SPSTEAMPULSELIVE ANALYTICS
The Ocean is not Water

The Ocean is not Water Steam metadata

Sharkey | Mar 12, 2026 | game

Released

0players observed · 22 September 2026 - 03:26:32 UTC

IndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

The Ocean is not Water metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews5
  • Release dateMar 12, 2026
  • DeveloperSharkey
  • PublisherSharkey

Genres: Indie

Company pages: Developer: SharkeyPublisher: Sharkey

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Ocean is not Water Steam metadata

The Ocean is not Water metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4455790/metadata
Steam Storehttps://store.steampowered.com/app/4455790/
Steam Communityhttps://steamcommunity.com/app/4455790
PCGamingWiki search
IGDB searchSearch IGDB for The Ocean is not Water

Reviews, pricing, and metadata

Review summary

5 user reviews

80% positive, 4 positive, 1 negative

Price and discount

$4.99

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Full controller support, Camera Comfort, Custom Volume Controls, Mouse Only Option

Achievements

50

Platform releases
  • Steam 12 March 2026

Latest Steam announcements

  • 2.0 — The Second Depth is live - 28 August 2026

    The shark remembers every patch. This is the one where the bottom stopped being theoretical. 2.0 is on the default branch. There is nothing to opt into and no dropdown to find — Steam updates you the next time you launch. It comes off the experimental branch with its pacing measured rather than hoped at, and to everyone who ran it there and told us where the climb sagged: thank you. You are the reason the numbers below are numbers. Before you launch: 2.0 starts you over That is deliberate, and your 1.2.2 run is not deleted. The economy was rebuilt from the seabed up. Every value in an old save was earned against a ladder that no longer exists, and there is no honest way to reinterpret it inside the new one. So 2.0 does not read your old save at all. It writes to its own files, in its own namespace, and leaves the 1.2.2 files exactly where they are, at the hour you left them — not migrat…

  • The Second Depth — 2.0 is on the experimental branch - 22 August 2026

    The shark remembers every patch. This one it would rather you forgot, and then saw fixed. The game can be finished now Here is the thing we found and could not un-find. 2.0 got a rebuilt simulator that is a deterministic clock, an agent that plays competently rather than optimally, and a probe that measures what a fully-bought economy actually earns. We pointed it at the endgame to tune the pacing. It came back and told us the endgame was not reachable at all. Every scaling path short of the first Submersion gate and then sat flat for the rest of a simulated thirty days. The softcap system, the Pressure rites, the weakening relics, the entire late-game constellation, all of it was carefully modifying a wall that no economy could reach in the first place. Four hunt abilities were shipped and unreachable. The ladder had rungs above the ceiling. So the wall moved to where play actually hap…

  • OceanFest has passed. The hunger remains. Thank you. - 7 June 2026

    The ocean is not water. But it is, apparently, full of you.OceanFest came and went like a feeding frenzy like brief, violent, and somehow nourishing. The launch went well. Better than the shark dared hope when it first broke the surface, blinking and confused and ready.If you picked up The Ocean Is Not Water during the fest (or at any point, really): thank you. Genuinely. Every purchase, every hour spent hunting in the abyss, every save file the shark now carries in its memory it matters. The abyss noticed. So did I.You are the reason this thing exists outside my machine.The game is still young. The depths are deep. Reality is still occasionally negotiable. If you find something broken like a fish that refuses to be devoured, a number that shouldn't exist, a dream that won't end, a vortex that vortexes where it shouldn't please say so. Steam discussions, the issue tracker, a comment on…

  • v1.2.2 — "Readable Depths" - 16 May 2026

    v1.2.2 — "Readable Depths"The dream screen whispered in italics the player couldn't hear. Text scale now defaults to 150%, title and dream overlays stay legible at that size no matter what you pick in settings, and the subtext finally has enough contrast to read without squinting.🎨 UI / UX- Text Scale defaults to 150%. New installs and players still on the old 100% default are bumped to 150% once. The slider now runs up to **200%** for those who want even larger in-game text.- Title, dream, and offline screens fixed at 150%. These overlays no longer follow the Text Scale slider — they always render at a comfortable 150% baseline so narrative moments stay readable.- Dream screen readability pass. Larger narrative and choice description text, brighter contrast on offline duration and effect hints, and body copy switched from italic dim text to normal weight on primary/secondary colors.

  • v1.2.1 — No Free Achievements - 25 April 2026

    v1.2.1 — "No Free Achievements" *(April 25, 2026)**A dev test save was hitching a ride into the build, handing every new player a half-finished trophy case the moment they launched. Also, the freshly-added Wooden Pixel track was sitting on the shelf with no price tag. Both fixed.*🐛 Bug Fixes- Bundled test saves no longer ship to Steam. The Steam depot manifests now exclude `Saves/*` from upload, so dev save files left in `release/win-unpacked/Saves/` or `release/mac-universal/.../Saves/` cannot be pushed to players. New installs start clean — no inherited cheats, no pre-unlocked achievements.✨ New Features- Water Minds — by Wooden Pixel Music. New 250-Pearl music track in the Abyssal Bazaar's MUSIC section.

