- 3.71 Patch Notes - 4 September 2026
• Fix for being able to deal damage from vehicles when playing as a remote client (Thanks to @BeepBoop123 ) • Keybind hints are now adjustable to be aligned by the top right of the screen in gameplay settings (Thanks to @Dr Ravenholm ) • New volume sliders for shooting volume and laundromat volume (Thanks to @GeekTechMedia) • Vehicle recovery costs now scale with the total price of the vehicle and the total money owned by the player • Using Z exclusively to open trade locations should no longer attempt to complete the trade in the previously visited location • Vehicle location desync detection now automatically respawns the vehicle to fully sync between the server (flying out of the map locally will stop the vehicle to be stationary) • Added more dumpster ramps all over the map (Thanks to @Asmith501 ) • Vehicle recoveries now automatically respawn the vehicle to prevent networking issue…
- 3.62 Hotfix - 9 August 2026
Fixed the repair category in the garage to correctly open up the repair window, apologies for anyone playing during the most recent couple of hours if you were unable to repair your vehicle.
- 3.62 Patch Notes - Money now transfers across servers! - 8 August 2026
Big changes to how money works: You are now going to have money that is the same across every server, so you can join new servers, play with new people and bring back the profits into your own worlds! If you are not a new player, the first server you will play on will become your permanent money for all servers. If you were playing on "EU official" up to this point, you can continue by joining via this invite code: 76561198825020039 • New start menu • Exiting button now has a confirmation step again (Thanks to @Asmith501 ) • New way of connecting to servers via codes • Added invite codes into the escape menu when hosting • Made server creation simpler • Removal of the server browser • Money, black money and bounty transfer between servers implemented • Encrypted local writing and reading of progression • Automatic banning added if cheated money amount is detected added • Last connected…
- 3.5 Patch Notes - 6 August 2026
• Garage interface is now redesigned • Added 21 new handling adjusting vehicle upgrades in the garage for all vehicles: • Included suspension height and strength adjusting upgrades (Thanks to @𝒮𝑔𝓉.𝐹𝓊𝓏𝓏𝓎𝒩𝒾𝓅𝓅𝓁𝑒𝓈 ) • Steering adjusting upgrades for the steering rates • Wheel grip adjustment upgrades • Wheel size changing upgrades • Wheel offset changing upgrades • Handbrake behavior adjusting upgrades • Engine toggle is now available in the input settings (Thanks to @Asmith501 ) • Owned build thin buildings should now be easier to delete on your owned land
- 3.4 Patch Notes - 5 August 2026
• Assigning controller keybinds should no longer assign multiple inputs and work as expected for each keybind (thanks to @MrLucas265 ) • If the delivery is partial and you have more goods remaining in the inventory the markers for other delivery places should no longer disappear • High speed vehicle sideways sliding is reduced ( thanks to @BeepBoop123 ) • Entering a ferry right before it fully docks should no longer attach the car by the entrance • Vehicle recovery is now teleporting to the closest garage of the player rather than the vehicle to prevent teleportation exploits ( thanks to @BeepBoop123 ) • Player built music speaker now has more accurate collision and should play music as expected • Added a button to reset keybinds to default (thanks to @MrLucas265 ) • Controllers should no longer cause the UI to go blue (thanks to @MrLucas265 ) • Built light poles and wall lights should…
- 20% Discount Event! - 4 August 2026
Deliverage is going to be discounted from Aug 5th! Version 3.31 now has more than ever with new cities, landmasses, trading goods, building mechanics where you can build your own factories and houses, more in-depth detailed interface and loads of quality of life improvements that keep on coming. Join us over on discord: https://discord.gg/6Tkd3aTxjW
- 3.31 Patch Notes - 3 August 2026
• Q menu is completely redesigned and split into categories, all of which now allow for more data being displayed • Trade goods info view was completely redesigned • Loading into a world should now be more reliable when other players join before the world is loaded in • Owned rental properties are now displayed both in map view and in the Q menu, including expiry times and whether rent is paid • Opening the map view location of possessions is now possible from the Q menu • New Q menu category displaying current vehicle data • Opening any interaction now closes the Q menu and mouse no longer goes invisible with the menu open • You can now open trade locations from the sale locations list in trade goods info view • A new completed trade log for the current session is now implemented in the Q menu • Map being moved to a new location automatically zooms in fully (Thanks to @Betty ) • Owned…
- 3.2 Patch Notes - 29 July 2026
