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PODER

PODER Steam news

107 Games | 2026 | game

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GameSteam Store content

SimulationStrategy

  • Steam app typegame
  • Steam App ID4458740
  • PriceNo longer available on Steam Store
  • Release date2026
  • Developer107 Games

PODER news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4458740
  • PriceNo longer available on Steam Store
  • Release date2026
  • Developer107 Games
  • Publisher107 Games
  • Parent gameNot available

Genres: Simulation, Strategy

Company pages: Developer: 107 GamesPublisher: 107 Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

PODER Steam news

PODER news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Devblog #4: One city — five different ways to see it - 8 April 2026

    The same city never looks the same to everyone. People living on the same street can have completely different incomes, backgrounds, and ideas about how things should work. For a lot of people it means opportunity. For just as many, it's a daily grind with no end in sight.PODER doesn't have one "correct" entry point. Instead, there are 5 backstories: a union leader, a former military officer, a community activist, a doctor, and a businessman. Each of them comes to power with their own history and their own understanding of what the city is. These aren't just different starting conditions — they're different ways of seeing the same system. A decision that feels obvious from one position can be impossible from another. One of them is the community activist.He grew up in a favela and knows what life there actually looks like — no filters, no illusions. He started with street-level initiati…

  • Devlog #3: Politics as an OS — how we built PODER's visual identity - 26 March 2026

    Where did this art direction come from?When we started working on PODER, we realized something pretty quickly. Most games about politics either turn it into a heroic story with "right" answers, or into satire where everything hides behind jokes and made-up scenarios. Either way, the same thing gets lost - the sense that any of it is real. And that's exactly what mattered to us. We wanted to build a political strategy game that shows power from inside the machine, not from the hero's chair. One that helps you see why a decision that works for some people is always a problem for others.That's where the core idea behind PODER's identity came from: this isn't a world you look at. It's a system you work inside. So the main visual metaphor is politics as an operating system. Not figuratively - literally.You're not out on the streets. You're not in the middle of the action. You're sitting in a…

  • Devlog #2: The idea behind PODER - 24 March 2026

    The ideaHere's something that's been bugging us for a while. People don't get each other anymore. Not a "they're stupid" kind of thing — more like everyone's living in their own version of reality. Different priorities, different life experience, different sense of how things ought to work. And there's basically no way to step into someone else's shoes and see what they see.At the same time — politics stopped being background noise a long time ago. It's not some abstract thing happening far away. It's in your rent, your paycheck, your commute, who you can talk to without starting a fight. Most of us didn't ask for that level of involvement, but here we are.We're based in São Paulo. Biggest city in Latin America, 12-plus million people. Walk down one street and you'll bump into a dozen completely different ways of seeing the world — different classes, different needs, different ideas abo…

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