  • Experimental: v1.2.0 — "OceanFest" - 27 March 2026

    Experimental Branch: v1.2.0 — "OceanFest" Enjoy a little teaser for the upcoming Q2 feature release! Planned release: April 1st, 2026New FeaturesParadox Skill Trees — 3 skill trees (Infinite Maw, Abyssal Compression, Recursive Consumption) with 10 nodes each. Mutually exclusive A/B choices per column make every submersion cycle a fresh build. Resets on submersion.Arc Devourer Mode — After your first submersion, toggle between Sonar (classic pulse-click) and Arc (chain-lightning that arcs between fish) with animated rainbow forking bolts.3 New Depth Abilities — Abyssal Vortex (Depth 3, persistent whirlpool), Depth Charges (Depth 4, timed mines with overlap crits), Spectral School (Depth 5, autonomous phantom sharks with pack bonuses).Late-game Entropy & Teeth Upgrades — 6 new entropy upgrades (up to 1e48) and 5 new teeth upgrades (up to 1e45) for meaningful endgame progression.Tier 5 Res…

  • v1.1.3 — "Fit Check" - 20 March 2026

    v1.1.3 — "Fit Check" (March 20, 2026) The shark scaled to 150% and its Bazaar fell off the screen. Turns out "scaling text" means "scaling content" and the panels were still wearing their old jeans. Now everything stretches, scrolls, and fits — no matter how big you like your fonts. 🐛 Bug Fixes- Bottom tab panels no longer clip at high text scale. The content drawer height now scales with the Text Scale setting (`--ui-scale`). At 150% scale the drawer grows from 350px to 525px, giving content the room it needs instead of cutting it off.- Bazaar tab now scrolls. The Abyssal Bazaar had no scroll container — items at the bottom were simply invisible at higher scales. The header, engagement status, and sub-tab bar now stay pinned while the item grid scrolls independently.- Paradox tab now scrolls. The Scaling Path section (active path card + alternative path buttons) now scrolls when conte…

  • v1.1.2 — "Bigger Fish" - 19 March 2026

    v1.1.2 — "Bigger Fish" (March 18, 2026)Some eyes are sharper than others. The shark now lets you scale the text so every number, label, and tooltip is actually readable — without breaking a single panel.🎨 UI / UX- Text Scale slider. New setting in the Escape Menu under a dedicated Display section (Settings → Graphics tab, top). Slider ranges from 80% to 150% in 5% increments, defaulting to 100%. Scales all text proportionally while leaving panel sizes, spacing, and layout completely untouched.- Display section in Settings. Text Scale and Number Format now live under their own "Display" header, separated from the Graphics toggles below.- Persists globally. The scale preference saves across all save slots and survives machine transfers via Auto-Cloud.

  • vMacOS — The Shark Crosses the Platform Barrier - 16 March 2026

    vMacOS — The Shark Crosses the Platform BarrierThe Ocean Is Not Water is now live on macOS.That's right — the abyss no longer discriminates by operating system. If you've got a Mac, you've got a shark.What to expect:- Full game, same cosmic horror, same teeth — just on a different OS- Apple Silicon and Intel Macs supported- Everything *should* work the same as WindowsWhat to be aware of:- This is my first macOS release, so there may be rough edges — visual quirks, performance hiccups, or things that just feel slightly off- If something looks wrong, crashes, or the shark seems confused, please report it in the bug reports channel with your Mac model and macOS version- I am actively watching for issues and will patch as they come inYour feedback is how I make the Mac version as solid as the Windows one. Dive in, break things (respectfully), and let me know.

  • Glass & Glow - 15 March 2026

    v1.1.0 — "Glass & Glow"The shark looked around one day and noticed the UI was built for a spreadsheet, not an ocean. Every panel, every tab, every modal got dragged into a back room and came out wearing frosted glass, responsive layouts, and a sense of purpose. The player can now actually find things. ✨ New Features- Auto-buy system rework. Each generator now has an individual auto-buy toggle (animated clock icon — green pulse when active, red dashed when off). A master "Auto-buy All" toggle in the generator panel header enables or disables every generator's autobuyer at once. New `AutoBuyIcon` component is keyboard-accessible (Enter/Space) and prevents accidental parent-card clicks.- "Buy All" for upgrades. Each upgrade tier in the Devour tab has a "Buy All" button that purchases every affordable upgrade in that tier.- "Buy All" for brood. The Brood tab has a "Buy All" button that buys…