• Corrected a typo when dropping cargo (Thanks to @asmith501 ) • Saving the world is now asynchronous and should no longer cause any hitching • Massively reduced save game sizes on long running servers • Private servers are now displayed in the server browser, but not joinable • Toll buildables were renamed in the build menu to be easier to understand • Entering owned land rentals with a car now explains theft protection and informs you if you can park there with theft protection depending on ownership • Vehicle impact sound that was sometimes triggered while exiting the harbor no longer misfires incorrectly (Thanks to @asmith501 ) • Vehicle damage sounds are now more consistent with the hit particles being shown • Dynamic pricing events are now shown as a discount percentage next to the goods when you are about to sell them (Thanks to @beepboop57821 and @asmith501 ) • Chat now has a ti…
- 3.15 Patch Notes - 28 July 2026
• Fixed selling to Kyozaki Karaoke issue (Thanks to @Asmith501 ) • Vehicle engine upgrades now behave differently to make upgraded vehicle steering more responsive • Reversing on all vehicles is reworked • Gameplay option to not display default key binding tips • Auto saving frequency is now adjustable • Exiting to main menu now waits for the latest save to complete • Fragmented saving and loading implemented, should no longer cause a hitch on autosave in a larger server • Loading saved world progress bar added to display if anything in particular is taking a long time • Saving progress indicator is now an optional (disabled by default) gameplay setting. • High speed vehicle turning should now be more responsive • Server restarts are now disabled by default • Low speed fully turned wheels driving out of the spot should no longer be very slow on some vehicles • Walking through a player b…
- 3.01 Patch Notes - 25 July 2026
• CPU Performance improvements with a new proxy vehicle system, all sold vehicles turn into very cheap non interactable proxy versions when no players are around • Max possible cargo capacity with all upgrades installed is now shown in the vehicle buy menu (Thanks to @Betty, @𝒮𝑔𝓉.𝐹𝓊𝓏𝓏𝓎𝒩𝒾𝓅𝓅𝓁𝑒𝓈 ) • Vehicles now show a full possible upgrade list in the initial vehicle purchase menu • Yaeville area full tree and rock rework, the trees are no longer generated and will no longer obstruct roads, much denser tree coverage throughout, very different feel to the area. • Complete rework of the character opening trade locations pressing Z logic • Carried Cargo reattaches to bandits if either was unloaded on a remote client • Switching weapons while shooting should no longer result in wrong ammo quantities (Thanks to @BeepBoop123 ) • Bullet quantity already reloaded into weapons shoul…
- 2.94 Patch Notes - 24 July 2026
• Aiming in build camera mode now lowers the camera to the player character height (for easier building inside) • Player movement now replicates more frequently • Character animation runs on a higher framerate on owned player character while keeping the performance benefit on other character (Thanks to @Prexy) • Character camera location smoothing is now active again unless you are within a ferry • Character movement as perceived from other clients is now much more smooth and fluid (Thanks to @BeepBoop123 ) • Moving as a remote client now allows for more location mismatch before you get teleported to a corrected location • Standing on a ferry no longer looks jittery (the vehicles don't look jittery on the server too, but still do on client) (Thanks to @BeepBoop123 ) • Jumping velocity while on a ferry now matches ferry movement and jumping out of it by accident is much harder now (Thank…
- World Expansion and Building Update - 22 July 2026
3x larger map with 2 new major cities, 40+ new buildable objects, ferry services and 25+ new trading goods added! Explore and set up shop in new places Explore two new major cities Take new bridges and highway roads Transport your vehicles in ferries Full changelist: • 3x+ larger map• Two new major cities• New long roads where you can reach a high speed• Building system• 40+ buildable objects• A lot of new wide open space rental locations for building• Place names are now displayed as text on the map• Map widgets are smaller• Graffiti saves and reloads• Graffiti can now be cleaned up• A variety of buildable paintings made from game screenshots• Player camera no longer lags behind the player and doesn't smooth movement • "'s" removal from non interactive map places• Server will now attempt to rebroadcast the visibility to the server list periodically to prevent disappearing after running…
- 2.63 Patch Notes - 7 July 2026
• Buy multiple buttons context sensitive to available inventory space • Vehicles take damage from a higher minimum speed (driving slower will be even safer now) • Vehicle damage is now caused locally, if the connection is poor and the server thought a vehicle hit something you didn't see locally, that will no longer cause any vehicle damage • Collecting a bounty from a player with black cash but without a bounty or vice versa will now correctly drop bounty free money (Thanks to @BeepBoop123 and @MrLucas265 ) • Bounty money added for picking up money from a bounty free player will now add 50% of the value looted as bounty to you (Thanks to @BeepBoop123 and @MrLucas265 ) • New graphics option to change the quality of global illumination, should allow the game to run on low end GPUs better • Server manager window now has a global search of all entities in the server (Thanks to @Betty ) • I…
