Gains experience faster, but always asks for the upper limit when requesting a salary bump.Sickly - Gets sick and takes sick leave more often, but asks for 15% less salary than the average employee.Ambivert - The most stable employee ever. Gets no mood bonuses or penalties from chat…

  • Devlog #2 | Major Update Alpha 0.3: Boss, purpose, suffering - 16 March 2026

    Hello everyone!And here I am again with a devlog. Right now I have the opportunity to actively work on the game, and I realized that I can roll out small updates every 2-3 weeks. You can't add a massive amount of content in that time, but implementing a base for a new mechanic + fixing a few bugs + tweaking the balance after testing is totally doable.I'll stick to this approach for now, considering the list of things I plan to add to the game is only growing.A lot of interesting tweaks made it into this update. I won't keep you waiting:1. The Boss. This is the main character and chaos generator. Now he can invent game events that will "improve" the player's life for a while. There are 5 of them right now. Here, for example, is one of those events. Familiar, isn't it?2. The Goal. Why are we even doing all this? Because we love our job? Hell nooooo.I had to add some motivation to the game…

  • Devlog #1 | Major Update Alpha 0.2: Relationships and Characters - 5 March 2026

    Hi everyone! A huge thank you for your interest in Project Manager SIM.While the game is getting ready for a full launch, I'm actively running closed playtests, making tweaks, and working on major content updates in parallel. And today I want to tell you about the first of them - the Relationships and Characters update!I'm making all these additions with one important goal in mind. In my opinion, any good simulator needs a stage of "contemplative gameplay." In Transport Fever 2, we space out watching the trains once all the routes are set up. In Rimworld, we meditatively study colonists' stats. My game lacked this kind of content so far, and during the waiting periods, there wasn't much to look at.But what is the most important, unpredictable, and fun thing in any office? That's right - the people! That's exactly who I decided to focus on at this stage of development.Here is what awaits…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4454610
Live current players0
SteamPulse tracked peak6
Live count (today's peak floor)0
Price$5.99
Free to playNo
Discount0%
Original price USD$5.99
Current price USD$5.99
Release dateJul 29, 2026
DeveloperEscapismogames
PublisherEscapismogames
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type9 user reviews
Positive review percent100%
Positive reviews9
Negative reviews0
Total reviews9
Steam recommendationsNot available
Achievements70
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4454610/

Short description

Manage the most unpredictable resource of all - people! Expand your office, assign tasks to your team, and keep an eye on the budget. Balance between team burnout, complex contracts, and the wrath of upper management. Prove you have what it takes to be the ultimate Project Manager.

About this game

Congratulations, you're hired! Take on the role of a Project Manager and navigate the challenging path from managing a couple of freelancers to running a massive development department. Discover firsthand why perfect plans fall apart, deadlines are missed, and the biggest threat to your release is a broken coffee machine in the kitchen. And most importantly: YOU ARE NOT THE BIG BOSS! WASD Controls: This is not a classic top-down tycoon. The project manager is you! Walk around the office, catch the boss at work, run the processes from your own desk, drink coffee, clean up trash and talk to colleagues using active skills. Level up your project and people management skills to become an irreplaceable specialist. Projects Are Everything: Get projects from the boss, plan the team's workload, hire the specialists you need, handle unplanned customer support tickets and keep a close eye on deadlines. Nobody pays for an overdue project here! And once you've grown enough, sign agile contracts: a team with a lead works on its own, all you have to do is assemble it and keep the client happy. People: The Hardest Resource: Every analyst, developer or tester is a person with unique traits and interests. Build your dream team: make sure geeks don't sit next to jocks, and toxic employees don't poison the rest. Watch burnout and loyalty: the one you refused a raise will sooner or later hand in their notice. The PM has a life too: You have energy and mood, and they affect everything. A tired PM doesn't run and doesn't motivate, and a gloomy PM drags down the whole office. In the evening you go back to your rented apartment: dinner, a shower, freelancing, a TV show or an early night. Furnish your home, plan your weekends, save up for a car. Above all, get enough sleep. Learn to delegate: Expand to the big office with a meeting room and new desks. Hire an HR who will find exactly the person you order, a cleaner so you don't have to sweep yourself, and a sales department that brings in fatter projects. Introduce office policies, from free snacks to short Fridays. Short on money? Take a loan from the boss. Between a rock and a hard place: Build relationships with clients and gro…

Supported languages

English, Russian, French, German

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
68Custom Volume Controls
80#category_playable_at_your_own_pace
74Playable without Timed Input
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Not available
steam germany6Alkohol / Tabak

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 10, 2026 to Oct 10, 2026
  • Lowest observed: $5.99
  • Highest observed: $5.99

Project manager SIM's USD price history spans from Oct 10, 2026 to Oct 10, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $5.99, the highest is $5.99, and the first visible tracked price is $5.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Project manager SIM's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $5.99, from Oct 10, 2026 through Oct 10, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $5.99. The latest run records $5.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $5.99
  • Current list price: $5.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Project manager SIM at $5.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$5.99$5.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $5.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$5.99$5.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $5.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-10$5.99$5.99No discountSteam Store

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Football Manager 2624,46710 October 2026 - 09:50:36 UTC82,75036,155Sports Interactive
7 Days to Die22,15910 October 2026 - 08:48:46 UTC124,449401,451The Fun Pimps
Arena Breakout: Infinite21,74310 October 2026 - 08:58:30 UTC65,94478,112Morefun Studios

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