  • The Ocean Is Not Water — Now Available - 12 March 2026

    🦈 The Ocean Is Not Water — Now AvailableThe shark breaks the surface. The abyss is open. The Ocean Is Not Water is live.This is a solo-dev cosmic horror idle game where you play as a shark devouring entropy itself. Click to devour. Build generators that bend reality. Prestige through three layers of evolution — Molt, Awakening, Fracture — each one resetting the universe and making you stronger. The numbers get incomprehensible. That's the point. What's In The Box— 16 generator tiers scaling into numbers that shouldn't exist— 3 prestige layers, each with its own currency and progression reset— 8 voluntary challenge protocols — run modifiers that make prestige harder in exchange for permanent rewards— 13 expedition hunts with unique restrictions and objectives— Brood sharks that hunt autonomously alongside you— A bazaar with shark skins, ocean themes, and music tracks— Full keyboard rebi…

  • 🦈 Come Say Hi to the Shark. Soon. - 27 February 2026

    The Ocean Is Not Water is both a free demo and a full game on Steam, and I'm genuinely thrilled to let you dip your toes in. Fair warning: the toes might not come back. What's in the Demo (Friday, March 6th)I packed in 7 tiers of generators from humble Small Fish all the way up to Void Whales that sing spacetime apart. That's a full evening of cosmic horror progression, completely free.Here's what you're getting:🦷 Active sonar-cursor hunting — steer your shark across a bioluminescent deep-ocean canvas, emit sonar pulses, and devour everything that swims too close🌊 The full Molt prestige loop — shed your skin, earn Eldritch Teeth, come back stronger, and discover what "just one more run" really means💤 Dream the Dreams of Dead Gods — step away, come back, and interpret cosmic dream visions from things older than time. Your choices shape real rewards🪸 Jellyfish Collection — 50 biolumin…

Patch notes and updates

S.noRelease datePatch nameGID number
116 May 2026v1.2.2 — "Readable Depths"1832700592794393
225 April 2026v1.2.1 — No Free Achievements1830797770238822
327 March 2026Experimental: v1.2.0 — "OceanFest"1828441623105322
420 March 2026v1.1.3 — "Fit Check"1827626365757578
519 March 2026v1.1.2 — "Bigger Fish"1827626365753806
616 March 2026vMacOS — The Shark Crosses the Platform Barrier1826992588602264

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4455790
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateMar 12, 2026
DeveloperSharkey
PublisherSharkey
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type5 user reviews
Positive review percent80%
Positive reviews4
Negative reviews1
Total reviews5
Steam recommendationsNot available
Achievements50
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4455790/

Short description

An eldritch incremental game where you are an ancient shark devouring fish, reality, and the concept of depth itself. Hunt with sonar, collect bioluminescent jellyfish, command a brood, dream the dreams of dead gods, and descend through layers of cosmic progression. The ocean is not water.

About this game

"The ocean is not water. It never was. It is hunger given volume, appetite given depth." You awaken at the bottom of something that used to be an ocean. Your body is ancient. Your hunger is older. The fish you devour don't just feed you — they unravel. Their entropy becomes yours. Their existence becomes your fuel. And with every meal, you remember a little more of what you are. You are not playing as a shark. You are becoming one. Steer your eldritch predator through a living abyss. Your sonar paints the darkness. Your jaws close on prey that shouldn't exist. Schools of silver panic scatter as your shadow crosses theirs. Giant squid serve you. Void whales sing spacetime apart at your command. And somewhere far below, a Sunken God bleeds entropy — waiting for you to find it. This is an incremental game that feels like devouring a universe. 🦷 HUNT Your shark follows a custom sonar-ring cursor across a bioluminescent deep-ocean canvas. Click to emit sonar pulses that draw prey toward your jaws. Fish spawn from your generators — 16 tiers of increasingly eldritch ocean life, from panicking small fish to The Ocean Mind itself. Eat them. Watch the numbers shatter. Feel the screen shake. Watch golden and abyssal-rarity prey erupt into cascades of entropy when your teeth find them. This isn't idle. This is active devouring — with idle depth waiting beneath. 🌊 DESCEND Three layers of prestige. Three tiers of transformation. Molt — Shed your skin, gain Eldritch Teeth, and return stronger. Your shark glows with bioluminescent accents. Awaken — Your consciousness expands. You gain Primordial Consciousness, unlock telepathic upgrades, and your body cracks with glowing rune-light. Fracture Reality — Break the rules. Gain Paradox Fragments, choose one of three Scaling Paths, and watch your shark become a void-edged tear in spacetime itself. Numbers leave scientific notation behind and enter cosmic territory. Each transformation changes how your shark looks, how the math works, and how deeply the lore pulls you under. 🦈 COMMAND THE BROOD You are not alone. Summon autonomous brood sharks — lesser manifestations of your predatory will — that patrol the waters, hunt…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
67Camera Comfort
68Custom Volume Controls
76Mouse Only Option
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

The Ocean is not Water's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Ocean is not Water's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Ocean is not Water at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

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