- 2.53 Patch Notes - 1 July 2026
2.53 Patch Notes • Players currently online list (Thanks to @BeepBoop123, @𝒮𝑔𝓉.𝐹𝓊𝓏𝓏𝓎𝒩𝒾𝓅𝓅𝓁𝑒𝓈 ) • Ammo gets added after the reload timer is complete (Thanks to @𝒮𝑔𝓉.𝐹𝓊𝓏𝓏𝓎𝒩𝒾𝓅𝓅𝓁𝑒𝓈 ) • Gameplay settings menu, interactions and setting saving added (will expand new options continuously over time) • Reworked vehicle wheel refresh frequency to be dynamic based on context • Vehicles no longer play damage sounds when getting their damage loaded in initially • Opening map requests a full update of all trade locations, including ownership and expiry without the need to go to the location • Opening any trade location or goods details menu requests all trade goods quantities at far away locations to be refreshed • Added gameplay options for automatic trade location reopening toggle, scheduled server restart toggle, restart frequency, an option to disable automatic next de…
- 2.41 Hotfix - 29 June 2026
Apologies for anyone that has experienced massive lag in the past few hours! I have finally found the fix and it's out! • Bandit pathing no longer regenerates the navmesh dynamically massively improving performance • Weapons shots retrigger the same shot sound memory leak fixes • No information location names no longer have " 's " next to them • Objective messages display text as expected • ATV horizontal and vertical pushing strengths adjusted • Camyone can now ragdoll characters as expected
- 2.391 Patch Notes - 29 June 2026
2.391 Patch Notes • Maximum chat message length is now triple • Shooting no longer overlaps things mid-air in front of the camera • Shooting networking from clients update, projectiles should now display correctly • Map trade location refresh request on hover added • Fixed validity errors during the period a character is not yet loaded with slow internet communication
- 2.39 Patch Notes - 29 June 2026
• Shooting particle max pool per weapon added to prevent spiking out of control • Bandits no longer walk directly into vehicles and dynamically recalculate the path • Sold vehicles don't simulate physics until bought • Wheels activate faster on server after entering a bought vehicle
- 2.38 Patch Notes - 29 June 2026
2.38 Patch • Reverted the main menu button to previous behavior • No bounty player names should now appear as expected • Scheduled server restarts are now implemented • Players online count is now shown top right corner for clients • Vehicle save reload reduplication checks added, save slots are now reused instead of removed, vehicle IDs should be more stable 2.36 Patch • CPU performance optimizations • Players with a bounty will no longer have a visible name at a distance (Thanks to Thrasher) • Bounty system rework - cargo drops dropped by a player with a bounty no longer belong to them and can be looted without getting a bounty, only vehicle mesh components respond to damage, more checks in place to ensure you don't get a bounty attacking a player with bounty or black cash on them • Updated richest person on the server random message logic • Recoil has been lowered by 30% on all weapo…
- 2.3 Patch Notes - 27 June 2026
2.3 Patch Notes • Map view now shows your vehicles and allows you to see a list of your vehicles and allows you to request the server to respawn them in case anything is wrong, can also click to locate them on the map. If a vehicle is completely unloaded locally, it requests the server to inform of vehicles that exist and allows you to forward a respawn of that vehicle • Map view now shows the trade locations you own, the cash and laundered money available there and the duration until expiry, you can also click to locate them on the map. • Trade locations are now color coded based on ownership, if it's owned by another player the color of all of their trade locations are matching and randomized, if they had anything available when last seen the location is brighter, the naming displays the owners last known name • Cargo already being looted no longer attempts to increase capacity when p…
- 2.2 Update - 27 June 2026
2.2 Patch Notes • Scrapyards can now be activated without a driver present in the vehicle, even if the owner isn't anywhere close (others can tow your vehicle for you and you will be prompted to sell it) (Thanks to ) • License plate backgrounds, text, headlights, front and rear wheels separately are now all paintable (Thanks to @Branished ) • Interior color is now stronger, window color brightness now makes the windows darker (can have black tinted windows) • Vehicle color pickers now has smaller more fitting text • In world chat should no longer display the same message twice • It is now possible to send a forward slash in a text message • Experimental scheduled server restart and reconnect logic for server manager window has been added (Thanks to @Branished ) • In trade locations with a lot of goods, a thick scroll bar is now visible and usable by the bottom (Thanks to @Branished ) •…